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/*
teamplay . c
Teamplay enhancements
Copyright ( C ) 2000 - 2001 Anton Gavrilov
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to :
Free Software Foundation , Inc .
59 Temple Place - Suite 330
Boston , MA 02111 - 1307 , USA
*/
//Hacked by spike.
//things to fix:
//TP_SearchForMsgTriggers: should only allow safe commands. work out what the meaning of safe commands is.
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# include "quakedef.h"
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//#include "version.h"
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# include "sound.h"
//#include "pmove.h"
# include <time.h>
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# include <ctype.h>
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typedef qboolean qbool ;
# define SP 0
# define Com_Printf Con_Printf
# define strlcpy Q_strncpyz
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# define strlcat Q_strncatz
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# define Q_stricmp stricmp
# define Q_strnicmp strnicmp
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extern int cl_spikeindex , cl_playerindex , cl_h_playerindex , cl_flagindex , cl_rocketindex , cl_grenadeindex , cl_gib1index , cl_gib2index , cl_gib3index ;
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extern cvar_t v_viewheight , dpcompat_console ;
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trace_t PM_TraceLine ( vec3_t start , vec3_t end ) ;
# define ISDEAD(i) ( (i) >= 41 && (i) <= 102 )
qboolean suppress ;
//note: csqc obsoletes and even breaks much of this stuff.
//cl.simorg is no longer valid, cl.viewangles isn't terribly valid either.
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/*#define isalpha(x) (((x) >= 'a' && (x) <= 'z') || ((x) >= 'A' && (x) <= 'Z'))
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# define isdigit(x) ((x) >= '0' && (x) <= '9')
# define isxdigit(x) (isdigit(x) || ((x) >= 'a' && (x) <= 'f'))
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*/
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# define Q_rint(f) ((int)((f)+0.5))
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// callbacks used for TP cvars
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static void QDECL TP_SkinCvar_Callback ( struct cvar_s * var , char * oldvalue ) ;
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//a list of all the cvars
//this is down to the fact that I keep defining them but forgetting to register. :/
# define TP_CVARS \
TP_CVAR ( cl_fakename , " " ) ; \
TP_CVAR ( cl_parseSay , " 1 " ) ; \
TP_CVAR ( cl_parseFunChars , " 1 " ) ; \
TP_CVAR ( cl_triggers , " 1 " ) ; \
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TP_CVAR ( tp_autostatus , " " ) ; /* things which will not always change, but are useful */ \
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TP_CVAR ( tp_forceTriggers , " 0 " ) ; \
TP_CVAR ( tp_loadlocs , " 1 " ) ; \
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TP_CVARAC ( cl_teamskin , " " , teamskin , TP_SkinCvar_Callback ) ; \
TP_CVARAC ( cl_enemyskin , " " , enemyskin , TP_SkinCvar_Callback ) ; \
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TP_CVAR ( tp_soundtrigger , " ~ " ) ; \
\
