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//read menu.h
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# include "quakedef.h"
# include "winquake.h"
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# include "shader.h"
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# ifndef NOBUILTINMENUS
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extern cvar_t maxclients ;
/* MULTIPLAYER MENU */
void M_Menu_MultiPlayer_f ( void )
{
menubutton_t * b ;
menu_t * menu ;
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mpic_t * p ;
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int mgt ;
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static menuresel_t resel ;
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p = NULL ;
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Key_Dest_Add ( kdm_menu ) ;
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m_state = m_complex ;
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mgt = M_GameType ( ) ;
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menu = M_CreateMenu ( 0 ) ;
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# ifdef Q2CLIENT
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if ( mgt = = MGT_QUAKE2 )
{
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MC_AddCenterPicture ( menu , 4 , 24 , " pics/m_banner_multiplayer " ) ;
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menu - > selecteditem = ( menuoption_t * )
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MC_AddConsoleCommand ( menu , 64 , 170 , 40 , " Join network server " , " menu_slist \n " ) ;
MC_AddConsoleCommand ( menu , 64 , 170 , 48 , " Quick Connect " , " quickconnect qw \n " ) ;
MC_AddConsoleCommand ( menu , 64 , 170 , 56 , " Start network server " , " menu_newmulti \n " ) ;
MC_AddConsoleCommand ( menu , 64 , 170 , 64 , " Player setup " , " menu_setup \n " ) ;
MC_AddConsoleCommand ( menu , 64 , 170 , 72 , " Demos " , " menu_demo \n " ) ;
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menu - > cursoritem = ( menuoption_t * ) MC_AddWhiteText ( menu , 48 , 0 , 40 , NULL , false ) ;
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return ;
}
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else
# endif
# ifdef HEXEN2
if ( mgt = = MGT_HEXEN2 )
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{
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MC_AddCenterPicture ( menu , 0 , 60 , " gfx/menu/title4.lmp " ) ;
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mgt = 64 ;
menu - > selecteditem = ( menuoption_t * )
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MC_AddConsoleCommandHexen2BigFont ( menu , 80 , mgt , " Server List " , " menu_slist \n " ) ; mgt + = 20 ;
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MC_AddConsoleCommandHexen2BigFont ( menu , 80 , mgt , " New Server " , " menu_newmulti \n " ) ; mgt + = 20 ;
MC_AddConsoleCommandHexen2BigFont ( menu , 80 , mgt , " Player Setup " , " menu_setup \n " ) ; mgt + = 20 ;
MC_AddConsoleCommandHexen2BigFont ( menu , 80 , mgt , " Demos " , " menu_demo \n " ) ; mgt + = 20 ;
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menu - > cursoritem = ( menuoption_t * ) MC_AddCursor ( menu , & resel , 48 , 64 ) ;
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return ;
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}
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else
# endif
if ( QBigFontWorks ( ) )
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{
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MC_AddPicture ( menu , 16 , 4 , 32 , 144 , " gfx/qplaque.lmp " ) ;
MC_AddCenterPicture ( menu , 4 , 24 , " gfx/p_multi.lmp " ) ;
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mgt = 32 ;
menu - > selecteditem = ( menuoption_t * )
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MC_AddConsoleCommandQBigFont ( menu , 72 , mgt , " Server List " , " menu_slist \n " ) ; mgt + = 20 ;
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MC_AddConsoleCommandQBigFont ( menu , 72 , mgt , " Quick Connect " , " quickconnect qw \n " ) ; mgt + = 20 ;
MC_AddConsoleCommandQBigFont ( menu , 72 , mgt , " New Server " , " menu_newmulti \n " ) ; mgt + = 20 ;
MC_AddConsoleCommandQBigFont ( menu , 72 , mgt , " Player Setup " , " menu_setup \n " ) ; mgt + = 20 ;
MC_AddConsoleCommandQBigFont ( menu , 72 , mgt , " Demos " , " menu_demo \n " ) ; mgt + = 20 ;
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menu - > cursoritem = ( menuoption_t * ) MC_AddCursor ( menu , & resel , 54 , 32 ) ;
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return ;
}
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else
{
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p = R2D_SafeCachePic ( " gfx/mp_menu.lmp " ) ;
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if ( p )
{
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MC_AddPicture ( menu , 16 , 4 , 32 , 144 , " gfx/qplaque.lmp " ) ;
MC_AddCenterPicture ( menu , 4 , 24 , " gfx/p_multi.lmp " ) ;
MC_AddPicture ( menu , 72 , 32 , 232 , 64 , " gfx/mp_menu.lmp " ) ;
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}
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b = MC_AddConsoleCommand ( menu , 72 , 320 , 32 , " " , " menu_slist \n " ) ;
menu - > selecteditem = ( menuoption_t * ) b ;
b - > common . height = 20 ;
b - > common . width = p ? p - > width : 320 ;
b = MC_AddConsoleCommand ( menu , 72 , 320 , 52 , " " , " menu_newmulti \n " ) ;
b - > common . height = 20 ;
b - > common . width = p ? p - > width : 320 ;
b = MC_AddConsoleCommand ( menu , 72 , 320 , 72 , " " , " menu_setup \n " ) ;
