added args to the bloom shader for better tweekage.

Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-05-11 01:57:00 +00:00
parent 376324eacf
commit 1dcc435bca
21 changed files with 450 additions and 182 deletions

View file

@ -3,6 +3,7 @@
char shaders[][64] =
{
"altwater",
"bloom_blur",
"bloom_filter",
"bloom_final",