TP_CVAR ( tp_name_none , " " ) ; \
TP_CVAR ( tp_name_axe , " axe " ) ; \
TP_CVAR ( tp_name_sg , " sg " ) ; \
TP_CVAR ( tp_name_ssg , " ssg " ) ; \
TP_CVAR ( tp_name_ng , " ng " ) ; \
TP_CVAR ( tp_name_sng , " sng " ) ; \
TP_CVAR ( tp_name_gl , " gl " ) ; \
TP_CVAR ( tp_name_rl , " rl " ) ; \
TP_CVAR ( tp_name_lg , " lg " ) ; \
TP_CVAR ( tp_name_ra , " ra " ) ; \
TP_CVAR ( tp_name_ya , " ya " ) ; \
TP_CVAR ( tp_name_ga , " ga " ) ; \
TP_CVAR ( tp_name_quad , " quad " ) ; \
TP_CVAR ( tp_name_pent , " pent " ) ; \
TP_CVAR ( tp_name_ring , " ring " ) ; \
TP_CVAR ( tp_name_suit , " suit " ) ; \
TP_CVAR ( tp_name_shells , " shells " ) ; \
TP_CVAR ( tp_name_nails , " nails " ) ; \
TP_CVAR ( tp_name_rockets , " rockets " ) ; \
TP_CVAR ( tp_name_cells , " cells " ) ; \
TP_CVAR ( tp_name_mh , " mega " ) ; \
TP_CVAR ( tp_name_health , " health " ) ; \
TP_CVAR ( tp_name_backpack , " pack " ) ; \
TP_CVAR ( tp_name_flag , " flag " ) ; \
TP_CVAR ( tp_name_nothing , " nothing " ) ; \
TP_CVAR ( tp_name_someplace , " someplace " ) ; \
TP_CVAR ( tp_name_at , " at " ) ; \
TP_CVAR ( tp_need_ra , " 50 " ) ; \
TP_CVAR ( tp_need_ya , " 50 " ) ; \
TP_CVAR ( tp_need_ga , " 50 " ) ; \
TP_CVAR ( tp_need_health , " 50 " ) ; \
TP_CVAR ( tp_need_weapon , " 35687 " ) ; \
TP_CVAR ( tp_need_rl , " 1 " ) ; \
TP_CVAR ( tp_need_rockets , " 5 " ) ; \
TP_CVAR ( tp_need_cells , " 20 " ) ; \
TP_CVAR ( tp_need_nails , " 40 " ) ; \
TP_CVAR ( tp_need_shells , " 10 " ) ; \
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TP_CVAR ( tp_name_disp , " dispenser " ) ; \
TP_CVAR ( tp_name_sentry , " sentry gun " ) ; \
TP_CVAR ( tp_name_rune_1 , " resistance rune " ) ; \
TP_CVAR ( tp_name_rune_2 , " strength rune " ) ; \
TP_CVAR ( tp_name_rune_3 , " haste rune " ) ; \
TP_CVAR ( tp_name_rune_4 , " regeneration rune " ) ; \
\
TP_CVAR ( tp_name_status_red , " $R " ) ; \
TP_CVAR ( tp_name_status_green , " $G " ) ; \
TP_CVAR ( tp_name_status_yellow , " $Y " ) ; \
TP_CVAR ( tp_name_status_blue , " $B " ) ; \
\
TP_CVAR ( tp_name_armortype_ga , " g " ) ; \
TP_CVAR ( tp_name_armortype_ya , " y " ) ; \
TP_CVAR ( tp_name_armortype_ra , " r " ) ; \
TP_CVAR ( tp_name_armor , " armor " ) ; \
TP_CVAR ( tp_name_weapon , " weapon " ) ; \
TP_CVAR ( tp_weapon_order , " 78654321 " ) ; \
\
TP_CVAR ( tp_name_quaded , " quaded " ) ; \
TP_CVAR ( tp_name_pented , " pented " ) ; \
TP_CVAR ( tp_name_separator , " / " ) ; \
\
TP_CVAR ( tp_name_enemy , " enemy " ) ; \
TP_CVAR ( tp_name_teammate , " " ) ; \
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TP_CVAR ( tp_name_eyes , " eyes " ) ; \
\
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TP_CVAR ( loc_name_separator , " - " ) ; \
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TP_CVAR ( loc_name_ssg , " ssg " ) ; \
TP_CVAR ( loc_name_ng , " ng " ) ; \
TP_CVAR ( loc_name_sng , " sng " ) ; \
TP_CVAR ( loc_name_gl , " gl " ) ; \
TP_CVAR ( loc_name_rl , " rl " ) ; \
TP_CVAR ( loc_name_lg , " lg " ) ; \
TP_CVAR ( loc_name_ga , " ga " ) ; \
TP_CVAR ( loc_name_ya , " ya " ) ; \
TP_CVAR ( loc_name_ra , " ra " ) ; \
TP_CVAR ( loc_name_quad , " quad " ) ; \
TP_CVAR ( loc_name_pent , " pent " ) ; \
TP_CVAR ( loc_name_ring , " ring " ) ; \
TP_CVAR ( loc_name_suit , " suit " )
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//create the globals for all the TP cvars.
