added args to the bloom shader for better tweekage.

Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-05-11 01:57:00 +00:00
parent 376324eacf
commit 1dcc435bca
21 changed files with 450 additions and 182 deletions

View file

@ -4833,7 +4833,7 @@ void SV_Init (quakeparms_t *parms)
Mod_Init ();
}
#if !(defined(CSQC_DAT) || defined(MENU_DAT))
#if defined(SERVERONLY) || !(defined(CSQC_DAT) || defined(MENU_DAT))
PF_Common_RegisterCvars();
#endif