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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
# include <sys/types.h>
# include <sys/timeb.h>
# include "qwsvdef.h"
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# ifdef SERVERONLY
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# include <winsock.h>
# include <conio.h>
# ifndef MINIMAL
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//#define USESERVICE
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# endif
# define SERVICENAME "FTEQWSV"
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static HINSTANCE game_library ;
/*
= = = = = = = = = = = = = = = = =
Sys_UnloadGame
= = = = = = = = = = = = = = = = =
*/
void Sys_UnloadGame ( void )
{
if ( ! FreeLibrary ( game_library ) )
Sys_Error ( " FreeLibrary failed for game library " ) ;
game_library = NULL ;
}
/*
= = = = = = = = = = = = = = = = =
Sys_GetGameAPI
Loads the game dll
= = = = = = = = = = = = = = = = =
*/
void * Sys_GetGameAPI ( void * parms )
{
void * ( * GetGameAPI ) ( void * ) ;
char name [ MAX_OSPATH ] ;
char * path ;
char cwd [ MAX_OSPATH ] ;
# if defined _M_IX86
const char * gamename = " gamex86.dll " ;
# ifdef NDEBUG
const char * debugdir = " release " ;
# else
const char * debugdir = " debug " ;
# endif
# elif defined _M_ALPHA
const char * gamename = " gameaxp.dll " ;
# ifdef NDEBUG
const char * debugdir = " releaseaxp " ;
# else
const char * debugdir = " debugaxp " ;
# endif
# endif
if ( game_library )
Sys_Error ( " Sys_GetGameAPI without Sys_UnloadingGame " ) ;
// check the current debug directory first for development purposes
# ifdef _WIN32
GetCurrentDirectory ( sizeof ( cwd ) , cwd ) ;
# else
_getcwd ( cwd , sizeof ( cwd ) ) ;
# endif
_snprintf ( name , sizeof ( name ) , " %s/%s/%s " , cwd , debugdir , gamename ) ;
game_library = LoadLibrary ( name ) ;
if ( game_library )
{
Con_DPrintf ( " LoadLibrary (%s) \n " , name ) ;
}
else
{
# ifdef DEBUG
// check the current directory for other development purposes
_snprintf ( name , sizeof ( name ) , " %s/%s " , cwd , gamename ) ;
game_library = LoadLibrary ( name ) ;
if ( game_library )
{
Con_DPrintf ( " LoadLibrary (%s) \n " , name ) ;
}
else
# endif
{
// now run through the search paths
path = NULL ;
while ( 1 )
{
path = COM_NextPath ( path ) ;
if ( ! path )
return NULL ; // couldn't find one anywhere
_snprintf ( name , sizeof ( name ) , " %s/%s " , path , gamename ) ;
game_library = LoadLibrary ( name ) ;
if ( game_library )
{
Con_DPrintf ( " LoadLibrary (%s) \n " , name ) ;
break ;
}
}
}
}
GetGameAPI = ( void * ) GetProcAddress ( game_library , " GetGameAPI " ) ;
if ( ! GetGameAPI )
{
Sys_UnloadGame ( ) ;
return NULL ;
}
return GetGameAPI ( parms ) ;
}
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# include <fcntl.h>
# include <io.h>
# include <signal.h>
# include <shellapi.h>
# ifdef USESERVICE
qboolean asservice ;
SERVICE_STATUS_HANDLE ServerServiceStatusHandle ;
SERVICE_STATUS MyServiceStatus ;
void CreateSampleService ( qboolean create ) ;
# endif
void PR_Deinit ( void ) ;
cvar_t sys_nostdout = { " sys_nostdout " , " 0 " } ;
HWND consolewindowhandle ;
HWND hiddenwindowhandler ;
void Sys_DebugLog ( char * file , char * fmt , . . . )
{
va_list argptr ;
static char data [ 1024 ] ;
int fd ;
