2013-06-23 02:17:02 +00:00
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///////////////////////////////
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//rain
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r_part te_rain
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{
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texture ball; scalefactor 1; count 1; alpha 0.4; rgb 255 255 255; die 2; veladd 2; scale 2; type texturedspark
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cliptype rainsplash
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clipbounce 1
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clipcount 5
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}
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r_part rainsplash
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{
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randomvel 50 50
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count 1;
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texture ball; scalefactor 1; alpha 0.1; rgb 255 255 255; die 0.4; scale 50;
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stretchfactor 4
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veladd 50; scale 1; type texturedspark
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gravity 400
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}
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2011-12-05 15:23:40 +00:00
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///////////////////////////////
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//rocket trail
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// flame trail
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r_part tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 1
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scale 12
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alpha 0.4
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die 0.5
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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}
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// smoke puffs
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r_part +tr_rocket
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 5
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scale 30
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alpha 0.2
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2012-08-24 13:53:37 +00:00
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die 0.75
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2011-12-05 15:23:40 +00:00
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//diesubrand 10.25
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randomvel 0.2
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 20
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spawnvel 5
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}
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// burst sparks
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r_part +tr_rocket
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 1
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scale 2
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scalefactor 1
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scaledelta -15
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alpha 0.2
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die 0.25
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 50
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veladd 500
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friction 0.01
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gravity 100
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}
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///////////////////////////////////////////
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//alternate rocket trail, which is used by a handful of qw players.
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//r_part tr_altrocket
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//{
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//}
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///////////////////////////////////////////
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//grenade trail
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r_part tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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step 6
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scale 32
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scaledelta 12
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alpha 0.3
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die 1.25
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randomvel 2
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veladd 15
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rgb 75 75 75
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//rgb 255 50 50
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//rgbdelta -255 -75 -75
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gravity -25
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scalefactor 1
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blend modulate
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}
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r_part +tr_grenade
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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scale 1
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scaledelta 0.25
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alpha 0.2
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step 4
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die 0.8
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randomvel 0
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rgb 255 150 150
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rgbdelta 0 -150 -150
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type beam
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blend add
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}
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//////////////////////////////////
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//shotgun impacts
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r_part gunshotsmoke
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 25
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scalefactor 1
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die 0.8
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alpha 0.12
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rgb 32 32 32
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blend add
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spawnmode ball
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spawnorg 2
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spawnvel 20
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veladd -20
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}
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r_part te_gunshot
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 3
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scale 2
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scalefactor 1
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alpha 0.5
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die 0.8
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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spawnvel 100
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veladd -80
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friction 0.3
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gravity 400
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assoc gunshotsmoke
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}
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//////////////////////////////////
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//nail impacts
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r_part te_spike
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{
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type sparkfan
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count 10
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_spike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
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|
2014-04-24 01:53:01 +00:00
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r_part te_superspike
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{
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type sparkfan
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count 20
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scale 1
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scalefactor 1
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alpha 0.5
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die 0.2
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 12
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spawnvel 300
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}
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r_part +te_superspike
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 1
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scalefactor 1
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scaledelta 190
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die 0.1
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alpha 0.6
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rgb 255 128 0
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blend add
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assoc gunshotsmoke
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}
|
2011-12-05 15:23:40 +00:00
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////////////////////////////////////////////////
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//explosion
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//red bit
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r_part te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 500
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alpha 0.4
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die 0.2
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rgb 255 127 100
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rgbdelta -14 -300 -300
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blend add
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scalefactor 1
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scaledelta -15
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randomvel 0
|
2014-02-07 08:38:40 +00:00
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// lightradius 350
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// lightrgb 1.4 1.2 1.05
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// lighttime 0.5
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// lightradiusfade 350
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// lightrgbfade 2 2 2
|
2011-12-05 15:23:40 +00:00
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}
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//smoke
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r_part +te_explosion
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 7
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scale 300
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alpha 0.2
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die 0.8
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//diesubrand 10.25
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randomvel 100
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rgb 5 5 5
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//rgbdelta -230 -45 -9
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gravity -15
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scalefactor 1
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scaledelta 40
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spawnvel 5
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}
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// burst sparks
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r_part +te_explosion
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{
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type texturedspark
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texture "particles/fteparticlefont.tga"
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tcoords 1 65 31 95 256 8 32
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count 100
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scale 5
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scalefactor 1
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|
scaledelta -15
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alpha 0.2
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die 0.5
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rgb 255 128 0
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blend add
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spawnmode ball
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spawnorg 1
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randomvel 1000
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friction 0.01
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gravity 100
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stretchfactor 5
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}
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//hide lights in explosions.