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# define TP_CVAR(name,def) cvar_t name = CVAR(#name, def)
# define TP_CVARC(name,def,call) cvar_t name = CVARC(#name, def, call)
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# define TP_CVARAC(name,def,name2,call) cvar_t name = CVARAFC(#name, def, #name2, 0, call)
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TP_CVARS ;
# undef TP_CVAR
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# undef TP_CVARC
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# undef TP_CVARAC
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extern cvar_t host_mapname ;
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void TP_UpdateAutoStatus ( void ) ;
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static void TP_FindModelNumbers ( void ) ;
static void TP_FindPoint ( void ) ;
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char * TP_LocationName ( vec3_t location ) ;
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# define MAX_LOC_NAME 48
// this structure is cleared after entering a new map
typedef struct tvars_s {
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char autoteamstatus [ 256 ] ;
float autoteamstatus_time ;
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int health ;
int items ;
int olditems ;
int stat_framecounts [ MAX_CL_STATS ] ;
int activeweapon ;
float respawntrigger_time ;
float deathtrigger_time ;
float f_version_reply_time ;
char lastdeathloc [ MAX_LOC_NAME ] ;
char tookname [ 32 ] ;
char tookloc [ MAX_LOC_NAME ] ;
float tooktime ;
int pointframe ; // cls.framecount for which point* vars are valid
char pointname [ 32 ] ;
vec3_t pointorg ;
char pointloc [ MAX_LOC_NAME ] ;
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int droppedweapon ;
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char lastdroploc [ MAX_LOC_NAME ] ;
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int last_numenemies ;
int numenemies ;
int last_numfriendlies ;
int numfriendlies ;
int enemy_powerups ;
float enemy_powerups_time ;
float lastdrop_time ;
enum {
POINT_TYPE_ENEMY ,
POINT_TYPE_TEAMMATE ,
POINT_TYPE_POWERUP ,
POINT_TYPE_ITEM
} pointtype ;
float pointtime ;
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} tvars_t ;
tvars_t vars ;
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typedef struct item_vis_s {
vec3_t vieworg ;
vec3_t forward ;
vec3_t right ;
vec3_t up ;
vec3_t entorg ;
float radius ;
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vec3_t dir ;
float dist ;
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} item_vis_t ;
# define TP_TOOK_EXPIRE_TIME 15
# define TP_POINT_EXPIRE_TIME TP_TOOK_EXPIRE_TIME
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//===========================================================================
// TRIGGERS
//===========================================================================
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void TP_ExecTrigger ( char * s , qboolean indemos )
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{
char * astr ;
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if ( ! cl_triggers . value )
return ;
if ( ! indemos & & cls . demoplayback )
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return ;
astr = Cmd_AliasExist ( s , RESTRICT_LOCAL ) ;
if ( astr )
{
char * p ;
qbool quote = false ;
for ( p = astr ; * p ; p + + )
{
if ( * p = = ' " ' )
quote = ! quote ;
if ( ! quote & & * p = = ' ; ' )
{
// more than one command, add it to the command buffer
Cbuf_AddText ( astr , RESTRICT_LOCAL ) ;
Cbuf_AddText ( " \n " , RESTRICT_LOCAL ) ;
return ;
}
}
// a single line, so execute it right away
Cmd_ExecuteString ( astr , RESTRICT_LOCAL ) ;
return ;
}
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
MACRO FUNCTIONS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
# define MAX_MACRO_VALUE 256
static char macro_buf [ MAX_MACRO_VALUE ] = " " ;
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# ifndef QUAKETC
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// buffer-size-safe helper functions
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//static void MacroBuf_strcat (char *str) {
// strlcat (macro_buf, str, sizeof(macro_buf));
//}
static void MacroBuf_strcat_with_separator ( char * str ) {
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if ( macro_buf [ 0 ] )
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strlcat ( macro_buf , tp_name_separator . string , sizeof ( macro_buf ) ) ;
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strlcat ( macro_buf , str , sizeof ( macro_buf ) ) ;
}
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# endif
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static char * Macro_Latency ( void )
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{
sprintf ( macro_buf , " %i " , Q_rint ( cls . latency * 1000 ) ) ;
return macro_buf ;
}
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static char * Macro_Gamedir ( void )
{
extern char gamedirfile [ ] ;
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " %s " , gamedirfile ) ;
return macro_buf ;
}
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# ifdef QUAKESTATS
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static char * Macro_Health ( void )
