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# include "quakedef.h"
# include <SDL.h>
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# if SDL_VERSION_ATLEAST(2,0,6) && defined(VKQUAKE)
# include <SDL_vulkan.h>
# include "../vk/vkrenderer.h"
# endif
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# if SDL_MAJOR_VERSION >=2
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extern SDL_Window * sdlwindow ;
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# else
extern SDL_Surface * sdlsurf ;
# endif
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qboolean mouseactive ;
extern qboolean mouseusedforgui ;
extern qboolean vid_isfullscreen ;
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# if SDL_MAJOR_VERSION > 1 || (SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION >= 3)
# define HAVE_SDL_TEXTINPUT
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cvar_t sys_osk = CVARD ( " sys_osk " , " 0 " , " Enables support for text input. This will be ignored when the console has focus, but gamecode may end up with composition boxes appearing. " ) ;
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# endif
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void IN_ActivateMouse ( void )
{
if ( mouseactive )
return ;
mouseactive = true ;
SDL_ShowCursor ( 0 ) ;
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# if SDL_MAJOR_VERSION >= 2
SDL_SetRelativeMouseMode ( true ) ;
SDL_SetWindowGrab ( sdlwindow , true ) ;
# else
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SDL_WM_GrabInput ( SDL_GRAB_ON ) ;
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# endif
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}
void IN_DeactivateMouse ( void )
{
if ( ! mouseactive )
return ;
mouseactive = false ;
SDL_ShowCursor ( 1 ) ;
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# if SDL_MAJOR_VERSION >= 2
SDL_SetRelativeMouseMode ( false ) ;
SDL_SetWindowGrab ( sdlwindow , false ) ;
# else
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SDL_WM_GrabInput ( SDL_GRAB_OFF ) ;
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# endif
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}
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# if SDL_MAJOR_VERSION >= 2
# define MAX_FINGERS 16 //zomg! mutant!
static struct sdlfinger_s
{
qboolean active ;
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SDL_JoystickID jid ;
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SDL_TouchID tid ;
SDL_FingerID fid ;
} sdlfinger [ MAX_FINGERS ] ;
//sanitizes sdl fingers into touch events that our engine can eat.
//we don't really deal with different devices, we just munge the lot into a single thing (allowing fingers to be tracked, at least if splitscreen isn't active).
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static uint32_t SDL_GiveFinger ( SDL_JoystickID jid , SDL_TouchID tid , SDL_FingerID fid , qboolean fingerraised )
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{
uint32_t f ;
for ( f = 0 ; f < countof ( sdlfinger ) ; f + + )
{
if ( sdlfinger [ f ] . active )
{
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if ( sdlfinger [ f ] . jid = = jid & & sdlfinger [ f ] . tid = = tid & & sdlfinger [ f ] . fid = = fid )
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{
sdlfinger [ f ] . active = ! fingerraised ;
return f ;
}
}
}
for ( f = 0 ; f < countof ( sdlfinger ) ; f + + )
{
if ( ! sdlfinger [ f ] . active )
{
sdlfinger [ f ] . active = ! fingerraised ;
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sdlfinger [ f ] . jid = jid ;
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sdlfinger [ f ] . tid = tid ;
sdlfinger [ f ] . fid = fid ;
return f ;
}
}
return f ;
}
# endif
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# if SDL_MAJOR_VERSION >= 2
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# define MAX_JOYSTICKS 16
Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
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# ifndef MAXJOYAXIS
# define MAXJOYAXIS 6
# endif
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static struct
{
int qaxis ;
keynum_t pos , neg ;
} gpaxismap [ ] =
{
{ /*SDL_CONTROLLER_AXIS_LEFTX*/ GPAXIS_LT_RIGHT , K_GP_LEFT_THUMB_RIGHT , K_GP_LEFT_THUMB_LEFT } ,
{ /*SDL_CONTROLLER_AXIS_LEFTY*/ GPAXIS_LT_DOWN , K_GP_LEFT_THUMB_DOWN , K_GP_LEFT_THUMB_UP } ,
{ /*SDL_CONTROLLER_AXIS_RIGHTX*/ GPAXIS_RT_RIGHT , K_GP_RIGHT_THUMB_RIGHT , K_GP_RIGHT_THUMB_LEFT } ,
{ /*SDL_CONTROLLER_AXIS_RIGHTY*/ GPAXIS_RT_DOWN , K_GP_RIGHT_THUMB_DOWN , K_GP_RIGHT_THUMB_UP } ,
{ /*SDL_CONTROLLER_AXIS_TRIGGERLEFT*/ GPAXIS_LT_TRIGGER , K_GP_LEFT_TRIGGER , 0 } ,
{ /*SDL_CONTROLLER_AXIS_TRIGGERRIGHT*/ GPAXIS_RT_TRIGGER , K_GP_RIGHT_TRIGGER , 0 } ,
} ;
static const int gpbuttonmap [ ] =
{
K_GP_A ,
K_GP_B ,
K_GP_X ,
K_GP_Y ,
K_GP_BACK ,
K_GP_GUIDE ,
K_GP_START ,
K_GP_LEFT_STICK ,
K_GP_RIGHT_STICK ,
K_GP_LEFT_SHOULDER ,
K_GP_RIGHT_SHOULDER ,
K_GP_DPAD_UP ,
K_GP_DPAD_DOWN ,
K_GP_DPAD_LEFT ,
K_GP_DPAD_RIGHT ,
K_GP_MISC1 ,
K_GP_PADDLE1 ,
K_GP_PADDLE2 ,
K_GP_PADDLE3 ,
K_GP_PADDLE4 ,
K_GP_TOUCHPAD
} ;
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static struct sdljoy_s
{
//fte doesn't distinguish between joysticks and controllers.
//in sdl, controllers are some glorified version of joysticks apparently.
char * devname ;
SDL_Joystick * joystick ;
SDL_GameController * controller ;
SDL_JoystickID id ;
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unsigned int qdevid ;
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//axis junk
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unsigned int axistobuttonp ;
unsigned int axistobuttonn ;
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float repeattime [ countof ( gpaxismap ) ] ;
//button junk
unsigned int buttonheld ;
float buttonrepeat [ countof ( gpbuttonmap ) ] ;
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} sdljoy [ MAX_JOYSTICKS ] ;
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Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
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static cvar_t joy_only = CVARD ( " joyonly " , " 0 " , " If true, treats \" game controllers \" as regular joysticks. \n Must be set at startup. " ) ;
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//the enumid is the value for the open function rather than the working id.
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static void J_AllocateDevID ( struct sdljoy_s * joy )
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{
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extern cvar_t in_skipplayerone ;
unsigned int id = ( in_skipplayerone . ival ? 1 : 0 ) , j ;
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for ( j = 0 ; j < MAX_JOYSTICKS ; )
{
if ( sdljoy [ j + + ] . qdevid = = id )
{
j = 0 ;
id + + ;
}
}
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joy - > qdevid = id ;
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# if SDL_VERSION_ATLEAST(2,0,14)
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if ( joy - > controller )
{
//enable some sensors if they're there. because we can.
if ( SDL_GameControllerHasSensor ( joy - > controller , SDL_SENSOR_ACCEL ) )
SDL_GameControllerSetSensorEnabled ( joy - > controller , SDL_SENSOR_ACCEL , SDL_TRUE ) ;
if ( SDL_GameControllerHasSensor ( joy - > controller , SDL_SENSOR_GYRO ) )
SDL_GameControllerSetSensorEnabled ( joy - > controller , SDL_SENSOR_GYRO , SDL_TRUE ) ;
}
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# endif
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}
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static void J_ControllerAdded ( int enumid )
{
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const char * cname ;
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int i ;
Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
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if ( joy_only . ival )
return ;
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for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
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if ( sdljoy [ i ] . controller = = NULL & & sdljoy [ i ] . joystick = = NULL )
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break ;
if ( i = = MAX_JOYSTICKS )
return ;
sdljoy [ i ] . controller = SDL_GameControllerOpen ( enumid ) ;
if ( ! sdljoy [ i ] . controller )
return ;
sdljoy [ i ] . joystick = SDL_GameControllerGetJoystick ( sdljoy [ i ] . controller ) ;
sdljoy [ i ] . id = SDL_JoystickInstanceID ( sdljoy [ i ] . joystick ) ;
cname = SDL_GameControllerName ( sdljoy [ i ] . controller ) ;
if ( ! cname )
cname = " Unknown Controller " ;
Con_Printf ( " Found new controller (%i): %s \n " , i , cname ) ;
sdljoy [ i ] . devname = Z_StrDup ( cname ) ;
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sdljoy [ i ] . qdevid = DEVID_UNSET ;
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}
static void J_JoystickAdded ( int enumid )
{
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const char * cname ;
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int i ;
for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
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if ( sdljoy [ i ] . joystick = = NULL & & sdljoy [ i ] . controller = = NULL )
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break ;
if ( i = = MAX_JOYSTICKS )
return ;
Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
2023-01-20 04:05:25 +00:00
if ( ! joy_only . ival & & SDL_IsGameController ( enumid ) ) //if its reported via the gamecontroller api then use that instead. don't open it twice.
