137 lines
5.2 KiB
C
137 lines
5.2 KiB
C
|
// The Wastes' config.h
|
||
|
// We support both GL and D3D9. If Vulkan matures yeahsurewhynot
|
||
|
// I want to get this mostly running on all systems.
|
||
|
// Possibly Xbox. Yes, the original one. Sue me.
|
||
|
|
||
|
//general rebranding
|
||
|
#define DISTRIBUTION "VTW"
|
||
|
#define DISTRIBUTIONLONG "Vera Visions"
|
||
|
#define FULLENGINENAME "The Wastes"
|
||
|
#define ENGINEWEBSITE "http://www.vera-visions.com/"
|
||
|
#define BRANDING_ICON "wastes.ico"
|
||
|
|
||
|
//filesystem rebranding
|
||
|
#define GAME_SHORTNAME "wastes" //short alphanumeric description
|
||
|
#define GAME_FULLNAME FULLENGINENAME //full name of the game we're playing
|
||
|
#define GAME_BASEGAMES GAME_SHORTNAME //comma-separate list of basegame strings to use
|
||
|
#define GAME_PROTOCOL "FTE-Wastes" //so other games won't show up in the server browser
|
||
|
//#define GAME_IDENTIFYINGFILES NULL //with multiple games, this string-list gives verification that the basedir is actually valid. if null, will just be assumed correct.
|
||
|
//#define GAME_DOWNLOADSURL NULL //url for the package manger to update from
|
||
|
//#define GAME_DEFAULTCMDS NULL //a string containing the things you want to
|
||
|
|
||
|
|
||
|
// What do we use
|
||
|
//#define D3D9QUAKE
|
||
|
//#define GLQUAKE
|
||
|
#undef D3D11QUAKE
|
||
|
#undef VKQUAKE
|
||
|
#undef HEADLESSQUAKE
|
||
|
|
||
|
#define QUAKETC
|
||
|
#define AVAIL_OPENAL
|
||
|
#define AVAIL_ZLIB
|
||
|
#define AVAIL_OGGVORBIS
|
||
|
#define NOMEDIA
|
||
|
#define CL_MASTER
|
||
|
#define CSQC_DAT
|
||
|
#define MENU_DAT
|
||
|
#define PSET_SCRIPT
|
||
|
#define VOICECHAT
|
||
|
#define RTLIGHTS
|
||
|
#ifndef MULTITHREAD
|
||
|
#define MULTITHREAD //misc basic multithreading - dsound, downloads, basic stuff that's unlikely to have race conditions.
|
||
|
#endif
|
||
|
#define LOADERTHREAD //worker threads for loading misc stuff. falls back on main thread if not supported.
|
||
|
|
||
|
#define NOBUILTINMENUS
|
||
|
#define NOLEGACY //just spike trying to kill off crappy crap...
|
||
|
#define AVAIL_DINPUT
|
||
|
#ifndef DEBUG
|
||
|
#define NOQCDESCRIPTIONS 2 //if 2, disables writing fteextensions.qc completely.
|
||
|
#endif
|
||
|
|
||
|
|
||
|
//map formats
|
||
|
#define Q3BSPS
|
||
|
#undef Q1BSPS
|
||
|
#undef Q2BSPS
|
||
|
#undef RFBSPS //qfusion's bsp format / jk2o etc.
|
||
|
#undef TERRAIN
|
||
|
#undef DOOMWADS
|
||
|
#undef MAP_PROC
|
||
|
|
||
|
//model formats
|
||
|
#define INTERQUAKEMODELS
|
||
|
#undef SPRMODELS
|
||
|
#undef SP2MODELS
|
||
|
#undef MD1MODELS
|
||
|
#undef MD2MODELS
|
||
|
#undef MD3MODELS
|
||
|
#undef MD5MODELS
|
||
|
#undef ZYMOTICMODELS
|
||
|
#undef DPMMODELS
|
||
|
#undef PSKMODELS
|
||
|
#undef HALFLIFEMODELS
|
||
|
|
||
|
// What do we NOT want to use
|
||
|
#undef AVAIL_FREETYPE //for truetype font rendering
|
||
|
#undef AVAIL_WASAPI //windows advanced sound api
|
||
|
#undef BOTLIB_STATIC //q3 botlib
|
||
|
#undef AVAIL_XZDEC //.xz decompression
|
||
|
#undef AVAIL_GZDEC //.gz decompression
|
||
|
#undef AVAIL_PNGLIB //.png image format support (read+screenshots)
|
||
|
#undef AVAIL_JPEGLIB //.jpeg image format support (read+screenshots)
|
||
|
#undef IMAGEFMT_DDS //.dds files embed mipmaps and texture compression. faster to load.