b - > common . height = 20 ;
b - > common . width = p ? p - > width : 320 ;
b = MC_AddConsoleCommand ( menu , 72 , 320 , 92 , " " , " menu_demo \n " ) ;
MC_AddWhiteText ( menu , 72 , 0 , 92 + 20 / 2 - 6 , " Demos " , false ) ;
b - > common . height = 20 / 2 + 2 ;
b - > common . width = p ? p - > width : 320 ;
b = MC_AddConsoleCommand ( menu , 72 , 320 , 112 , " " , " quickconnect qw \n " ) ;
MC_AddWhiteText ( menu , 72 , 0 , 112 + 20 / 2 - 6 , " Quick Connect " , false ) ;
b - > common . height = 20 / 2 + 2 ;
b - > common . width = p ? p - > width : 320 ;
}
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menu - > cursoritem = ( menuoption_t * ) MC_AddCursor ( menu , & resel , 54 , 32 ) ;
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}
extern cvar_t team , skin ;
extern cvar_t topcolor ;
extern cvar_t bottomcolor ;
extern cvar_t skill ;
typedef struct {
menuedit_t * nameedit ;
menuedit_t * teamedit ;
menuedit_t * skinedit ;
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# ifdef HEXEN2
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menucombo_t * classedit ;
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int ticlass ;
# endif
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menucombo_t * modeledit ;
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unsigned int topcolour ;
unsigned int lowercolour ;
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int tiwidth , tiheight ;
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qbyte translationimage [ 128 * 128 ] ;
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} setupmenu_t ;
qboolean ApplySetupMenu ( union menuoption_s * option , struct menu_s * menu , int key )
{
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char bot [ 64 ] , top [ 64 ] ;
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setupmenu_t * info = menu - > data ;
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if ( key ! = K_ENTER & & key ! = K_KP_ENTER )
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return false ;
Cvar_Set ( & name , info - > nameedit - > text ) ;
Cvar_Set ( & team , info - > teamedit - > text ) ;
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if ( info - > skinedit )
Cvar_Set ( & skin , info - > skinedit - > text ) ;
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# ifdef HEXEN2
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if ( info - > classedit )
Cvar_SetValue ( Cvar_FindVar ( " cl_playerclass " ) , info - > classedit - > selectedoption + 1 ) ;
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# endif
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if ( info - > lowercolour > = 16 )
Q_snprintfz ( bot , sizeof ( bot ) , " 0x%x " , info - > lowercolour & 0xffffff ) ;
else
Q_snprintfz ( bot , sizeof ( bot ) , " %i " , info - > lowercolour ) ;
if ( info - > topcolour > = 16 )
Q_snprintfz ( top , sizeof ( top ) , " 0x%x " , info - > topcolour & 0xffffff ) ;
else
Q_snprintfz ( top , sizeof ( top ) , " %i " , info - > topcolour ) ;
Cbuf_AddText ( va ( " color %s %s \n " , bot , top ) , RESTRICT_LOCAL ) ;
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S_LocalSound ( " misc/menu2.wav " ) ;
M_RemoveMenu ( menu ) ;
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return true ;
}
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//http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
static void rgbtohsv ( unsigned int rgb , vec3_t result )
{
int r = ( rgb > > 16 ) & 0xff , g = ( rgb > > 8 ) & 0xff , b = ( rgb > > 0 ) & 0xff ;
float maxc = max ( r , max ( g , b ) ) , minc = min ( r , min ( g , b ) ) ;
float h , s , l = ( maxc + minc ) / 2 ;
float d = maxc - minc ;
if ( maxc )
s = d / maxc ;
else
s = 0 ;
if ( maxc = = minc )
{
h = 0 ; // achromatic
}
else
{
if ( maxc = = r )
h = ( g - b ) / d + ( ( g < b ) ? 6 : 0 ) ;
else if ( maxc = = g )
h = ( b - r ) / d + 2 ;
else
h = ( r - g ) / d + 4 ;
h / = 6 ;
}
result [ 0 ] = h ;
result [ 1 ] = s ;
result [ 2 ] = l ;
} ;
//http://axonflux.com/handy-rgb-to-hsl-and-rgb-to-hsv-color-model-c
static unsigned int hsvtorgb ( float inh , float s , float v )
{
int r , g , b ;
float h = inh - ( int ) floor ( inh ) ;
int i = h * 6 ;
float f = h * 6 - i ;
float p = v * ( 1 - s ) ;
float q = v * ( 1 - f * s ) ;
float t = v * ( 1 - ( 1 - f ) * s ) ;
switch ( i )
{
default :
case 0 : r = v * 0xff , g = t * 0xff , b = p * 0xff ; break ;
case 1 : r = q * 0xff , g = v * 0xff , b = p * 0xff ; break ;
case 2 : r = p * 0xff , g = v * 0xff , b = t * 0xff ; break ;
case 3 : r = p * 0xff , g = q * 0xff , b = v * 0xff ; break ;
case 4 : r = t * 0xff , g = p * 0xff , b = v * 0xff ; break ;
case 5 : r = v * 0xff , g = p * 0xff , b = q * 0xff ; break ;
}
return 0xff000000 | ( r < < 16 ) | ( g < < 8 ) | ( b < < 0 ) ;
} ;
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qboolean SetupMenuColour ( union menuoption_s * option , struct menu_s * menu , int key )
{
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extern qboolean keydown [ K_MAX ] ;
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setupmenu_t * info = menu - > data ;
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unsigned int * ptr = ( * option - > button . text = = ' T ' ) ? & info - > topcolour : & info - > lowercolour ;
//okay, this is a bit weird.
//fte supports rgb colours, but we only allow hue to be chosen via the menu (people picking pure black are annoying, also conversions and precisions limit us)
//for NQ compat, we stick to old-skool values (so we don't end up with far too many teams)
//but we give the top free reign.