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return ;
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sdljoy [ i ] . joystick = SDL_JoystickOpen ( enumid ) ;
if ( ! sdljoy [ i ] . joystick )
return ;
sdljoy [ i ] . id = SDL_JoystickInstanceID ( sdljoy [ i ] . joystick ) ;
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cname = SDL_JoystickName ( sdljoy [ i ] . joystick ) ;
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if ( ! cname )
cname = " Unknown Joystick " ;
Con_Printf ( " Found new joystick (%i): %s \n " , i , cname ) ;
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sdljoy [ i ] . qdevid = DEVID_UNSET ;
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}
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static struct sdljoy_s * J_DevId ( SDL_JoystickID jid )
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{
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int i ;
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for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
if ( sdljoy [ i ] . joystick & & sdljoy [ i ] . id = = jid )
return & sdljoy [ i ] ;
return NULL ;
}
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static void J_ControllerAxis ( SDL_JoystickID jid , int axis , int value )
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{
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struct sdljoy_s * joy = J_DevId ( jid ) ;
if ( joy - > qdevid = = DEVID_UNSET )
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{
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if ( abs ( value ) < 0x4000 )
return ; //has to be big enough to handle any generous dead zone.
J_AllocateDevID ( joy ) ;
}
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if ( joy & & axis < countof ( gpaxismap ) & & joy - > qdevid ! = DEVID_UNSET )
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{
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if ( value > 0x4000 & & gpaxismap [ axis ] . pos )
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{
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if ( ! ( joy - > axistobuttonp & ( 1u < < axis ) ) )
{
IN_KeyEvent ( joy - > qdevid , true , gpaxismap [ axis ] . pos , 0 ) ;
joy - > repeattime [ axis ] = 1.0 ;
}
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joy - > axistobuttonp | = 1u < < axis ;
}
else if ( joy - > axistobuttonp & ( 1u < < axis ) )
{
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IN_KeyEvent ( joy - > qdevid , false , gpaxismap [ axis ] . pos , 0 ) ;
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joy - > axistobuttonp & = ~ ( 1u < < axis ) ;
}
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if ( value < - 0x4000 & & gpaxismap [ axis ] . neg )
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{
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if ( ! ( joy - > axistobuttonn & ( 1u < < axis ) ) )
{
IN_KeyEvent ( joy - > qdevid , true , gpaxismap [ axis ] . neg , 0 ) ;
joy - > repeattime [ axis ] = 1.0 ;
}
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joy - > axistobuttonn | = 1u < < axis ;
}
else if ( joy - > axistobuttonn & ( 1u < < axis ) )
{
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IN_KeyEvent ( joy - > qdevid , false , gpaxismap [ axis ] . neg , 0 ) ;
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joy - > axistobuttonn & = ~ ( 1u < < axis ) ;
}
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IN_JoystickAxisEvent ( joy - > qdevid , gpaxismap [ axis ] . qaxis , value / 32767.0 ) ;
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}
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}
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static void J_JoystickAxis ( SDL_JoystickID jid , int axis , int value )
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{
struct sdljoy_s * joy = J_DevId ( jid ) ;
Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
2023-01-20 04:05:25 +00:00
if ( joy - > qdevid = = DEVID_UNSET )
{
if ( abs ( value ) < 0x1000 )
return ;
J_AllocateDevID ( joy ) ;
}
if ( joy & & ! joy - > controller & & axis < MAXJOYAXIS & & joy - > qdevid ! = DEVID_UNSET )
IN_JoystickAxisEvent ( joy - > qdevid , axis , value / 32767.0 ) ;
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}
//we don't do hats and balls and stuff.
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static void J_ControllerButton ( SDL_JoystickID jid , int button , qboolean pressed )
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{
//controllers have reliable button maps.
//but that doesn't meant that fte has specific k_ names for those buttons, but the mapping should be reliable, at least until they get mapped to proper k_ values.
struct sdljoy_s * joy = J_DevId ( jid ) ;
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if ( joy & & button < countof ( gpbuttonmap ) )
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{
if ( joy - > qdevid = = DEVID_UNSET )
{
if ( ! pressed )
return ;
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J_AllocateDevID ( joy ) ;
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}
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if ( pressed )
joy - > buttonheld | = ( 1u < < button ) ;
else
joy - > buttonheld & = ~ ( 1u < < button ) ;
IN_KeyEvent ( joy - > qdevid , pressed , gpbuttonmap [ button ] , 0 ) ;
joy - > buttonrepeat [ button ] = 1.0 ;
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}
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}
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static void J_JoystickButton ( SDL_JoystickID jid , int button , qboolean pressed )
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{
//generic joysticks have no specific mappings. they're really random like that.
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static const int buttonmap [ ] = {
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K_JOY1 ,
K_JOY2 ,
K_JOY3 ,
K_JOY4 ,
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K_JOY5 ,
K_JOY6 ,
K_JOY7 ,
K_JOY8 ,
K_JOY9 ,
K_JOY10 ,
K_JOY11 ,
K_JOY12 ,
K_JOY13 ,
K_JOY14 ,
K_JOY15 ,
K_JOY16 ,
K_JOY17 ,
K_JOY18 ,
K_JOY19 ,
K_JOY20 ,
K_JOY21 ,
K_JOY22 ,
K_JOY23 ,
K_JOY24 ,
K_JOY25 ,
K_JOY26 ,
K_JOY27 ,
K_JOY28 ,
K_JOY29 ,
K_JOY30 ,
K_JOY31 ,
K_JOY32 ,
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K_AUX1 ,
K_AUX2 ,
K_AUX3 ,
K_AUX4 ,
K_AUX5 ,
K_AUX6 ,
K_AUX7 ,
K_AUX8 ,
K_AUX9 ,
K_AUX10 ,
K_AUX11 ,
K_AUX12 ,
K_AUX13 ,
K_AUX14 ,
K_AUX15 ,
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K_AUX16
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} ;
struct sdljoy_s * joy = J_DevId ( jid ) ;
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if ( joy & & ! joy - > controller & & button < sizeof ( buttonmap ) / sizeof ( buttonmap [ 0 ] ) )
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{
if ( joy - > qdevid = = DEVID_UNSET )
{
if ( ! pressed )
return ;
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J_AllocateDevID ( joy ) ;
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}
IN_KeyEvent ( joy - > qdevid , pressed , buttonmap [ button ] , 0 ) ;
}
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}
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void INS_Rumble ( int id , quint16_t amp_low , quint16_t amp_high , quint32_t duration )
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{
# if SDL_VERSION_ATLEAST(2,0,9)
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int i ;
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if ( duration > 10000 )
duration = 10000 ;
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for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
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{
if ( sdljoy [ i ] . qdevid = = id )
{
SDL_GameControllerRumble ( SDL_GameControllerFromInstanceID ( sdljoy [ i ] . id ) , amp_low , amp_high , duration ) ;
return ;
}
}
# else
Con_DPrintf ( CON_WARNING " Rumble is requires at least SDL 2.0.9 \n " ) ;
# endif
}
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void INS_RumbleTriggers ( int id , quint16_t left , quint16_t right , quint32_t duration )
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{
# if SDL_VERSION_ATLEAST(2,0,14)
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int i ;
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if ( duration > 10000 )
duration = 10000 ;
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for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
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{
if ( sdljoy [ i ] . qdevid = = id )
{
SDL_GameControllerRumbleTriggers ( SDL_GameControllerFromInstanceID ( sdljoy [ i ] . id ) , left , right , duration ) ;
return ;
}
}
# else
Con_DPrintf ( CON_WARNING " Trigger rumble is requires at least SDL 2.0.14 \n " ) ;
# endif
}
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void INS_SetLEDColor ( int id , vec3_t color )
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{
# if SDL_VERSION_ATLEAST(2,0,14)
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int i ;
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/* maybe we'll eventually get sRGB LEDs */
color [ 0 ] * = 255.0f ;
color [ 1 ] * = 255.0f ;
color [ 2 ] * = 255.0f ;
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for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
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{
if ( sdljoy [ i ] . qdevid = = id )
{
SDL_GameControllerSetLED ( SDL_GameControllerFromInstanceID ( sdljoy [ i ] . id ) , ( uint8_t ) color [ 0 ] , ( uint8_t ) color [ 1 ] , ( uint8_t ) color [ 2 ] ) ;
return ;
}
}
# else
Con_DPrintf ( CON_WARNING " Trigger rumble is requires at least SDL 2.0.14 \n " ) ;
# endif
}
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void INS_SetTriggerFX ( int id , const void * data , size_t size )
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{
# if SDL_VERSION_ATLEAST(2,0,15)
for ( int i = 0 ; i < MAX_JOYSTICKS ; i + + )
{
if ( sdljoy [ i ] . qdevid = = id )
{
SDL_GameControllerSendEffect ( SDL_GameControllerFromInstanceID ( sdljoy [ i ] . id ) , & data , size ) ;
return ;
}
}
# else
Con_DPrintf ( CON_WARNING " Trigger FX is requires at least SDL 2.0.15 \n " ) ;
# endif
}
# if SDL_VERSION_ATLEAST(2,0,14)
static void J_ControllerTouchPad ( SDL_JoystickID jid , int pad , int finger , int fingerstate , float x , float y , float pressure )
{
# if 1
//FIXME: forgets which seat its meant to be controlling.
