Support for x11 mwheel conventions instead of traditional support, and hopefully fixed gamma on task switches in the glx renderer.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2908 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2008-02-05 00:38:41 +00:00
parent 00cd20b9a6
commit 10f49b7705

View file

@ -374,6 +374,7 @@ static void GetEvent(void)
XEvent event;
int b;
qboolean wantwindowed;
qboolean x11violations = true;
if (!vid_dpy)
return;
@ -421,17 +422,36 @@ static void GetEvent(void)
case ButtonPress:
b=-1;
if (event.xbutton.button == 1)
b = 0;
b = K_MOUSE1;
else if (event.xbutton.button == 2)
b = 2;
b = K_MOUSE3;
else if (event.xbutton.button == 3)
b = 1;
b = K_MOUSE2;
//note, the x11 protocol does not support a mousewheel
//we only support it because we follow convention. the actual protocol specifies 4+5 as regular buttons
else if (event.xbutton.button == 4)
b = 3;
b = x11violations?K_MWHEELUP:K_MOUSE4;
else if (event.xbutton.button == 5)
b = 4;
b = x11violations?K_MWHEELDOWN:K_MOUSE5;
//note, the x11 protocol does not support more than 5 mouse buttons
//which is a bit of a shame, but hey.
else if (event.xbutton.button == 6)
b = x11violations?K_MOUSE4:-1;
else if (event.xbutton.button == 7)
b = x11violations?K_MOUSE5:-1;
else if (event.xbutton.button == 8)
b = x11violations?K_MOUSE6:-1;
else if (event.xbutton.button == 9)
b = x11violations?K_MOUSE7:-1;
else if (event.xbutton.button == 10)
b = x11violations?K_MOUSE8:-1;
else if (event.xbutton.button == 11)
b = x11violations?K_MOUSE9:-1;
else if (event.xbutton.button == 12)
b = x11violations?K_MOUSE10:-1;
if (b>=0)
Key_Event(K_MOUSE1 + b, true);
Key_Event(b, true);
#ifdef WITH_VMODE
if (vidmode_ext && vidmode_usemode>=0)
if (!ActiveApp)
@ -445,21 +465,39 @@ static void GetEvent(void)
case ButtonRelease:
b=-1;
if (event.xbutton.button == 1)
b = 0;
b = K_MOUSE1;
else if (event.xbutton.button == 2)
b = 2;
b = K_MOUSE3;
else if (event.xbutton.button == 3)
b = 1;
b = K_MOUSE2;
//note, the x11 protocol does not support a mousewheel
//we only support it because we follow convention. the actual protocol specifies 4+5 as regular buttons
else if (event.xbutton.button == 4)
b = 3;
b = x11violations?K_MWHEELUP:K_MOUSE4;
else if (event.xbutton.button == 5)
b = 4;
b = x11violations?K_MWHEELDOWN:K_MOUSE5;
//note, the x11 protocol does not support more than 5 mouse buttons
//which is a bit of a shame, but hey.
else if (event.xbutton.button == 6)
b = x11violations?K_MOUSE4:-1;
else if (event.xbutton.button == 7)
b = x11violations?K_MOUSE5:-1;
else if (event.xbutton.button == 8)
b = x11violations?K_MOUSE6:-1;
else if (event.xbutton.button == 9)
b = x11violations?K_MOUSE7:-1;
else if (event.xbutton.button == 10)
b = x11violations?K_MOUSE8:-1;
else if (event.xbutton.button == 11)
b = x11violations?K_MOUSE9:-1;
else if (event.xbutton.button == 12)
b = x11violations?K_MOUSE10:-1;
if (b>=0)
Key_Event(K_MOUSE1 + b, false);
Key_Event(b, false);
break;
case FocusIn:
Cvar_ForceCallback(&v_gamma);
ActiveApp = true;
#ifdef WITH_VMODE
if (vidmode_ext && vidmode_usemode>=0)
@ -474,6 +512,7 @@ static void GetEvent(void)
XF86VidModeSetViewPort(vid_dpy, scrnum, 0, 0);
}
#endif
Cvar_ForceCallback(&v_gamma);
break;
case FocusOut:
#ifdef WITH_VMODE