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2014-02-07 08:38:40 +00:00
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//r_explosionlight 0
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2011-12-05 15:23:40 +00:00
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2014-04-24 01:53:01 +00:00
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//hide the explosion sprite in qw
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2011-12-05 15:23:40 +00:00
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cl_expsprite 0
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2014-04-24 01:53:01 +00:00
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//hide it in nq - WARNING: some mods use this sprite as a flame thrower.
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//r_effect "progs/s_explod.spr" hidden 1
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2011-12-05 15:23:40 +00:00
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//////////////////////////////////////////
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2014-06-02 16:50:40 +00:00
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|
//for when a spawn dies.
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//also used by TF for emp explosions.
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2011-12-05 15:23:40 +00:00
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//r_part te_tarexplosion
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//{
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//}
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//////////////////////////////////////////
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2014-06-02 16:50:40 +00:00
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//cthon falling into lava.
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//often also used for TF gas grenades.
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r_part te_lavasplash
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{
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texture "particles/fteparticlefont.tga"
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tcoords 129 1 191 63 256
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count 654
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scale 15
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alpha 0.7
|
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die 4
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randomvel 64
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rgb 255 128 128
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gravity 50
|
|
|
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blend add
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spawnorg 192 64
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up 48
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}
|
2011-12-05 15:23:40 +00:00
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|
|
|
|
//////////////////////////////////////////
|
2014-04-24 01:53:01 +00:00
|
|
|
//FIXME: what if we don't have glsl support?
|
2011-12-05 15:23:40 +00:00
|
|
|
r_part te_teleport
|
|
|
|
{
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|
|
scale 250
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count 1
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|
alpha 0.3
|
|
|
|
die 0.5
|
|
|
|
scalefactor 1
|
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|
rotationstart 45
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rotationspeed 0
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|
shader
|
|
|
|
{
|
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|
|
glslprogram
|
|
|
|
{
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|
|
varying vec2 tcoord;
|
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|
|
varying vec4 scoord;
|
|
|
|
varying float alph;
