One d3d renderer.
Wonder how much this breaks. Place your bets now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2501 fc73d0e0-1445-4013-8a0c-d673dee63da5
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68 changed files with 14908 additions and 4365 deletions
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@ -798,7 +798,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
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if (!draw_chars) //or low res.
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{
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if (!(char_texture=Mod_LoadHiResTexture("pics/conchars.pcx", NULL, false, true, false))) //try low res q2 path
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if (!(char_texture=Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false))) //try low res q2 path
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if (!(char_texture=Mod_LoadHiResTexture("gfx/2d/bigchars.tga", NULL, false, true, false))) //try q3 path
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{
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//gulp... so it's come to this has it? rework the hexen2 conchars into the q1 system.
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