va_start ( argptr , fmt ) ;
_vsnprintf ( data , sizeof ( data ) - 1 , fmt , argptr ) ;
va_end ( argptr ) ;
fd = open ( file , O_WRONLY | O_CREAT | O_APPEND , 0666 ) ;
write ( fd , data , strlen ( data ) ) ;
close ( fd ) ;
} ;
/*
= = = = = = = = = = = = = = = =
Sys_FileTime
= = = = = = = = = = = = = = = =
*/
int Sys_FileTime ( char * path )
{
FILE * f ;
f = fopen ( path , " rb " ) ;
if ( f )
{
fclose ( f ) ;
return 1 ;
}
return - 1 ;
}
/*
= = = = = = = = = = = = = = = =
Sys_mkdir
= = = = = = = = = = = = = = = =
*/
int _mkdir ( const char * path ) ; ;
void Sys_mkdir ( char * path )
{
_mkdir ( path ) ;
}
qboolean Sys_remove ( char * path )
{
remove ( path ) ;
return true ;
}
int Sys_EnumerateFiles ( char * gpath , char * match , int ( * func ) ( char * , int , void * ) , void * parm )
{
HANDLE r ;
WIN32_FIND_DATA fd ;
char apath [ MAX_OSPATH ] ;
char file [ MAX_OSPATH ] ;
char * s ;
int go ;
strcpy ( apath , match ) ;
// sprintf(apath, "%s%s", gpath, match);
for ( s = apath + strlen ( apath ) - 1 ; s > = apath ; s - - )
{
if ( * s = = ' / ' )
break ;
}
s + + ;
* s = ' \0 ' ;
sprintf ( file , " %s/%s " , gpath , match ) ;
r = FindFirstFile ( file , & fd ) ;
if ( r = = ( HANDLE ) - 1 )
return 1 ;
go = true ;
do
{
if ( fd . dwFileAttributes ! = 16 ) //is a directory
{
sprintf ( file , " %s%s " , apath , fd . cFileName ) ;
go = func ( file , fd . nFileSizeLow , parm ) ;
}
else
{
if ( * fd . cFileName ! = ' . ' )
{
sprintf ( file , " %s%s/ " , apath , fd . cFileName ) ;
go = func ( file , fd . nFileSizeLow , parm ) ;
}
}
}
while ( FindNextFile ( r , & fd ) & & go ) ;
FindClose ( r ) ;
return go ;
}
void Sys_ErrorLog ( char * text , FILE * f )
{
fprintf ( f , " --------------- \n SYS_ERROR: \n %s \n " , text ) ;
}
/*
= = = = = = = = = = = = = = = =
Sys_Error
= = = = = = = = = = = = = = = =
*/
# include <process.h>
void Sys_Error ( const char * error , . . . )
{
va_list argptr ;
char text [ 1024 ] ;
double end ;
FILE * crashlog ;
va_start ( argptr , error ) ;
_vsnprintf ( text , sizeof ( text ) - 1 , error , argptr ) ;
va_end ( argptr ) ;
// MessageBox(NULL, text, "Error", 0 /* MB_OK */ );
Sys_Printf ( " ERROR: %s \n " , text ) ;
if ( sv_logfile )
{
Sys_ErrorLog ( text , sv_logfile ) ;
}
else
{
char name [ 1024 ] ;
sprintf ( name , " %s/qconsole.log " , com_gamedir ) ;
Con_TPrintf ( STL_LOGGINGTO , name ) ;
crashlog = fopen ( name , " wb " ) ;
if ( ! crashlog )
Con_TPrintf ( STL_ERRORCOULDNTOPEN ) ;
else
Sys_ErrorLog ( text , crashlog ) ;
}
NET_Shutdown ( ) ; //free sockets and stuff.
# ifdef USESERVICE
if ( asservice )
Sys_Quit ( ) ;
# endif
Sys_Printf ( " A new server will be started in 10 seconds unless you press a key \n " ) ;
//check for a key press, quitting if we get one in 10 secs
end = Sys_DoubleTime ( ) + 10 ;
while ( Sys_DoubleTime ( ) < end )
{
if ( _kbhit ( ) )
Sys_Quit ( ) ;
}
PR_Deinit ( ) ; //this takes a bit more mem
Rank_Flush ( ) ;
# ifndef MINGW
fcloseall ( ) ; //make sure all files are written.
# endif
VirtualFree ( host_parms . membase , 0 , MEM_RELEASE ) ;
// free(host_parms.membase); //get rid of the mem. We don't need it now.
// system("dqwsv.exe"); //spawn a new server to take over. This way, if debugging, then any key will quit, otherwise the server will just spawn a new one.
