fteqw/engine/sw/sw_viddos.c

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#include "quakedef.h"
#ifdef SWQUAKE
#include "sw.h"
/* from http://www.delorie.com/djgpp/doc/ug/graphics/vesa.html */
typedef struct VESA_INFO
{
unsigned char VESASignature[4];
unsigned short VESAVersion __attribute__ ((packed));
unsigned long OEMStringPtr __attribute__ ((packed));
unsigned char Capabilities[4];
unsigned long VideoModePtr __attribute__ ((packed));
unsigned short TotalMemory __attribute__ ((packed));
unsigned short OemSoftwareRev __attribute__ ((packed));
unsigned long OemVendorNamePtr __attribute__ ((packed));
unsigned long OemProductNamePtr __attribute__ ((packed));
unsigned long OemProductRevPtr __attribute__ ((packed));
unsigned char Reserved[222];
unsigned char OemData[256];
} VESA_INFO;
#include <dpmi.h>
#include <go32.h>
#include <sys/farptr.h>
static VESA_INFO vesa_info;
static int get_vesa_info()
{
__dpmi_regs r;
long dosbuf;
int c;
/* use the conventional memory transfer buffer */
dosbuf = __tb & 0xFFFFF;
/* initialize the buffer to zero */
for (c=0; c<sizeof(VESA_INFO); c++)
_farpokeb(_dos_ds, dosbuf+c, 0);
dosmemput("VBE2", 4, dosbuf);
/* call the VESA function */
r.x.ax = 0x4F00;
r.x.di = dosbuf & 0xF;
r.x.es = (dosbuf>>4) & 0xFFFF;
__dpmi_int(0x10, &r);
/* quit if there was an error */
if (r.h.ah)
return -1;
/* copy the resulting data into our structure */
dosmemget(dosbuf, sizeof(VESA_INFO), &vesa_info);
/* check that we got the right magic marker value */
if (strncmp(vesa_info.VESASignature, "VESA", 4) != 0)
return -1;
/* it worked! */
return 0;
}
typedef struct MODE_INFO
{
unsigned short ModeAttributes __attribute__ ((packed));
unsigned char WinAAttributes;
unsigned char WinBAttributes;
unsigned short WinGranularity __attribute__ ((packed));
unsigned short WinSize __attribute__ ((packed));
unsigned short WinASegment __attribute__ ((packed));
unsigned short WinBSegment __attribute__ ((packed));
unsigned long WinFuncPtr __attribute__ ((packed));
unsigned short BytesPerScanLine __attribute__ ((packed));
unsigned short XResolution __attribute__ ((packed));
unsigned short YResolution __attribute__ ((packed));
unsigned char XCharSize;
unsigned char YCharSize;
unsigned char NumberOfPlanes;
unsigned char BitsPerPixel;
unsigned char NumberOfBanks;
unsigned char MemoryModel;
unsigned char BankSize;
unsigned char NumberOfImagePages;
unsigned char Reserved_page;
unsigned char RedMaskSize;
unsigned char RedMaskPos;
unsigned char GreenMaskSize;
unsigned char GreenMaskPos;
unsigned char BlueMaskSize;
unsigned char BlueMaskPos;
unsigned char ReservedMaskSize;
unsigned char ReservedMaskPos;
unsigned char DirectColorModeInfo;
unsigned long PhysBasePtr __attribute__ ((packed));
unsigned long OffScreenMemOffset __attribute__ ((packed));
unsigned short OffScreenMemSize __attribute__ ((packed));
unsigned char Reserved[206];
} MODE_INFO;
static MODE_INFO mode_info;
static int get_mode_info(int mode)
{
__dpmi_regs r;
long dosbuf;
int c;
/* use the conventional memory transfer buffer */
dosbuf = __tb & 0xFFFFF;
/* initialize the buffer to zero */
for (c=0; c<sizeof(MODE_INFO); c++)
_farpokeb(_dos_ds, dosbuf+c, 0);
/* call the VESA function */
r.x.ax = 0x4F01;
r.x.di = dosbuf & 0xF;
r.x.es = (dosbuf>>4) & 0xFFFF;
r.x.cx = mode;
__dpmi_int(0x10, &r);
/* quit if there was an error */
if (r.h.ah)
return -1;
/* copy the resulting data into our structure */
dosmemget(dosbuf, sizeof(MODE_INFO), &mode_info);
/* it worked! */
return 0;
}
static int find_vesa_mode(int w, int h, int bpp)
{
int mode_list[256];
int number_of_modes;
long mode_ptr;
int c;
/* check that the VESA driver exists, and get information about it */
if (get_vesa_info() != 0)
return 0;
/* convert the mode list pointer from seg:offset to a linear address */
mode_ptr = ((vesa_info.VideoModePtr & 0xFFFF0000) >> 12) + (vesa_info.VideoModePtr & 0xFFFF);
number_of_modes = 0;
/* read the list of available modes */
while (_farpeekw(_dos_ds, mode_ptr) != 0xFFFF)
{
mode_list[number_of_modes] = _farpeekw(_dos_ds, mode_ptr);
number_of_modes++;
mode_ptr += 2;
}
/* scan through the list of modes looking for the one that we want */
for (c=0; c<number_of_modes; c++)
{
/* get information about this mode */
