attempted v_cshift fix for bad gamecode, move gl crosshair code to r2d, default crosshaircolor to 255 255 255 since now crosshaircolor/crosshairalpha work on crosshair 1
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3765 fc73d0e0-1445-4013-8a0c-d673dee63da5
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0a1b14b202
8 changed files with 396 additions and 398 deletions
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@ -645,9 +645,6 @@ void (*Draw_Shutdown) (void);
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//void (*Draw_TinyCharacter) (int x, int y, unsigned int num);
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void (*Draw_Crosshair) (void);
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void (*Draw_SubPic) (int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
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void (*R_Init) (void);
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void (*R_DeInit) (void);
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void (*R_RenderView) (void); // must set r_refdef first
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@ -702,7 +699,6 @@ rendererinfo_t dedicatedrendererinfo = {
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NULL, //Draw_Init;
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NULL, //Draw_Shutdown;
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NULL, //Draw_Crosshair;
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NULL, //R_LoadTexture
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NULL, //R_LoadTexture8Pal24
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@ -1247,7 +1243,6 @@ void R_SetRenderer(rendererinfo_t *ri)
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Draw_Init = ri->Draw_Init;
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Draw_Shutdown = ri->Draw_Shutdown;
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Draw_Crosshair = ri->Draw_Crosshair;
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R_Init = ri->R_Init;
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R_DeInit = ri->R_DeInit;
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