2011-03-24 14:35:24 +00:00
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#ifndef __GL_VIDEGL_H__
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#define __GL_VIDEGL_H__
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2011-02-06 20:56:39 +00:00
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#include "quakedef.h"
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2011-09-05 01:48:23 +00:00
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#define NativeWindowType EGLNativeWindowType
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2011-02-06 20:56:39 +00:00
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#include <EGL/egl.h>
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#include <dlfcn.h>
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void *EGL_Proc(char *f);
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void EGL_UnloadLibrary(void);
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qboolean EGL_LoadLibrary(char *driver);
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void EGL_Shutdown(void);
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void EGL_BeginRendering (void);
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void EGL_EndRendering (void);
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qboolean EGL_Init (rendererstate_t *info, unsigned char *palette, EGLNativeWindowType window);
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#endif
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