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// cmdlib.c
# include "qcc.h"
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# include <ctype.h>
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//#include <sys/time.h>
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# undef progfuncs
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# define PATHSEPERATOR ' / '
# ifndef QCC
extern jmp_buf qcccompileerror ;
# endif
// set these before calling CheckParm
int myargc ;
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const char * * myargv ;
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char qcc_token [ 1024 ] ;
int qcc_eof ;
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const unsigned int type_size [ ] = { 1 , //void
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sizeof ( string_t ) / 4 , //string
1 , //float
3 , //vector
1 , //entity
1 , //field
sizeof ( func_t ) / 4 , //function
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1 , //pointer (its an int index)
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1 , //integer
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1 , //uint
2 , //long
2 , //ulong
2 , //double
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3 , //fixme: how big should a variant be?
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0 , //ev_struct. variable sized.
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0 , //ev_union. variable sized.
0 , //ev_accessor...
0 , //ev_enum...
1 , //ev_bool...
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} ;
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char * basictypenames [ ] = {
" void " ,
" string " ,
" float " ,
" vector " ,
" entity " ,
" field " ,
" function " ,
" pointer " ,
" integer " ,
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" uint " ,
" long " ,
" ulong " ,
" double " ,
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" variant " ,
" struct " ,
" union " ,
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" accessor " ,
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" enum " ,
" bool "
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} ;
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/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
BYTE ORDER FUNCTIONS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
short ( * PRBigShort ) ( short l ) ;
short ( * PRLittleShort ) ( short l ) ;
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int ( * PRBigLong ) ( int l ) ;
int ( * PRLittleLong ) ( int l ) ;
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float ( * PRBigFloat ) ( float l ) ;
float ( * PRLittleFloat ) ( float l ) ;
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static short QCC_SwapShort ( short l )
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{
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pbyte b1 , b2 ;
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b1 = l & 255 ;
b2 = ( l > > 8 ) & 255 ;
return ( b1 < < 8 ) + b2 ;
}
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static short QCC_Short ( short l )
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{
return l ;
}
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static int QCC_SwapLong ( int l )
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{
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pbyte b1 , b2 , b3 , b4 ;
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b1 = ( pbyte ) l ;
b2 = ( pbyte ) ( l > > 8 ) ;
b3 = ( pbyte ) ( l > > 16 ) ;
b4 = ( pbyte ) ( l > > 24 ) ;
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return ( ( int ) b1 < < 24 ) + ( ( int ) b2 < < 16 ) + ( ( int ) b3 < < 8 ) + b4 ;
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}
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static int QCC_Long ( int l )
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{
return l ;
}
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static float QCC_SwapFloat ( float l )
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{
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union { pbyte b [ 4 ] ; float f ; } in , out ;
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in . f = l ;
out . b [ 0 ] = in . b [ 3 ] ;
out . b [ 1 ] = in . b [ 2 ] ;
out . b [ 2 ] = in . b [ 1 ] ;
out . b [ 3 ] = in . b [ 0 ] ;
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return out . f ;
}
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static float QCC_Float ( float l )
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{
return l ;
}
void SetEndian ( void )
{
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union { pbyte b [ 2 ] ; unsigned short s ; } ed ;
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ed . s = 255 ;
if ( ed . b [ 0 ] = = 255 )
{
PRBigShort = QCC_SwapShort ;
PRLittleShort = QCC_Short ;
PRBigLong = QCC_SwapLong ;
PRLittleLong = QCC_Long ;
PRBigFloat = QCC_SwapFloat ;
PRLittleFloat = QCC_Float ;
}
else
{
PRBigShort = QCC_Short ;
PRLittleShort = QCC_SwapShort ;
PRBigLong = QCC_Long ;
PRLittleLong = QCC_SwapLong ;
PRBigFloat = QCC_Float ;
PRLittleFloat = QCC_SwapFloat ;
}
}
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pbool QC_strlcat ( char * dest , const char * src , size_t destsize )
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{
size_t curlen = strlen ( dest ) ;
if ( ! destsize )
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return false ; //err
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dest + = curlen ;
while ( * src & & + + curlen < destsize )
* dest + + = * src + + ;
* dest = 0 ;
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return ! * src ;
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}
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pbool QC_strlcpy ( char * dest , const char * src , size_t destsize )
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{
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size_t curlen = 0 ;
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if ( ! destsize )
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return false ; //err
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while ( * src & & + + curlen < destsize )
* dest + + = * src + + ;
* dest = 0 ;
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return ! * src ;
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}
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pbool QC_strnlcpy ( char * dest , const char * src , size_t srclen , size_t destsize )
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{
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size_t curlen = 0 ;
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if ( ! destsize )
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return false ; //err
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for ( ; * src & & srclen > 0 & & + + curlen < destsize ; srclen - - )
* dest + + = * src + + ;
* dest = 0 ;
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return ! srclen ;
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}
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char * QC_strcasestr ( const char * haystack , const char * needle )
{
int i ;
int matchamt = 0 ;
for ( i = 0 ; haystack [ i ] ; i + + )
{
if ( tolower ( haystack [ i ] ) ! = tolower ( needle [ matchamt ] ) )
matchamt = 0 ;
if ( tolower ( haystack [ i ] ) = = tolower ( needle [ matchamt ] ) )
{
matchamt + + ;
if ( needle [ matchamt ] = = 0 )
