Rewrote a few bsp tracing stuff (primarily for heightmap things).
Q3 client and server support is in. heightmaps are in. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1252 fc73d0e0-1445-4013-8a0c-d673dee63da5
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75 changed files with 3420 additions and 3083 deletions
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@ -316,13 +316,15 @@ typedef struct
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int socketip6;
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int socketipx;
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enum {DL_NONE, DL_QW, DL_QWCHUNKS, DL_QWPENDING, DL_HTTP, DL_FTP} downloadmethod;
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enum {DL_NONE, DL_QW, DL_QWCHUNKS, DL_Q3, DL_QWPENDING, DL_HTTP, DL_FTP} downloadmethod;
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FILE *downloadqw; // file transfer from server
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char downloadtempname[MAX_OSPATH];
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char downloadname[MAX_OSPATH];
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int downloadnumber;
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dltype_t downloadtype;
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int downloadpercent;
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int downloadchunknum;
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int downloadnumber; //file number
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dltype_t downloadtype; //of type
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// demo loop control
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int demonum; // -1 = don't play demos
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@ -437,7 +439,9 @@ typedef struct
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// sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd
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frame_t frames[UPDATE_BACKUP];
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lerpents_t lerpents[MAX_EDICTS];
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lerpents_t *lerpents;
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int maxlerpents; //number of slots allocated.
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lerpents_t lerpplayers[MAX_CLIENTS];
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// information for local display
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int stats[MAX_SPLITS][MAX_CL_STATS]; // health, etc
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@ -772,7 +776,7 @@ void CL_LinkProjectiles (void);
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//clq3_parse.c
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//
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#ifdef Q3CLIENT
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void CLQ3_SendClientCommand(const char *fmt, ...);
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void VARGS CLQ3_SendClientCommand(const char *fmt, ...);
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void CLQ3_SendConnectPacket(netadr_t to);
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void CLQ3_SendCmd(usercmd_t *cmd);
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qboolean CLQ3_Netchan_Process(void);
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@ -781,6 +785,8 @@ qboolean CG_FillQ3Snapshot(int snapnum, struct snapshot_s *snapshot);
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void CG_InsertIntoGameState(int num, char *str);
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void CG_Restart_f(void);
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char *CG_GetConfigString(int num);
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#endif
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//
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