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# include "quakedef.h"
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//#define COLOURMISSINGSTRINGS //for english people to more easily see what's not translatable (text still white)
//#define COLOURUNTRANSLATEDSTRINGS //show empty translations as alt-text versions of the original string
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//client may remap messages from the server to a regional bit of text.
//server may remap progs messages
//basic language is english (cos that's what (my version of) Quake uses).
//translate is english->lang
//untranslate is lang->english for console commands.
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int com_language ;
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char sys_language [ 64 ] = " " ;
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static char langpath [ MAX_OSPATH ] = " " ;
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struct language_s languages [ MAX_LANGUAGES ] ;
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static void QDECL TL_LanguageChanged ( struct cvar_s * var , char * oldvalue )
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{
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com_language = TL_FindLanguage ( var - > string ) ;
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}
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cvar_t language = CVARAFC ( " lang " , sys_language , " prvm_language " , CVAR_USERINFO | CVAR_NORESET /*otherwise gamedir switches will be annoying*/ , TL_LanguageChanged ) ;
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void TranslateInit ( void )
{
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Cvar_Register ( & language , " Internationalisation " ) ;
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}
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void TL_Shutdown ( void )
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{
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int j ;
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for ( j = 0 ; j < MAX_LANGUAGES ; j + + )
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{
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if ( ! languages [ j ] . name )
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continue ;
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free ( languages [ j ] . name ) ;
languages [ j ] . name = NULL ;
PO_Close ( languages [ j ] . po ) ;
languages [ j ] . po = NULL ;
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PO_Close ( languages [ j ] . po_qex ) ;
languages [ j ] . po_qex = NULL ;
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}
}
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static int TL_LoadLanguage ( char * lang )
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{
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vfsfile_t * f ;
int j ;
char * u ;
for ( j = 0 ; j < MAX_LANGUAGES ; j + + )
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{
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if ( ! languages [ j ] . name )
break ;
if ( ! stricmp ( languages [ j ] . name , lang ) )
return j ;
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}
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//err... oops, ran out of languages...
if ( j = = MAX_LANGUAGES )
return 0 ;
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if ( * lang )
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f = FS_OpenVFS ( va ( " %sfteqw.%s.po " , langpath , lang ) , " rb " , FS_SYSTEM ) ;
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else
f = NULL ;
if ( ! f & & * lang )
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{
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//keep truncating until we can find a name that works
u = strrchr ( lang , ' _ ' ) ;
if ( u )
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{
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* u = 0 ;
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return TL_LoadLanguage ( lang ) ;
}
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}
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languages [ j ] . name = strdup ( lang ) ;
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languages [ j ] . po = NULL ;
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# if !defined(COLOURUNTRANSLATEDSTRINGS) && !defined(COLOURMISSINGSTRINGS)
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if ( f )
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# endif
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{
languages [ j ] . po = PO_Create ( ) ;
PO_Merge ( languages [ j ] . po , f ) ;
}
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return j ;
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}
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int TL_FindLanguage ( const char * lang )
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{
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char trimname [ 64 ] ;
Q_strncpyz ( trimname , lang , sizeof ( trimname ) ) ;
return TL_LoadLanguage ( trimname ) ;
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}
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//need to set up default languages for any early prints before cvars are inited.
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void TL_InitLanguages ( const char * newlangpath )
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{
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int i ;
char * lang ;
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if ( ! newlangpath )
newlangpath = " " ;
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Q_strncpyz ( langpath , newlangpath , sizeof ( langpath ) ) ;
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//lang can override any environment or system settings.
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if ( ( i = COM_CheckParm ( " -lang " ) ) )
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Q_strncpyz ( sys_language , com_argv [ i + 1 ] , sizeof ( sys_language ) ) ;
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else
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{
lang = NULL ;
if ( ! lang )
lang = getenv ( " LANGUAGE " ) ;
if ( ! lang )
lang = getenv ( " LC_ALL " ) ;
if ( ! lang )
lang = getenv ( " LC_MESSAGES " ) ;
if ( ! lang )
lang = getenv ( " LANG " ) ;
if ( ! lang )
lang = " " ;
if ( ! strcmp ( lang , " C " ) | | ! strcmp ( lang , " POSIX " ) )
lang = " " ;
//windows will have already set the locale from the windows settings, so only replace it if its actually valid.
if ( * lang )
Q_strncpyz ( sys_language , lang , sizeof ( sys_language ) ) ;
}
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//clean it up.