//unless they hold shift, in which case it switches around
//this allows for whatever you want
if ( key = = K_ENTER | | key = = K_KP_ENTER | | key = = K_RIGHTARROW )
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{
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if ( ( keydown [ K_LSHIFT ] | | keydown [ K_RSHIFT ] ) ^ ( ptr = = & info - > topcolour ) )
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{
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vec3_t hsv ;
rgbtohsv ( * ptr , hsv ) ;
* ptr = hsvtorgb ( hsv [ 0 ] + 1 / 128.0 , 1 , 1 ) ; //hsv[1], hsv[2]);
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}
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else
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{
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if ( * ptr > = 13 | | * ptr > = 16 )
* ptr = 0 ;
else
* ptr + = 1 ;
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}
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S_LocalSound ( " misc/menu2.wav " ) ;
return true ;
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}
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if ( key = = K_DEL )
{
* ptr = 0 ;
S_LocalSound ( " misc/menu2.wav " ) ;
return true ;
}
if ( key = = K_LEFTARROW )
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{
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if ( ( keydown [ K_LSHIFT ] | | keydown [ K_RSHIFT ] ) ^ ( ptr = = & info - > topcolour ) )
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{
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vec3_t hsv ;
rgbtohsv ( * ptr , hsv ) ;
* ptr = hsvtorgb ( hsv [ 0 ] - 1 / 128.0 , 1 , 1 ) ; //hsv[1], hsv[2]);
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}
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else
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{
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if ( * ptr = = 0 | | * ptr > = 16 )
* ptr = 12 ;
else
* ptr - = 1 ;
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}
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S_LocalSound ( " misc/menu2.wav " ) ;
return true ;
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}
return false ;
}
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typedef struct {
char * * names ;
int entries ;
int match ;
} q2skinsearch_t ;
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int QDECL q2skin_enumerate ( const char * name , qofs_t fsize , void * parm , searchpathfuncs_t * spath )
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{
char blah [ MAX_QPATH ] ;
q2skinsearch_t * s = parm ;
COM_StripExtension ( name + 8 , blah , sizeof ( blah ) ) ;
if ( strlen ( blah ) < 2 )
return false ; //this should never happen
blah [ strlen ( blah ) - 2 ] = 0 ;
s - > names = BZ_Realloc ( s - > names , ( ( s - > entries + 64 ) & ~ 63 ) * sizeof ( char * ) ) ;
s - > names [ s - > entries ] = BZ_Malloc ( strlen ( blah ) + 1 ) ;
strcpy ( s - > names [ s - > entries ] , blah ) ;
if ( ! strcmp ( blah , skin . string ) )
s - > match = s - > entries ;
s - > entries + + ;
return true ;
}
void q2skin_destroy ( q2skinsearch_t * s )
{
int i ;
for ( i = 0 ; i < s - > entries ; i + + )
{
BZ_Free ( s - > names [ i ] ) ;
}
BZ_Free ( s ) ;
}
qboolean MSetupQ2_ChangeSkin ( struct menucustom_s * option , struct menu_s * menu , int key )
{
setupmenu_t * info = menu - > data ;
q2skinsearch_t * s = Z_Malloc ( sizeof ( * s ) ) ;
COM_EnumerateFiles ( va ( " players/%s/*_i.* " , info - > modeledit - > values [ info - > modeledit - > selectedoption ] ) , q2skin_enumerate , s ) ;
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if ( key = = K_ENTER | | key = = K_KP_ENTER | | key = = K_RIGHTARROW )
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{
s - > match + + ;
if ( s - > match > = s - > entries )
s - > match = 0 ;
}
else if ( key = = K_LEFTARROW )
{
s - > match - - ;
if ( s - > match < = 0 )
s - > match = s - > entries - 1 ;
}
else
{
q2skin_destroy ( s ) ;
return false ;
}
if ( s - > entries )
Cvar_Set ( & skin , s - > names [ s - > match ] ) ;
S_LocalSound ( " misc/menu2.wav " ) ;
q2skin_destroy ( s ) ;
return true ;
}
void MSetupQ2_TransDraw ( int x , int y , menucustom_t * option , menu_t * menu )
{
setupmenu_t * info = menu - > data ;
mpic_t * p ;
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p = R2D_SafeCachePic ( va ( " players/%s_i " , skin . string ) ) ;
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if ( ! p )
{
q2skinsearch_t * s = Z_Malloc ( sizeof ( * s ) ) ;
COM_EnumerateFiles ( va ( " players/%s/*_i.* " , info - > modeledit - > values [ info - > modeledit - > selectedoption ] ) , q2skin_enumerate , s ) ;
if ( s - > entries )
Cvar_Set ( & skin , s - > names [ rand ( ) % s - > entries ] ) ;
q2skin_destroy ( s ) ;
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p = R2D_SafeCachePic ( va ( " players/%s_i " , skin . string ) ) ;
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}
if ( p )
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R2D_ScalePic ( x - 12 , y - 8 , p - > width , p - > height , p ) ;
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}
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void MSetup_TransDraw ( int x , int y , menucustom_t * option , menu_t * menu )
{
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unsigned int translationTable [ 256 ] ;
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setupmenu_t * info = menu - > data ;
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mpic_t * p ;
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void * f ;
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qboolean reloadtimage = false ;
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unsigned int pc = 0 ;
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if ( info - > skinedit & & info - > skinedit - > modified )
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{
info - > skinedit - > modified = false ;
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reloadtimage = true ;
}
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# ifdef HEXEN2
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if ( info - > classedit )
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{
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if ( info - > classedit - > selectedoption ! = info - > ticlass )
{
info - > ticlass = info - > classedit - > selectedoption ;
reloadtimage = true ;
}
pc = info - > ticlass + 1 ;
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}
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# endif
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if ( reloadtimage )
{
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# ifdef HEXEN2
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if ( info - > classedit ) //quake2 main menu.
