qccgui: reworked compile prints to split the screen instead of being some other window that's hidden when fullscreened etc.

splitscreen: split spectator setting into a per-seat setting. scoreboards are now also per-seat.
added parm_string global for richer map change stuff.
dpp7: fixed and reinstated.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5110 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2017-05-28 15:42:32 +00:00
parent 0fad8fe37d
commit 025aeff8a4
50 changed files with 1150 additions and 813 deletions

View file

@ -449,7 +449,7 @@ void CL_PredictUsercmd (int pnum, int entnum, player_state_t *from, player_state
void CL_CatagorizePosition (playerview_t *pv, float *org)
{
//fixme: in nq, we are told by the server and should skip this, which avoids needing to know the player's size.
if (cl.spectator)
if (pv->spectator)
{
pv->onground = false; // in air
return;
@ -912,7 +912,7 @@ void CL_PredictMovePNum (int seat)
pv->nolocalplayer = !!(cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS) || (cls.protocol != CP_QUAKEWORLD);
if (!cl.spectator && (pv->cam_state != CAM_FREECAM || pv->cam_spec_track != -1)) //just in case
if (!pv->spectator && (pv->cam_state != CAM_FREECAM || pv->cam_spec_track != -1)) //just in case
{
if (pv->cam_state != CAM_FREECAM)
pv->viewentity = (cls.demoplayback)?0:(pv->playernum+1);