GetModuleFileName ( NULL , text , sizeof ( text ) ) ;
spawnl ( P_NOWAIT | P_OVERLAY , text , text , NULL ) ;
Sys_Quit ( ) ;
}
/*
= = = = = = = = = = = = = = = =
Sys_DoubleTime
= = = = = = = = = = = = = = = =
*/
double Sys_DoubleTime ( void )
{
double t ;
struct _timeb tstruct ;
static int starttime ;
_ftime ( & tstruct ) ;
if ( ! starttime )
starttime = tstruct . time ;
t = ( tstruct . time - starttime ) + tstruct . millitm * 0.001 ;
return t ;
}
/*
= = = = = = = = = = = = = = = =
Sys_ConsoleInput
= = = = = = = = = = = = = = = =
*/
char * Sys_ConsoleInput ( void )
{
static char text [ 256 ] ;
static int len ;
int c ;
if ( consolewindowhandle )
{
MSG msg ;
while ( PeekMessage ( & msg , NULL , 0 , 0 , PM_NOREMOVE ) )
{
if ( ! GetMessage ( & msg , NULL , 0 , 0 ) )
return NULL ;
TranslateMessage ( & msg ) ;
DispatchMessage ( & msg ) ;
}
return NULL ;
}
// read a line out
while ( _kbhit ( ) )
{
c = _getch ( ) ;
putch ( c ) ;
if ( c = = ' \r ' )
{
text [ len ] = 0 ;
putch ( ' \n ' ) ;
len = 0 ;
return text ;
}
if ( c = = 8 )
{
if ( len )
{
putch ( ' ' ) ;
putch ( c ) ;
len - - ;
text [ len ] = 0 ;
}
continue ;
}
text [ len ] = c ;
len + + ;
text [ len ] = 0 ;
if ( len = = sizeof ( text ) )
len = 0 ;
}
return NULL ;
}
/*
= = = = = = = = = = = = = = = =
Sys_Printf
= = = = = = = = = = = = = = = =
*/
void Sys_Printf ( char * fmt , . . . )
{
va_list argptr ;
if ( sys_nostdout . value )
return ;
va_start ( argptr , fmt ) ;
vprintf ( fmt , argptr ) ;
va_end ( argptr ) ;
}
/*
= = = = = = = = = = = = = = = =
Sys_Quit
= = = = = = = = = = = = = = = =
*/
void Sys_Quit ( void )
{
# ifdef USESERVICE
if ( asservice )
{
MyServiceStatus . dwCurrentState = SERVICE_STOPPED ;
MyServiceStatus . dwCheckPoint = 0 ;
MyServiceStatus . dwWaitHint = 0 ;
MyServiceStatus . dwWin32ExitCode = 0 ;
MyServiceStatus . dwServiceSpecificExitCode = 0 ;
SetServiceStatus ( ServerServiceStatusHandle , & MyServiceStatus ) ;
}
# endif
exit ( 0 ) ;
}
int restorecode ;
LRESULT ( CALLBACK Sys_WindowHandler ) ( HWND hWnd , UINT uMsg , WPARAM wParam , LPARAM lParam )
{
if ( uMsg = = WM_USER )
{
if ( lParam & 1 )
{
}
else if ( ( lParam & 2 & & restorecode = = 0 ) | |
( lParam & 4 & & restorecode = = 1 ) | |
( lParam & 4 & & restorecode = = 2 ) )
{
// MessageBox(NULL, "Hello", "", 0);
restorecode + + ;
}
else if ( lParam & 2 & & restorecode = = 3 )
{
DestroyWindow ( hWnd ) ;
ShowWindow ( consolewindowhandle , SW_SHOWNORMAL ) ;
consolewindowhandle = NULL ;
Cbuf_AddText ( " status \n " , RESTRICT_LOCAL ) ;
}
else if ( lParam & 6 )
{
restorecode = ( lParam & 2 ) > 0 ;
}
return 0 ;
}
return DefWindowProc ( hWnd , uMsg , wParam , lParam ) ;
}
void Sys_HideConsole ( void )
{
HMODULE kernel32dll ;
HWND ( WINAPI * GetConsoleWindow ) ( void ) ;
if ( consolewindowhandle )
return ; //err... already hidden... ?
