Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.

Q3TA: Fixed script parsing, so the menus are not so broken.
Q3TA: added the UI_CIN_* and CG_CIN_* builtins for 2d cinematic playbacks.
Q3TA: backspace should work for gamecode text entry now.
Q3TA: map_restart now directly restarts without needing loading screens.
Fixed multiple envmap generation bugs.
Fixed envmaps getting flushed with r_keepimages 0.
Console image previews can now display cubemaps (although their orientation is probably a little off).
Made a 'remapshader' csqc builtin. Depending on the r_remapshader console command was stupid.
Fixed packet command to create a udp socket, if needed.
sv_public can now be set to a non-numeric name for custom names (instead of needing to poke sv_port too).
Support extended data on the end of miptex entries in bsps. Requires a qbsp (like vanilla) that doesn't rewrite the miptex entries.
Updated imgtool to generate/read our new extended miptex data.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5644 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2020-03-07 09:00:40 +00:00
parent 2b01dbea52
commit 062cdf6b21
53 changed files with 2231 additions and 972 deletions

View file

@ -3867,7 +3867,10 @@ void CL_ReadPacket(void)
if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
{
char adr[MAX_ADR_SIZE];
Con_TPrintf ("%s: Runt packet\n", NET_AdrToString(adr, sizeof(adr), &net_from));
if (net_message.cursize == 1 && net_message.data[0] == A2A_ACK)
Con_TPrintf ("%s: Ack (Pong)\n", NET_AdrToString(adr, sizeof(adr), &net_from));
else
Con_TPrintf ("%s: Runt packet\n", NET_AdrToString(adr, sizeof(adr), &net_from));
return;
}
@ -3965,7 +3968,7 @@ void CL_ReadPackets (void)
NET_ReadPackets(cls.sockets);
#ifdef HAVE_DTLS
NET_DTLS_Timeouts(cls.sockets);
NET_DTLS_Timeouts(cls.sockets);
#endif
//