uint32_t thefinger = SDL_GiveFinger ( jid , pad , finger , fingerstate < 0 ) ;
# else
//FIXME: conflicts with regular mice (very problematic when using absolute coords)
uint32_t thefinger ;
struct sdljoy_s * joy = J_DevId ( jid ) ;
if ( ! joy )
return ;
if ( joy - > qdevid = = DEVID_UNSET )
{
if ( fingerstate ! = 1 )
return ;
J_AllocateDevID ( joy ) ;
}
thefinger = joy - > qdevid ;
# endif
x * = vid . pixelwidth ;
y * = vid . pixelheight ;
IN_MouseMove ( thefinger , true , x , y , 0 , pressure ) ;
if ( finger )
IN_KeyEvent ( thefinger , finger > 0 , K_MOUSE1 , 0 ) ;
}
static void J_ControllerSensor ( SDL_JoystickID jid , SDL_SensorType sensor , float * data )
{
struct sdljoy_s * joy = J_DevId ( jid ) ;
if ( ! joy )
return ;
//don't assign an id here. wait for a button.
if ( joy - > qdevid = = DEVID_UNSET )
return ;
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switch ( sensor )
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{
case SDL_SENSOR_ACCEL :
IN_Accelerometer ( joy - > qdevid , data [ 0 ] , data [ 1 ] , data [ 2 ] ) ;
break ;
case SDL_SENSOR_GYRO :
IN_Gyroscope ( joy - > qdevid , data [ 0 ] , data [ 1 ] , data [ 2 ] ) ;
break ;
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/*#if SDL_VERSION_ATLEAST(2,25,0)
Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
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case SDL_SENSOR_ACCEL_L :
case SDL_SENSOR_ACCEL_R :
case SDL_SENSOR_GYRO_L :
case SDL_SENSOR_GYRO_R :
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# endif* /
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case SDL_SENSOR_INVALID :
case SDL_SENSOR_UNKNOWN :
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default :
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break ;
}
}
# endif
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static void J_Kill ( SDL_JoystickID jid , qboolean verbose )
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{
int i ;
struct sdljoy_s * joy = J_DevId ( jid ) ;
if ( ! joy )
return ;
//make sure all the axis are nulled out, to avoid surprises.
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if ( joy - > qdevid ! = DEVID_UNSET )
{
for ( i = 0 ; i < 6 ; i + + )
IN_JoystickAxisEvent ( joy - > qdevid , i , 0 ) ;
if ( joy - > controller )
{
for ( i = 0 ; i < 32 ; i + + )
J_ControllerButton ( jid , i , false ) ;
}
else
{
for ( i = 0 ; i < 32 ; i + + )
J_JoystickButton ( jid , i , false ) ;
}
}
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if ( joy - > controller )
{
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Con_Printf ( " Controller unplugged(%i): %s \n " , ( int ) ( joy - sdljoy ) , joy - > devname ) ;
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SDL_GameControllerClose ( joy - > controller ) ;
}
else
{
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Con_Printf ( " Joystick unplugged(%i): %s \n " , ( int ) ( joy - sdljoy ) , joy - > devname ) ;
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SDL_JoystickClose ( joy - > joystick ) ;
}
joy - > controller = NULL ;
joy - > joystick = NULL ;
Z_Free ( joy - > devname ) ;
joy - > devname = NULL ;
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joy - > qdevid = DEVID_UNSET ;
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}
static void J_KillAll ( void )
{
int i ;
for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
J_Kill ( sdljoy [ i ] . id , false ) ;
}
# endif
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# if SDL_MAJOR_VERSION >= 2
2020-04-29 10:43:22 +00:00
//FIXME: switch to scancodes rather than keysyms
//use SDL_GetKeyName(SDL_GetKeyFromScancode(quaketosdl[qkey])) for keybinds menu
unsigned int MySDL_MapKey ( SDL_Keycode sdlkey )
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{
switch ( sdlkey )
{
default : return 0 ;
//any ascii chars can be mapped directly to keys, even if they're only ever accessed with shift etc... oh well.
case SDLK_RETURN : return K_ENTER ;
case SDLK_ESCAPE : return K_ESCAPE ;
case SDLK_BACKSPACE : return K_BACKSPACE ;
case SDLK_TAB : return K_TAB ;
case SDLK_SPACE : return K_SPACE ;
case SDLK_EXCLAIM :
case SDLK_QUOTEDBL :
case SDLK_HASH :
case SDLK_PERCENT :
case SDLK_DOLLAR :
case SDLK_AMPERSAND :
case SDLK_QUOTE :
case SDLK_LEFTPAREN :
case SDLK_RIGHTPAREN :
case SDLK_ASTERISK :
case SDLK_PLUS :
case SDLK_COMMA :
case SDLK_MINUS :
case SDLK_PERIOD :
case SDLK_SLASH :
case SDLK_0 :
case SDLK_1 :
case SDLK_2 :
case SDLK_3 :
case SDLK_4 :
case SDLK_5 :
case SDLK_6 :
case SDLK_7 :
case SDLK_8 :
case SDLK_9 :
case SDLK_COLON :
case SDLK_SEMICOLON :
case SDLK_LESS :
case SDLK_EQUALS :
case SDLK_GREATER :
case SDLK_QUESTION :
case SDLK_AT :
case SDLK_LEFTBRACKET :
case SDLK_BACKSLASH :
case SDLK_RIGHTBRACKET :
case SDLK_CARET :
case SDLK_UNDERSCORE :
case SDLK_BACKQUOTE :
case SDLK_a :
case SDLK_b :
case SDLK_c :
case SDLK_d :
case SDLK_e :
case SDLK_f :
case SDLK_g :
case SDLK_h :
case SDLK_i :
case SDLK_j :
case SDLK_k :
case SDLK_l :
case SDLK_m :
case SDLK_n :
case SDLK_o :
case SDLK_p :
case SDLK_q :
case SDLK_r :
case SDLK_s :
case SDLK_t :
case SDLK_u :
case SDLK_v :
case SDLK_w :
case SDLK_x :
case SDLK_y :
case SDLK_z :
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return sdlkey ;
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case SDLK_CAPSLOCK : return K_CAPSLOCK ;
case SDLK_F1 : return K_F1 ;
