Fix q2 cinematics (was giving black screens).
Add support for DP_SV_CLIENTCAMERA (primarily to work around an rmq bug). Now pointing the engine at the shadowy updates.triptohell.info domain (with a self-signed cert), so that we can give fte.triptohell.info a proper cert that browsers will trust. Still need to make a stable release some time before that can happen. Make sure q2 gamecode updates can work, so win64/linux64 can actually run q2 now (using yamagi's). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5467 fc73d0e0-1445-4013-8a0c-d673dee63da5
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38 changed files with 389 additions and 316 deletions
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@ -30,7 +30,7 @@ void Q_SetProgsParms(qboolean forcompiler);
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void PR_Deinit(void); //server shutting down
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void PR_Shutdown(void); //server quitting
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void PR_LoadGlabalStruct(qboolean muted);
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void Q_InitProgs(void);
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void Q_InitProgs(qboolean cinematic);
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void PR_SpawnInitialEntities(const char *file);
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void PR_RegisterFields(void);
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void PR_Init(void);
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@ -121,6 +121,12 @@ extern func_t SpectatorDisconnect;
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extern func_t SV_PlayerPhysicsQC;
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extern func_t EndFrameQC;
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extern qboolean ssqc_deprecated_warned;
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extern cvar_t pr_maxedicts; //used in too many places...
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extern cvar_t noexit, temp1, saved1, saved2, saved3, saved4, savedgamecfg, scratch1, scratch2, scratch3, scratch4, gamecfg, nomonsters; //read by savegame.c
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extern cvar_t pr_ssqc_memsize, pr_imitatemvdsv, sv_aim, pr_ssqc_coreonerror, dpcompat_nopreparse;
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extern int pr_teamfield;
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qboolean PR_QCChat(char *text, int say_type);
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void PR_ClientUserInfoChanged(char *name, char *oldivalue, char *newvalue);
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