fixed up rcon a bit more, fixed merge build

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2606 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
TimeServ 2007-08-22 16:52:13 +00:00
parent 8fcb33d00e
commit 1fbe5d1755
3 changed files with 8 additions and 13 deletions

View file

@ -320,7 +320,6 @@ cvar_t gl_specular = SCVAR ("gl_specular", "0");
#endif
// The callbacks are not in D3D yet
#ifndef D3DQUAKE
cvar_t gl_texture_anisotropic_filtering = SCVARFC("gl_texture_anisotropic_filtering", "0",
CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
GL_Texture_Anisotropic_Filtering_Callback);
@ -330,7 +329,6 @@ cvar_t gl_texturemode = SCVARFC("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST
cvar_t gl_texturemode2d = SCVARFC("gl_texturemode2d", "GL_LINEAR",
CVAR_ARCHIVE | CVAR_RENDERERCALLBACK,
GL_Texturemode2d_Callback);
#endif
cvar_t gl_triplebuffer = SCVARF ("gl_triplebuffer", "1",
CVAR_ARCHIVE);