//takes the form: [language[_territory][.codeset][@modifier]]
//we don't understand modifiers
lang = strrchr ( sys_language , ' @ ' ) ;
if ( lang )
* lang = 0 ;
//we don't understand codesets sadly.
lang = strrchr ( sys_language , ' . ' ) ;
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if ( lang )
* lang = 0 ;
//we also only support the single primary locale (no fallbacks, we're just using the language[+territory])
lang = strrchr ( sys_language , ' : ' ) ;
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if ( lang )
* lang = 0 ;
//but we do support territories.
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com_language = TL_FindLanguage ( sys_language ) ;
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//make sure a fallback exists, but not as language 0
TL_FindLanguage ( " " ) ;
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}
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# ifdef HEXEN2
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//this stuff is for hexen2 translation strings.
//(hexen2 is uuuuggllyyyy...)
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static char * strings_list ;
static char * * strings_table ;
static int strings_count ;
static qboolean strings_loaded ;
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void T_FreeStrings ( void )
{ //on map change, following gamedir change
if ( strings_loaded )
{
BZ_Free ( strings_list ) ;
BZ_Free ( strings_table ) ;
strings_count = 0 ;
strings_loaded = false ;
}
}
void T_LoadString ( void )
{
int i ;
char * s , * s2 ;
//count new lines
strings_loaded = true ;
strings_count = 0 ;
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strings_list = FS_LoadMallocFile ( " strings.txt " , NULL ) ;
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if ( ! strings_list )
return ;
for ( s = strings_list ; * s ; s + + )
{
if ( * s = = ' \n ' )
strings_count + + ;
}
strings_table = BZ_Malloc ( sizeof ( char * ) * strings_count ) ;
s = strings_list ;
for ( i = 0 ; i < strings_count ; i + + )
{
strings_table [ i ] = s ;
s2 = strchr ( s , ' \n ' ) ;
if ( ! s2 )
break ;
while ( s < s2 )
{
if ( * s = = ' \r ' )
* s = ' \0 ' ;
else if ( * s = = ' ^ ' | | * s = = ' @ ' ) //becomes new line
* s = ' \n ' ;
s + + ;
}
s = s2 + 1 ;
* s2 = ' \0 ' ;
}
}
char * T_GetString ( int num )
{
if ( ! strings_loaded )
{
T_LoadString ( ) ;
}
if ( num < 0 | | num > = strings_count )
return " BAD STRING " ;
return strings_table [ num ] ;
}
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# ifdef HAVE_CLIENT
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//for hexen2's objectives and stuff.
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static char * info_strings_list ;
static char * * info_strings_table ;
static int info_strings_count ;
static qboolean info_strings_loaded ;
void T_FreeInfoStrings ( void )
{ //on map change, following gamedir change
if ( info_strings_loaded )
{
BZ_Free ( info_strings_list ) ;
BZ_Free ( info_strings_table ) ;
info_strings_count = 0 ;
info_strings_loaded = false ;
}
}
void T_LoadInfoString ( void )
{
int i ;
char * s , * s2 ;
//count new lines
info_strings_loaded = true ;
info_strings_count = 0 ;
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info_strings_list = FS_LoadMallocFile ( " infolist.txt " , NULL ) ;
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if ( ! info_strings_list )
return ;
for ( s = info_strings_list ; * s ; s + + )
{
if ( * s = = ' \n ' )
info_strings_count + + ;
}
info_strings_table = BZ_Malloc ( sizeof ( char * ) * info_strings_count ) ;
s = info_strings_list ;
for ( i = 0 ; i < info_strings_count ; i + + )
{
info_strings_table [ i ] = s ;
s2 = strchr ( s , ' \n ' ) ;
if ( ! s2 )
break ;
while ( s < s2 )
{
if ( * s = = ' \r ' )
* s = ' \0 ' ;
else if ( * s = = ' ^ ' | | * s = = ' @ ' ) //becomes new line
* s = ' \n ' ;
s + + ;
}
s = s2 + 1 ;
* s2 = ' \0 ' ;
}
}
char * T_GetInfoString ( int num )
{
if ( ! info_strings_loaded )
{
T_LoadInfoString ( ) ;
}
if ( num < 0 | | num > = info_strings_count )
return " BAD STRING " ;
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return info_strings_table [ num ] ;
}
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# endif
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# endif
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struct poline_s
{
bucket_t buck ;
struct poline_s * next ;
char * orig ;
char * translated ;
} ;
struct po_s
{
hashtable_t hash ;
struct poline_s * lines ;
} ;
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static struct poline_s * PO_AddText ( struct po_s * po , const char * orig , const char * trans )
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{ //input is assumed to be utf-8, but that's not always what quake uses. on the plus side we do have our own silly markup to handle unicode (and colours etc).
