qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
splitscreen: split spectator setting into a per-seat setting. scoreboards are now also per-seat. added parm_string global for richer map change stuff. dpp7: fixed and reinstated. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5110 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// release version
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#define FTE_VER_MAJOR 1
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#define FTE_VER_MINOR 5
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#define FTE_VER_MINOR 6
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#if defined(__APPLE__) && defined(__MACH__)
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#define MACOSX
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@ -281,8 +281,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// #define HLCLIENT 7 //we can run HL gamecode (not protocol compatible, set to 6 or 7)
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// #define HLSERVER 140 //we can run HL gamecode (not protocol compatible, set to 138 or 140)
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#define NQPROT //server and client are capable of using quake1/netquake protocols. (qw is still prefered. uses the command 'nqconnect')
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#define WEBSERVER //http/ftp servers
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#define WEBCLIENT //http/ftp clients.
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// #define WEBSERVER //http server
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#define FTPSERVER //ftp server
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#define WEBCLIENT //http clients.
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#define RUNTIMELIGHTING //calculate lit/lux files the first time the map is loaded and doesn't have a loadable lit.
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// #define QTERM //qterm... adds a console command that allows running programs from within quake - bit like xterm.
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#define CL_MASTER //query master servers and stuff for a dynamic server listing.
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