One d3d renderer.

Wonder how much this breaks.
Place your bets now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2007-05-25 22:16:29 +00:00
parent b8b56f03cc
commit 1f9484f93d
68 changed files with 14908 additions and 4365 deletions

View file

@ -798,7 +798,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
if (!draw_chars) //or low res.
{
if (!(char_texture=Mod_LoadHiResTexture("pics/conchars.pcx", NULL, false, true, false))) //try low res q2 path
if (!(char_texture=Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false))) //try low res q2 path
if (!(char_texture=Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false))) //try q3 path
{
//gulp... so it's come to this has it? rework the hexen2 conchars into the q1 system.