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{
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_HEALTH ] ) ;
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return macro_buf ;
}
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static char * Macro_Armor ( void )
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{
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_ARMOR ] ) ;
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return macro_buf ;
}
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static char * Macro_Shells ( void )
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{
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_SHELLS ] ) ;
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return macro_buf ;
}
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static char * Macro_Nails ( void )
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{
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_NAILS ] ) ;
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return macro_buf ;
}
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static char * Macro_Rockets ( void )
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{
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_ROCKETS ] ) ;
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return macro_buf ;
}
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static char * Macro_Cells ( void )
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{
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_CELLS ] ) ;
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return macro_buf ;
}
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static char * Macro_Ammo ( void )
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{
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_AMMO ] ) ;
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return macro_buf ;
}
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static char * Weapon_NumToString ( int wnum )
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{
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switch ( wnum )
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{
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case IT_AXE : return tp_name_axe . string ;
case IT_SHOTGUN : return tp_name_sg . string ;
case IT_SUPER_SHOTGUN : return tp_name_ssg . string ;
case IT_NAILGUN : return tp_name_ng . string ;
case IT_SUPER_NAILGUN : return tp_name_sng . string ;
case IT_GRENADE_LAUNCHER : return tp_name_gl . string ;
case IT_ROCKET_LAUNCHER : return tp_name_rl . string ;
case IT_LIGHTNING : return tp_name_lg . string ;
default : return tp_name_none . string ;
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}
}
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static char * Macro_Weapon ( void )
{
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return Weapon_NumToString ( cl . playerview [ SP ] . stats [ STAT_ACTIVEWEAPON ] ) ;
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}
static char * Macro_DroppedWeapon ( void )
{
return Weapon_NumToString ( vars . droppedweapon ) ;
}
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static char * Macro_Weapons ( void ) {
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macro_buf [ 0 ] = 0 ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_LIGHTNING )
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strcpy ( macro_buf , tp_name_lg . string ) ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ROCKET_LAUNCHER )
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MacroBuf_strcat_with_separator ( tp_name_rl . string ) ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_GRENADE_LAUNCHER )
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MacroBuf_strcat_with_separator ( tp_name_gl . string ) ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SUPER_NAILGUN )
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MacroBuf_strcat_with_separator ( tp_name_sng . string ) ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_NAILGUN )
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MacroBuf_strcat_with_separator ( tp_name_ng . string ) ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SUPER_SHOTGUN )
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MacroBuf_strcat_with_separator ( tp_name_ssg . string ) ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SHOTGUN )
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MacroBuf_strcat_with_separator ( tp_name_sg . string ) ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_AXE )
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MacroBuf_strcat_with_separator ( tp_name_axe . string ) ;
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// if (!macro_buf[0])
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// strlcpy(macro_buf, tp_name_none.string, sizeof(macro_buf));
return macro_buf ;
}
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static char * Macro_WeaponAndAmmo ( void )
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{
char buf [ sizeof ( macro_buf ) ] ;
Q_snprintfz ( buf , sizeof ( buf ) , " %s:%s " , Macro_Weapon ( ) , Macro_Ammo ( ) ) ;
strcpy ( macro_buf , buf ) ;
return macro_buf ;
}