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|
|
#ifdef VERTEX_SHADER
|
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|
|
attribute vec2 v_texcoord;
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|
|
attribute vec4 v_colour;
|
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|
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|
|
void main(void)
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|
{
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|
scoord = ftetransform();
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|
|
tcoord = (v_texcoord.st - 0.5)*2.0;
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|
|
alph = v_colour.a;
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|
|
gl_Position = scoord;
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|
}
|
|
|
|
#endif
|
|
|
|
#ifdef FRAGMENT_SHADER
|
|
|
|
uniform sampler2D s_t0;
|
|
|
|
void main(void)
|
|
|
|
{
|
|
|
|
vec2 nst;
|
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|
|
float f;
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|
|
nst = scoord.xy / scoord.w;
|
|
|
|
nst = (1.0 + nst)/2.0;
|
2012-11-27 03:23:19 +00:00
|
|
|
f = 1.0 - length(tcoord);
|
|
|
|
// f = 1.0 - tcoord*tcoord;
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|
|
|
if (f < 0.0) discard;
|
2011-12-05 15:23:40 +00:00
|
|
|
f *= alph;
|
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|
|
gl_FragColor = texture2D(s_t0, nst - tcoord*f);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
{
|
|
|
|
map $currentrender
|
|
|
|
blendfunc blend
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////
|
|
|
|
//hellknight
|
|
|
|
r_part tr_knightspike
|
|
|
|
{
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
scale 15
|
|
|
|
step 1
|
|
|
|
alpha 0.6
|
|
|
|
die 0.2
|
|
|
|
rgb 192 96 48
|
|
|
|
veladd 0
|
|
|
|
randomvel 2
|
|
|
|
friction 4
|
|
|
|
scalefactor 0.825
|
|
|
|
blend add
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
spawnmode spiral
|
|
|
|
spawnvel -50
|
2014-04-13 04:23:13 +00:00
|
|
|
lighttime 0
|
|
|
|
lightshadows 0
|
|
|
|
lightradius 150
|
|
|
|
lightrgb 0.75 0.37 0.18
|
2011-12-05 15:23:40 +00:00
|
|
|
}
|
|
|
|
|
2014-04-24 01:53:01 +00:00
|
|
|
r_part te_knightspike
|
|
|
|
{
|
|
|
|
type sparkfan
|
|
|
|
count 200
|
|
|
|
scale 3
|
|
|
|
scalefactor 1
|
|
|
|
alpha 0.5
|
|
|
|
die 0.5
|
|
|
|
rgb 192 96 48
|
|
|
|
blend add
|
|
|
|
spawnmode ball
|
|
|
|
spawnorg 12
|
|
|
|
spawnvel 100
|
|
|
|
stretchfactor 10
|
|
|
|
}
|
|
|
|
|
2011-12-05 15:23:40 +00:00
|
|
|
/////////////////////////////////////////
|
|
|
|
//vore missiles
|
|
|
|
r_part tr_vorespike
|
|
|
|
{
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
scale 15
|
|
|
|
step 1
|
|
|
|
alpha 0.6
|
|
|
|
die 0.5
|
|
|
|
rgb 192 96 192
|
|
|
|
veladd 15
|
|
|
|
spawnmode spiral
|
|
|
|
spawnvel 50
|
|
|
|
randomvel 0
|
|
|
|
friction 0
|
|
|
|
scalefactor 1
|
|
|
|
blend add
|
2014-04-13 04:23:13 +00:00
|
|
|
lighttime 0
|
|
|
|
lightshadows 0
|
2011-12-05 15:23:40 +00:00
|
|
|
lightradius 150
|
|
|
|
lightrgb 0.75 0.37 0.75
|
|
|
|
}
|
|
|
|
//rygel's pack sucks
|
|
|
|
r_trail "progs/v_spike.mdl" tr_vorespike
|
|
|
|
|
2014-04-13 04:23:13 +00:00
|
|
|
//enforcer laser effect
|
|
|
|
r_part tr_enforcerlaser
|
|
|
|
{
|
|
|
|
type texturedspark
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
scale 15
|
|
|
|
step 4
|
|
|
|
alpha 0.3
|
|
|
|
die 0.5
|
|
|
|
rgb 255 69 0
|
|
|
|
veladd -32
|
|
|
|
spawnmode spiral
|
|
|
|
spawnvel 16
|
|
|
|
randomvel 32
|
|
|
|
friction 0
|
|
|
|
scalefactor 1
|
|
|
|
blend add
|
|
|
|
lighttime 0.2
|
|
|
|
lightshadows 0
|
|
|
|
lightradius 150
|
|
|
|
lightrgb 1 0.27 0
|
|
|
|
lightrgbfade 5 1 0
|
|
|
|
lightcorona 2 0.25
|
|
|
|
}
|
|
|
|
r_trail "progs/laser.mdl" tr_enforcerlaser
|
|
|
|
|
2011-12-05 15:23:40 +00:00
|
|
|
/////////////////////////////////////////
|
2014-04-24 01:53:01 +00:00
|
|
|
//scrag missiles.