return ( char * ) & haystack [ i - ( matchamt - 1 ) ] ;
}
}
return 0 ;
}
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# if !defined(MINIMAL) && !defined(OMIT_QCC)
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/*
= = = = = = = = = = = = = = = =
I_FloatTime
= = = = = = = = = = = = = = = =
*/
/*
double I_FloatTime ( void )
{
struct timeval tp ;
struct timezone tzp ;
static int secbase ;
gettimeofday ( & tp , & tzp ) ;
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if ( ! secbase )
{
secbase = tp . tv_sec ;
return tp . tv_usec / 1000000.0 ;
}
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return ( tp . tv_sec - secbase ) + tp . tv_usec / 1000000.0 ;
}
*/
# ifdef QCC
int QC_strncasecmp ( const char * s1 , const char * s2 , int n )
{
int c1 , c2 ;
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while ( 1 )
{
c1 = * s1 + + ;
c2 = * s2 + + ;
if ( ! n - - )
return 0 ; // strings are equal until end point
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if ( c1 ! = c2 )
{
if ( c1 > = ' a ' & & c1 < = ' z ' )
c1 - = ( ' a ' - ' A ' ) ;
if ( c2 > = ' a ' & & c2 < = ' z ' )
c2 - = ( ' a ' - ' A ' ) ;
if ( c1 ! = c2 )
return - 1 ; // strings not equal
}
if ( ! c1 )
return 0 ; // strings are equal
// s1++;
// s2++;
}
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return - 1 ;
}
int QC_strcasecmp ( const char * s1 , const char * s2 )
{
return QC_strncasecmp ( s1 , s2 , 0x7fffffff ) ;
}
# else
int QC_strncasecmp ( const char * s1 , const char * s2 , int n ) ;
int QC_strcasecmp ( const char * s1 , const char * s2 )
{
return QC_strncasecmp ( s1 , s2 , 0x7fffffff ) ;
}
# endif
# endif //minimal
/*
= = = = = = = = = = = = = =
COM_Parse
Parse a token out of a string
= = = = = = = = = = = = = =
*/
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char * QCC_COM_Parse ( const char * data )
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{
int c ;
int len ;
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len = 0 ;
qcc_token [ 0 ] = 0 ;
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if ( ! data )
return NULL ;
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2004-08-23 01:38:21 +00:00
// skip whitespace
skipwhite :
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
while ( ( c = * data ) & & qcc_iswhite ( c ) )
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data + + ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( ! c )
return NULL ;
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2004-08-23 01:38:21 +00:00
// skip // comments
if ( c = = ' / ' & & data [ 1 ] = = ' / ' )
{
while ( * data & & * data ! = ' \n ' )
data + + ;
goto skipwhite ;
}
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// skip /* comments
if ( c = = ' / ' & & data [ 1 ] = = ' * ' )
{
while ( data [ 1 ] & & ( data [ 0 ] ! = ' * ' | | data [ 1 ] ! = ' / ' ) )
data + + ;
data + = 2 ;
goto skipwhite ;
}
2010-12-08 14:42:05 +00:00
2004-08-23 01:38:21 +00:00
// handle quoted strings specially
if ( c = = ' \" ' )
{
data + + ;
do
{
c = * data + + ;
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if ( c = = ' \\ ' & & * data = = ' \" ' )
c = * data + + ; //allow C-style string escapes
else if ( c = = ' \\ ' & & * data = = ' \\ ' )
c = * data + + ; // \ is now a special character so it needs to be marked up using itself
else if ( c = = ' \\ ' & & * data = = ' n ' )
{ // and do new lines while we're at it.
c = ' \n ' ;
data + + ;
}
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else if ( c = = ' \\ ' & & * data = = ' r ' )
{ // and do mac lines while we're at it.
c = ' \r ' ;
data + + ;
}
else if ( c = = ' \\ ' & & * data = = ' t ' )
{ // and do tabs while we're at it.
c = ' \t ' ;
data + + ;
}
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else if ( c = = ' \" ' )
{
qcc_token [ len ] = 0 ;
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return ( char * ) data ;
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}
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else if ( c = = ' \0 ' )
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{
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// printf("ERROR: Unterminated string\n");
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qcc_token [ len ] = 0 ;
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return ( char * ) data ;
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}
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else if ( c = = ' \n ' | | c = = ' \r ' )
{ //new lines are awkward.
//vanilla saved games do not add \ns on load
//terminating the string on a new line thus has compatbility issues.
//while "wad" "c:\foo\" does happen in the TF community (fucked tools)
//so \r\n terminates the string if the last char was an escaped quote, but not otherwise.
if ( len > 0 & & qcc_token [ len - 1 ] = = ' \" ' )
{
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// printf("ERROR: new line in string\n");
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qcc_token [ len ] = 0 ;
return ( char * ) data ;
}
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( len > = sizeof ( qcc_token ) - 1 )
;
else
qcc_token [ len ] = c ;
2004-08-23 01:38:21 +00:00
len + + ;
} while ( 1 ) ;
}
// parse single characters
2004-10-26 14:38:19 +00:00
if ( c = = ' { ' | | c = = ' } ' | | c = = ' ) ' | | c = = ' ( ' | | c = = ' \' ' | | c = = ' : ' | | c = = ' , ' )
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{
qcc_token [ len ] = c ;
len + + ;
qcc_token [ len ] = 0 ;
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return ( char * ) data + 1 ;
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}
// parse a regular word
do
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( len > = sizeof ( qcc_token ) - 1 )
;
else
2013-03-12 22:32:25 +00:00
qcc_token [ len + + ] = c ;
2004-08-23 01:38:21 +00:00
data + + ;
c = * data ;
2008-11-09 22:29:28 +00:00
if ( c = = ' { ' | | c = = ' } ' | | c = = ' ) ' | | c = = ' ( ' | | c = = ' \' ' | | c = = ' : ' | | c = = ' \" ' | | c = = ' , ' )
2004-08-23 01:38:21 +00:00
break ;
2013-03-12 22:32:25 +00:00
} while ( c & & ! qcc_iswhite ( c ) ) ;
2010-12-08 14:42:05 +00:00
2004-08-23 01:38:21 +00:00
qcc_token [ len ] = 0 ;
2014-03-30 08:55:06 +00:00
return ( char * ) data ;
2004-08-23 01:38:21 +00:00
}
2004-11-13 17:18:34 +00:00
//more C tokens...
char * QCC_COM_Parse2 ( char * data )
{
int c ;
int len ;
2010-12-08 14:42:05 +00:00
2004-11-13 17:18:34 +00:00
len = 0 ;
qcc_token [ 0 ] = 0 ;
2010-12-08 14:42:05 +00:00
2004-11-13 17:18:34 +00:00
if ( ! data )
return NULL ;
2010-12-08 14:42:05 +00:00
2004-11-13 17:18:34 +00:00
// skip whitespace
skipwhite :
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
while ( ( c = * data ) & & qcc_iswhite ( c ) )
2004-11-13 17:18:34 +00:00
data + + ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( ! c )
return NULL ;
2010-12-08 14:42:05 +00:00
2004-11-13 17:18:34 +00:00
// skip // comments
if ( c = = ' / ' & & data [ 1 ] = = ' / ' )
{
while ( * data & & * data ! = ' \n ' )
data + + ;
goto skipwhite ;
}
2010-12-08 14:42:05 +00:00
2004-11-13 17:18:34 +00:00
// handle quoted strings specially
if ( c = = ' \" ' )
{
data + + ;
do
{
c = * data + + ;
2008-11-09 22:29:28 +00:00
if ( c = = ' \\ ' & & * data = = ' \" ' )
c = * data + + ; //allow C-style string escapes
else if ( c = = ' \\ ' & & * data = = ' \\ ' )
c = * data + + ; // \ is now a special character so it needs to be marked up using itself
else if ( c = = ' \\ ' & & * data = = ' n ' )
{ // and do new lines while we're at it.
