Remove void* pointer arithmatic to make msvc happy.

Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2019-12-10 14:50:47 +00:00
parent 7d5de552b6
commit 0cf6128ffe
34 changed files with 569 additions and 285 deletions

View file

@ -123,7 +123,7 @@ extern func_t EndFrameQC;
extern qboolean ssqc_deprecated_warned;
extern cvar_t pr_maxedicts; //used in too many places...
extern cvar_t noexit, temp1, saved1, saved2, saved3, saved4, savedgamecfg, scratch1, scratch2, scratch3, scratch4, gamecfg, nomonsters; //read by savegame.c
extern cvar_t pr_ssqc_memsize, pr_imitatemvdsv, sv_aim, pr_ssqc_coreonerror, dpcompat_nopreparse;
extern cvar_t pr_ssqc_memsize, pr_imitatemvdsv, sv_aim, sv_maxaim, pr_ssqc_coreonerror, dpcompat_nopreparse;
extern int pr_teamfield;
qboolean PR_QCChat(char *text, int say_type);