Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.

Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2020-03-07 09:00:40 +00:00
parent 2b01dbea52
commit 062cdf6b21
53 changed files with 2231 additions and 972 deletions

View file

@ -1941,6 +1941,18 @@ void SVQW_Spawn_f (void)
// when that is completed, a begin command will be issued
ClientReliableWrite_Begin (host_client, svc_stufftext, 8);
ClientReliableWrite_String (host_client, "skins\n" );
if (sv.allocated_client_slots > 1)
{ //okay, so nq player physics don't suppot prediction.
//if we use qw physics in nq mods then we risk breaking things.
//the only progs many players will have is the vanilla nq one.
//so prediction is broken on most people's quicky servers.
//which really sucks.
//so let multiplayer people know what's going on so that they don't think its an actual bug, and can harass the admin to get it fixed in mods that allow for it.
if (!strcmp(sv_nqplayerphysics.string, "auto") || !strcmp(sv_nqplayerphysics.string, ""))
if (sv_nqplayerphysics.ival)
SV_PrintToClient(host_client, PRINT_HIGH, CON_WARNING"Movement prediction is disabled in favour of non-quakeworld mod compatibilty\n");
}
}
/*