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size_t olen = strlen ( orig ) + 1 ;
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size_t tlen ;
struct poline_s * line ;
const char * s ;
char temp [ 64 ] ;
//figure out the required length for the encoding we're actually going to use
if ( com_parseutf8 . ival ! = 1 )
{
tlen = 0 ;
for ( s = trans , tlen = 0 ; * s ; )
{
unsigned int err ;
unsigned int chr = utf8_decode ( & err , s , & s ) ;
tlen + = unicode_encode ( temp , chr , sizeof ( temp ) , true ) ;
}
tlen + + ;
}
else
tlen = strlen ( trans ) + 1 ;
line = Z_Malloc ( sizeof ( * line ) + olen + tlen ) ;
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memcpy ( line + 1 , orig , olen ) ;
orig = ( const char * ) ( line + 1 ) ;
line - > translated = ( char * ) ( line + 1 ) + olen ;
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if ( com_parseutf8 . ival ! = 1 )
{
//do the loop again now we know we've got enough space for it.
for ( s = trans , tlen = 0 ; * s ; )
{
unsigned int err ;
unsigned int chr = utf8_decode ( & err , s , & s ) ;
tlen + = unicode_encode ( line - > translated + tlen , chr , sizeof ( temp ) , true ) ;
}
line - > translated [ tlen ] = 0 ;
}
else
memcpy ( line - > translated , trans , tlen ) ;
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trans = ( const char * ) ( line - > translated ) ;
Hash_Add ( & po - > hash , orig , line , & line - > buck ) ;
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line - > next = po - > lines ;
po - > lines = line ;
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return line ;
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}
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void PO_Merge ( struct po_s * po , vfsfile_t * file )
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{
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char * instart , * in , * end ;
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int inlen ;
char msgid [ 32768 ] ;
char msgstr [ 32768 ] ;
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struct {
quint32_t magic ;
quint32_t revision ;
quint32_t numstrings ;
quint32_t offset_orig ;
quint32_t offset_trans ;
// quint32_t hashsize;
// quint32_t offset_hash;
} * moheader ;
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qboolean allowblanks = ! ! COM_CheckParm ( " -translatetoblank " ) ;
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if ( ! file )
return ;
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inlen = file ? VFS_GETLEN ( file ) : 0 ;
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instart = in = BZ_Malloc ( inlen + 1 ) ;
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if ( file )
VFS_READ ( file , in , inlen ) ;
in [ inlen ] = 0 ;
if ( file )
VFS_CLOSE ( file ) ;
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moheader = ( void * ) in ;
if ( inlen > = sizeof ( * moheader ) & & moheader - > magic = = 0x950412de )
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{
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struct
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{
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quint32_t length ;
quint32_t offset ;
} * src = ( void * ) ( in + moheader - > offset_orig ) , * dst = ( void * ) ( in + moheader - > offset_trans ) ;
quint32_t i ;
for ( i = moheader - > numstrings ; i - - > 0 ; src + + , dst + + )
PO_AddText ( po , in + src - > offset , in + dst - > offset ) ;
}
else
{
end = in + inlen ;
while ( in < end )
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{
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while ( * in = = ' ' | | * in = = ' \n ' | | * in = = ' \r ' | | * in = = ' \t ' )
in + + ;
if ( * in = = ' # ' )
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{
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while ( * in & & * in ! = ' \n ' )
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in + + ;
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}
else if ( ! strncmp ( in , " msgid " , 5 ) & & ( in [ 5 ] = = ' ' | | in [ 5 ] = = ' \t ' | | in [ 5 ] = = ' \r ' | | in [ 5 ] = = ' \n ' ) )
{
size_t start = 0 ;
size_t ofs = 0 ;
in + = 5 ;
while ( 1 )
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{
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while ( * in = = ' ' | | * in = = ' \n ' | | * in = = ' \r ' | | * in = = ' \t ' )
in + + ;
if ( * in = = ' \" ' )
{
in = COM_ParseCString ( in , msgid + start , sizeof ( msgid ) - start , & ofs ) ;
start + = ofs ;
}
else
break ;
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}
}