{
FS_LoadFile ( va ( " gfx/menu/netp%i.lmp " , info - > ticlass + 1 ) , & f ) ;
}
else
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# endif
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{
FS_LoadFile ( va ( " gfx/player/%s.lmp " , info - > skinedit - > text ) , & f ) ;
if ( ! f )
FS_LoadFile ( " gfx/menuplyr.lmp " , & f ) ;
}
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if ( f )
{
info - > tiwidth = ( ( int * ) f ) [ 0 ] ;
info - > tiheight = ( ( int * ) f ) [ 1 ] ;
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if ( info - > tiwidth * info - > tiheight > sizeof ( info - > translationimage ) )
info - > tiwidth = info - > tiheight = 0 ;
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memcpy ( info - > translationimage , ( char * ) f + 8 , info - > tiwidth * info - > tiheight ) ;
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FS_FreeFile ( f ) ;
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}
}
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R2D_ImageColours ( 1 , 1 , 1 , 1 ) ;
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p = R2D_SafeCachePic ( " gfx/bigbox.lmp " ) ;
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if ( R_GetShaderSizes ( p , NULL , NULL , false ) > 0 )
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R2D_ScalePic ( x - 12 , y - 8 , 72 , 72 , p ) ;
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M_BuildTranslationTable ( pc , info - > topcolour , info - > lowercolour , translationTable ) ;
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R2D_TransPicTranslate ( x , y , info - > tiwidth , info - > tiheight , info - > translationimage , translationTable ) ;
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}
void M_Menu_Setup_f ( void )
{
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int mgt ;
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setupmenu_t * info ;
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menu_t * menu ;
menucustom_t * ci ;
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menubutton_t * b ;
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static menuresel_t resel ;
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mgt = M_GameType ( ) ;
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# ifdef Q2CLIENT
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if ( mgt = = MGT_QUAKE2 ) //quake2 main menu.
{
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if ( R2D_SafeCachePic ( " pics/m_banner_player_setup " ) )
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{
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static const char * modeloptions [ ] =
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{
" male " ,
" female " ,
NULL
} ;
mpic_t * p ;
menucustom_t * cu ;
m_state = m_complex ;
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Key_Dest_Add ( kdm_menu ) ;
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menu = M_CreateMenu ( sizeof ( setupmenu_t ) ) ;
info = menu - > data ;
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// menu->key = MC_Main_Key;
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MC_AddPicture ( menu , 0 , 4 , 38 , 166 , " pics/m_main_plaque " ) ;
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p = R2D_SafeCachePic ( " pics/m_main_logo " ) ;
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if ( ! p )
return ;
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MC_AddPicture ( menu , 0 , 173 , 36 , 42 , " pics/m_main_logo " ) ;
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menu - > selecteditem = ( menuoption_t * )
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( info - > nameedit = MC_AddEdit ( menu , 64 , 160 , 40 , " Your name " , name . string ) ) ;
( info - > modeledit = MC_AddCvarCombo ( menu , 64 , 160 , 72 , " model " , & skin , ( const char * * ) modeloptions , ( const char * * ) modeloptions ) ) ;
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info - > modeledit - > selectedoption = ! strncmp ( skin . string , " female " , 6 ) ;
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cu = MC_AddCustom ( menu , 172 - 16 , 88 + 16 , NULL , 0 ) ;
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cu - > draw = MSetupQ2_TransDraw ;
cu - > key = MSetupQ2_ChangeSkin ;
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menu - > cursoritem = ( menuoption_t * ) MC_AddCursorSmall ( menu , & resel , 54 , 32 ) ;
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}
return ;
}
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# endif
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Key_Dest_Add ( kdm_menu ) ;
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m_state = m_complex ;
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menu = M_CreateMenu ( sizeof ( setupmenu_t ) ) ;
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info = menu - > data ;
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// MC_AddPicture(menu, 72, 32, Draw_CachePic ("gfx/mp_menu.lmp") );
menu - > selecteditem = ( menuoption_t * )
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( info - > nameedit = MC_AddEdit ( menu , 64 , 160 , 40 , " Your name " , name . string ) ) ;
( info - > teamedit = MC_AddEdit ( menu , 64 , 160 , 56 , " Your team " , team . string ) ) ;
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# ifdef HEXEN2
info - > ticlass = - 1 ;
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if ( mgt = = MGT_HEXEN2 )
{
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static const char * classnames [ ] =
{
" Paladin " ,
" Crusader " ,
" Necromancer " ,
" Assasin " ,
" Demoness " ,
NULL
} ;
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cvar_t * pc = Cvar_Get ( " cl_playerclass " , " 1 " , CVAR_USERINFO | CVAR_ARCHIVE , " Hexen2 " ) ;
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( info - > classedit = MC_AddCombo ( menu , 64 , 160 , 72 , " Your class " , ( const char * * ) classnames , pc - > ival - 1 ) ) ;
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}
else
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# endif
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{
MC_AddPicture ( menu , 16 , 4 , 32 , 144 , " gfx/qplaque.lmp " ) ;
MC_AddCenterPicture ( menu , 4 , 24 , " gfx/p_multi.lmp " ) ;
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( info - > skinedit = MC_AddEdit ( menu , 64 , 160 , 72 , " Your skin " , skin . string ) ) ;
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}
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ci = MC_AddCustom ( menu , 172 + 32 , 88 , NULL , 0 ) ;
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ci - > draw = MSetup_TransDraw ;
ci - > key = NULL ;
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MC_AddCommand ( menu , 64 , 160 , 96 , " Top colour " , SetupMenuColour ) ;