case SDLK_F2 : return K_F2 ;
case SDLK_F3 : return K_F3 ;
case SDLK_F4 : return K_F4 ;
case SDLK_F5 : return K_F5 ;
case SDLK_F6 : return K_F6 ;
case SDLK_F7 : return K_F7 ;
case SDLK_F8 : return K_F8 ;
case SDLK_F9 : return K_F9 ;
case SDLK_F10 : return K_F10 ;
case SDLK_F11 : return K_F11 ;
case SDLK_F12 : return K_F12 ;
case SDLK_PRINTSCREEN : return K_PRINTSCREEN ;
case SDLK_SCROLLLOCK : return K_SCRLCK ;
case SDLK_PAUSE : return K_PAUSE ;
case SDLK_INSERT : return K_INS ;
case SDLK_HOME : return K_HOME ;
case SDLK_PAGEUP : return K_PGUP ;
case SDLK_DELETE : return K_DEL ;
case SDLK_END : return K_END ;
case SDLK_PAGEDOWN : return K_PGDN ;
case SDLK_RIGHT : return K_RIGHTARROW ;
case SDLK_LEFT : return K_LEFTARROW ;
case SDLK_DOWN : return K_DOWNARROW ;
case SDLK_UP : return K_UPARROW ;
case SDLK_NUMLOCKCLEAR : return K_KP_NUMLOCK ;
case SDLK_KP_DIVIDE : return K_KP_SLASH ;
case SDLK_KP_MULTIPLY : return K_KP_STAR ;
case SDLK_KP_MINUS : return K_KP_MINUS ;
case SDLK_KP_PLUS : return K_KP_PLUS ;
case SDLK_KP_ENTER : return K_KP_ENTER ;
case SDLK_KP_1 : return K_KP_END ;
case SDLK_KP_2 : return K_KP_DOWNARROW ;
case SDLK_KP_3 : return K_KP_PGDN ;
case SDLK_KP_4 : return K_KP_LEFTARROW ;
case SDLK_KP_5 : return K_KP_5 ;
case SDLK_KP_6 : return K_KP_RIGHTARROW ;
case SDLK_KP_7 : return K_KP_HOME ;
case SDLK_KP_8 : return K_KP_UPARROW ;
case SDLK_KP_9 : return K_KP_PGDN ;
case SDLK_KP_0 : return K_KP_INS ;
case SDLK_KP_PERIOD : return K_KP_DEL ;
case SDLK_APPLICATION : return K_APP ;
case SDLK_POWER : return K_POWER ;
case SDLK_KP_EQUALS : return K_KP_EQUALS ;
case SDLK_F13 : return K_F13 ;
case SDLK_F14 : return K_F14 ;
case SDLK_F15 : return K_F15 ;
/*
case SDLK_F16 : return K_ ;
case SDLK_F17 : return K_ ;
case SDLK_F18 : return K_ ;
case SDLK_F19 : return K_ ;
case SDLK_F20 : return K_ ;
case SDLK_F21 : return K_ ;
case SDLK_F22 : return K_ ;
case SDLK_F23 : return K_ ;
case SDLK_F24 : return K_ ;
case SDLK_EXECUTE : return K_ ;
case SDLK_HELP : return K_ ;
case SDLK_MENU : return K_ ;
case SDLK_SELECT : return K_ ;
case SDLK_STOP : return K_ ;
case SDLK_AGAIN : return K_ ;
case SDLK_UNDO : return K_ ;
case SDLK_CUT : return K_ ;
case SDLK_COPY : return K_ ;
case SDLK_PASTE : return K_ ;
case SDLK_FIND : return K_ ;
case SDLK_MUTE : return K_ ;
*/
case SDLK_VOLUMEUP : return K_VOLUP ;
case SDLK_VOLUMEDOWN : return K_VOLDOWN ;
/*
case SDLK_KP_COMMA : return K_ ;
case SDLK_KP_EQUALSAS400 : return K_ ;
case SDLK_ALTERASE : return K_ ;
case SDLK_SYSREQ : return K_ ;
case SDLK_CANCEL : return K_ ;
case SDLK_CLEAR : return K_ ;
case SDLK_PRIOR : return K_ ;
case SDLK_RETURN2 : return K_ ;
case SDLK_SEPARATOR : return K_ ;
case SDLK_OUT : return K_ ;
case SDLK_OPER : return K_ ;
case SDLK_CLEARAGAIN : return K_ ;
case SDLK_CRSEL : return K_ ;
case SDLK_EXSEL : return K_ ;
case SDLK_KP_00 : return K_ ;
case SDLK_KP_000 : return K_ ;
case SDLK_THOUSANDSSEPARATOR : return K_ ;
case SDLK_DECIMALSEPARATOR : return K_ ;
case SDLK_CURRENCYUNIT : return K_ ;
case SDLK_CURRENCYSUBUNIT : return K_ ;
case SDLK_KP_LEFTPAREN : return K_ ;
case SDLK_KP_RIGHTPAREN : return K_ ;
case SDLK_KP_LEFTBRACE : return K_ ;
case SDLK_KP_RIGHTBRACE : return K_ ;
case SDLK_KP_TAB : return K_ ;
case SDLK_KP_BACKSPACE : return K_ ;
case SDLK_KP_A : return K_ ;
case SDLK_KP_B : return K_ ;
case SDLK_KP_C : return K_ ;
case SDLK_KP_D : return K_ ;
case SDLK_KP_E : return K_ ;
case SDLK_KP_F : return K_ ;
case SDLK_KP_XOR : return K_ ;
case SDLK_KP_POWER : return K_ ;
case SDLK_KP_PERCENT : return K_ ;
case SDLK_KP_LESS : return K_ ;
case SDLK_KP_GREATER : return K_ ;
case SDLK_KP_AMPERSAND : return K_ ;
case SDLK_KP_DBLAMPERSAND : return K_ ;
case SDLK_KP_VERTICALBAR : return K_ ;
case SDLK_KP_DBLVERTICALBAR : return K_ ;
case SDLK_KP_COLON : return K_ ;
case SDLK_KP_HASH : return K_ ;
case SDLK_KP_SPACE : return K_ ;
case SDLK_KP_AT : return K_ ;
case SDLK_KP_EXCLAM : return K_ ;
case SDLK_KP_MEMSTORE : return K_ ;
case SDLK_KP_MEMRECALL : return K_ ;
case SDLK_KP_MEMCLEAR : return K_ ;
case SDLK_KP_MEMADD : return K_ ;
case SDLK_KP_MEMSUBTRACT : return K_ ;
case SDLK_KP_MEMMULTIPLY : return K_ ;
case SDLK_KP_MEMDIVIDE : return K_ ;
case SDLK_KP_PLUSMINUS : return K_ ;
case SDLK_KP_CLEAR : return K_ ;
case SDLK_KP_CLEARENTRY : return K_ ;
case SDLK_KP_BINARY : return K_ ;
case SDLK_KP_OCTAL : return K_ ;
case SDLK_KP_DECIMAL : return K_ ;
case SDLK_KP_HEXADECIMAL : return K_ ;
*/
case SDLK_LCTRL : return K_LCTRL ;
case SDLK_LSHIFT : return K_LSHIFT ;
case SDLK_LALT : return K_LALT ;
case SDLK_LGUI : return K_APP ;
case SDLK_RCTRL : return K_RCTRL ;
case SDLK_RSHIFT : return K_RSHIFT ;
case SDLK_RALT : return K_RALT ;
/*
case SDLK_RGUI : return K_ ;
case SDLK_MODE : return K_ ;
case SDLK_AUDIONEXT : return K_ ;
case SDLK_AUDIOPREV : return K_ ;
case SDLK_AUDIOSTOP : return K_ ;
case SDLK_AUDIOPLAY : return K_ ;
case SDLK_AUDIOMUTE : return K_ ;
case SDLK_MEDIASELECT : return K_ ;
case SDLK_WWW : return K_ ;
case SDLK_MAIL : return K_ ;
case SDLK_CALCULATOR : return K_ ;
case SDLK_COMPUTER : return K_ ;
case SDLK_AC_SEARCH : return K_ ;
case SDLK_AC_HOME : return K_ ;
case SDLK_AC_BACK : return K_ ;
case SDLK_AC_FORWARD : return K_ ;
case SDLK_AC_STOP : return K_ ;
case SDLK_AC_REFRESH : return K_ ;
case SDLK_AC_BOOKMARKS : return K_ ;
case SDLK_BRIGHTNESSDOWN : return K_ ;