c = ' \n ' ;
data + + ;
2004-11-13 17:18:34 +00:00
}
2008-11-09 22:29:28 +00:00
else if ( c = = ' \" ' | | c = = ' \0 ' )
2013-03-12 22:47:42 +00:00
{
if ( len < sizeof ( qcc_token ) - 1 )
qcc_token [ len + + ] = 0 ;
break ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( len > = sizeof ( qcc_token ) - 1 )
;
else
2013-03-12 22:32:25 +00:00
qcc_token [ len + + ] = c ;
2004-11-13 17:18:34 +00:00
} while ( 1 ) ;
}
// parse numbers
if ( c > = ' 0 ' & & c < = ' 9 ' )
{
if ( c = = ' 0 ' & & data [ 1 ] = = ' x ' )
{ //parse hex
qcc_token [ 0 ] = ' 0 ' ;
c = ' x ' ;
len = 1 ;
data + + ;
for ( ; ; )
{ //parse regular number
2013-03-12 22:32:25 +00:00
if ( len > = sizeof ( qcc_token ) - 1 )
;
else
qcc_token [ len + + ] = c ;
2004-11-13 17:18:34 +00:00
data + + ;
c = * data ;
if ( ( c < ' 0 ' | | c > ' 9 ' ) & & ( c < ' a ' | | c > ' f ' ) & & ( c < ' A ' | | c > ' F ' ) & & c ! = ' . ' )
break ;
}
}
else
{
for ( ; ; )
{ //parse regular number
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( len > = sizeof ( qcc_token ) - 1 )
;
else
2013-03-12 22:32:25 +00:00
qcc_token [ len + + ] = c ;
2004-11-13 17:18:34 +00:00
data + + ;
c = * data ;
if ( ( c < ' 0 ' | | c > ' 9 ' ) & & c ! = ' . ' )
break ;
}
}
2010-12-08 14:42:05 +00:00
2004-11-13 17:18:34 +00:00
qcc_token [ len ] = 0 ;
return data ;
}
// parse words
else if ( ( c > = ' a ' & & c < = ' z ' ) | | ( c > = ' A ' & & c < = ' Z ' ) | | c = = ' _ ' )
{
do
{
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
if ( len > = sizeof ( qcc_token ) - 1 )
;
else
2013-03-12 22:32:25 +00:00
qcc_token [ len + + ] = c ;
2004-11-13 17:18:34 +00:00
data + + ;
c = * data ;
2017-08-14 16:38:44 +00:00
} while ( ( c > = ' a ' & & c < = ' z ' ) | | ( c > = ' A ' & & c < = ' Z ' ) | | ( c > = ' 0 ' & & c < = ' 9 ' ) | | c = = ' _ ' ) ;
2010-12-08 14:42:05 +00:00
2004-11-13 17:18:34 +00:00
qcc_token [ len ] = 0 ;
return data ;
}
else
{
qcc_token [ len ] = c ;
len + + ;
qcc_token [ len ] = 0 ;
return data + 1 ;
}
}
2004-08-23 01:38:21 +00:00
char * VARGS qcva ( char * text , . . . )
{
va_list argptr ;
2010-12-08 14:42:05 +00:00
static char msg [ 2048 ] ;
2004-08-23 01:38:21 +00:00
va_start ( argptr , text ) ;
QC_vsnprintf ( msg , sizeof ( msg ) - 1 , text , argptr ) ;
va_end ( argptr ) ;
return msg ;
}
2013-04-02 05:18:17 +00:00
# if !defined(MINIMAL) && !defined(OMIT_QCC)
2004-08-23 01:38:21 +00:00
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
MISC FUNCTIONS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
/*
= = = = = = = = = = = = = = = = =
Error
For abnormal program terminations
= = = = = = = = = = = = = = = = =
*/
void VARGS QCC_Error ( int errortype , const char * error , . . . )
{
2015-06-29 23:46:31 +00:00
progfuncs_t * progfuncs = qccprogfuncs ;
2008-11-09 22:29:28 +00:00
extern int numsourcefiles ;
2004-08-23 01:38:21 +00:00
va_list argptr ;
2010-12-08 14:42:05 +00:00
char msg [ 2048 ] ;
2004-08-23 01:38:21 +00:00
va_start ( argptr , error ) ;
QC_vsnprintf ( msg , sizeof ( msg ) - 1 , error , argptr ) ;
va_end ( argptr ) ;
2018-10-11 10:31:23 +00:00
externs - > Printf ( " \n ************ ERROR ************ \n %s \n " , msg ) ;
2004-08-23 01:38:21 +00:00
2016-09-08 19:04:35 +00:00
editbadfile ( s_filen , pr_source_line ) ;
2004-08-23 01:38:21 +00:00
2008-11-09 22:29:28 +00:00
numsourcefiles = 0 ;
2004-08-23 01:38:21 +00:00
# ifndef QCC
2010-12-08 14:42:05 +00:00
longjmp ( qcccompileerror , 1 ) ;
2004-08-23 01:38:21 +00:00
# else
print ( " Press any key \n " ) ;
getch ( ) ;
# endif
exit ( 1 ) ;
}
/*
= = = = = = = = = = = = = = = = =
CheckParm
Checks for the given parameter in the program ' s command line arguments
Returns the argument number ( 1 to argc - 1 ) or 0 if not present
= = = = = = = = = = = = = = = = =
*/
2018-10-11 10:31:23 +00:00
int QCC_CheckParm ( const char * check )
2004-08-23 01:38:21 +00:00
{
2018-04-20 19:09:14 +00:00
int i ;
2004-08-23 01:38:21 +00:00
for ( i = 1 ; i < myargc ; i + + )
{
if ( ! QC_strcasecmp ( check , myargv [ i ] ) )
return i ;
}
return 0 ;
}
2018-10-11 10:31:23 +00:00
const char * QCC_ReadParm ( const char * check )
2018-04-20 19:09:14 +00:00
{
int i ;
for ( i = 1 ; i + 1 < myargc ; i + + )
{
if ( ! QC_strcasecmp ( check , myargv [ i ] ) )
return myargv [ i + 1 ] ;
}
return 0 ;
}
2004-08-23 01:38:21 +00:00
/*
# ifndef O_BINARY
# define O_BINARY 0
# endif
# ifdef QCC
int SafeOpenWrite ( char * filename )
{
int handle ;
umask ( 0 ) ;
2010-12-08 14:42:05 +00:00
2004-08-23 01:38:21 +00:00
handle = open ( filename , O_WRONLY | O_CREAT | O_TRUNC | O_BINARY
, 0666 ) ;
if ( handle = = - 1 )
QCC_Error ( " Error opening %s: %s " , filename , strerror ( errno ) ) ;
return handle ;
}
# endif
int SafeOpenRead ( char * filename )
{
int handle ;
handle = open ( filename , O_RDONLY | O_BINARY ) ;
if ( handle = = - 1 )
QCC_Error ( " Error opening %s: %s " , filename , strerror ( errno ) ) ;
return handle ;
}
void SafeRead ( int handle , void * buffer , long count )
{
if ( read ( handle , buffer , count ) ! = count )
QCC_Error ( " File read failure " ) ;
}
# ifdef QCC
void SafeWrite ( int handle , void * buffer , long count )
{
if ( write ( handle , buffer , count ) ! = count )
QCC_Error ( " File write failure " ) ;
}
# endif
void * SafeMalloc ( long size )
{
void * ptr ;
ptr = ( void * ) Hunk_Alloc ( size ) ;
if ( ! ptr )
QCC_Error ( " Malloc failure for %lu bytes " , size ) ;
return ptr ;
}
*/
void DefaultExtension ( char * path , char * extension )
{
char * src ;
//
// if path doesn't have a .EXT, append extension
// (extension should include the .)
//
src = path + strlen ( path ) - 1 ;
while ( * src ! = PATHSEPERATOR & & src ! = path )
{
if ( * src = = ' . ' )
return ; // it has an extension
src - - ;
}
strcat ( path , extension ) ;
}
void DefaultPath ( char * path , char * basepath )
{
char temp [ 128 ] ;
if ( path [ 0 ] = = PATHSEPERATOR )
return ; // absolute path location
strcpy ( temp , path ) ;
strcpy ( path , basepath ) ;
strcat ( path , temp ) ;
}
void StripFilename ( char * path )
{
int length ;
length = strlen ( path ) - 1 ;
while ( length > 0 & & path [ length ] ! = PATHSEPERATOR )
length - - ;
path [ length ] = 0 ;
}
/*
= = = = = = = = = = = = = = = = = = = =
Extract file parts
= = = = = = = = = = = = = = = = = = = =
*/
void ExtractFilePath ( char * path , char * dest )
{
char * src ;
src = path + strlen ( path ) - 1 ;
//
// back up until a \ or the start
//
while ( src ! = path & & * ( src - 1 ) ! = PATHSEPERATOR )
src - - ;
memcpy ( dest , path , src - path ) ;
dest [ src - path ] = 0 ;
}
void ExtractFileBase ( char * path , char * dest )
{
char * src ;
src = path + strlen ( path ) - 1 ;
//
// back up until a \ or the start
//
while ( src ! = path & & * ( src - 1 ) ! = PATHSEPERATOR )
src - - ;
while ( * src & & * src ! = ' . ' )
{
* dest + + = * src + + ;
}
* dest = 0 ;
}
void ExtractFileExtension ( char * path , char * dest )
{
char * src ;
src = path + strlen ( path ) - 1 ;
//
// back up until a . or the start
//
while ( src ! = path & & * ( src - 1 ) ! = ' . ' )
src - - ;
if ( src = = path )
{
* dest = 0 ; // no extension
return ;
}
strcpy ( dest , src ) ;
}
/*
= = = = = = = = = = = = = =
ParseNum / ParseHex
= = = = = = = = = = = = = =
*/
2018-10-11 10:31:23 +00:00
static long ParseHex ( char * hex )
2004-08-23 01:38:21 +00:00
{
char * str ;
long num ;
num = 0 ;
str = hex ;
while ( * str )
{
num < < = 4 ;
if ( * str > = ' 0 ' & & * str < = ' 9 ' )
num + = * str - ' 0 ' ;
else if ( * str > = ' a ' & & * str < = ' f ' )
num + = 10 + * str - ' a ' ;
else if ( * str > = ' A ' & & * str < = ' F ' )
num + = 10 + * str - ' A ' ;
else
QCC_Error ( ERR_BADHEX , " Bad hex number: %s " , hex ) ;
str + + ;
}
return num ;
}
long ParseNum ( char * str )
{
if ( str [ 0 ] = = ' $ ' )
return ParseHex ( str + 1 ) ;
if ( str [ 0 ] = = ' 0 ' & & str [ 1 ] = = ' x ' )
return ParseHex ( str + 2 ) ;
return atol ( str ) ;
}
//buffer size and max size are different. buffer is bigger.
# define MAXQCCFILES 3
struct {
2018-05-21 13:47:53 +00:00
char * name ;
2018-01-22 19:18:04 +00:00
FILE * stdio ;
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char * buff ;
int buffsize ;
int ofs ;
int maxofs ;
} qccfile [ MAXQCCFILES ] ;
int SafeOpenWrite ( char * filename , int maxsize )
{
int i ;
for ( i = 0 ; i < MAXQCCFILES ; i + + )
{
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if ( ! qccfile [ i ] . stdio & & ! qccfile [ i ] . buff )
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{
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qccfile [ i ] . name = strdup ( filename ) ;
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qccfile [ i ] . buffsize = maxsize ;
qccfile [ i ] . maxofs = 0 ;
qccfile [ i ] . ofs = 0 ;
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qccfile [ i ] . stdio = NULL ;
qccfile [ i ] . buff = NULL ;
if ( maxsize < 0 )
qccfile [ i ] . stdio = fopen ( filename , " wb " ) ;
else
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qccfile [ i ] . buff = malloc ( qccfile [ i ] . buffsize ) ;
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if ( ! qccfile [ i ] . stdio & & ! qccfile [ i ] . buff )
{
QCC_Error ( ERR_TOOMANYOPENFILES , " Unable to open %s " , filename ) ;
return - 1 ;
}
2004-08-23 01:38:21 +00:00
return i ;
}
}
QCC_Error ( ERR_TOOMANYOPENFILES , " Too many open files on file %s " , filename ) ;
return - 1 ;
}
2018-10-11 10:31:23 +00:00
static void ResizeBuf ( int hand , int newsize )
2004-08-23 01:38:21 +00:00
{
char * nb ;
if ( qccfile [ hand ] . buffsize > = newsize )
return ; //already big enough
2018-01-22 19:18:04 +00:00
nb = malloc ( newsize ) ;
2010-12-08 14:42:05 +00:00
2004-08-23 01:38:21 +00:00
memcpy ( nb , qccfile [ hand ] . buff , qccfile [ hand ] . maxofs ) ;
2018-01-22 19:18:04 +00:00
free ( qccfile [ hand ] . buff ) ;
2004-08-23 01:38:21 +00:00
qccfile [ hand ] . buff = nb ;
qccfile [ hand ] . buffsize = newsize ;
}
2016-09-08 19:04:35 +00:00
void SafeWrite ( int hand , const void * buf , long count )
2004-08-23 01:38:21 +00:00
{
2018-07-05 16:21:44 +00:00
if ( qccfile [ hand ] . stdio )
{
fwrite ( buf , 1 , count , qccfile [ hand ] . stdio ) ;
}
else
{
if ( qccfile [ hand ] . ofs + count > = qccfile [ hand ] . buffsize )
ResizeBuf ( hand , qccfile [ hand ] . ofs + count + ( 64 * 1024 ) ) ;
2004-08-23 01:38:21 +00:00
2018-07-05 16:21:44 +00:00
memcpy ( & qccfile [ hand ] . buff [ qccfile [ hand ] . ofs ] , buf , count ) ;
}
2004-08-23 01:38:21 +00:00
qccfile [ hand ] . ofs + = count ;
if ( qccfile [ hand ] . ofs > qccfile [ hand ] . maxofs )
qccfile [ hand ] . maxofs = qccfile [ hand ] . ofs ;
}
int SafeSeek ( int hand , int ofs , int mode )
{
if ( mode = = SEEK_CUR )
return qccfile [ hand ] . ofs ;
else
{
2018-07-05 16:21:44 +00:00
if ( qccfile [ hand ] . stdio )
fseek ( qccfile [ hand ] . stdio , ofs , SEEK_SET ) ;
else
ResizeBuf ( hand , ofs + 1024 ) ;
2004-08-23 01:38:21 +00:00
qccfile [ hand ] . ofs = ofs ;
if ( qccfile [ hand ] . ofs > qccfile [ hand ] . maxofs )
qccfile [ hand ] . maxofs = qccfile [ hand ] . ofs ;
return 0 ;
}
}
2013-09-26 14:36:52 +00:00
pbool SafeClose ( int hand )
2004-08-23 01:38:21 +00:00
{
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progfuncs_t * progfuncs = qccprogfuncs ;
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pbool ret ;
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if ( qccfile [ hand ] . stdio )
ret = 0 = = fclose ( qccfile [ hand ] . stdio ) ;
else
{
ret = externs - > WriteFile ( qccfile [ hand ] . name , qccfile [ hand ] . buff , qccfile [ hand ] . maxofs ) ;
2004-08-23 01:38:21 +00:00
free ( qccfile [ hand ] . buff ) ;
2018-01-22 19:18:04 +00:00
}
2018-05-21 13:47:53 +00:00
free ( qccfile [ hand ] . name ) ;
qccfile [ hand ] . name = NULL ;
2004-08-23 01:38:21 +00:00
qccfile [ hand ] . buff = NULL ;
2018-01-22 19:18:04 +00:00
qccfile [ hand ] . stdio = NULL ;
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return ret ;
2004-08-23 01:38:21 +00:00
}
qcc_cachedsourcefile_t * qcc_sourcefile ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2014-05-21 06:21:09 +00:00
//return 0 if the input is not valid utf-8.
unsigned int utf8_check ( const void * in , unsigned int * value )
{
//uc is the output unicode char
unsigned int uc = 0xfffdu ; //replacement character
const unsigned char * str = in ;
if ( ! ( * str & 0x80 ) )
{
* value = * str ;
return 1 ;
}
else if ( ( * str & 0xe0 ) = = 0xc0 )
{
if ( ( str [ 1 ] & 0xc0 ) = = 0x80 )
{
* value = uc = ( ( str [ 0 ] & 0x1f ) < < 6 ) | ( str [ 1 ] & 0x3f ) ;
2018-09-23 19:35:24 +00:00
if ( ! uc | | uc > = ( 1u < < 7 ) ) //allow modified utf-8 (only for nulls)
2014-05-21 06:21:09 +00:00
return 2 ;
}
}
else if ( ( * str & 0xf0 ) = = 0xe0 )
{
if ( ( str [ 1 ] & 0xc0 ) = = 0x80 & & ( str [ 2 ] & 0xc0 ) = = 0x80 )
{
* value = uc = ( ( str [ 0 ] & 0x0f ) < < 12 ) | ( ( str [ 1 ] & 0x3f ) < < 6 ) | ( ( str [ 2 ] & 0x3f ) < < 0 ) ;
if ( uc > = ( 1u < < 11 ) )
return 3 ;
}
}
else if ( ( * str & 0xf8 ) = = 0xf0 )
{
if ( ( str [ 1 ] & 0xc0 ) = = 0x80 & & ( str [ 2 ] & 0xc0 ) = = 0x80 & & ( str [ 3 ] & 0xc0 ) = = 0x80 )
{
* value = uc = ( ( str [ 0 ] & 0x07 ) < < 18 ) | ( ( str [ 1 ] & 0x3f ) < < 12 ) | ( ( str [ 2 ] & 0x3f ) < < 6 ) | ( ( str [ 3 ] & 0x3f ) < < 0 ) ;
if ( uc > = ( 1u < < 16 ) ) //overlong
if ( uc < = 0x10ffff ) //aand we're not allowed to exceed utf-16 surrogates.
return 4 ;
}
}
* value = 0xFFFD ;
return 0 ;
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//read utf-16 chars and output the 'native' utf-8.
//we don't expect essays written in code, so we don't need much actual support for utf-8.
2018-01-23 01:22:29 +00:00
static char * decodeUTF ( int type , unsigned char * inputf , size_t inbytes , size_t * outlen , pbool usemalloc )
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
{
char * utf8 , * start ;
unsigned int inc ;
unsigned int chars , i ;
int w , maxperchar ;
switch ( type )
{
case UTF16LE :
w = 2 ;
2013-12-29 22:48:28 +00:00
maxperchar = 4 ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
break ;
case UTF16BE :
w = 2 ;
2013-12-29 22:48:28 +00:00
maxperchar = 4 ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
break ;
case UTF32LE :
w = 4 ;
maxperchar = 4 ; //we adhere to RFC3629 and clamp to U+10FFFF, which is only 4 bytes.
break ;
case UTF32BE :
w = 4 ;
maxperchar = 4 ;
break ;
2013-03-12 22:47:42 +00:00
default :
2015-04-27 06:19:33 +00:00
//error
* outlen = 0 ;
return NULL ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
}
chars = inbytes / w ;
2014-05-21 06:21:09 +00:00
if ( usemalloc )
2015-04-27 06:19:33 +00:00
utf8 = start = malloc ( chars * maxperchar + 2 + 1 ) ;
2014-05-21 06:21:09 +00:00
else
2015-04-27 06:19:33 +00:00
utf8 = start = qccHunkAlloc ( chars * maxperchar + 2 + 1 ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
for ( i = 0 ; i < chars ; i + + )
{
switch ( type )
{
2014-02-13 23:54:57 +00:00
default :
inc = 0 ;
break ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
case UTF16LE :
case UTF16BE :
2013-12-29 22:48:28 +00:00
inc = inputf [ type = = UTF16BE ] ;
inc | = inputf [ type = = UTF16LE ] < < 8 ;
inputf + = 2 ;
//handle surrogates
if ( inc > = 0xd800u & & inc < 0xdc00u & & i + 1 < chars )
{
unsigned int l ;
l = inputf [ type = = UTF16BE ] ;
l | = inputf [ type = = UTF16LE ] < < 8 ;
if ( l > = 0xdc00u & & l < 0xe000u )
{
inputf + = 2 ;
2014-02-13 23:54:57 +00:00
inc = ( ( ( inc & 0x3ffu ) < < 10 ) | ( l & 0x3ffu ) ) + 0x10000 ;
2013-12-29 22:48:28 +00:00
i + + ;
}
}
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
break ;
case UTF32LE :
inc = * inputf + + ;
inc | = ( * inputf + + ) < < 8 ;
inc | = ( * inputf + + ) < < 16 ;
inc | = ( * inputf + + ) < < 24 ;
break ;
case UTF32BE :
inc = ( * inputf + + ) < < 24 ;
inc | = ( * inputf + + ) < < 16 ;
inc | = ( * inputf + + ) < < 8 ;
inc | = * inputf + + ;
break ;
}
if ( inc > 0x10FFFF )
inc = 0xFFFD ;
if ( inc < = 127 )
* utf8 + + = inc ;
else if ( inc < = 0x7ff )
{
* utf8 + + = ( ( inc > > 6 ) & 0x1f ) | 0xc0 ;
* utf8 + + = ( ( inc > > 0 ) & 0x3f ) | 0x80 ;
}
else if ( inc < = 0xffff )
{
* utf8 + + = ( ( inc > > 12 ) & 0xf ) | 0xe0 ;
* utf8 + + = ( ( inc > > 6 ) & 0x3f ) | 0x80 ;
* utf8 + + = ( ( inc > > 0 ) & 0x3f ) | 0x80 ;
}
else if ( inc < = 0x1fffff )
{
* utf8 + + = ( ( inc > > 18 ) & 0x07 ) | 0xf0 ;
* utf8 + + = ( ( inc > > 12 ) & 0x3f ) | 0x80 ;
* utf8 + + = ( ( inc > > 6 ) & 0x3f ) | 0x80 ;
* utf8 + + = ( ( inc > > 0 ) & 0x3f ) | 0x80 ;
}
else
{
inc = 0xFFFD ;
* utf8 + + = ( ( inc > > 12 ) & 0xf ) | 0xe0 ;
* utf8 + + = ( ( inc > > 6 ) & 0x3f ) | 0x80 ;
* utf8 + + = ( ( inc > > 0 ) & 0x3f ) | 0x80 ;
}
}
* outlen = utf8 - start ;
2015-04-27 06:19:33 +00:00
* utf8 = 0 ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
return start ;
}
2014-05-21 06:21:09 +00:00
//the gui is a windows program.
//this means that its fucked.
//on the plus side, its okay with a bom...
2018-01-23 01:22:29 +00:00
unsigned short * QCC_makeutf16 ( char * mem , size_t len , int * outlen , pbool * errors )
2014-05-21 06:21:09 +00:00
{
unsigned int code ;
int l ;
unsigned short * out , * outstart ;
2016-07-12 00:40:13 +00:00
pbool nonascii = false ;
2014-05-21 06:21:09 +00:00
//sanitise the input.
if ( len > = 4 & & mem [ 0 ] = = ' \xff ' & & mem [ 1 ] = = ' \xfe ' & & mem [ 2 ] = = ' \x00 ' & & mem [ 3 ] = = ' \x00 ' )
mem = decodeUTF ( UTF32LE , ( unsigned char * ) mem + 4 , len - 4 , & len , true ) ;
else if ( len > = 4 & & mem [ 0 ] = = ' \x00 ' & & mem [ 1 ] = = ' \x00 ' & & mem [ 2 ] = = ' \xfe ' & & mem [ 3 ] = = ' \xff ' )
mem = decodeUTF ( UTF32BE , ( unsigned char * ) mem + 4 , len - 4 , & len , true ) ;
else if ( len > = 2 & & mem [ 0 ] = = ' \xff ' & & mem [ 1 ] = = ' \xfe ' )
{
//already utf8, just return it as-is
out = malloc ( len + 3 ) ;
memcpy ( out , mem , len ) ;
out [ len / 2 ] = 0 ;
return out ;
//mem = decodeUTF(UTF16LE, (unsigned char*)mem+2, len-2, &len, false);
}
else if ( len > = 2 & & mem [ 0 ] = = ' \xfe ' & & mem [ 1 ] = = ' \xff ' )
mem = decodeUTF ( UTF16BE , ( unsigned char * ) mem + 2 , len - 2 , & len , false ) ;
//utf-8 BOM, for compat with broken text editors (like windows notepad).
else if ( len > = 3 & & mem [ 0 ] = = ' \xef ' & & mem [ 1 ] = = ' \xbb ' & & mem [ 2 ] = = ' \xbf ' )
{
mem + = 3 ;
len - = 3 ;
}
outstart = malloc ( len * 2 + 3 ) ;
out = outstart ;
while ( len )
{
l = utf8_check ( mem , & code ) ;
if ( ! l )
2016-07-12 00:40:13 +00:00
{ l = 1 ; code = 0xe000 | ( unsigned char ) * mem ; nonascii = true ; } //fucked up. convert to 0xe000 private-use range.
2014-05-21 06:21:09 +00:00
len - = l ;
mem + = l ;
if ( code > 0xffff )
{
code - = 0x10000 ;
* out + + = 0xd800u | ( ( code > > 10 ) & 0x3ff ) ;
// *out++ = 0xdc00u | ((code>>00) & 0x3ff);
}
else
* out + + = code ;
}
if ( outlen )
* outlen = out - outstart ;
* out + + = 0 ;
2016-07-12 00:40:13 +00:00
if ( errors )
* errors = nonascii ;
2014-05-21 06:21:09 +00:00
return outstart ;
}
2015-04-27 06:19:33 +00:00
//input is a raw file (will not be changed
//output is utf-8 data
2018-01-22 19:18:04 +00:00
char * QCC_SanitizeCharSet ( char * mem , size_t * len , pbool * freeresult , int * origfmt )
2015-04-27 06:19:33 +00:00
{
if ( freeresult )
* freeresult = true ;
if ( * len > = 4 & & mem [ 0 ] = = ' \xff ' & & mem [ 1 ] = = ' \xfe ' & & mem [ 2 ] = = ' \x00 ' & & mem [ 3 ] = = ' \x00 ' )
mem = decodeUTF ( * origfmt = UTF32LE , ( unsigned char * ) mem + 4 , * len - 4 , len , ! ! freeresult ) ;
else if ( * len > = 4 & & mem [ 0 ] = = ' \x00 ' & & mem [ 1 ] = = ' \x00 ' & & mem [ 2 ] = = ' \xfe ' & & mem [ 3 ] = = ' \xff ' )
mem = decodeUTF ( * origfmt = UTF32BE , ( unsigned char * ) mem + 4 , * len - 4 , len , ! ! freeresult ) ;
else if ( * len > = 2 & & mem [ 0 ] = = ' \xff ' & & mem [ 1 ] = = ' \xfe ' )
mem = decodeUTF ( * origfmt = UTF16LE , ( unsigned char * ) mem + 2 , * len - 2 , len , ! ! freeresult ) ;
else if ( * len > = 2 & & mem [ 0 ] = = ' \xfe ' & & mem [ 1 ] = = ' \xff ' )
mem = decodeUTF ( * origfmt = UTF16BE , ( unsigned char * ) mem + 2 , * len - 2 , len , ! ! freeresult ) ;
//utf-8 BOM, for compat with broken text editors (like windows notepad).
else if ( * len > = 3 & & mem [ 0 ] = = ' \xef ' & & mem [ 1 ] = = ' \xbb ' & & mem [ 2 ] = = ' \xbf ' )
{
* origfmt = UTF8_BOM ;
mem + = 3 ;
* len - = 3 ;
if ( freeresult )
* freeresult = false ;
}
else
{
2016-07-12 00:40:13 +00:00
unsigned int ch , cl ;
char * p , * e = mem + * len ;
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* origfmt = UTF8_RAW ;
2016-07-12 00:40:13 +00:00
for ( p = mem ; p < e ; p + = cl ) //validate it, so we're sure what format it actually is
{
cl = utf8_check ( p , & ch ) ;
if ( ! cl )
{
* origfmt = UTF_ANSI ;
break ;
}
}
2015-04-27 06:19:33 +00:00
if ( freeresult )
* freeresult = false ;
/*
# ifdef _WIN32
//even if we wrote the bom, resaving with wordpad will translate the file to the system's active code page, which will fuck up any comments. thanks for that, wordpad.
//(weirdly, notepad does the right thing)
int wchars = MultiByteToWideChar ( CP_ACP , 0 , mem , * len , NULL , 0 ) ;
if ( wchars )
{
BOOL failed = false ;
wchar_t * wc = malloc ( wchars * sizeof ( wchar_t ) ) ;
int mchars ;
MultiByteToWideChar ( CP_ACP , 0 , mem , * len , wc , wchars ) ;
mchars = WideCharToMultiByte ( CP_UTF8 , 0 , wc , wchars , NULL , 0 , NULL , NULL ) ;
if ( mchars & & ! failed )
{
mem = ( freeresult ? malloc ( mchars + 2 ) : qccHunkAlloc ( mchars + 2 ) ) ;
mem [ mchars ] = 0 ;
* len = mchars ;
if ( freeresult )
* freeresult = true ;
WideCharToMultiByte ( CP_UTF8 , 0 , wc , wchars , mem , mchars , NULL , NULL ) ;
}
free ( wc ) ;
}
# endif
*/
}
return mem ;
}
2018-04-19 17:30:39 +00:00
static unsigned char * PDECL QCC_LoadFileHunk ( void * ctx , size_t size )
2018-01-22 19:18:04 +00:00
{ //2 ensures we can always put a \n in there.
2018-07-05 16:21:44 +00:00
return ( unsigned char * ) qccHunkAlloc ( sizeof ( qcc_cachedsourcefile_t ) + strlen ( ctx ) + size + 2 ) + sizeof ( qcc_cachedsourcefile_t ) + strlen ( ctx ) ;
2018-01-22 19:18:04 +00:00
}
2004-08-23 01:38:21 +00:00
long QCC_LoadFile ( char * filename , void * * bufferptr )
{
2018-01-22 19:18:04 +00:00
qcc_cachedsourcefile_t * sfile ;
2015-06-29 23:46:31 +00:00
progfuncs_t * progfuncs = qccprogfuncs ;
2004-08-23 01:38:21 +00:00
char * mem ;
2015-04-14 12:24:05 +00:00
int check ;
2018-01-22 19:18:04 +00:00
size_t len ;
2015-04-14 12:24:05 +00:00
int line ;
2015-04-27 06:19:33 +00:00
int orig ;
2015-04-14 12:24:05 +00:00
pbool warned = false ;
2018-01-22 19:18:04 +00:00
2018-07-05 16:21:44 +00:00
mem = externs - > ReadFile ( filename , QCC_LoadFileHunk , filename , & len , true ) ;
2018-01-22 19:18:04 +00:00
if ( ! mem )
2004-08-23 01:38:21 +00:00
{
QCC_Error ( ERR_COULDNTOPENFILE , " Couldn't open file %s " , filename ) ;
2018-01-22 19:18:04 +00:00
return - 1 ;
2004-08-23 01:38:21 +00:00
}
2018-07-05 16:21:44 +00:00
sfile = ( qcc_cachedsourcefile_t * ) ( mem - sizeof ( qcc_cachedsourcefile_t ) - strlen ( filename ) ) ;
2016-09-08 19:04:35 +00:00
mem [ len ] = 0 ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2015-04-27 06:19:33 +00:00
mem = QCC_SanitizeCharSet ( mem , & len , NULL , & orig ) ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
//actual utf-8 handling is somewhat up to the engine. the qcc can only ensure that utf8 works in symbol names etc.
//its only in strings where it actually makes a difference, and the interpretation of those is basically entirely up to the engine.
//that said, we could insert a utf-8 BOM into ones with utf-8 chars, but that would mess up a lot of builtins+mods, so we won't.
