29 lines
647 B
Text
29 lines
647 B
Text
|
!!permu FOG
|
||
|
|
||
|
//meant to be used for additive stuff. presumably particles and sprites. though actually its only flashblend effects that use this at the time of writing.
|
||
|
//includes fog, apparently.
|
||
|
|
||
|
#include "sys/fog.h"
|
||
|
#ifdef VERTEX_SHADER
|
||
|
attribute vec2 v_texcoord;
|
||
|
attribute vec4 v_colour;
|
||
|
varying vec2 tc;
|
||
|
varying vec4 vc;
|
||
|
void main ()
|
||
|
{
|
||
|
tc = v_texcoord;
|
||
|
vc = v_colour;
|
||
|
gl_Position = ftetransform();
|
||
|
}
|
||
|
#endif
|
||
|
#ifdef FRAGMENT_SHADER
|
||
|
uniform sampler2D s_t0;
|
||
|
varying vec2 tc;
|
||
|
varying vec4 vc;
|
||
|
uniform vec4 e_colourident;
|
||
|
void main ()
|
||
|
{
|
||
|
gl_FragColor = fog4additive(texture2D(s_t0, tc) * vc * e_colourident);
|
||
|
}
|
||
|
#endif
|