fixed up rcon a bit more, fixed merge build
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2606 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 8 additions and 13 deletions
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@ -320,7 +320,6 @@ cvar_t gl_specular = SCVAR ("gl_specular", "0");
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#endif
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// The callbacks are not in D3D yet
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#ifndef D3DQUAKE
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cvar_t gl_texture_anisotropic_filtering = SCVARFC("gl_texture_anisotropic_filtering", "0",
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CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
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GL_Texture_Anisotropic_Filtering_Callback);
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@ -330,7 +329,6 @@ cvar_t gl_texturemode = SCVARFC("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST
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cvar_t gl_texturemode2d = SCVARFC("gl_texturemode2d", "GL_LINEAR",
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CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
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GL_Texturemode2d_Callback);
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#endif
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cvar_t gl_triplebuffer = SCVARF ("gl_triplebuffer", "1",
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CVAR_ARCHIVE);
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