qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.
splitscreen: split spectator setting into a per-seat setting. scoreboards are now also per-seat. added parm_string global for richer map change stuff. dpp7: fixed and reinstated. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5110 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -33,12 +33,12 @@ qboolean Sbar_UpdateTeamStatus(struct player_info_s *player, char *status);
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void Sbar_Changed (void);
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// call whenever any of the client stats represented on the sbar changes
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qboolean Sbar_ShouldDraw(void);
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qboolean Sbar_ShouldDraw(playerview_t *pv);
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void Sbar_Draw (playerview_t *pv); //uses the current r_refdef.grect
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void Sbar_DrawScoreboard (void);
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void Sbar_DrawScoreboard (playerview_t *pv);
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// called every frame by screen
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void Sbar_IntermissionOverlay (void);
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void Sbar_IntermissionOverlay (playerview_t *pv);
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// called each frame after the level has been completed
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void Sbar_FinaleOverlay (void);
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