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else if ( ! strncmp ( in , " msgstr " , 6 ) & & ( in [ 6 ] = = ' ' | | in [ 6 ] = = ' \t ' | | in [ 6 ] = = ' \r ' | | in [ 6 ] = = ' \n ' ) )
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{
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size_t start = 0 ;
size_t ofs = 0 ;
in + = 6 ;
while ( 1 )
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{
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while ( * in = = ' ' | | * in = = ' \n ' | | * in = = ' \r ' | | * in = = ' \t ' )
in + + ;
if ( * in = = ' \" ' )
{
in = COM_ParseCString ( in , msgstr + start , sizeof ( msgstr ) - start , & ofs ) ;
start + = ofs ;
}
else
break ;
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}
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if ( ( * msgid & & start ) | | allowblanks )
PO_AddText ( po , msgid , msgstr ) ;
# ifdef COLOURUNTRANSLATEDSTRINGS
else if ( ! start )
{
char temp [ 1024 ] ;
int i ;
Q_snprintfz ( temp , sizeof ( temp ) , " %s " , * msgstr ? msgstr : msgid ) ;
for ( i = 0 ; temp [ i ] ; i + + )
{
if ( temp [ i ] = = ' % ' )
{
while ( temp [ i ] > ' ' )
i + + ;
}
else if ( temp [ i ] > = ' ' )
temp [ i ] | = 0x80 ;
}
PO_AddText ( po , msgid , temp ) ;
}
# endif
}
else
{
//some sort of junk?
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in + + ;
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while ( * in & & * in ! = ' \n ' )
in + + ;
}
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}
}
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BZ_Free ( instart ) ;
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}
struct po_s * PO_Create ( void )
{
struct po_s * po ;
unsigned int buckets = 1024 ;
po = Z_Malloc ( sizeof ( * po ) + Hash_BytesForBuckets ( buckets ) ) ;
Hash_InitTable ( & po - > hash , buckets , po + 1 ) ;
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return po ;
}
void PO_Close ( struct po_s * po )
{
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if ( ! po )
return ;
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while ( po - > lines )
{
struct poline_s * r = po - > lines ;
po - > lines = r - > next ;
Z_Free ( r ) ;
}
Z_Free ( po ) ;
}
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const char * PO_GetText ( struct po_s * po , const char * msg )
{
struct poline_s * line ;
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if ( ! po | | ! msg )
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return msg ;
line = Hash_Get ( & po - > hash , msg ) ;
# ifdef COLOURMISSINGSTRINGS
if ( ! line )
{
char temp [ 1024 ] ;
int i ;
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const char * in = msg ;
for ( i = 0 ; * in & & i < sizeof ( temp ) - 1 ; )
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{
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if ( * in = = ' % ' )
{ //don't mess up % formatting too much
while ( * in > ' ' & & i < sizeof ( temp ) - 1 )
temp [ i + + ] = * in + + ;
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}
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else if ( in > ' ' & & * in < 128 ) //otherwise force any ascii chars to the 0xe0XX range so it doesn't use any freetype fonts so its instantly recognisable as bad.
i + = utf8_encode ( temp + i , * in + + | 0xe080 , sizeof ( temp ) - 1 - i ) ;
else
temp [ i + + ] = * in + + ; //don't mess with any c0/extended codepoints
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}
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temp [ i ] = 0 ;
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line = PO_AddText ( po , msg , temp ) ;
}
# endif
if ( line )
return line - > translated ;
return msg ;
}
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static void PO_Merge_Rerelease ( struct po_s * po , const char * langname , const char * fmt )
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{
//FOO <plat,plat> = "CString"
char line [ 32768 ] ;
char key [ 256 ] ;
char val [ 32768 ] ;
char * s ;
vfsfile_t * file = NULL ;
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if ( ! file & & * langname ) //use system locale names
file = FS_OpenVFS ( va ( fmt , langname ) , " rb " , FS_GAME ) ;
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if ( ! file ) //make a guess
{
s = NULL ;
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if ( langname [ 0 ] & & langname [ 1 ] & & ( ! langname [ 2 ] | | langname [ 2 ] = = ' - ' | | langname [ 2 ] = = ' _ ' ) )
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{ //try to map the user's formal locale to the rerelease's arbitrary names (at least from the perspective of anyone who doesn't speak english).