restorecode = 0 ;
GetConsoleWindow = NULL ;
kernel32dll = LoadLibrary ( " kernel32.dll " ) ;
consolewindowhandle = NULL ;
if ( kernel32dll )
{
GetConsoleWindow = ( void * ) GetProcAddress ( kernel32dll , " GetConsoleWindow " ) ;
if ( GetConsoleWindow )
consolewindowhandle = GetConsoleWindow ( ) ;
FreeModule ( kernel32dll ) ; //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
}
if ( ! consolewindowhandle )
{
char old [ 512 ] ;
# define STRING "Trying to hide"
GetConsoleTitle ( old , sizeof ( old ) ) ;
SetConsoleTitle ( STRING ) ;
consolewindowhandle = FindWindow ( NULL , STRING ) ;
SetConsoleTitle ( old ) ;
# undef STRING
}
if ( consolewindowhandle )
{
WNDCLASS wc ;
NOTIFYICONDATA d ;
/* Register the frame class */
memset ( & wc , 0 , sizeof ( wc ) ) ;
wc . style = 0 ;
wc . lpfnWndProc = Sys_WindowHandler ;
wc . cbClsExtra = 0 ;
wc . cbWndExtra = 0 ;
wc . hInstance = GetModuleHandle ( NULL ) ;
wc . hIcon = 0 ;
wc . hCursor = LoadCursor ( NULL , IDC_ARROW ) ;
wc . hbrBackground = NULL ;
wc . lpszMenuName = 0 ;
wc . lpszClassName = " DeadQuake " ;
RegisterClass ( & wc ) ;
hiddenwindowhandler = CreateWindow ( wc . lpszClassName , " DeadQuake " , 0 , 0 , 0 , 16 , 16 , NULL , NULL , GetModuleHandle ( NULL ) , NULL ) ;
if ( ! hiddenwindowhandler )
{
Con_Printf ( " Failed to create window \n " ) ;
return ;
}
ShowWindow ( consolewindowhandle , SW_HIDE ) ;
d . cbSize = sizeof ( NOTIFYICONDATA ) ;
d . hWnd = hiddenwindowhandler ;
d . uFlags = NIF_ICON | NIF_TIP | NIF_MESSAGE ;
d . hIcon = NULL ;
d . uCallbackMessage = WM_USER ;
d . uID = 0 ;
strcpy ( d . szTip , " " ) ;
Shell_NotifyIcon ( NIM_ADD , & d ) ;
}
else
Con_Printf ( " Your OS doesn't seem to properly support the way this was implemented \n " ) ;
}
void Sys_ServerActivity ( void )
{
HMODULE kernel32dll ;
HWND ( WINAPI * GetConsoleWindow ) ( void ) ;
HWND wnd ;
restorecode = 0 ;
GetConsoleWindow = NULL ;
kernel32dll = LoadLibrary ( " kernel32.dll " ) ;
wnd = NULL ;
if ( kernel32dll )
{
GetConsoleWindow = ( void * ) GetProcAddress ( kernel32dll , " GetConsoleWindow " ) ;
if ( GetConsoleWindow )
wnd = GetConsoleWindow ( ) ;
FreeModule ( kernel32dll ) ; //works because the underlying code uses kernel32, so this decreases the reference count rather than closing it.
}
if ( ! wnd )
{
char old [ 512 ] ;
# define STRING "About To Flash"
GetConsoleTitle ( old , sizeof ( old ) ) ;
SetConsoleTitle ( STRING ) ;
wnd = FindWindow ( NULL , STRING ) ;
SetConsoleTitle ( old ) ;
# undef STRING
}
if ( wnd )
FlashWindow ( wnd , true ) ;
}
/*
= = = = = = = = = = = = =
Sys_Init
Quake calls this so the system can register variables before host_hunklevel
is marked
= = = = = = = = = = = = =
*/
void Sys_Init ( void )
{
Cvar_Register ( & sys_nostdout , " System controls " ) ;
Cmd_AddCommand ( " hide " , Sys_HideConsole ) ;
}
/*
= = = = = = = = = = = = = = = = = =
main
= = = = = = = = = = = = = = = = = =
*/
char * newargv [ 256 ] ;
void Signal_Error_Handler ( int sig )
{
Sys_Error ( " Illegal error occured " ) ;
}
void StartQuakeServer ( void )
{
quakeparms_t parms ;
static char cwd [ 1024 ] ;
int t ;
TL_InitLanguages ( ) ;
parms . argc = com_argc ;
parms . argv = com_argv ;
parms . memsize = 12 * 1024 * 1024 ;
if ( ( t = COM_CheckParm ( " -heapsize " ) ) ! = 0 & &
t + 1 < com_argc )
parms . memsize = Q_atoi ( com_argv [ t + 1 ] ) * 1024 ;
if ( ( t = COM_CheckParm ( " -mem " ) ) ! = 0 & &
t + 1 < com_argc )
parms . memsize = Q_atoi ( com_argv [ t + 1 ] ) * 1024 * 1024 ;
parms . membase = VirtualAlloc ( NULL , parms . memsize , MEM_RESERVE , PAGE_NOACCESS ) ;
// parms.membase = malloc (parms.memsize);
if ( ! parms . membase )
Sys_Error ( " Insufficient memory. \n " ) ;
parms . basedir = " . " ;
parms . cachedir = NULL ;
SV_Init ( & parms ) ;
// run one frame immediately for first heartbeat
SV_Frame ( 0.1 ) ;
}
# ifdef USESERVICE
int servicecontrol ;
# endif
void ServerMainLoop ( void )
{
double newtime , time , oldtime ;
//
// main loop
//
oldtime = Sys_DoubleTime ( ) - 0.1 ;
while ( 1 )
{
NET_Sleep ( 100 , false ) ;
// find time passed since last cycle
newtime = Sys_DoubleTime ( ) ;
time = newtime - oldtime ;
oldtime = newtime ;
SV_Frame ( time ) ;
# ifdef USESERVICE
switch ( servicecontrol )
{
case SERVICE_CONTROL_PAUSE :
// Initialization complete - report running status.
