Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken. Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks. Q3TA: backspace should work for gamecode text entry now. Q3TA: map_restart now directly restarts without needing loading screens. Fixed multiple envmap generation bugs. Fixed envmaps getting flushed with r_keepimages 0. Console image previews can now display cubemaps (although their orientation is probably a little off). Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid. Fixed packet command to create a udp socket, if needed. sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too). Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries. Updated imgtool to generate/read our new extended miptex data. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2b01dbea52
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53 changed files with 2231 additions and 972 deletions
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@ -2246,20 +2246,29 @@ static int Con_DrawConsoleLines(console_t *con, conline_t *l, float displayscrol
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imgname = Info_ValueForKey(linkinfo, "imgptr");
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if (*imgname)
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{
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pic = R2D_SafeCachePic("tiprawimg");
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pic->defaulttextures->base = Image_TextureIsValid(strtoull(imgname, NULL, 0));
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if (pic && pic->defaulttextures->base)
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image_t *img = Image_TextureIsValid(strtoull(imgname, NULL, 0));
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if (img && (img->flags & IF_TEXTYPEMASK)==IF_TEXTYPE_CUBE)
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{
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if (!pic->defaulttextures->base->width || !pic->defaulttextures->base->height || !TEXLOADED(pic->defaulttextures->base))
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pic = R_RegisterShader("tiprawimgcube", 0, "{\nprogram postproc_equirectangular\n{\nmap \"$cube:$reflectcube\"\n}\n}");
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pic->defaulttextures->reflectcube = img;
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}
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else
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{
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pic = R2D_SafeCachePic("tiprawimg");
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pic->defaulttextures->base = img;
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}
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if (img)
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{
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if (!img->width || !img->height || !TEXLOADED(img))
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picw = pich = 64;
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else if (pic->defaulttextures->base->width > pic->defaulttextures->base->height)
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else if (img->width > img->height)
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{
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picw = 64;
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pich = (64.0*pic->defaulttextures->base->height)/pic->defaulttextures->base->width;
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pich = (64.0*img->height)/img->width;
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}
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else
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{
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picw = (64.0*pic->defaulttextures->base->width)/pic->defaulttextures->base->height;
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picw = (64.0*img->width)/img->height;
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pich = 64;
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}
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break;
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@ -2936,41 +2945,53 @@ void Con_DrawConsole (int lines, qboolean noback)
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}
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else
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{
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image_t *img = NULL;
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key = Info_ValueForKey(info, "tiprawimg");
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if (*key)
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{
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shader = R2D_SafeCachePic("tiprawimg");
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shader->defaulttextures->base = Image_FindTexture(key, NULL, IF_NOREPLACE|IF_PREMULTIPLYALPHA);
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if (!shader->defaulttextures->base)
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shader->defaulttextures->base = Image_FindTexture(key, NULL, IF_NOREPLACE);
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if (!shader->defaulttextures->base)
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img = Image_FindTexture(key, NULL, IF_NOREPLACE|IF_PREMULTIPLYALPHA|IF_TEXTYPE_ANY);
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if (!img)
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img = Image_FindTexture(key, NULL, IF_NOREPLACE|IF_TEXTYPE_ANY);
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if (!img)
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{
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size_t fsize;
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char *buf;
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shader->defaulttextures->base = Image_CreateTexture(key, NULL, IF_NOREPLACE|IF_PREMULTIPLYALPHA);
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img = Image_CreateTexture(key, NULL, IF_NOREPLACE|IF_PREMULTIPLYALPHA|IF_TEXTYPE_ANY);
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if ((buf = FS_LoadMallocFile (key, &fsize)))
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Image_LoadTextureFromMemory(shader->defaulttextures->base, shader->defaulttextures->base->flags|IF_NOWORKER, key, key, buf, fsize);
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Image_LoadTextureFromMemory(img, img->flags|IF_NOWORKER, key, key, buf, fsize);
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}
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}
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key = Info_ValueForKey(info, "tipimgptr");
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if (*key)
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img = Image_TextureIsValid(strtoull(key, NULL, 0));
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if (img && img->status == TEX_LOADED)
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{
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shader = R2D_SafeCachePic("tiprawimg");
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shader->defaulttextures->base = Image_TextureIsValid(strtoull(key, NULL, 0));
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}
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if (shader && shader->defaulttextures->base && shader->defaulttextures->base->status == TEX_LOADED && ((shader->defaulttextures->base->flags&IF_TEXTYPEMASK) == (PTI_2D<<IF_TEXTYPESHIFT)))
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{
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shader->width = shader->defaulttextures->base->width;
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shader->height = shader->defaulttextures->base->height;
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if (shader->width > 320)
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if ((img->flags & IF_TEXTYPEMASK)==IF_TEXTYPE_CUBE)
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{
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shader->height *= 320.0/shader->width;
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shader->width = 320;
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shader = R_RegisterShader("tiprawimgcube", 0, "{\nprogram postproc_equirectangular\n{\nmap \"$cube:$reflectcube\"\n}\n}");
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shader->defaulttextures->reflectcube = img;
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}
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if (shader->height > 240)
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else if ((img->flags&IF_TEXTYPEMASK) == IF_TEXTYPE_2D)
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{
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shader->width *= 240.0/shader->height;
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shader->height = 240;
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shader = R2D_SafeCachePic("tiprawimg");
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shader->defaulttextures->base = img;
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}
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if (shader)
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{
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shader->width = img->width;
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shader->height = img->height;
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if (shader->width > 320)
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{
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shader->height *= 320.0/shader->width;
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shader->width = 320;
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}
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if (shader->height > 240)
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{
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shader->width *= 240.0/shader->height;
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shader->height = 240;
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}
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}
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}
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else
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