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static char * Macro_WeaponNum ( void )
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{
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switch ( cl . playerview [ SP ] . stats [ STAT_ACTIVEWEAPON ] )
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{
case IT_AXE : return " 1 " ;
case IT_SHOTGUN : return " 2 " ;
case IT_SUPER_SHOTGUN : return " 3 " ;
case IT_NAILGUN : return " 4 " ;
case IT_SUPER_NAILGUN : return " 5 " ;
case IT_GRENADE_LAUNCHER : return " 6 " ;
case IT_ROCKET_LAUNCHER : return " 7 " ;
case IT_LIGHTNING : return " 8 " ;
default :
return " 0 " ;
}
}
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static int _Macro_BestWeapon ( void )
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{
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int i ;
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char * t [ ] = { tp_weapon_order . string , " 78654321 " , NULL } , * * s ;
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for ( s = t ; * s ; s + + )
{
for ( i = 0 ; i < strlen ( * s ) ; i + + )
{
switch ( ( * s ) [ i ] ) {
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case ' 1 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_AXE ) return IT_AXE ; break ;
case ' 2 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SHOTGUN ) return IT_SHOTGUN ; break ;
case ' 3 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SUPER_SHOTGUN ) return IT_SUPER_SHOTGUN ; break ;
case ' 4 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_NAILGUN ) return IT_NAILGUN ; break ;
case ' 5 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SUPER_NAILGUN ) return IT_SUPER_NAILGUN ; break ;
case ' 6 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_GRENADE_LAUNCHER ) return IT_GRENADE_LAUNCHER ; break ;
case ' 7 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ROCKET_LAUNCHER ) return IT_ROCKET_LAUNCHER ; break ;
case ' 8 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_LIGHTNING ) return IT_LIGHTNING ; break ;
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}
}
}
return 0 ;
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}
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static char * Macro_BestWeapon ( void )
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{
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return Weapon_NumToString ( _Macro_BestWeapon ( ) ) ;
2004-08-23 00:15:46 +00:00
}
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static char * Macro_BestAmmo ( void )
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{
switch ( _Macro_BestWeapon ( ) )
{
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case IT_SHOTGUN : case IT_SUPER_SHOTGUN :
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_SHELLS ] ) ;
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return macro_buf ;
case IT_NAILGUN : case IT_SUPER_NAILGUN :
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_NAILS ] ) ;
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return macro_buf ;
case IT_GRENADE_LAUNCHER : case IT_ROCKET_LAUNCHER :
2012-07-05 19:42:36 +00:00
sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_ROCKETS ] ) ;
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return macro_buf ;
case IT_LIGHTNING :
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sprintf ( macro_buf , " %i " , cl . playerview [ SP ] . stats [ STAT_CELLS ] ) ;
2004-08-23 00:15:46 +00:00
return macro_buf ;
default :
return " 0 " ;
}
}
// needed for %b parsing
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static char * Macro_BestWeaponAndAmmo ( void )
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{
char buf [ MAX_MACRO_VALUE ] ;
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Q_snprintfz ( buf , sizeof ( buf ) , " %s:%s " , Macro_BestWeapon ( ) , Macro_BestAmmo ( ) ) ;
2004-08-23 00:15:46 +00:00
strcpy ( macro_buf , buf ) ;
return macro_buf ;
}
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static char * Macro_ArmorType ( void )
2004-08-23 00:15:46 +00:00
{
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR1 )
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return tp_name_armortype_ga . string ;
2012-07-05 19:42:36 +00:00
else if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR2 )
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return tp_name_armortype_ya . string ;
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else if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR3 )
2005-04-26 16:04:12 +00:00
return tp_name_armortype_ra . string ;
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else
2005-04-26 16:04:12 +00:00
return tp_name_none . string ; // no armor at all
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}
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static char * Macro_Powerups ( void )
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{
int effects ;
macro_buf [ 0 ] = 0 ;
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if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_QUAD )
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MacroBuf_strcat_with_separator ( tp_name_quad . string ) ;
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2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_INVULNERABILITY )