case SDLK_BRIGHTNESSUP : return K_ ;
case SDLK_DISPLAYSWITCH : return K_ ;
case SDLK_KBDILLUMTOGGLE : return K_ ;
case SDLK_KBDILLUMDOWN : return K_ ;
case SDLK_KBDILLUMUP : return K_ ;
case SDLK_EJECT : return K_ ;
case SDLK_SLEEP : return K_ ;
*/
}
}
# else
2005-01-12 08:38:31 +00:00
# define tenoh 0,0,0,0,0, 0,0,0,0,0
# define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
# define hundredoh fiftyoh, fiftyoh
2009-04-08 08:12:29 +00:00
static unsigned int tbl_sdltoquake [ ] =
2005-01-12 08:38:31 +00:00
{
0 , 0 , 0 , 0 , //SDLK_UNKNOWN = 0,
0 , 0 , 0 , 0 , //SDLK_FIRST = 0,
K_BACKSPACE , //SDLK_BACKSPACE = 8,
K_TAB , //SDLK_TAB = 9,
0 , 0 ,
0 , //SDLK_CLEAR = 12,
K_ENTER , //SDLK_RETURN = 13,
2016-07-21 19:27:59 +00:00
0 , 0 , 0 , 0 , 0 ,
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K_PAUSE , //SDLK_PAUSE = 19,
0 , 0 , 0 , 0 , 0 , 0 , 0 ,
K_ESCAPE , //SDLK_ESCAPE = 27,
0 , 0 , 0 , 0 ,
K_SPACE , //SDLK_SPACE = 32,
' ! ' , //SDLK_EXCLAIM = 33,
' " ' , //SDLK_QUOTEDBL = 34,
' # ' , //SDLK_HASH = 35,
' $ ' , //SDLK_DOLLAR = 36,
0 ,
' & ' , //SDLK_AMPERSAND = 38,
' \' ' , //SDLK_QUOTE = 39,
' ( ' , //SDLK_LEFTPAREN = 40,
' ) ' , //SDLK_RIGHTPAREN = 41,
' * ' , //SDLK_ASTERISK = 42,
' + ' , //SDLK_PLUS = 43,
' , ' , //SDLK_COMMA = 44,
' - ' , //SDLK_MINUS = 45,
' . ' , //SDLK_PERIOD = 46,
' / ' , //SDLK_SLASH = 47,
' 0 ' , //SDLK_0 = 48,
' 1 ' , //SDLK_1 = 49,
' 2 ' , //SDLK_2 = 50,
' 3 ' , //SDLK_3 = 51,
' 4 ' , //SDLK_4 = 52,
' 5 ' , //SDLK_5 = 53,
' 6 ' , //SDLK_6 = 54,
' 7 ' , //SDLK_7 = 55,
' 8 ' , //SDLK_8 = 56,
' 9 ' , //SDLK_9 = 57,
' : ' , //SDLK_COLON = 58,
' ; ' , //SDLK_SEMICOLON = 59,
' < ' , //SDLK_LESS = 60,
' = ' , //SDLK_EQUALS = 61,
' > ' , //SDLK_GREATER = 62,
' ? ' , //SDLK_QUESTION = 63,
' @ ' , //SDLK_AT = 64,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
' [ ' , //SDLK_LEFTBRACKET = 91,
' \\ ' , //SDLK_BACKSLASH = 92,
' ] ' , //SDLK_RIGHTBRACKET = 93,
' ^ ' , //SDLK_CARET = 94,
' _ ' , //SDLK_UNDERSCORE = 95,
' ` ' , //SDLK_BACKQUOTE = 96,
' a ' , //SDLK_a = 97,
' b ' , //SDLK_b = 98,
' c ' , //SDLK_c = 99,
' d ' , //SDLK_d = 100,
' e ' , //SDLK_e = 101,
' f ' , //SDLK_f = 102,
' g ' , //SDLK_g = 103,
' h ' , //SDLK_h = 104,
' i ' , //SDLK_i = 105,
' j ' , //SDLK_j = 106,
' k ' , //SDLK_k = 107,
' l ' , //SDLK_l = 108,
' m ' , //SDLK_m = 109,
' n ' , //SDLK_n = 110,
' o ' , //SDLK_o = 111,
' p ' , //SDLK_p = 112,
' q ' , //SDLK_q = 113,
' r ' , //SDLK_r = 114,
' s ' , //SDLK_s = 115,
' t ' , //SDLK_t = 116,
' u ' , //SDLK_u = 117,
' v ' , //SDLK_v = 118,
' w ' , //SDLK_w = 119,
' x ' , //SDLK_x = 120,
' y ' , //SDLK_y = 121,
' z ' , //SDLK_z = 122,
0 , 0 , 0 , 0 ,
K_DEL , //SDLK_DELETE = 127,
hundredoh /*227*/ , tenoh , tenoh , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
K_KP_INS , //SDLK_KP0 = 256,
K_KP_END , //SDLK_KP1 = 257,
K_KP_DOWNARROW , //SDLK_KP2 = 258,
K_KP_PGDN , //SDLK_KP3 = 259,
K_KP_LEFTARROW , //SDLK_KP4 = 260,
K_KP_5 , //SDLK_KP5 = 261,
K_KP_RIGHTARROW , //SDLK_KP6 = 262,
K_KP_HOME , //SDLK_KP7 = 263,
K_KP_UPARROW , //SDLK_KP8 = 264,
K_KP_PGUP , //SDLK_KP9 = 265,
K_KP_DEL , //SDLK_KP_PERIOD = 266,
K_KP_SLASH , //SDLK_KP_DIVIDE = 267,
K_KP_STAR , //SDLK_KP_MULTIPLY= 268,
K_KP_MINUS , //SDLK_KP_MINUS = 269,
K_KP_PLUS , //SDLK_KP_PLUS = 270,
K_KP_ENTER , //SDLK_KP_ENTER = 271,
K_KP_EQUALS , //SDLK_KP_EQUALS = 272,
K_UPARROW , //SDLK_UP = 273,
K_DOWNARROW , //SDLK_DOWN = 274,
K_RIGHTARROW , //SDLK_RIGHT = 275,
K_LEFTARROW , //SDLK_LEFT = 276,
K_INS , //SDLK_INSERT = 277,
K_HOME , //SDLK_HOME = 278,
K_END , //SDLK_END = 279,
K_PGUP , //SDLK_PAGEUP = 280,
K_PGDN , //SDLK_PAGEDOWN = 281,
K_F1 , //SDLK_F1 = 282,
K_F2 , //SDLK_F2 = 283,
K_F3 , //SDLK_F3 = 284,
K_F4 , //SDLK_F4 = 285,
K_F5 , //SDLK_F5 = 286,
K_F6 , //SDLK_F6 = 287,
K_F7 , //SDLK_F7 = 288,
K_F8 , //SDLK_F8 = 289,
K_F9 , //SDLK_F9 = 290,
K_F10 , //SDLK_F10 = 291,
K_F11 , //SDLK_F11 = 292,
K_F12 , //SDLK_F12 = 293,
0 , //SDLK_F13 = 294,
0 , //SDLK_F14 = 295,
0 , //SDLK_F15 = 296,
0 , 0 , 0 ,
0 , //K_NUMLOCK, //SDLK_NUMLOCK = 300,
K_CAPSLOCK , //SDLK_CAPSLOCK = 301,
0 , //K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
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K_RSHIFT , //SDLK_RSHIFT = 303,
K_LSHIFT , //SDLK_LSHIFT = 304,
K_RCTRL , //SDLK_RCTRL = 305,
K_LCTRL , //SDLK_LCTRL = 306,
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K_RALT , //SDLK_RALT = 307,
K_LALT , //SDLK_LALT = 308,
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0 , //SDLK_RMETA = 309,
0 , //SDLK_LMETA = 310,
0 , //SDLK_LSUPER = 311, /* Left "Windows" key */
0 , //SDLK_RSUPER = 312, /* Right "Windows" key */
0 , //SDLK_MODE = 313, /* "Alt Gr" key */
0 , //SDLK_COMPOSE = 314, /* Multi-key compose key */
0 , //SDLK_HELP = 315,
0 , //SDLK_PRINT = 316,
0 , //SDLK_SYSREQ = 317,
K_PAUSE , //SDLK_BREAK = 318,
0 , //SDLK_MENU = 319,
0 , //SDLK_POWER = 320, /* Power Macintosh power key */
' e ' , //SDLK_EURO = 321, /* Some european keyboards */
0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */
} ;
2014-02-07 08:38:40 +00:00
# endif
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/* stubbed */
qboolean INS_KeyToLocalName ( int qkey , char * buf , size_t bufsize )
{
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const char * keyname ;
//too lazy to make+maintain a reverse MySDL_MapKey, so lets just make a reverse table with it instead.