MyServiceStatus . dwCurrentState = SERVICE_PAUSED ;
MyServiceStatus . dwCheckPoint = 0 ;
MyServiceStatus . dwWaitHint = 0 ;
SetServiceStatus ( ServerServiceStatusHandle , & MyServiceStatus ) ;
sv . paused | = 2 ;
break ;
case SERVICE_CONTROL_CONTINUE :
// Initialization complete - report running status.
MyServiceStatus . dwCurrentState = SERVICE_RUNNING ;
MyServiceStatus . dwCheckPoint = 0 ;
MyServiceStatus . dwWaitHint = 0 ;
SetServiceStatus ( ServerServiceStatusHandle , & MyServiceStatus ) ;
sv . paused & = ~ 2 ;
break ;
case SERVICE_CONTROL_STOP : //leave the loop
return ;
default :
break ;
}
# endif
}
}
# ifdef USESERVICE
VOID WINAPI MyServiceCtrlHandler ( DWORD dwControl )
{
servicecontrol = dwControl ;
}
void WINAPI StartQuakeServerService ( DWORD argc , LPTSTR * argv )
{
HKEY hk ;
char path [ MAX_OSPATH ] ;
DWORD pathlen ;
DWORD type ;
asservice = true ;
MyServiceStatus . dwServiceType = SERVICE_WIN32 | SERVICE_INTERACTIVE_PROCESS ;
MyServiceStatus . dwCurrentState = SERVICE_START_PENDING ;
MyServiceStatus . dwControlsAccepted = SERVICE_ACCEPT_STOP |
SERVICE_ACCEPT_PAUSE_CONTINUE ;
MyServiceStatus . dwWin32ExitCode = 0 ;
MyServiceStatus . dwServiceSpecificExitCode = 0 ;
MyServiceStatus . dwCheckPoint = 0 ;
MyServiceStatus . dwWaitHint = 0 ;
ServerServiceStatusHandle = RegisterServiceCtrlHandler (
SERVICENAME ,
MyServiceCtrlHandler ) ;
if ( ServerServiceStatusHandle = = ( SERVICE_STATUS_HANDLE ) 0 )
{
printf ( " [MY_SERVICE] RegisterServiceCtrlHandler failed %d \n " , GetLastError ( ) ) ;
return ;
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}
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RegOpenKey ( HKEY_LOCAL_MACHINE , " SOFTWARE \\ FTE " , & hk ) ;
RegQueryValueEx ( hk , " servicepath " , 0 , & type , NULL , & pathlen ) ;
if ( type = = REG_SZ & & pathlen < sizeof ( path ) )
RegQueryValueEx ( hk , " servicepath " , 0 , NULL , path , & pathlen ) ;
RegCloseKey ( hk ) ;
SetCurrentDirectory ( path ) ;
COM_InitArgv ( argc , argv ) ;
StartQuakeServer ( ) ;
// Handle error condition
if ( ! sv . state )
{
MyServiceStatus . dwCurrentState = SERVICE_STOPPED ;
MyServiceStatus . dwCheckPoint = 0 ;
MyServiceStatus . dwWaitHint = 0 ;
MyServiceStatus . dwWin32ExitCode = 0 ;
MyServiceStatus . dwServiceSpecificExitCode = 0 ;
SetServiceStatus ( ServerServiceStatusHandle , & MyServiceStatus ) ;
return ;
}
// Initialization complete - report running status.