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if ( ! strncmp ( langname , " fr " , 2 ) )
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s = " french " ;
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else if ( ! strncmp ( langname , " de " , 2 ) )
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s = " german " ;
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else if ( ! strncmp ( langname , " it " , 2 ) )
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s = " italian " ;
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else if ( ! strncmp ( langname , " ru " , 2 ) )
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s = " russian " ;
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else if ( ! strncmp ( langname , " es " , 2 ) )
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s = " spanish " ;
}
if ( s )
file = FS_OpenVFS ( va ( fmt , s ) , " rb " , FS_GAME ) ;
}
if ( ! file ) //fall back on misnamed american, for lack of a better default.
file = FS_OpenVFS ( va ( fmt , " english " ) , " rb " , FS_GAME ) ;
if ( file )
{
* key = ' $ ' ;
while ( VFS_GETS ( file , line , sizeof ( line ) ) )
{
s = COM_ParseOut ( line , key + 1 , sizeof ( key ) - 1 ) ;
s = COM_ParseOut ( s , val , sizeof ( val ) ) ;
if ( strcmp ( val , " = " ) )
continue ;
s = COM_ParseCString ( s , val , sizeof ( val ) , NULL ) ;
if ( ! s )
continue ;
PO_AddText ( po , key , val ) ;
}
VFS_CLOSE ( file ) ;
}
}
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const char * TL_Translate ( int language , const char * src )
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{
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if ( * src = = ' $ ' )
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{
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if ( ! languages [ language ] . po_qex )
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{
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char lang [ 64 ] , * h ;
vfsfile_t * f = NULL ;
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languages [ language ] . po_qex = PO_Create ( ) ;
PO_Merge_Rerelease ( languages [ language ] . po_qex , languages [ language ] . name , " localization/loc_%s.txt " ) ;
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Q_strncpyz ( lang , languages [ language ] . name , sizeof ( lang ) ) ;
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while ( ( h = strchr ( lang , ' - ' ) ) )
* h = ' _ ' ; //standardise it
if ( * lang )
f = FS_OpenVFS ( va ( " localisation/%s.po " , lang ) , " rb " , FS_GAME ) ; //long/specific form
if ( ! f )
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{
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if ( ( h = strchr ( lang , ' _ ' ) ) )
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{
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* h = 0 ;
if ( * lang )
f = FS_OpenVFS ( va ( " localisation/%s.po " , lang ) , " rb " , FS_GAME ) ; //short/general form
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}
}
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if ( f )
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PO_Merge ( languages [ language ] . po_qex , f ) ;
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}
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src = PO_GetText ( languages [ language ] . po_qex , src ) ;
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}
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return src ;
}
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void TL_Reformat ( int language , char * out , size_t outsize , size_t numargs , const char * * arg )
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{
const char * fmt ;
const char * a ;
size_t alen ;
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fmt = ( numargs > 0 & & arg [ 0 ] ) ? arg [ 0 ] : " " ;
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fmt = TL_Translate ( language , fmt ) ;
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outsize - - ;
while ( outsize > 0 )
{
if ( ! * fmt )
break ;
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else if ( * fmt = = ' { ' & & fmt [ 1 ] = = ' { ' )
* out + + = ' { ' , fmt + = 2 , outsize - - ;
else if ( * fmt = = ' } ' & & fmt [ 1 ] = = ' } ' )
* out + + = ' } ' , fmt + = 2 , outsize - - ;
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else if ( * fmt = = ' { ' )
{
unsigned int index = strtoul ( fmt + 1 , ( char * * ) & fmt , 10 ) + 1 ;
int size = 0 ;
if ( * fmt = = ' , ' )
size = strtol ( fmt + 1 , ( char * * ) & fmt , 10 ) ;
if ( * fmt = = ' : ' )
{ //formatting, which we don't support because its all strings.
fmt = fmt + 1 ;
while ( * fmt & & * fmt ! = ' } ' )
fmt + + ;
}
if ( * fmt = = ' } ' )
fmt + + ;
else
break ; //some formatting error
if ( index > = numargs | | ! arg [ index ] )
a = " " ;
else
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a = TL_Translate ( language , arg [ index ] ) ;
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alen = strlen ( a ) ;
if ( alen > outsize )
alen = outsize ;
if ( size > 0 )
{ //right aligned
if ( alen > size )
alen = size ;
memcpy ( out , a , alen ) ;
}
else if ( size < 0 )
{ //left aligned
if ( alen > - size )
alen = - size ;
memcpy ( out , a , alen ) ;
}
else //no alignment, no padding.
memcpy ( out , a , alen ) ;
out + = alen ;
outsize - = alen ;
}
else
* out + + = * fmt + + , outsize - - ;
}
* out = 0 ;
}