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MacroBuf_strcat_with_separator ( tp_name_pent . string ) ;
2004-08-23 00:15:46 +00:00
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_INVISIBILITY )
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MacroBuf_strcat_with_separator ( tp_name_ring . string ) ;
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2013-06-23 02:17:02 +00:00
effects = cl . inframes [ cl . parsecount & UPDATE_MASK ] . playerstate [ cl . playerview [ SP ] . playernum ] . effects ;
2005-04-16 16:21:27 +00:00
if ( ( effects & ( QWEF_FLAG1 | QWEF_FLAG2 ) ) | | // CTF
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( cl . teamfortress & & cl . playerview [ SP ] . stats [ STAT_ITEMS ] & ( IT_KEY1 | IT_KEY2 ) ) ) // TF
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MacroBuf_strcat_with_separator ( tp_name_flag . string ) ;
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return macro_buf ;
}
2015-09-01 04:45:15 +00:00
# endif
2004-08-23 00:15:46 +00:00
2004-09-30 22:25:55 +00:00
static char * Macro_Location ( void )
2004-08-23 00:15:46 +00:00
{
2012-07-05 19:42:36 +00:00
return TP_LocationName ( cl . playerview [ SP ] . simorg ) ;
2004-08-23 00:15:46 +00:00
}
2004-09-30 22:25:55 +00:00
static char * Macro_LastDeath ( void )
2004-08-23 00:15:46 +00:00
{
if ( vars . deathtrigger_time )
return vars . lastdeathloc ;
else
return tp_name_someplace . string ;
}
2005-04-26 16:04:12 +00:00
static char * Macro_Last_Location ( void )
2004-08-23 00:15:46 +00:00
{
if ( vars . deathtrigger_time & & realtime - vars . deathtrigger_time < = 5 )
return vars . lastdeathloc ;
return Macro_Location ( ) ;
}
// returns the last item picked up
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static char * Macro_Took ( void )
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{
if ( ! vars . tooktime | | realtime > vars . tooktime + 20 )
strlcpy ( macro_buf , tp_name_nothing . string , sizeof ( macro_buf ) ) ;
else
strcpy ( macro_buf , vars . tookname ) ;
return macro_buf ;
}
// returns location of the last item picked up
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static char * Macro_TookLoc ( void )
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{
if ( ! vars . tooktime | | realtime > vars . tooktime + 20 )
strlcpy ( macro_buf , tp_name_someplace . string , sizeof ( macro_buf ) ) ;
else
strcpy ( macro_buf , vars . tookloc ) ;
return macro_buf ;
}
// %i macro - last item picked up in "name at location" style
2004-09-30 22:25:55 +00:00
static char * Macro_TookAtLoc ( void )
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{
if ( ! vars . tooktime | | realtime > vars . tooktime + 20 )
strncpy ( macro_buf , tp_name_nothing . string , sizeof ( macro_buf ) - 1 ) ;
else
{
strlcpy ( macro_buf , va ( " %s %s %s " , vars . tookname ,
tp_name_at . string , vars . tookloc ) , sizeof ( macro_buf ) ) ;
}
return macro_buf ;
}
// pointing calculations are CPU expensive, so the results are cached
// in vars.pointname & vars.pointloc
2004-09-30 22:25:55 +00:00
static char * Macro_PointName ( void )
2004-08-23 00:15:46 +00:00
{
if ( cls . framecount ! = vars . pointframe )
TP_FindPoint ( ) ;
return vars . pointname ;
}
2004-09-30 22:25:55 +00:00
static char * Macro_PointLocation ( void )
2004-08-23 00:15:46 +00:00
{
if ( cls . framecount ! = vars . pointframe )
TP_FindPoint ( ) ;
if ( vars . pointloc [ 0 ] )
return vars . pointloc ;
else {
strlcpy ( macro_buf , tp_name_someplace . string , sizeof ( macro_buf ) ) ;
return macro_buf ;
}
}
2004-09-30 22:25:55 +00:00
static char * Macro_PointNameAtLocation ( void )
2004-08-23 00:15:46 +00:00
{
if ( cls . framecount ! = vars . pointframe )
TP_FindPoint ( ) ;
if ( vars . pointloc [ 0 ] )
return va ( " %s %s %s " , vars . pointname , tp_name_at . string , vars . pointloc ) ;
else
return vars . pointname ;
}
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2004-09-30 22:25:55 +00:00
static char * Macro_Need ( void )
2004-08-23 00:15:46 +00:00
{
int i , weapon ;
char * needammo = NULL ;
macro_buf [ 0 ] = 0 ;
// check armor
2012-07-05 19:42:36 +00:00
if ( ( ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR1 ) & & cl . playerview [ SP ] . stats [ STAT_ARMOR ] < tp_need_ga . value )
| | ( ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR2 ) & & cl . playerview [ SP ] . stats [ STAT_ARMOR ] < tp_need_ya . value )
| | ( ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR3 ) & & cl . playerview [ SP ] . stats [ STAT_ARMOR ] < tp_need_ra . value )
| | ( ! ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & ( IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3 ) )
2004-08-23 00:15:46 +00:00
& & ( tp_need_ga . value | | tp_need_ya . value | | tp_need_ra . value ) ) )
2005-04-26 16:04:12 +00:00
strcpy ( macro_buf , tp_name_armor . string ) ;
2004-08-23 00:15:46 +00:00
// check health
2012-07-05 19:42:36 +00:00
if ( tp_need_health . value & & cl . playerview [ SP ] . stats [ STAT_HEALTH ] < tp_need_health . value ) {
2005-04-26 16:04:12 +00:00
MacroBuf_strcat_with_separator ( tp_name_health . string ) ;
2004-08-23 00:15:46 +00:00
}
if ( cl . teamfortress )
{
// in TF, we have all weapons from the start,
// and ammo is checked differently