MyServiceStatus . dwCurrentState = SERVICE_RUNNING ;
MyServiceStatus . dwCheckPoint = 0 ;
MyServiceStatus . dwWaitHint = 0 ;
if ( ! SetServiceStatus ( ServerServiceStatusHandle , & MyServiceStatus ) )
{
printf ( " [MY_SERVICE] SetServiceStatus error %ld \n " , GetLastError ( ) ) ;
}
ServerMainLoop ( ) ;
MyServiceStatus . dwCurrentState = SERVICE_STOPPED ;
MyServiceStatus . dwCheckPoint = 0 ;
MyServiceStatus . dwWaitHint = 0 ;
MyServiceStatus . dwWin32ExitCode = 0 ;
MyServiceStatus . dwServiceSpecificExitCode = 0 ;
SetServiceStatus ( ServerServiceStatusHandle , & MyServiceStatus ) ;
return ;
}
SERVICE_TABLE_ENTRY DispatchTable [ ] =
{
{ SERVICENAME , StartQuakeServerService } ,
{ NULL , NULL }
} ;
# endif
qboolean NET_Sleep ( int msec , qboolean stdinissocket ) ;
int main ( int argc , char * * argv )
{
# ifdef USESERVICE
if ( StartServiceCtrlDispatcher ( DispatchTable ) )
{
return true ;
}
# endif
COM_InitArgv ( argc , argv ) ;
# ifdef USESERVICE
if ( COM_CheckParm ( " -register " ) )
{
CreateSampleService ( 1 ) ;
return true ;
}
if ( COM_CheckParm ( " -unregister " ) )
{
CreateSampleService ( 0 ) ;
return true ;
}
# endif
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# ifndef _DEBUG
if ( COM_CheckParm ( " -noreset " ) )
{
signal ( SIGFPE , Signal_Error_Handler ) ;
signal ( SIGILL , Signal_Error_Handler ) ;
signal ( SIGSEGV , Signal_Error_Handler ) ;
}
# endif
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StartQuakeServer ( ) ;
ServerMainLoop ( ) ;
return true ;
}
# ifdef USESERVICE
void CreateSampleService ( qboolean create )
{
BOOL deleted ;
char path [ MAX_OSPATH ] ;
char exe [ MAX_OSPATH ] ;
SC_HANDLE schService ;
SC_HANDLE schSCManager ;
// Open a handle to the SC Manager database.
schSCManager = OpenSCManager (
NULL , // local machine
NULL , // ServicesActive database
SC_MANAGER_ALL_ACCESS ) ; // full access rights
if ( NULL = = schSCManager )
{
Con_Printf ( " Failed to open SCManager (%d) \n " , GetLastError ( ) ) ;
return ;
}
if ( ! GetModuleFileName ( NULL , exe + 1 , sizeof ( exe ) - 2 ) )
{
Con_Printf ( " Path too long \n " ) ;
return ;
}
GetCurrentDirectory ( sizeof ( path ) , path ) ;
exe [ 0 ] = ' \" ' ;
exe [ strlen ( path ) + 1 ] = ' \0 ' ;
exe [ strlen ( path ) ] = ' \" ' ;
if ( ! create )
{
schService = OpenServiceA ( schSCManager , SERVICENAME , SERVICE_ALL_ACCESS ) ;
if ( schService )
{
deleted = DeleteService ( schService ) ;
}
}
else
{
HKEY hk ;
RegOpenKey ( HKEY_LOCAL_MACHINE , " SOFTWARE \\ FTE " , & hk ) ;
if ( ! hk ) RegCreateKey ( HKEY_LOCAL_MACHINE , " SOFTWARE \\ FTE " , & hk ) ;
RegSetValueEx ( hk , " servicepath " , 0 , REG_SZ , path , strlen ( path ) ) ;
RegCloseKey ( hk ) ;
schService = CreateService (
schSCManager , // SCManager database
SERVICENAME , // name of service
" FTE QuakeWorld Server " , // service name to display
SERVICE_ALL_ACCESS , // desired access
SERVICE_WIN32_OWN_PROCESS | SERVICE_INTERACTIVE_PROCESS , // service type
SERVICE_AUTO_START , // start type
SERVICE_ERROR_NORMAL , // error control type
exe , // service's binary
NULL , // no load ordering group
NULL , // no tag identifier
NULL , // no dependencies
NULL , // LocalSystem account
NULL ) ; // no password
}
if ( schService = = NULL )
{
Con_Printf ( " CreateService failed. \n " ) ;
return ;
}
else
{
CloseServiceHandle ( schService ) ;
return ;
}
}
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# endif
# endif