static qboolean stupidtabsetup ;
static SDL_Keycode stupidtable [ K_MAX ] ;
if ( ! stupidtabsetup )
{
int i , k ;
for ( i = 0 ; i < SDL_NUM_SCANCODES ; i + + )
{
k = MySDL_MapKey ( i ) ;
if ( k )
stupidtable [ k ] = i ;
//grr, oh well, at least we're not scanning 2 billion codes here
k = MySDL_MapKey ( SDL_SCANCODE_TO_KEYCODE ( i ) ) ;
if ( k )
stupidtable [ k ] = SDL_SCANCODE_TO_KEYCODE ( i ) ;
}
stupidtabsetup = true ;
}
if ( stupidtable [ qkey ] )
keyname = SDL_GetKeyName ( stupidtable [ qkey ] ) ;
else if ( qkey > = K_GP_DIAMOND_DOWN & & qkey < K_GP_TOUCHPAD )
{
SDL_GameControllerButton b ;
switch ( qkey )
{
case K_GP_DIAMOND_DOWN : b = SDL_CONTROLLER_BUTTON_A ; break ;
case K_GP_DIAMOND_RIGHT : b = SDL_CONTROLLER_BUTTON_B ; break ;
case K_GP_DIAMOND_LEFT : b = SDL_CONTROLLER_BUTTON_X ; break ;
case K_GP_DIAMOND_UP : b = SDL_CONTROLLER_BUTTON_Y ; break ;
case K_GP_BACK : b = SDL_CONTROLLER_BUTTON_BACK ; break ;
case K_GP_GUIDE : b = SDL_CONTROLLER_BUTTON_GUIDE ; break ;
case K_GP_START : b = SDL_CONTROLLER_BUTTON_START ; break ;
case K_GP_LEFT_STICK : b = SDL_CONTROLLER_BUTTON_LEFTSTICK ; break ;
case K_GP_RIGHT_STICK : b = SDL_CONTROLLER_BUTTON_RIGHTSTICK ; break ;
case K_GP_LEFT_SHOULDER : b = SDL_CONTROLLER_BUTTON_LEFTSHOULDER ; break ;
case K_GP_RIGHT_SHOULDER : b = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ; break ;
case K_GP_DPAD_UP : b = SDL_CONTROLLER_BUTTON_DPAD_UP ; break ;
case K_GP_DPAD_DOWN : b = SDL_CONTROLLER_BUTTON_DPAD_DOWN ; break ;
case K_GP_DPAD_LEFT : b = SDL_CONTROLLER_BUTTON_DPAD_LEFT ; break ;
case K_GP_DPAD_RIGHT : b = SDL_CONTROLLER_BUTTON_DPAD_RIGHT ; break ;
# if SDL_VERSION_ATLEAST(2, 0, 14)
case K_GP_MISC1 : b = SDL_CONTROLLER_BUTTON_MISC1 ; break ;
case K_GP_PADDLE1 : b = SDL_CONTROLLER_BUTTON_PADDLE1 ; break ;
case K_GP_PADDLE2 : b = SDL_CONTROLLER_BUTTON_PADDLE2 ; break ;
case K_GP_PADDLE3 : b = SDL_CONTROLLER_BUTTON_PADDLE3 ; break ;
case K_GP_PADDLE4 : b = SDL_CONTROLLER_BUTTON_PADDLE4 ; break ;
case K_GP_TOUCHPAD : b = SDL_CONTROLLER_BUTTON_TOUCHPAD ; break ;
# endif
default :
return false ;
}
keyname = SDL_GameControllerGetStringForButton ( b ) ;
}
else
return false ;
if ( keyname )
{
Q_strncpyz ( buf , keyname , bufsize ) ;
return true ;
}
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return false ;
}
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static unsigned int tbl_sdltoquakemouse [ ] =
{
K_MOUSE1 ,
K_MOUSE3 ,
K_MOUSE2 ,
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# if SDL_MAJOR_VERSION < 2
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K_MWHEELUP ,
K_MWHEELDOWN ,
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# endif
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K_MOUSE4 ,
K_MOUSE5 ,
K_MOUSE6 ,
K_MOUSE7 ,
K_MOUSE8 ,
K_MOUSE9 ,
K_MOUSE10
} ;
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# ifdef HAVE_SDL_TEXTINPUT
# ifdef __linux__
# include <SDL_misc.h>
static qboolean usesteamosk ;
# endif
# endif
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void Sys_SendKeyEvents ( void )
{
SDL_Event event ;
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int axis , j ;
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# ifdef HAVE_SDL_TEXTINPUT
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static SDL_bool active = false ;
SDL_bool osk = Key_Dest_Has ( kdm_console | kdm_cwindows | kdm_message ) ;
if ( Key_Dest_Has ( kdm_prompt | kdm_menu ) )
{
j = Menu_WantOSK ( ) ;
if ( j < 0 )
osk | = sys_osk . ival ;
else
osk | = j ;
}
else if ( Key_Dest_Has ( kdm_game ) )
osk | = sys_osk . ival ;
if ( osk )
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{
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SDL_Rect rect ;
rect . x = 0 ;
rect . y = vid . rotpixelheight / 2 ;
rect . w = vid . rotpixelwidth ;
rect . h = vid . rotpixelheight - rect . y ;
SDL_SetTextInputRect ( & rect ) ;
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if ( ! active )
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{
# ifdef __linux__
if ( usesteamosk )
SDL_OpenURL ( " steam://open/keyboard?Mode=1 " ) ;
else
# endif
SDL_StartTextInput ( ) ;
active = true ;
// Con_Printf("OSK shown...\n");
}
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}
else
{
if ( active )
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{
# ifdef __linux__
if ( usesteamosk )
SDL_OpenURL ( " steam://close/keyboard?Mode=1 " ) ;
else
# endif
SDL_StopTextInput ( ) ;
active = false ;
// Con_Printf("OSK shown... killed\n");
}
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}
# endif
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while ( SDL_PollEvent ( & event ) )
{
switch ( event . type )
{
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# if SDL_MAJOR_VERSION >= 2
case SDL_WINDOWEVENT :
switch ( event . window . event )
{
default :
break ;
case SDL_WINDOWEVENT_SIZE_CHANGED :
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# if SDL_VERSION_ATLEAST(2,0,6) && defined(VKQUAKE)
if ( qrenderer = = QR_VULKAN )
{
unsigned window_width , window_height ;
SDL_Vulkan_GetDrawableSize ( sdlwindow , & window_width , & window_height ) ; //get the proper physical size.
if ( vid . pixelwidth ! = window_width | | vid . pixelheight ! = window_height )
vk . neednewswapchain = true ;
}
else
# endif
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{
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# if SDL_VERSION_ATLEAST(2,0,1)
2017-09-20 11:27:13 +00:00
SDL_GL_GetDrawableSize ( sdlwindow , & vid . pixelwidth , & vid . pixelheight ) ; //get the proper physical size.
# else
SDL_GetWindowSize ( sdlwindow , & vid . pixelwidth , & vid . pixelheight ) ;
# endif
{
extern cvar_t vid_conautoscale , vid_conwidth ; //make sure the screen is updated properly.
Cvar_ForceCallback ( & vid_conautoscale ) ;
Cvar_ForceCallback ( & vid_conwidth ) ;
}
2014-02-07 08:38:40 +00:00
}
break ;
case SDL_WINDOWEVENT_FOCUS_GAINED :
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vid . activeapp = true ;
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break ;
case SDL_WINDOWEVENT_FOCUS_LOST :
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vid . activeapp = false ;
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break ;
case SDL_WINDOWEVENT_CLOSE :
Cbuf_AddText ( " quit prompt \n " , RESTRICT_LOCAL ) ;
break ;
}
break ;
# else
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case SDL_ACTIVEEVENT :
if ( event . active . state & SDL_APPINPUTFOCUS )
{ //follow keyboard status
2016-02-10 23:23:43 +00:00
vid . activeapp = ! ! event . active . gain ;
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break ;
}
break ;
case SDL_VIDEORESIZE :
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# ifndef SERVERONLY
vid . pixelwidth = event . resize . w ;
vid . pixelheight = event . resize . h ;
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{
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extern cvar_t vid_conautoscale , vid_conwidth ; //make sure the screen is updated properly.
