PACKAGEMANAGER is now a compiletime feature in its own right, and can be enabled separately from WEBCLIENT (although won't be able to download without WEBCLIENT).
SAVEDGAMES is now a new compiletime feature. Deathmatch/dedicated servers can freely disable it. menuqc now makes sure that any fields it needs are actually present. developer 1 should now report glsl line numbers a bit more reliably. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5284 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
61c0b9f83b
commit
0b2be8f4ba
21 changed files with 330 additions and 164 deletions
|
@ -116,7 +116,9 @@ typedef struct
|
|||
unsigned int csqcchecksum;
|
||||
qboolean mapchangelocked;
|
||||
|
||||
#ifdef SAVEDGAMES
|
||||
double autosave_time;
|
||||
#endif
|
||||
double time;
|
||||
double starttime;
|
||||
int framenum;
|
||||
|
@ -1572,7 +1574,6 @@ typedef struct
|
|||
int SV_MVD_GotQTVRequest(vfsfile_t *clientstream, char *headerstart, char *headerend, qtvpendingstate_t *p);
|
||||
|
||||
// savegame.c
|
||||
void SV_LegacySavegame_f(void);
|
||||
void SV_Savegame_f (void);
|
||||
void SV_Savegame_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
|
||||
void SV_Loadgame_f (void);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue