2013-05-14 18:38:42 +00:00
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void emscriptenfte_async_wget_data2(const char *url, void *ctx, void (*onload)(void*ctx,void*buf,int sz), void (*onerror)(void*ctx,int code), void (*onprogress)(void*ctx,int prog,int total));
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2013-08-07 14:20:24 +00:00
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//filesystem buffers are implemented in javascript so that we are not bound by power-of-two heap limitations quite so much.
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//also, we can't use emscripten because it reserves 16m file handles or something.
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int emscriptenfte_buf_create(void);
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int emscriptenfte_buf_open(const char *name, int createifneeded);
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int emscriptenfte_buf_rename(const char *oldname, const char *newname);
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int emscriptenfte_buf_delete(const char *fname);
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void emscriptenfte_buf_release(int handle);
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unsigned int emscriptenfte_buf_getsize(int handle);
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int emscriptenfte_buf_read(int handle, int offset, void *data, int len);
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int emscriptenfte_buf_write(int handle, int offset, const void *data, int len);
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//websocket is implemented in javascript because there is no usable C api (emscripten's javascript implementation is shite).
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int emscriptenfte_ws_connect(const char *url);
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void emscriptenfte_ws_close(int sockid);
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int emscriptenfte_ws_cansend(int sockid, int extra, int maxpending);
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int emscriptenfte_ws_send(int sockid, const void *data, int len);
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int emscriptenfte_ws_recv(int sockid, void *data, int len);
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void Sys_Print(const char *msg);
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unsigned long emscriptenfte_ticks_ms(void);
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int emscriptenfte_setupcanvas(
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int width,
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int height,
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void(*Resized)(int newwidth, int newheight),
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void(*Mouse)(int devid,int abs,float x,float y,float z,float size),
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void(*Button)(int devid, int down, int mbutton),
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void(*Keyboard)(int devid, int down, int keycode, int unicode)
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);
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