fix some q2+q3 gamecode bugs.
fix q3bsp optimisation that was making too much invisible. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4840 fc73d0e0-1445-4013-8a0c-d673dee63da5
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8 changed files with 41 additions and 36 deletions
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@ -146,9 +146,7 @@ void CLQ2_ClipMoveToEntities ( vec3_t start, vec3_t mins, vec3_t maxs, vec3_t en
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if (tr->allsolid)
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return;
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trace = CM_TransformedBoxTrace (cmodel, start, end,
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mins, maxs, MASK_PLAYERSOLID,
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ent->origin, angles);
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World_TransformedTrace (cmodel, 0, 0, start, end, mins, maxs, false, &trace, ent->origin, angles, MASK_PLAYERSOLID);
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if (trace.allsolid || trace.startsolid || trace.fraction < tr->fraction)
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{
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