MC_AddCommand ( menu , 64 , 160 , 120 , " Lower colour " , SetupMenuColour ) ;
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MC_AddCommand ( menu , 64 , 160 , 152 , " Accept changes " , ApplySetupMenu ) ;
b = MC_AddConsoleCommand ( menu , 64 , 160 , 168 , " Network Settings " , " menu_network \n " ) ;
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b - > common . tooltip = " Change network and client prediction settings. " ;
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b = MC_AddConsoleCommand ( menu , 64 , 160 , 176 , " Teamplay Settings " , " menu_teamplay \n " ) ;
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b - > common . tooltip = " Change teamplay macro settings. " ;
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menu - > cursoritem = ( menuoption_t * ) MC_AddCursorSmall ( menu , & resel , 54 , 32 ) ;
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info - > lowercolour = bottomcolor . value ;
info - > topcolour = topcolor . value ;
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if ( info - > skinedit )
info - > skinedit - > modified = true ;
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}
# ifdef CLIENTONLY
void M_Menu_GameOptions_f ( void )
{
}
# else
typedef struct {
menuedit_t * hostnameedit ;
menucombo_t * deathmatch ;
menucombo_t * numplayers ;
menucombo_t * teamplay ;
menucombo_t * skill ;
menucombo_t * timelimit ;
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menucombo_t * fraglimit ;
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menuedit_t * mapnameedit ;
menucheck_t * rundedicated ;
int topcolour ;
int lowercolour ;
} newmultimenu_t ;
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static const char * numplayeroptions [ ] = {
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" 2 " ,
" 3 " ,
" 4 " ,
" 8 " ,
" 12 " ,
" 16 " ,
" 20 " ,
" 24 " ,
" 32 " ,
NULL
} ;
qboolean MultiBeginGame ( union menuoption_s * option , struct menu_s * menu , int key )
{
newmultimenu_t * info = menu - > data ;
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if ( key ! = K_ENTER & & key ! = K_KP_ENTER & & key ! = K_MOUSE1 )
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return false ;
if ( cls . state )
Cbuf_AddText ( " disconnect \n " , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " maxclients \" %s \" \n " , numplayeroptions [ info - > numplayers - > selectedoption ] ) , RESTRICT_LOCAL ) ;
if ( info - > rundedicated - > value )
Cbuf_AddText ( " setrenderer dedicated \n " , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " hostname \" %s \" \n " , info - > hostnameedit - > text ) , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " deathmatch %i \n " , info - > deathmatch - > selectedoption ) , RESTRICT_LOCAL ) ;
if ( ! info - > deathmatch - > selectedoption )
Cbuf_AddText ( " coop 1 \n " , RESTRICT_LOCAL ) ;
else
Cbuf_AddText ( " coop 0 \n " , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " teamplay %i \n " , info - > teamplay - > selectedoption ) , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " skill %i \n " , info - > skill - > selectedoption ) , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " timelimit %i \n " , info - > timelimit - > selectedoption * 5 ) , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " fraglimit %i \n " , info - > fraglimit - > selectedoption * 10 ) , RESTRICT_LOCAL ) ;
Cbuf_AddText ( va ( " map \" %s \" \n " , info - > mapnameedit - > text ) , RESTRICT_LOCAL ) ;
if ( info - > rundedicated - > value )
{
Cbuf_AddText ( " echo You can use the setrenderer command to return to a graphical interface at any time \n " , RESTRICT_LOCAL ) ;
}
M_RemoveAllMenus ( ) ;
return true ;
}
void M_Menu_GameOptions_f ( void )
{
extern cvar_t pr_maxedicts ;
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static const char * deathmatchoptions [ ] = {
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" Cooperative " ,
" Deathmatch 1 " ,
" Deathmatch 2 " ,
" Deathmatch 3 " ,
" Deathmatch 4 " ,
" Deathmatch 5 " ,
NULL
} ;
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static const char * teamplayoptions [ ] = {
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" off " ,
" friendly fire " ,
" no friendly fire " ,
NULL
} ;
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static const char * skilloptions [ ] = {
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" Easy " ,
" Medium " ,
" Hard " ,
" NIGHTMARE " ,
NULL
} ;
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static const char * timelimitoptions [ ] = {
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" no limit " ,
" 5 minutes " ,
" 10 minutes " ,
" 15 minutes " ,
" 20 minutes " ,
" 25 minutes " ,
" 30 minutes " ,
" 35 minutes " ,
" 40 minutes " ,
" 45 minutes " ,
" 50 minutes " ,
" 55 minutes " ,
" 1 hour " ,
NULL
} ;
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static const char * fraglimitoptions [ ] = {
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" no limit " ,
" 10 frags " ,
" 20 frags " ,
" 30 frags " ,
" 40 frags " ,
" 50 frags " ,
" 60 frags " ,
" 70 frags " ,
" 80 frags " ,
" 90 frags " ,
" 100 frags " ,
NULL
} ;
newmultimenu_t * info ;
menu_t * menu ;
int y = 40 ;
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int mgt ;
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int players ;
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Key_Dest_Add ( kdm_menu ) ;
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m_state = m_complex ;
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menu = M_CreateMenu ( sizeof ( newmultimenu_t ) ) ;
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info = menu - > data ;
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mgt = M_GameType ( ) ;
if ( mgt = = MGT_QUAKE2 )
{
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MC_AddCenterPicture ( menu , 4 , 24 , " pics/m_banner_start_server " ) ;
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y + = 8 ;
}
else if ( mgt = = MGT_HEXEN2 )
{
}
else
{
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MC_AddPicture ( menu , 16 , 4 , 32 , 144 , " gfx/qplaque.lmp " ) ;
MC_AddCenterPicture ( menu , 4 , 24 , " gfx/p_multi.lmp " ) ;
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}
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// MC_AddPicture(menu, 72, 32, ("gfx/mp_menu.lmp") );
menu - > selecteditem = ( menuoption_t * )
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MC_AddCommand ( menu , 64 , 160 , y , " Start game " , MultiBeginGame ) ; y + = 16 ;
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info - > hostnameedit = MC_AddEdit ( menu , 64 , 160 , y , " Hostname " , name . string ) ; y + = 16 ;
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for ( players = 0 ; players < sizeof ( numplayeroptions ) / sizeof ( numplayeroptions [ 0 ] ) ; players + + )