|
||
|
#undef IMAGEFMT_BLP //legacy crap
|
||
|
#undef NETPREPARSE //allows for running both nq+qw on the same server (if not, protocol used must match gamecode).
|
||
|
#undef USE_SQLITE //sql-database-as-file support
|
||
|
#undef QUAKESTATS //defines STAT_HEALTH etc. if omitted, you'll need to provide that functionality yourself.
|
||
|
#undef QUAKEHUD //support for drawing the vanilla hud.
|
||
|
#undef SVRANKING //legacy server-side ranking system.
|
||
|
#undef RAGDOLL //ragdoll support. requires RBE support.
|
||
|
#undef HUFFNETWORK //crappy network compression. probably needs reseeding.
|
||
|
#undef SVCHAT //ancient lame builtin to support NPC-style chat...
|
||
|
#undef VM_Q1 //q1qvm implementation, to support ktx.
|
||
|
#undef Q2SERVER //q2 server+gamecode.
|
||
|
#undef Q2CLIENT //q2 client. file formats enabled separately.
|
||
|
#undef Q3CLIENT //q3 client stuff.
|
||
|
#undef Q3SERVER //q3 server stuff.
|
||
|
#undef HEXEN2 //runs hexen2 gamecode, supports hexen2 file formats.
|
||
|
#undef NQPROT //act as an nq client/server, with nq gamecode.
|
||
|
#undef WEBSERVER //sv_ftp + sv_http cvars.
|
||
|
#undef WEBCLIENT //uri_get+any internal downloads etc
|
||
|
#undef RUNTIMELIGHTING //automatic generation of .lit files
|
||
|
#undef R_XFLIP //old silly thing
|
||
|
#undef TEXTEDITOR //my funky text editor! its awesome!
|
||
|
#undef TCPCONNECT //support for playing over tcp sockets, instead of just udp. compatible with qizmo.
|
||
|
#undef IRCCONNECT //lame support for routing game packets via irc server. not a good idea.
|
||
|
#undef PLUGINS //support for external plugins (like huds or fancy menus or whatever)
|
||
|
#undef SUPPORT_ICE //Internet Connectivity Establishment, for use by plugins to establish voice or game connections.
|
||
|
#undef PSET_CLASSIC //support the 'classic' particle system, for that classic quake feel.
|
||
|
|
||
|
//various package formats
|
||
|
#define PACKAGE_PK3
|
||
|
#undef PACKAGE_Q1PAK //also q2
|
||
|
#undef PACKAGE_DOOMWAD //doom wad support (generates various file names, and adds support for doom's audio, sprites, etc)
|
||
|
#undef PACKAGE_WAD //quake's image wad support
|
||
|
|
||
|
|
||
|
|
||
|
#ifdef COMPILE_OPTS
|
||
|
//things to configure qclib, which annoyingly doesn't include this file itself
|
||
|
-DOMIT_QCC //disable the built-in qcc
|
||
|
-DSIMPLE_QCVM //disable qc debugging and 32bit opcodes
|
||
|
#ifndef AVAIL_ZLIB
|
||
|
-DNO_ZLIB //disable zlib
|
||
|
#endif
|
||
|
|
||
|
|
||
|
-DNO_SPEEX //disable static speex
|
||
|
#ifndef BOTLIB_STATIC
|
||
|
-DNO_BOTLIB //disable static botlib
|
||
|
#endif
|
||
|
-DNO_VORBISFILE //disable static vorbisfile
|
||
|
|
||
|
-Os //optimise for size instead of speed. less cpu cache needed means that its sometimes faster anyway.
|
||
|
#endif
|