fteqw/engine/shaders/vulkan/default2d.glsl

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!!argb PREMUL=false
!!samps 1
#include "sys/defs.h"
//this shader is present for support for gles/gl3core contexts
//it is single-texture-with-vertex-colours, and doesn't do anything special.
//beware that a few things use this, including apparently fonts and bloom rescaling.
//its really not meant to do anything special.
layout(location=0) varying vec2 tc;
layout(location=1) varying vec4 vc;
#ifdef VERTEX_SHADER
void main ()
{
tc = v_texcoord;
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
vec4 f = vc;
if (arg_PREMUL)
f.rgb *= f.a;
f *= texture2D(s_t0, tc);
gl_FragColor = f;
}
#endif