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_ROCKETS ] < tp_need_rockets . value )
2005-04-26 16:04:12 +00:00
MacroBuf_strcat_with_separator ( tp_name_rockets . string ) ;
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_SHELLS ] < tp_need_shells . value )
2005-04-26 16:04:12 +00:00
MacroBuf_strcat_with_separator ( tp_name_shells . string ) ;
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_NAILS ] < tp_need_nails . value )
2005-04-26 16:04:12 +00:00
MacroBuf_strcat_with_separator ( tp_name_nails . string ) ;
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_CELLS ] < tp_need_cells . value )
2005-04-26 16:04:12 +00:00
MacroBuf_strcat_with_separator ( tp_name_cells . string ) ;
2004-08-23 00:15:46 +00:00
goto done ;
}
// check weapon
weapon = 0 ;
for ( i = strlen ( tp_need_weapon . string ) - 1 ; i > = 0 ; i - - ) {
switch ( tp_need_weapon . string [ i ] ) {
2012-07-05 19:42:36 +00:00
case ' 2 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SHOTGUN ) weapon = 2 ; break ;
case ' 3 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SUPER_SHOTGUN ) weapon = 3 ; break ;
case ' 4 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_NAILGUN ) weapon = 4 ; break ;
case ' 5 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_SUPER_NAILGUN ) weapon = 5 ; break ;
case ' 6 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_GRENADE_LAUNCHER ) weapon = 6 ; break ;
case ' 7 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ROCKET_LAUNCHER ) weapon = 7 ; break ;
case ' 8 ' : if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_LIGHTNING ) weapon = 8 ; break ;
2004-08-23 00:15:46 +00:00
}
if ( weapon )
break ;
}
if ( ! weapon ) {
2005-04-26 16:04:12 +00:00
MacroBuf_strcat_with_separator ( tp_name_weapon . string ) ;
2004-08-23 00:15:46 +00:00
} else {
2012-07-05 19:42:36 +00:00
if ( tp_need_rl . value & & ! ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ROCKET_LAUNCHER ) ) {
2005-04-26 16:04:12 +00:00
MacroBuf_strcat_with_separator ( tp_name_rl . string ) ;
2004-08-23 00:15:46 +00:00
}
switch ( weapon ) {
2012-07-05 19:42:36 +00:00
case 2 : case 3 : if ( cl . playerview [ SP ] . stats [ STAT_SHELLS ] < tp_need_shells . value ) needammo = tp_name_shells . string ; break ;
case 4 : case 5 : if ( cl . playerview [ SP ] . stats [ STAT_NAILS ] < tp_need_nails . value ) needammo = tp_name_nails . string ; break ;
case 6 : case 7 : if ( cl . playerview [ SP ] . stats [ STAT_ROCKETS ] < tp_need_rockets . value ) needammo = tp_name_rockets . string ; break ;
case 8 : if ( cl . playerview [ SP ] . stats [ STAT_CELLS ] < tp_need_cells . value ) needammo = tp_name_cells . string ; break ;
2004-08-23 00:15:46 +00:00
}
if ( needammo ) {
MacroBuf_strcat_with_separator ( needammo ) ;
}
}
done :
if ( ! macro_buf [ 0 ] )
strcpy ( macro_buf , " nothing " ) ;
return macro_buf ;
}
2015-09-01 04:45:15 +00:00
# endif
2004-08-23 00:15:46 +00:00
2005-04-26 16:04:12 +00:00
static char * Skin_To_TFSkin ( char * myskin )
2004-08-23 00:15:46 +00:00
{
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ SP ] ;
if ( ! cl . teamfortress | | pv - > spectator | | Q_strncasecmp ( myskin , " tf_ " , 3 ) )
2005-04-26 16:04:12 +00:00
{
Q_strncpyz ( macro_buf , myskin , sizeof ( macro_buf ) ) ;
}
2004-08-23 00:15:46 +00:00
else
{
2005-04-26 16:04:12 +00:00
if ( ! Q_strcasecmp ( myskin , " tf_demo " ) )
Q_strncpyz ( macro_buf , " demoman " , sizeof ( macro_buf ) ) ;
else if ( ! Q_strcasecmp ( myskin , " tf_eng " ) )
Q_strncpyz ( macro_buf , " engineer " , sizeof ( macro_buf ) ) ;
else if ( ! Q_strcasecmp ( myskin , " tf_snipe " ) )
Q_strncpyz ( macro_buf , " sniper " , sizeof ( macro_buf ) ) ;
else if ( ! Q_strcasecmp ( myskin , " tf_sold " ) )
Q_strncpyz ( macro_buf , " soldier " , sizeof ( macro_buf ) ) ;
2004-08-23 00:15:46 +00:00
else
2005-04-26 16:04:12 +00:00
Q_strncpyz ( macro_buf , myskin + 3 , sizeof ( macro_buf ) ) ;
2004-08-23 00:15:46 +00:00
}
return macro_buf ;
}
2005-04-26 16:04:12 +00:00
static char * Macro_TF_Skin ( void )
{
2018-07-05 16:21:44 +00:00
return Skin_To_TFSkin ( InfoBuf_ValueForKey ( & cl . players [ cl . playerview [ SP ] . playernum ] . userinfo , " skin " ) ) ;
2005-04-26 16:04:12 +00:00
}
2004-10-10 06:32:29 +00:00
//Spike: added these:
static char * Macro_ConnectionType ( void )
{
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ SP ] ;
2004-10-10 06:32:29 +00:00
if ( ! cls . state )
return " disconnected " ;
2017-05-28 15:42:32 +00:00
if ( pv - > spectator )
2004-10-10 06:32:29 +00:00
return " spectator " ;
return " connected " ;
}
static char * Macro_demoplayback ( void )
{
switch ( cls . demoplayback )
{
2011-05-15 13:23:13 +00:00
case DPB_EZTV : // warning: enumeration value <20> DPB_EZTV<54> not handled in switch
break ;
2004-10-10 06:32:29 +00:00
case DPB_NONE :
return " 0 " ;
case DPB_QUAKEWORLD :
return " qwdplayback " ;
case DPB_MVD :
return " mvdplayback " ;
2004-10-26 23:05:19 +00:00
# ifdef NQPROT
2004-10-10 06:32:29 +00:00
case DPB_NETQUAKE :
return " demplayback " ;
2004-10-26 23:05:19 +00:00
# endif
# ifdef Q2CLIENT
2004-10-10 06:32:29 +00:00
case DPB_QUAKE2 :
return " dm2playback " ;
2004-10-26 23:05:19 +00:00
# endif
2004-10-10 06:32:29 +00:00
//gcc will warn if we add annother playback and forget here, otherwise I'd use a default.
