Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though). Added a developer warning if fog is oversaturated. Fix crash when loading a game with an animated texture in view... yes, weird. Support big-endian ktx files. Added some wrath builtins. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
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34 changed files with 569 additions and 285 deletions
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@ -123,7 +123,7 @@ extern func_t EndFrameQC;
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extern qboolean ssqc_deprecated_warned;
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extern cvar_t pr_maxedicts; //used in too many places...
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extern cvar_t noexit, temp1, saved1, saved2, saved3, saved4, savedgamecfg, scratch1, scratch2, scratch3, scratch4, gamecfg, nomonsters; //read by savegame.c
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extern cvar_t pr_ssqc_memsize, pr_imitatemvdsv, sv_aim, pr_ssqc_coreonerror, dpcompat_nopreparse;
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extern cvar_t pr_ssqc_memsize, pr_imitatemvdsv, sv_aim, sv_maxaim, pr_ssqc_coreonerror, dpcompat_nopreparse;
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extern int pr_teamfield;
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qboolean PR_QCChat(char *text, int say_type);
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