{
if ( atoi ( numplayeroptions [ players ] ) > = maxclients . value )
break ;
}
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info - > numplayers = MC_AddCombo ( menu , 64 , 160 , y , " Max players " , ( const char * * ) numplayeroptions , players ) ; y + = 8 ;
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info - > deathmatch = MC_AddCombo ( menu , 64 , 160 , y , " Deathmatch " , ( const char * * ) deathmatchoptions , deathmatch . value ) ; y + = 8 ;
info - > teamplay = MC_AddCombo ( menu , 64 , 160 , y , " Teamplay " , ( const char * * ) teamplayoptions , teamplay . value ) ; y + = 8 ;
info - > skill = MC_AddCombo ( menu , 64 , 160 , y , " Skill " , ( const char * * ) skilloptions , skill . value ) ; y + = 8 ;
info - > rundedicated = MC_AddCheckBox ( menu , 64 , 160 , y , " dedicated " , NULL , 0 ) ; y + = 8 ;
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y + = 8 ;
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info - > timelimit = MC_AddCombo ( menu , 64 , 160 , y , " Time Limit " , ( const char * * ) timelimitoptions , timelimit . value / 5 ) ; y + = 8 ;
info - > fraglimit = MC_AddCombo ( menu , 64 , 160 , y , " Frag Limit " , ( const char * * ) fraglimitoptions , fraglimit . value / 10 ) ; y + = 8 ;
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y + = 8 ;
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if ( mgt = = MGT_QUAKE2 )
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info - > mapnameedit = MC_AddEdit ( menu , 64 , 160 , y , " map " , " base1 " ) ;
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else
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info - > mapnameedit = MC_AddEdit ( menu , 64 , 160 , y , " map " , " start " ) ;
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y + = 16 ;
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menu - > cursoritem = ( menuoption_t * ) MC_AddWhiteText ( menu , 54 , 0 , 32 , NULL , false ) ;
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info - > lowercolour = bottomcolor . value ;
info - > topcolour = topcolor . value ;
}
# endif
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void M_Menu_Teamplay_f ( void )
{
static const char * noskinsoptions [ ] =
{
" Enabled " ,
" Disabled " ,
" No Download " ,
NULL
} ;
static const char * noskinsvalues [ ] =
{
" 0 " ,
" 1 " ,
" 2 " ,
NULL
} ;
extern cvar_t cl_parseSay , cl_triggers , tp_forceTriggers , tp_loadlocs , cl_parseFunChars , cl_noblink , noskins ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Options " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_COMBOCVAR ( " Skins " , noskins , noskinsoptions , noskinsvalues , " Enable or disable player skin usage. No download will use skins but will not download them from the server. " ) ,
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MB_EDITCVARTIP ( " Enemy Skin " , " cl_enemyskin " , " Override enemy skin with this. " ) ,
MB_EDITCVARTIP ( " Team Skin " , " cl_teamskin " , " Override teammate skin with this. " ) ,
MB_EDITCVARTIP ( " Fake Name " , " cl_fakename " , " Name that appears in teamplay messages " ) ,
MB_CHECKBOXCVARTIP ( " Parse Fun Chars " , cl_parseFunChars , 0 , " Whether to parse fun characters " ) ,
MB_CHECKBOXCVARTIP ( " Parse Macros " , cl_parseSay , 0 , " Whether to parse teamplay macros like %l etc. " ) ,
MB_CHECKBOXCVARTIP ( " Load Locs " , tp_loadlocs , 0 , " Whether to load teamplay locations from .loc files " ) ,
MB_CHECKBOXCVARTIP ( " No Blink " , cl_noblink , 0 , " No blinking characters " ) ,
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MB_EDITCVARTIP ( " Sound Trigger " , " tp_soundtrigger " , " Character that indicates the following text is a wav file. \n Example: \n say_team ~location.wav$ \\ me: I'm at %l #a " ) ,
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MB_EDITCVARTIP ( " Weapon Order " , " tp_weapon_order " , " Weapon preference order: \n 8 = Lightning Gun \n 7 = Rocket Launcher \n 6 = Grenade Launcher \n 5 = Super Nailgun \n 4 = Nailgun \n 3 = Super Shotgun \n 2 = Shotgun \n 1 = Axe " ) ,
MB_CHECKBOXCVARTIP ( " Teamplay Triggers " , cl_triggers , 0 , " Enable or disable teamplay triggers " ) ,
MB_CHECKBOXCVARTIP ( " Force Triggers " , tp_forceTriggers , 0 , " Whether to force teamplay triggers in non-teamplay play like in a 1 on 1 situation " ) ,
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MB_SPACING ( 4 ) ,
MB_CONSOLECMD ( " Location Names " , " menu_teamplay_locations \n " , " Modify team play location settings. " ) ,
MB_CONSOLECMD ( " Item Needs " , " menu_teamplay_needs \n " , " Modify messages for item needs in team play macros. " ) ,
MB_CONSOLECMD ( " Item Names " , " menu_teamplay_items \n " , " Modify messages for items in team play macros. " ) ,
MB_END ( )
} ;
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static menuresel_t resel ;
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menu_t * menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Locations_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Location Names " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Separator " , " loc_name_separator " , " Location name seperator character(s) " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Super Shotgun " , " loc_name_ssg " , " Short name for Super Shotgun in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Nailgun " , " loc_name_ng " , " Short name for Nailgun in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Super Nailgun " , " loc_name_sng " , " Short name for Super Nailgun in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Grenade Launcher " , " loc_name_gl " , " Short name for Grenade Launcher in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Rocket Launcher " , " loc_name_rl " , " Short name for Rocket Launcher in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Lightning Gun " , " loc_name_lg " , " Short name for Lightning Gun in teamplay location 'reports' " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Quad Damage " , " loc_name_quad " , " Short name for Quad Damage in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Pentagram " , " loc_name_pent " , " Short name for Pentagram of Protection in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Ring of Invis " , " loc_name_ring " , " Short name for Ring of Invisibility in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Suit " , " loc_name_suit " , " Short name for Environment Suit in teamplay location 'reports' " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Green Armor " , " loc_name_ga " , " Short name for Green Armor in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Yellow Armor " , " loc_name_ya " , " Short name for Yellow Armor in teamplay location 'reports' " ) ,