if (get_mode_info(mode_list[c]) != 0)
continue;
/* check the flags field to make sure this is a color graphics mode,
* and that it is supported by the current hardware */
if ((mode_info.ModeAttributes & 0x19) != 0x19)
continue;
/* check that this mode is the right size */
if ((mode_info.XResolution != w) || (mode_info.YResolution != h))
continue;
/* check that there is only one color plane */
if (mode_info.NumberOfPlanes != 1)
continue;
/* check that it is a packed-pixel mode (other values are used for
* different memory layouts, eg. 6 for a truecolor resolution) */
if (mode_info.MemoryModel != ((bpp==8)?4:6))
continue;
/* check that this is an 8-bit (256 color) mode */
if (mode_info.BitsPerPixel != bpp)
continue;
/* if it passed all those checks, this must be the mode we want! */
return mode_list[c];
}
/* oh dear, there was no mode matching the one we wanted! */
return 0;
}
static int set_vesa_mode(int w, int h, int bpp)
{
__dpmi_regs r;
int mode_number;
/* find the number for this mode */
mode_number = find_vesa_mode(w, h, bpp);
if (!mode_number)
return -1;
/* call the VESA mode set function */
r.x.ax = 0x4F02;
r.x.bx = mode_number;
__dpmi_int(0x10, &r);
if (r.h.ah)
return -1;
/* it worked! */
return 0;
}
void set_vesa_bank(int bank_number)
{
__dpmi_regs r;
r.x.ax = 0x4F05;
r.x.bx = 0;
r.x.dx = bank_number;
__dpmi_int(0x10, &r);
}
static void copy_to_vesa_screen(char *memory_buffer, int screen_size)
{
//FIXME: use OffScreenMemOffset if possible.
int bank_size = mode_info.WinSize*1024;
int bank_granularity = mode_info.WinGranularity*1024;
int bank_number = 0;
int todo = screen_size;
int copy_size;
while (todo > 0)
{
/* select the appropriate bank */
set_vesa_bank(bank_number);
/* how much can we copy in one go? */
if (todo > bank_size)
copy_size = bank_size;
else
copy_size = todo;
/* copy a bank of data to the screen */
dosmemput(memory_buffer, copy_size, 0xA0000);
/* move on to the next bank of data */
todo -= copy_size;
memory_buffer += copy_size;
bank_number += bank_size/bank_granularity;
}
}
extern int nostdout; //we flag with 0x800 to disable printfs while displaying stuff.
static qboolean videoatexitregistered;
static void videoatexit(void)
{
if (nostdout & 0x800)
{
nostdout &= ~0x800;
__dpmi_regs r;
r.x.ax = 0x0000 | 3;
__dpmi_int(0x10, &r);
}
}
static unsigned int *backbuffer;
static unsigned int *depthbuffer;
static unsigned int framenumber;
//#define NORENDER
qboolean SW_VID_Init(rendererstate_t *info, unsigned char *palette)
{
int bpp = info->bpp;
vid.pixelwidth = info->width;
vid.pixelheight = info->height;
if (bpp != 32)
bpp = 32; //sw renderer supports only this
#ifndef NORENDER
nostdout |= 0x800;
if (set_vesa_mode(vid.pixelwidth, vid.pixelheight, bpp) < 0)
return false;
#endif
if (!videoatexitregistered)
{
videoatexitregistered = true;
atexit(videoatexit);
}
backbuffer = BZ_Malloc(vid.pixelwidth * vid.pixelheight * sizeof(*backbuffer));
if (!backbuffer)
return false;
depthbuffer = BZ_Malloc(vid.pixelwidth * vid.pixelheight * sizeof(*depthbuffer));
if (!depthbuffer)
return false;
return true;
}
void SW_VID_DeInit(void)
{
BZ_Free(backbuffer);
backbuffer = NULL;
BZ_Free(depthbuffer);
depthbuffer = NULL;
}
qboolean SW_VID_ApplyGammaRamps (unsigned int rampcount, unsigned short *ramps)
{ //no gamma ramps with VESA.
return false;
}
char *SW_VID_GetRGBInfo(int *bytestride, int *truevidwidth, int *truevidheight, enum uploadfmt *fmt)
{
void *ret = BZ_Malloc(vid.pixelwidth*vid.pixelheight*4);
if (!ret)
return NULL;
memcpy(ret, backbuffer, vid.pixelwidth*vid.pixelheight*4);
*bytestride = vid.pixelwidth*4;
*truevidwidth = vid.pixelwidth;
*truevidheight = vid.pixelheight;
*fmt = TF_BGRX32;
return ret;
}
void SW_VID_SetWindowCaption(const char *msg)
{
}
void SW_VID_SwapBuffers(void)
{
#ifndef NORENDER
copy_to_vesa_screen((char*)backbuffer, vid.pixelwidth*vid.pixelheight*4);
#endif
framenumber++;
}
void SW_VID_UpdateViewport(wqcom_t *com)
{
com->viewport.cbuf = backbuffer + vid.pixelwidth*(vid.pixelheight-1);
com->viewport.dbuf = depthbuffer;
com->viewport.width = vid.pixelwidth;
com->viewport.height = vid.pixelheight;
com->viewport.stride = -vid.pixelwidth; //this is in pixels. which is stupid.
com->viewport.framenum = framenumber;
}
#endif