Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
Q3TA: Fixed script parsing, so the menus are not so broken. Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks. Q3TA: backspace should work for gamecode text entry now. Q3TA: map_restart now directly restarts without needing loading screens. Fixed multiple envmap generation bugs. Fixed envmaps getting flushed with r_keepimages 0. Console image previews can now display cubemaps (although their orientation is probably a little off). Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid. Fixed packet command to create a udp socket, if needed. sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too). Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries. Updated imgtool to generate/read our new extended miptex data. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
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53 changed files with 2231 additions and 972 deletions
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@ -3867,7 +3867,10 @@ void CL_ReadPacket(void)
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if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
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{
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char adr[MAX_ADR_SIZE];
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Con_TPrintf ("%s: Runt packet\n", NET_AdrToString(adr, sizeof(adr), &net_from));
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if (net_message.cursize == 1 && net_message.data[0] == A2A_ACK)
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Con_TPrintf ("%s: Ack (Pong)\n", NET_AdrToString(adr, sizeof(adr), &net_from));
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else
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Con_TPrintf ("%s: Runt packet\n", NET_AdrToString(adr, sizeof(adr), &net_from));
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return;
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}
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@ -3965,7 +3968,7 @@ void CL_ReadPackets (void)
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NET_ReadPackets(cls.sockets);
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#ifdef HAVE_DTLS
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NET_DTLS_Timeouts(cls.sockets);
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NET_DTLS_Timeouts(cls.sockets);
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#endif
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//
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