added args to the bloom shader for better tweekage.
Committing my lame water shader. r_water_refract/r_water_reflect 1 to use. Bugfix for crepuscular arrays (r_sun_colour to easily enable). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
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21 changed files with 450 additions and 182 deletions
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@ -4833,7 +4833,7 @@ void SV_Init (quakeparms_t *parms)
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Mod_Init ();
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}
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#if !(defined(CSQC_DAT) || defined(MENU_DAT))
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#if defined(SERVERONLY) || !(defined(CSQC_DAT) || defined(MENU_DAT))
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PF_Common_RegisterCvars();
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#endif
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