Cvar_ForceCallback ( & vid_conautoscale ) ;
Cvar_ForceCallback ( & vid_conwidth ) ;
2005-01-12 08:38:31 +00:00
}
2013-04-08 06:47:27 +00:00
# endif
2005-01-12 08:38:31 +00:00
break ;
2014-02-07 08:38:40 +00:00
# endif
2005-01-12 08:38:31 +00:00
case SDL_KEYUP :
case SDL_KEYDOWN :
2013-04-02 05:18:17 +00:00
{
int s = event . key . keysym . sym ;
int qs ;
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# if SDL_MAJOR_VERSION >= 2
qs = MySDL_MapKey ( s ) ;
# else
2013-04-02 05:18:17 +00:00
if ( s < sizeof ( tbl_sdltoquake ) / sizeof ( tbl_sdltoquake [ 0 ] ) )
qs = tbl_sdltoquake [ s ] ;
else
qs = 0 ;
2014-02-07 08:38:40 +00:00
# endif
2013-04-02 08:09:43 +00:00
2013-04-02 05:18:17 +00:00
# ifdef FTE_TARGET_WEB
2013-04-02 08:09:43 +00:00
if ( s = = 1249 )
qs = K_SHIFT ;
2013-04-02 05:18:17 +00:00
# endif
2013-04-08 06:47:27 +00:00
# ifdef HAVE_SDL_TEXTINPUT
IN_KeyEvent ( 0 , event . key . state , qs , 0 ) ;
# else
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IN_KeyEvent ( 0 , event . key . state , qs , event . key . keysym . unicode ) ;
2013-04-08 06:47:27 +00:00
# endif
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}
2005-01-12 08:38:31 +00:00
break ;
2013-04-08 06:47:27 +00:00
# ifdef HAVE_SDL_TEXTINPUT
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/*case SDL_TEXTEDITING:
{
event . edit ;
}
break ; */
2013-04-08 06:47:27 +00:00
case SDL_TEXTINPUT :
{
unsigned int uc ;
int err ;
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const char * text = event . text . text ;
2013-04-08 06:47:27 +00:00
while ( * text )
{
uc = utf8_decode ( & err , text , & text ) ;
if ( uc & & ! err )
{
IN_KeyEvent ( 0 , true , 0 , uc ) ;
IN_KeyEvent ( 0 , false , 0 , uc ) ;
}
}
}
break ;
# endif
2005-01-12 08:38:31 +00:00
2014-02-07 08:38:40 +00:00
# if SDL_MAJOR_VERSION >= 2
case SDL_FINGERDOWN :
case SDL_FINGERUP :
2016-07-29 16:10:28 +00:00
{
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uint32_t thefinger = SDL_GiveFinger ( - 1 , event . tfinger . touchId , event . tfinger . fingerId , event . type = = SDL_FINGERUP ) ;
2016-07-29 16:10:28 +00:00
IN_MouseMove ( thefinger , true , event . tfinger . x * vid . pixelwidth , event . tfinger . y * vid . pixelheight , 0 , event . tfinger . pressure ) ;
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IN_KeyEvent ( thefinger , event . type = = SDL_FINGERDOWN , K_TOUCH , 0 ) ;
2016-07-29 16:10:28 +00:00
}
2014-02-07 08:38:40 +00:00
break ;
case SDL_FINGERMOTION :
2016-07-29 16:10:28 +00:00
{
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uint32_t thefinger = SDL_GiveFinger ( - 1 , event . tfinger . touchId , event . tfinger . fingerId , false ) ;
2016-07-29 16:10:28 +00:00
IN_MouseMove ( thefinger , true , event . tfinger . x * vid . pixelwidth , event . tfinger . y * vid . pixelheight , 0 , event . tfinger . pressure ) ;
}
2014-02-07 08:38:40 +00:00
break ;
case SDL_DROPFILE :
Host_RunFile ( event . drop . file , strlen ( event . drop . file ) , NULL ) ;
SDL_free ( event . drop . file ) ;
break ;
# endif
2005-01-12 08:38:31 +00:00
case SDL_MOUSEMOTION :
2014-02-07 08:38:40 +00:00
# if SDL_MAJOR_VERSION >= 2
if ( event . motion . which = = SDL_TOUCH_MOUSEID )
break ; //ignore legacy touch events.
# endif
2013-04-08 08:23:43 +00:00
if ( ! mouseactive )
2014-02-07 08:38:40 +00:00
IN_MouseMove ( event . motion . which , true , event . motion . x , event . motion . y , 0 , 0 ) ;
2013-04-08 08:23:43 +00:00
else
2014-02-07 08:38:40 +00:00
IN_MouseMove ( event . motion . which , false , event . motion . xrel , event . motion . yrel , 0 , 0 ) ;
2005-01-12 08:38:31 +00:00
break ;
2020-04-29 10:43:22 +00:00
# if SDL_MAJOR_VERSION >= 2
case SDL_MOUSEWHEEL :
if ( event . wheel . direction = = SDL_MOUSEWHEEL_FLIPPED )
event . wheel . y * = - 1 ;
for ( ; event . wheel . y > 0 ; event . wheel . y - - )
{
IN_KeyEvent ( event . button . which , true , K_MWHEELUP , 0 ) ;
IN_KeyEvent ( event . button . which , false , K_MWHEELUP , 0 ) ;
}
for ( ; event . wheel . y < 0 ; event . wheel . y + + )
{
IN_KeyEvent ( event . button . which , true , K_MWHEELDOWN , 0 ) ;
IN_KeyEvent ( event . button . which , false , K_MWHEELDOWN , 0 ) ;
}
/* for (; event.wheel.x > 0; event.wheel.x--)
{
IN_KeyEvent ( event . button . which , true , K_MWHEELRIGHT , 0 ) ;
IN_KeyEvent ( event . button . which , false , K_MWHEELRIGHT , 0 ) ;
}
for ( ; event . wheel . x < 0 ; event . wheel . x + + )
{
IN_KeyEvent ( event . button . which , true , K_MWHEELLEFT , 0 ) ;
IN_KeyEvent ( event . button . which , false , K_MWHEELLEFT , 0 ) ;
} */
break ;
# endif
2005-01-12 08:38:31 +00:00
case SDL_MOUSEBUTTONDOWN :
case SDL_MOUSEBUTTONUP :
2014-02-07 08:38:40 +00:00
# if SDL_MAJOR_VERSION >= 2
if ( event . button . which = = SDL_TOUCH_MOUSEID )
2020-04-29 10:43:22 +00:00
break ; //ignore legacy touch events. SDL_FINGER* events above will handle it (for multitouch)
2014-02-07 08:38:40 +00:00
# endif
//Hmm. SDL allows for 255 buttons, but only defines 5...
2010-08-07 09:58:55 +00:00
if ( event . button . button > sizeof ( tbl_sdltoquakemouse ) / sizeof ( tbl_sdltoquakemouse [ 0 ] ) )
event . button . button = sizeof ( tbl_sdltoquakemouse ) / sizeof ( tbl_sdltoquakemouse [ 0 ] ) ;
2014-02-07 08:38:40 +00:00
IN_KeyEvent ( event . button . which , event . button . state , tbl_sdltoquakemouse [ event . button . button - 1 ] , 0 ) ;
2005-01-12 08:38:31 +00:00
break ;
2014-02-07 16:05:24 +00:00
# if SDL_MAJOR_VERSION >= 2
2014-02-07 08:38:40 +00:00
case SDL_APP_TERMINATING :
Cbuf_AddText ( " quit force \n " , RESTRICT_LOCAL ) ;
break ;
2014-02-07 16:05:24 +00:00
# endif
2005-01-12 08:38:31 +00:00
case SDL_QUIT :
2014-02-07 08:38:40 +00:00
Cbuf_AddText ( " quit \n " , RESTRICT_LOCAL ) ;
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break ;
2014-03-30 08:55:06 +00:00
# if SDL_MAJOR_VERSION >= 2
//actually, joysticks *should* work with sdl1 as well, but there are some differences (like no hot plugging, I think).