MB_EDITCVARSLIM ( " Red Armor " , " loc_name_ra " , " Short name for Red Armor in teamplay location 'reports' " ) ,
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// TODO: we probably need an actual back button or some such
//MB_SPACING(4),
//MB_CONSOLECMD("\x7f Teamplay", "menu_teamplay\n", "Return to the teamplay menu."),
MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Needs_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Needed Items " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Shells " , " tp_need_shells " , " Short name for Shotgun Shells in teamplay 'need' reports " ) ,
MB_EDITCVARSLIM ( " Nails " , " tp_need_nails " , " Short name for Nails in teamplay 'need' reports " ) ,
MB_EDITCVARSLIM ( " Rockets " , " tp_need_rockets " , " Short name for Rockets/Grenades in teamplay 'need' reports " ) ,
MB_EDITCVARSLIM ( " Cells " , " tp_need_cells " , " Short name for Power Cells in teamplay 'need' reports " ) ,
MB_EDITCVARSLIM ( " Rocket Launcher " , " tp_need_rl " , " Short name for Rocket Launcher in teamplay 'need' reports " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Green Armor " , " tp_need_ga " , " Short name for Green Armor in teamplay 'need' reports " ) ,
MB_EDITCVARSLIM ( " Yellow Armor " , " tp_need_ya " , " Short name for Yellow Armor in teamplay 'need' reports " ) ,
MB_EDITCVARSLIM ( " Red Armor " , " tp_need_ra " , " Short name for Red Armor in teamplay 'need' reports " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Health " , " tp_need_health " , " Short name for Health in teamplay 'need' reports " ) ,
MB_EDITCVARSLIM ( " Weapon " , " tp_need_weapon " , " Need weapon preference order: \n 8 = Lightning Gun \n 7 = Rocket Launcher \n 6 = Grenade Launcher \n 5 = Super Nailgun \n 4 = Nailgun \n 3 = Super Shotgun \n 2 = Shotgun \n 1 = Axe " ) ,
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MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Items_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Item Names " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_CONSOLECMD ( " Armor " , " menu_teamplay_armor \n " , " Modify team play macro armor names. " ) ,
MB_CONSOLECMD ( " Weapon " , " menu_teamplay_weapons \n " , " Modify team play macro weapon names. " ) ,
MB_CONSOLECMD ( " Powerups " , " menu_teamplay_powerups \n " , " Modify team play macro powerup names. " ) ,
MB_CONSOLECMD ( " Ammo/Health " , " menu_teamplay_ammo_health \n " , " Modify team play macro ammo and health names. " ) ,
MB_CONSOLECMD ( " Team Fortress " , " menu_teamplay_team_fortress \n " , " Modify Team Fortress exclusive team play macro names. " ) ,
MB_CONSOLECMD ( " Status/Location/Misc " , " menu_teamplay_status_location_misc \n " , " Modify status, location, and miscellaneous team play macro names. " ) ,
MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 224 , y ) ;
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}
void M_Menu_Teamplay_Items_Armor_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Armor Names " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Armor " , " tp_name_armor " , " Short name for Armor type " ) ,
MB_EDITCVARSLIM ( " Green Type - " , " tp_name_armortype_ga " , " Short name for Green Armor type " ) ,
MB_EDITCVARSLIM ( " Yellow Type - " , " tp_name_armortype_ya " , " Short name for Yellow Armor type " ) ,
MB_EDITCVARSLIM ( " Red Type - " , " tp_name_armortype_ra " , " Short name for Red Armor type " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Green Armor " , " tp_name_ga " , " Short name for Green Armor " ) ,
MB_EDITCVARSLIM ( " Yellow Armor " , " tp_name_ya " , " Short name for Yellow Armor " ) ,
MB_EDITCVARSLIM ( " Red Armor " , " tp_name_ra " , " Short name for Red Armor " ) ,
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MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Items_Weapons_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Weapon Names " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Weapon " , " tp_name_weapon " , " Short name for Weapon " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Axe " , " tp_name_axe " , " Short name for Weapon " ) ,
MB_EDITCVARSLIM ( " Shotgun " , " tp_name_sg " , " Short name for Shotgun " ) ,
MB_EDITCVARSLIM ( " Super Shotgun " , " tp_name_ssg " , " Short name for Super Shotgun " ) ,
MB_EDITCVARSLIM ( " Nailgun " , " tp_name_ng " , " Short name for Nailgun " ) ,
MB_EDITCVARSLIM ( " Super Nailgun " , " tp_name_sng " , " Short name for Super Nailgun " ) ,
MB_EDITCVARSLIM ( " Grenade Launcher " , " tp_name_gl " , " Short name for Grenade Launcher " ) ,
MB_EDITCVARSLIM ( " Rocket Launcher " , " tp_name_rl " , " Short name for Rocket Launcher " ) ,
MB_EDITCVARSLIM ( " Lightning Gun " , " tp_name_lg " , " Short name for Lightning Gun " ) ,
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MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Items_Powerups_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Powerup Names " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Quad Damage " , " tp_name_quad " , " Short name for Quad Damage " ) ,
MB_EDITCVARSLIM ( " Pentagram " , " tp_name_pent " , " Short name for Pentgram of Protection " ) ,
MB_EDITCVARSLIM ( " Ring of Invis " , " tp_name_ring " , " Short name for Ring Of Invisibilty " ) ,
MB_EDITCVARSLIM ( " Suit " , " tp_name_suit " , " Short name for Environment Suit " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Quaded " , " tp_name_quaded " , " Short name for reporting being 'Quaded'. Dying by another player who has Quad Damage " ) ,
MB_EDITCVARSLIM ( " Pented " , " tp_name_pented " , " Short name for reporting being 'Pented'. Dying by another player who has the Pentagram " ) ,
MB_EDITCVARSLIM ( " Eyes (Ringed) " , " tp_name_eyes " , " Short name for reporting being 'Ringed', Dying by another player who has Eyes (Invisibility) " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Resistance Rune " , " tp_name_rune_1 " , " Short name for Resistance Rune " ) ,
MB_EDITCVARSLIM ( " Strength Rune " , " tp_name_rune_2 " , " Short name for Strength Rune " ) ,
MB_EDITCVARSLIM ( " Haste Rune " , " tp_name_rune_3 " , " Short name for Haste Rune " ) ,
MB_EDITCVARSLIM ( " Regen Rune " , " tp_name_rune_4 " , " Short name for Regeneration Rune " ) ,
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MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Items_Ammo_Health_f ( void )
{
menu_t * menu ;
int y ;
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menubulk_t bulk [ ] =
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{
MB_REDTEXT ( " Teamplay Ammo/Health " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Shells " , " tp_name_shells " , " Short name for Shells " ) ,
MB_EDITCVARSLIM ( " Nails " , " tp_name_nails " , " Short name for Nails " ) ,