|
2014-04-13 04:23:13 +00:00
|
|
|
r_part tr_wizspike
|
|
|
|
{
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
scale 15
|
2014-04-24 01:53:01 +00:00
|
|
|
step 4
|
2014-04-13 04:23:13 +00:00
|
|
|
alpha 0.6
|
|
|
|
die 0.2
|
|
|
|
rgb 25 200 25
|
|
|
|
veladd 0
|
|
|
|
randomvel 2
|
|
|
|
friction 4
|
|
|
|
scalefactor 0.825
|
|
|
|
spawnmode spiral
|
|
|
|
spawnvel 25
|
|
|
|
blend add
|
2014-04-24 01:53:01 +00:00
|
|
|
lighttime 2
|
|
|
|
lightradiusfade 75
|
2014-04-13 04:23:13 +00:00
|
|
|
lightshadows 0
|
|
|
|
lightradius 150
|
|
|
|
lightrgb 0.1 0.7 0.1
|
|
|
|
}
|
|
|
|
|
2014-04-24 01:53:01 +00:00
|
|
|
r_part tr_wizspike2
|
|
|
|
{
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
scale 4
|
|
|
|
step 1
|
|
|
|
alpha 0.6
|
|
|
|
die 0.2
|
|
|
|
rgb 25 200 25
|
|
|
|
veladd 64
|
|
|
|
randomvel 64
|
|
|
|
friction 4
|
|
|
|
scalefactor 0.825
|
|
|
|
spawnmode spiral
|
|
|
|
spawnvel 25
|
|
|
|
blend add
|
|
|
|
}
|
|
|
|
//scrag impact
|
|
|
|
r_part te_wizspike
|
|
|
|
{
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
scale 15
|
|
|
|
alpha 0.6
|
|
|
|
rgb 25 200 25
|
|
|
|
friction 0
|
|
|
|
scalefactor 0.825
|
|
|
|
blend add
|
|
|
|
count 5
|
|
|
|
veladd -256
|
|
|
|
randomvel 256
|
|
|
|
die 1
|
|
|
|
diesubrand 0.5
|
|
|
|
gravity 800
|
|
|
|
emit tr_wizspike2
|
|
|
|
emitinterval -1
|
|
|
|
bounce 1.5
|
|
|
|
}
|
|
|
|
|
|
|
|
/////////////////////////////////////////
|
|
|
|
//shambler stuff
|
2014-04-13 04:23:13 +00:00
|
|
|
r_part shambercharging
|
|
|
|
{
|
|
|
|
spawnmode ball
|
|
|
|
count 200
|
|
|
|
spawnorg 128
|
|
|
|
spawnvel -256
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 1 63 63 256 2 64
|
|
|
|
scale 4
|
|
|
|
alpha 1
|
|
|
|
die 0.5
|
|
|
|
orgadd -64
|
|
|
|
rotationspeed 90
|
|
|
|
rotationstart 0 360
|
|
|
|
rgb 100 100 250
|
|
|
|
rgbrand 0 0 0
|
|
|
|
gravity 0
|
|
|
|
scalefactor 0.4
|
|
|
|
lighttime 0
|
|
|
|
lightshadows 0
|
|
|
|
lightradius 400
|
|
|
|
lightrgb 2 2 2
|
|
|
|
}
|
|
|
|
r_effect progs/s_light.mdl shambercharging 0
|
|
|
|
|
2014-04-24 01:53:01 +00:00
|
|
|
/////////////////////////////////////////
|
|
|
|
//blood effects
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
r_part te_blood
|
|
|
|
{
|
|
|
|
texture fte_bloodparticle
|
|
|
|
blend subtract
|
|
|
|
count 1
|
|
|
|
scale 32
|
|
|
|
alpha 0
|
|
|
|
die 1
|
|
|
|
randomvel 64
|
|
|
|
veladd 10
|
|
|
|
rotationspeed 90
|
|
|
|
rotationstart 0 360
|
2014-04-13 04:23:13 +00:00
|
|
|
rgb 32 64 64
|
|
|
|
rgbdelta -32 -64 -64
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
gravity 200
|
|
|
|
scalefactor 0.8
|
|
|
|
}
|
|
|
|
|
2014-04-13 04:23:13 +00:00
|
|
|
r_part high.pe_73
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
{
|
2014-04-13 04:23:13 +00:00
|
|
|
texture fte_bloodparticle
|
|
|
|
blend subtract
|
|
|
|
count 1
|
|
|
|
scale 32
|
|
|
|
alpha 0
|
|
|
|
die 1
|
|
|
|
randomvel 64
|
|
|
|
veladd 10
|
|
|
|
rotationspeed 90
|
|
|
|
rotationstart 0 360
|
|
|
|
rgb 32 64 64
|
|
|
|
rgbdelta -32 -64 -64
|
|
|
|
gravity 200
|
|
|
|
scalefactor 0.8
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
r_part te_lightningblood
|
|
|
|
{
|
|
|
|
texture fte_bloodparticle
|
|
|
|
blend subtract
|
|
|
|
count 1
|
|
|
|
scale 32
|
|
|
|
alpha 0
|
|
|
|
die 1
|
2014-04-13 04:23:13 +00:00
|
|
|
randomvel 32
|
|
|
|
veladd 5
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
rotationspeed 90
|
|
|
|
rotationstart 0 360
|
2014-04-13 04:23:13 +00:00
|
|
|
rgb 64 128 128
|
|
|
|
rgbdelta -64 -128 -128
|
|
|
|
gravity 200
|
|
|
|
scalefactor 0.8
|
|
|
|
}
|
|
|
|
r_part high.pe_225
|
|
|
|
{
|
|
|
|
texture fte_bloodparticle
|
|
|
|
blend subtract
|
|
|
|
count 0.5
|
|
|
|
scale 32
|
|
|
|
alpha 0
|
|
|
|
die 1
|
|
|
|
randomvel 32
|
|
|
|