case SDL_JOYAXISMOTION :
2016-07-15 12:26:24 +00:00
J_JoystickAxis ( event . jaxis . which , event . jaxis . axis , event . jaxis . value ) ;
2014-03-30 08:55:06 +00:00
break ;
// case SDL_JOYBALLMOTION:
// case SDL_JOYHATMOTION:
2016-07-15 12:26:24 +00:00
// break;
2014-03-30 08:55:06 +00:00
case SDL_JOYBUTTONDOWN :
case SDL_JOYBUTTONUP :
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J_JoystickButton ( event . jbutton . which , event . jbutton . button , event . type = = SDL_JOYBUTTONDOWN ) ;
2014-03-30 08:55:06 +00:00
break ;
case SDL_JOYDEVICEADDED :
J_JoystickAdded ( event . jdevice . which ) ;
break ;
case SDL_JOYDEVICEREMOVED :
J_Kill ( event . jdevice . which , true ) ;
break ;
case SDL_CONTROLLERAXISMOTION :
J_ControllerAxis ( event . caxis . which , event . caxis . axis , event . caxis . value ) ;
break ;
case SDL_CONTROLLERBUTTONDOWN :
case SDL_CONTROLLERBUTTONUP :
J_ControllerButton ( event . cbutton . which , event . cbutton . button , event . type = = SDL_CONTROLLERBUTTONDOWN ) ;
break ;
case SDL_CONTROLLERDEVICEADDED :
J_ControllerAdded ( event . cdevice . which ) ;
break ;
case SDL_CONTROLLERDEVICEREMOVED :
J_Kill ( event . cdevice . which , true ) ;
break ;
// case SDL_CONTROLLERDEVICEREMAPPED:
// break;
2021-07-25 16:12:24 +00:00
# if SDL_VERSION_ATLEAST(2,0,14)
case SDL_CONTROLLERTOUCHPADDOWN :
J_ControllerTouchPad ( event . cdevice . which , event . ctouchpad . touchpad , event . ctouchpad . finger , 1 , event . ctouchpad . x , event . ctouchpad . y , event . ctouchpad . pressure ) ;
break ;
case SDL_CONTROLLERTOUCHPADMOTION :
J_ControllerTouchPad ( event . cdevice . which , event . ctouchpad . touchpad , event . ctouchpad . finger , 0 , event . ctouchpad . x , event . ctouchpad . y , event . ctouchpad . pressure ) ;
break ;
case SDL_CONTROLLERTOUCHPADUP :
J_ControllerTouchPad ( event . cdevice . which , event . ctouchpad . touchpad , event . ctouchpad . finger , - 1 , event . ctouchpad . x , event . ctouchpad . y , event . ctouchpad . pressure ) ;
break ;
case SDL_CONTROLLERSENSORUPDATE :
J_ControllerSensor ( event . csensor . which , event . csensor . sensor , event . csensor . data ) ;
break ;
# endif
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# endif
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}
}
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for ( j = 0 ; j < MAX_JOYSTICKS ; j + + )
{
struct sdljoy_s * joy = & sdljoy [ j ] ;
if ( joy - > qdevid = = DEVID_UNSET | | ! joy - > controller )
continue ;
if ( joy - > buttonheld )
{
for ( axis = 0 ; axis < countof ( gpbuttonmap ) ; axis + + )
{
if ( joy - > buttonheld & ( 1u < < axis ) )
{
joy - > buttonrepeat [ axis ] - = host_frametime ;
if ( joy - > buttonrepeat [ axis ] < 0 )
{
IN_KeyEvent ( joy - > qdevid , true , gpbuttonmap [ axis ] , 0 ) ;
joy - > buttonrepeat [ axis ] = 0.25 ;
}
}
}
}
for ( axis = 0 ; axis < countof ( gpaxismap ) ; axis + + )
{
if ( ( joy - > axistobuttonp | joy - > axistobuttonn ) & ( 1u < < axis ) )
{
joy - > repeattime [ axis ] - = host_frametime ;
if ( joy - > repeattime [ axis ] < 0 )
{
if ( joy - > axistobuttonp & ( 1u < < axis ) )
{
IN_KeyEvent ( joy - > qdevid , true , gpaxismap [ axis ] . pos , 0 ) ;
joy - > repeattime [ axis ] = 0.25 ;
}
if ( joy - > axistobuttonn & ( 1u < < axis ) )
{
IN_KeyEvent ( joy - > qdevid , true , gpaxismap [ axis ] . neg , 0 ) ;
joy - > repeattime [ axis ] = 0.25 ;
}
}
}
}
}
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}
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void INS_Shutdown ( void )
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{
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IN_DeactivateMouse ( ) ;
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# if SDL_MAJOR_VERSION >= 2
J_KillAll ( ) ;
SDL_QuitSubSystem ( SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) ;
# endif
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}
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void INS_ReInit ( void )
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{
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# if SDL_MAJOR_VERSION >= 2
unsigned int i ;
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memset ( sdljoy , 0 , sizeof ( sdljoy ) ) ;
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for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
sdljoy [ i ] . qdevid = DEVID_UNSET ;
SDL_InitSubSystem ( SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) ;
# endif
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IN_ActivateMouse ( ) ;
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# ifndef HAVE_SDL_TEXTINPUT
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SDL_EnableUNICODE ( SDL_ENABLE ) ;
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# endif
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# if SDL_MAJOR_VERSION >= 2
SDL_EventState ( SDL_DROPFILE , SDL_ENABLE ) ;
# endif
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}
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//stubs, all the work is done in Sys_SendKeyEvents
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void INS_Move ( void )
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{
}
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void INS_Init ( void )
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{
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# ifdef HAVE_SDL_TEXTINPUT
Cvar_Register ( & sys_osk , " input controls " ) ;
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# endif
Joystick support fixes.
I did this because I wanted to fly around maps using a Spaceball
4000FLX, or any other 6DOF controller. These fixes help it work.
Various fixes to joystick support:
- joyaxiscallback() used strtol() to check to see if the supplied
string was an integer, then didn't assign the parsed integer to
the cvar.
- Wrong multiplier for left/turnleft values.
- Delete `axismap[]` from J_JoystickAxis(). It was causing problems,
and smells like it was trying to do what the cvars
joyadvaxis[xyzruv] are doing now.
- Fix compiler error by adding case statements for:
SDL_SENSOR_ACCEL_L
SDL_SENSOR_ACCEL_R
SDL_SENSOR_GYRO_L
SDL_SENSOR_GYRO_R
New cvar: "joyonly".
"Joystick" axes are typically return-to-center affairs; their deflection
values are therefore reported as -MAX - MAX, with zero in the center.
"Game controllers" are similar, but also often have analog left and
right "triggers" which are reported as 0 - MAX, with zero at one end
(fully released to fully depressed).
Unfortunately, SDL will try its darndest to make a joystick look like a
"game controller." It does this by reinterpreting certain of the axes
to report the range 0 - MAX, as if they were triggers. This is not a
thing to do with 6DOF controllers, where all axes are return-to-center.
While it may be remotely possible to put together an SDL2 controller
mapping that reports -MAX - MAX on all axes, for me it was simpler to
hack on FTEQW.
Coupled with that is FTEQW's giving preference to "game controllers,"
i.e. if SDL_IsGameController() returns true, FTEQW will treat it as one.
"joyonly" is a boolean cvar. If true, FTE will ignore "game
controllers" and treat everything as a joystick. The default is false.
"joyonly" must be set at startup to be effective, when the controllers
are being enumerated by SDL.
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Cvar_Register ( & joy_only , " input controls " ) ;
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# ifdef HAVE_SDL_TEXTINPUT
# ifdef __linux__
usesteamosk = SDL_GetHintBoolean ( " SteamDeck " , false ) ; //looks like there's a 'SteamDeck=1' environment setting on the deck (when started via steam itself, at least), so we don't get valve's buggy-as-poop osk on windows etc.
# endif
# endif
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}
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void INS_Accumulate ( void ) //input polling
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{
}
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void INS_Commands ( void ) //used to Cbuf_AddText joystick button events in windows.
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{
}
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void INS_EnumerateDevices ( void * ctx , void ( * callback ) ( void * ctx , const char * type , const char * devicename , unsigned int * qdevid ) )
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{
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# if SDL_MAJOR_VERSION >= 2
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unsigned int i ;
for ( i = 0 ; i < MAX_JOYSTICKS ; i + + )
if ( sdljoy [ i ] . controller | | sdljoy [ i ] . joystick )
callback ( ctx , " joy " , sdljoy [ i ] . devname , & sdljoy [ i ] . qdevid ) ;
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# endif
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}
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