MB_EDITCVARSLIM ( " Rockets " , " tp_name_rockets " , " Short name for Rockets " ) ,
MB_EDITCVARSLIM ( " Cells " , " tp_name_cells " , " Short name for Cells " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Backpack " , " tp_name_backpack " , " Short name for Backpack " ) ,
MB_EDITCVARSLIM ( " Health " , " tp_name_health " , " Short name for Health " ) ,
MB_EDITCVARSLIM ( " Mega Health " , " tp_name_mh " , " Short name for Mega Health " ) ,
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MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Items_Team_Fortress_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Team Fortress " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Sentry Gun " , " tp_name_sentry " , " Short name for the Engineer's Sentry Gun " ) ,
MB_EDITCVARSLIM ( " Dispenser " , " tp_name_disp " , " Short name for the Engineer's Ammo Dispenser " ) ,
MB_EDITCVARSLIM ( " Flag " , " tp_name_flag " , " Short name for Flag " ) ,
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MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
void M_Menu_Teamplay_Items_Status_Location_Misc_f ( void )
{
menu_t * menu ;
int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Teamplay Misc " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Enemy " , " tp_name_enemy " , " Short for Enemy in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " Teammate " , " tp_name_teammate " , " Short for Enemy in teamplay 'status' & 'location' reports " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " At (Location) " , " tp_name_at " , " Short for @ (Location) in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " None " , " tp_name_none " , " Short for None in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " Nothing " , " tp_name_nothing " , " Short for Nothing in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " Separator " , " tp_name_separator " , " Seperator character(s) in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " Some place " , " tp_name_someplace " , " Short for Someplace in teamplay 'status' & 'location' reports " ) ,
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MB_SPACING ( 4 ) ,
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MB_EDITCVARSLIM ( " Red Status " , " tp_name_status_red " , " Macro for Status Red in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " Green Status " , " tp_name_status_green " , " Macro for Status Green in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " Blue Status " , " tp_name_status_blue " , " Macro for Status Blue in teamplay 'status' & 'location' reports " ) ,
MB_EDITCVARSLIM ( " Yellow Status " , " tp_name_status_yellow " , " Macro for Status Yellow in teamplay 'status' & 'location' reports " ) ,
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MB_END ( )
} ;
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static menuresel_t resel ;
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menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
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void M_Menu_Network_f ( void )
{
static const char * splitopts [ ] = {
" Disabled " ,
" 2 Screens " ,
" 3 Screens " ,
" 4 Screens " ,
NULL
} ;
static const char * splitvalues [ ] = { " 0 " , " 1 " , " 2 " , " 3 " , NULL } ;
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static const char * smoothingopts [ ] = {
" Lower Latency " ,
" Smoother " ,
" Smooth Demos Only " ,
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NULL
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} ;
static const char * smoothingvalues [ ] = { " 0 " , " 1 " , " 2 " , NULL } ;
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extern cvar_t cl_download_csprogs , cl_download_redirection , requiredownloads , cl_solid_players ;
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extern cvar_t cl_splitscreen , cl_predict_players , cl_predict_smooth , cl_predict_extrapolate ;
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menu_t * menu ;
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static menuresel_t resel ;
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int y ;
menubulk_t bulk [ ] =
{
MB_REDTEXT ( " Network Settings " , false ) ,
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MB_TEXT ( " ^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082 " , false ) ,
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MB_EDITCVARSLIM ( " Network FPS " , " cl_netfps " , " Sets ammount of FPS used to communicate with server (sent and received) " ) ,
MB_EDITCVARSLIM ( " Rate " , " rate " , " Maximum bytes per second that the server should send to the client " ) ,
MB_EDITCVARSLIM ( " Download Rate " , " drate " , " Maximum bytes per second that the server should send maps and demos to the client " ) ,
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MB_SPACING ( 4 ) ,
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MB_CHECKBOXCVARTIP ( " Require Download " , requiredownloads , 0 , " Ignore downloaded content sent to the client and connect immediatly " ) ,
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MB_CHECKBOXCVARTIP ( " Redirect Download " , cl_download_redirection , 0 , " Whether the client will ignore download redirection from servers " ) ,
MB_CHECKBOXCVARTIP ( " Download CSQC " , cl_download_csprogs , 0 , " Whether to allow the client to download CSQC (client-side QuakeC) progs from servers " ) ,
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MB_SPACING ( 4 ) ,
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MB_COMBOCVAR ( " Network Smoothing " , cl_predict_smooth , smoothingopts , smoothingvalues , " Smoother gameplay comes at the cost of higher latency. Which do you favour? " ) ,
MB_CHECKBOXCVARTIP ( " Extrapolate Prediction " , cl_predict_extrapolate , 0 , " Extrapolate local player movement beyond the frames already sent to the server " ) ,
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MB_CHECKBOXCVARTIP ( " Predict Other Players " , cl_predict_players , 0 , " Toggle player prediction " ) ,
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MB_CHECKBOXCVARTIP ( " Solid Players " , cl_solid_players , 0 , " When running/clipping into other players, ON make it appear they are solid, OFF will make it appear like running into a marshmellon. " ) ,
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MB_COMBOCVAR ( " Split-screen " , cl_splitscreen , splitopts , splitvalues , " Enables split screen with a number of clients. This feature requires server support. " ) ,
MB_END ( )
} ;
menu = M_Options_Title ( & y , 0 ) ;
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MC_AddBulk ( menu , & resel , bulk , 16 , 200 , y ) ;
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}
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# endif