2015-04-14 12:24:05 +00:00
for ( check = 0 , line = 1 ; check < len ; check + + )
{
if ( mem [ check ] = = ' \n ' )
line + + ;
else if ( ! mem [ check ] )
{
if ( ! warned )
QCC_PR_Warning ( WARN_UNEXPECTEDPUNCT , filename , line , " file contains null bytes %u/%u " , check , len ) ;
warned = true ;
//fixme: insert modified-utf-8 nulls instead.
mem [ check ] = ' ' ;
}
}
2004-08-23 01:38:21 +00:00
mem [ len ] = ' \n ' ;
mem [ len + 1 ] = ' \0 ' ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2018-01-22 19:18:04 +00:00
strcpy ( sfile - > filename , filename ) ;
sfile - > size = len ;
sfile - > file = mem ;
sfile - > type = FT_CODE ;
sfile - > next = qcc_sourcefile ;
qcc_sourcefile = sfile ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
2004-08-23 01:38:21 +00:00
* bufferptr = mem ;
2010-12-08 14:42:05 +00:00
2004-08-23 01:38:21 +00:00
return len ;
}
void QCC_AddFile ( char * filename )
{
2018-01-22 19:18:04 +00:00
qcc_cachedsourcefile_t * sfile ;
2015-06-29 23:46:31 +00:00
progfuncs_t * progfuncs = qccprogfuncs ;
2004-08-23 01:38:21 +00:00
char * mem ;
2018-01-23 01:22:29 +00:00
size_t len ;
2004-08-23 01:38:21 +00:00
2018-07-05 16:21:44 +00:00
mem = externs - > ReadFile ( filename , QCC_LoadFileHunk , filename , & len , false ) ;
2018-01-22 19:18:04 +00:00
if ( ! mem )
externs - > Abort ( " failed to find file %s " , filename ) ;
2018-07-05 16:21:44 +00:00
sfile = ( qcc_cachedsourcefile_t * ) ( mem - sizeof ( qcc_cachedsourcefile_t ) - strlen ( filename ) ) ;
2004-08-23 01:38:21 +00:00
mem [ len ] = ' \0 ' ;
2018-01-22 19:18:04 +00:00
sfile - > size = len ;
strcpy ( sfile - > filename , filename ) ;
sfile - > file = mem ;
sfile - > type = FT_DATA ;
sfile - > next = qcc_sourcefile ;
qcc_sourcefile = sfile ;
2004-08-23 01:38:21 +00:00
}
2018-04-19 17:30:39 +00:00
static unsigned char * PDECL FS_ReadToMem_Alloc ( void * ctx , size_t size )
2004-08-23 01:38:21 +00:00
{
2018-01-22 19:18:04 +00:00
unsigned char * mem ;
2015-06-29 23:46:31 +00:00
progfuncs_t * progfuncs = qccprogfuncs ;
2018-01-22 19:18:04 +00:00
mem = externs - > memalloc ( size + 1 ) ;
mem [ size ] = 0 ;
return mem ;
}
void * FS_ReadToMem ( char * filename , size_t * len )
{
progfuncs_t * progfuncs = qccprogfuncs ;
2018-04-20 19:09:14 +00:00
return externs - > ReadFile ( filename , FS_ReadToMem_Alloc , NULL , len , false ) ;
2004-08-23 01:38:21 +00:00
}
void FS_CloseFromMem ( void * mem )
{
2015-06-29 23:46:31 +00:00
progfuncs_t * progfuncs = qccprogfuncs ;
------------------------------------------------------------------------
r4169 | acceptthis | 2013-01-17 08:55:12 +0000 (Thu, 17 Jan 2013) | 31 lines
removed MAX_VISEDICTS limit.
PEXT2_REPLACEMENTDELTAS tweaked, now has 4 million entity limit. still not enabled by default.
TE_BEAM now maps to a separate TEQW_BEAM to avoid conflicts with QW.
added android multitouch emulation for windows/rawinput (in_simulatemultitouch).
split topcolor/bottomcolor from scoreboard, for dp's colormap|1024 feature.
now using utf-8 for windows consoles.
qcc warnings/errors now give clickable console links for quick+easy editing.
disabled menutint when the currently active item changes contrast or gamma (for OneManClan).
Added support for drawfont/drawfontscale.
tweaked the qcvm a little to reduce the number of pointers.
.doll file loading. still experimental and will likely crash. requires csqc active, even if its a dummy progs. this will be fixed in time. Still other things that need cleaning up.
windows: gl_font "?" shows the standard windows font-selection dialog, and can be used to select windows fonts. not all work. and you probably don't want to use windings.
fixed splitscreen support when playing mvds. added mini-scoreboards to splitscreen.
editor/debugger now shows asm if there's no linenumber info. also, pressing f1 for help shows the shortcuts.
Added support for .framegroups files for psk(psa) and iqm formats.
True support for ezquake's colour codes. Mutually exclusive with background colours.
path command output slightly more readable.
added support for digest_hex (MD4, SHA1, CRC16).
skingroups now colourmap correctly.
Fix terrain colour hints, and litdata from the wrong bsp.
fix ftp dual-homed issue. support epsv command, and enable ipv6 (eprt still not supported).
remove d3d11 compilation from the makefile. the required headers are not provided by mingw, and are not available to the build bot, so don't bother.
fix v *= v.x and similar opcodes.
fteqcc: fixed support for áéíóú type chars in names. utf-8 files now properly supported (even with the utf-8 bom/identifier). utf-16 also supported.
fteqcc: fixed '#if 1 == 3 && 4' parsing.
fteqcc: -Werror acts on the warning, rather than as a separate error. Line numbers are thus more readable.
fteqcc: copyright message now includes compile date instead.
fteqccgui: the treeview control is now coloured depending on whether there were warnings/errors in the last compile.
fteqccgui: the output window is now focused and scrolls down as compilation progresses.
pr_dumpplatform command dumps out some pragmas to convert more serious warnings to errors. This is to avoid the infamous 'fteqcc sucks cos my code sucks' issue.
rewrote prespawn/modelist/soundlist code. server tracks progress now.
------------------------------------------------------------------------
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4167 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:29:40 +00:00
externs - > memfree ( mem ) ;
2004-08-23 01:38:21 +00:00
}
# endif
2004-11-23 00:29:10 +00:00
void StripExtension ( char * path )
{
int length ;
length = strlen ( path ) - 1 ;
while ( length > 0 & & path [ length ] ! = ' . ' )
{
length - - ;
if ( path [ length ] = = ' / ' )
return ; // no extension
}
if ( length )
path [ length ] = 0 ;
}