veladd 5
|
|
|
|
rotationspeed 90
|
|
|
|
rotationstart 0 360
|
|
|
|
rgb 64 128 128
|
|
|
|
rgbdelta -64 -128 -128
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
gravity 200
|
|
|
|
scalefactor 0.8
|
|
|
|
}
|
|
|
|
|
2011-12-05 15:23:40 +00:00
|
|
|
/////////////////////////////////////////
|
|
|
|
//zombie body-part blood trails
|
|
|
|
r_part tr_slightblood
|
|
|
|
{
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
texture fte_bloodparticle
|
|
|
|
blend subtract
|
|
|
|
// tcoords 1 1 63 63 256 2 64
|
2011-12-05 15:23:40 +00:00
|
|
|
step 16
|
|
|
|
scale 64
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
alpha 0
|
2011-12-05 15:23:40 +00:00
|
|
|
die 1
|
|
|
|
randomvel 32
|
|
|
|
veladd 10
|
|
|
|
rotationspeed 90
|
|
|
|
rotationstart 0 360
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
rgb 64 128 128
|
|
|
|
rgbdelta -64 -128 -128
|
2011-12-05 15:23:40 +00:00
|
|
|
gravity 200
|
|
|
|
scalefactor 0.8
|
|
|
|
scaledelta -10
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
stains -0.5
|
2011-12-05 15:23:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////
|
|
|
|
//regular ol' blood trails
|
|
|
|
r_part tr_blood
|
|
|
|
{
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
texture fte_bloodparticle
|
|
|
|
blend subtract
|
|
|
|
step 8
|
2011-12-05 15:23:40 +00:00
|
|
|
scale 64
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
alpha 0
|
2011-12-05 15:23:40 +00:00
|
|
|
die 1
|
|
|
|
randomvel 32
|
|
|
|
veladd 10
|
|
|
|
rotationspeed 90
|
|
|
|
rotationstart 0 360
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
rgb 32 128 128
|
|
|
|
rgbdelta -32 -128 -128
|
2011-12-05 15:23:40 +00:00
|
|
|
gravity 200
|
|
|
|
scalefactor 0.8
|
|
|
|
scaledelta -10
|
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
|
|
|
stains -0.5
|
2011-12-05 15:23:40 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////
|
|
|
|
//fallbacks
|
|
|
|
|
|
|
|
r_part pe_default
|
|
|
|
{
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
count 1
|
|
|
|
scale 4
|
|
|
|
veladd 15
|
|
|
|
die 0.4
|
|
|
|
alphadelta 0
|
|
|
|
diesubrand 0.4
|
|
|
|
gravity 40
|
|
|
|
spawnorg 8
|
|
|
|
}
|
|
|
|
r_part pe_defaulttrail
|
|
|
|
{
|
|
|
|
texture "particles/fteparticlefont.tga"
|
|
|
|
tcoords 1 97 95 191 256
|
|
|
|
scale 15
|
|
|
|
step 1
|
|
|
|
alpha 0.6
|
|
|
|
die 0.2
|
|
|
|
rgb 192 96 48
|
|
|
|
veladd 0
|
|
|
|
randomvel 2
|
|
|
|
friction 4
|
|
|
|
scalefactor 0.825
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Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
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spawnmode spiral
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spawnvel 25
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2011-12-05 15:23:40 +00:00
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blend add
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}
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//////////////////////////////////
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//map debugging
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r_part pe_pointfile
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{
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texture "particles/fteparticlefont.tga"
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tcoords 1 97 95 191 256
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count 1
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scale 50
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die 30
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alphadelta 0
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rgb 255 255 0
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}
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