}
return " 1 " ; //unknown.
}
2005-02-06 02:47:36 +00:00
static char * Macro_Match_Name ( void )
{
int i ;
i = TP_CountPlayers ( ) ;
if ( cl . teamplay & & i > = 3 )
{ // Teamplay
return va ( " %s %s vs %s - %s " ,
TP_PlayerName ( ) ,
TP_PlayerTeam ( ) ,
TP_EnemyTeam ( ) ,
TP_MapName ( ) ) ;
}
else
{
if ( i = = 2 )
{ // Duel
return va ( " %s vs %s - %s " ,
TP_PlayerName ( ) ,
TP_EnemyName ( ) ,
TP_MapName ( ) ) ;
}
else if ( i > 2 )
{ // FFA
return va ( " %s ffa - %s " ,
2011-05-15 13:23:13 +00:00
TP_PlayerName ( ) ,
2005-02-06 02:47:36 +00:00
TP_MapName ( ) ) ;
}
else
{ // one player
return va ( " %s - %s " ,
TP_PlayerName ( ) ,
TP_MapName ( ) ) ;
}
}
}
//$matchtype
//duel,2on2,4on4,ffa,etc...
static char * Macro_Match_Type ( void )
{
int i ;
i = TP_CountPlayers ( ) ;
if ( cl . teamplay & & i > = 3 )
{
if ( i > = 6 )
return " 4on4 " ;
return " 2on2 " ;
}
if ( i = = 2 )
return " duel " ;
if ( i = = 1 )
return " single " ;
if ( i = = 0 )
return " empty " ;
return " ffa " ;
}
2005-04-26 16:04:12 +00:00
static char * Macro_Point_LED ( void )
{
TP_FindPoint ( ) ;
if ( vars . pointtype = = POINT_TYPE_ENEMY )
return tp_name_status_red . string ;
else if ( vars . pointtype = = POINT_TYPE_TEAMMATE )
return tp_name_status_green . string ;
else if ( vars . pointtype = = POINT_TYPE_POWERUP )
return tp_name_status_yellow . string ;
else // POINT_TYPE_ITEM
return tp_name_status_blue . string ;
return macro_buf ;
}
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-04-26 16:04:12 +00:00
static char * Macro_MyStatus_LED ( void )
{
int count ;
float save_need_rl ;
char * s , * save_separator ;
static char separator [ ] = { ' / ' , ' \0 ' } ;
save_need_rl = tp_need_rl . value ;
save_separator = tp_name_separator . string ;
tp_need_rl . value = 0 ;
tp_name_separator . string = separator ;
s = Macro_Need ( ) ;
tp_need_rl . value = save_need_rl ;
tp_name_separator . string = save_separator ;
if ( ! strcmp ( s , tp_name_nothing . string ) ) {
count = 0 ;
} else {
for ( count = 1 ; * s ; s + + )
if ( * s = = separator [ 0 ] )
count + + ;
2011-05-15 13:23:13 +00:00
}
2005-04-26 16:04:12 +00:00
if ( count = = 0 )
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " %s " , tp_name_status_green . string ) ;
else if ( count < = 1 )
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " %s " , tp_name_status_yellow . string ) ;
else
2011-05-15 13:23:13 +00:00
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " %s " , tp_name_status_red . string ) ;
2005-04-26 16:04:12 +00:00
return macro_buf ;
}
2015-09-01 04:45:15 +00:00
# endif
2005-04-26 16:04:12 +00:00
static void CountNearbyPlayers ( qboolean dead )
{
int i ;
player_state_t * state ;
player_info_t * info ;
static int lastframecount = - 1 ;
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ SP ] ;
2005-04-26 16:04:12 +00:00
if ( cls . framecount = = lastframecount )
return ;
lastframecount = cls . framecount ;
vars . numenemies = vars . numfriendlies = 0 ;
2017-05-28 15:42:32 +00:00
if ( ! pv - > spectator & & ! dead )
2005-04-26 16:04:12 +00:00
vars . numfriendlies + + ;
if ( ! cl . oldparsecount | | ! cl . parsecount | | cls . state < ca_active )
return ;
2013-03-12 22:53:23 +00:00
state = cl . inframes [ cl . oldparsecount & UPDATE_MASK ] . playerstate ;
2005-04-26 16:04:12 +00:00
info = cl . players ;
2013-10-29 17:38:22 +00:00
for ( i = 0 ; i < cl . allocated_client_slots ; i + + , info + + , state + + ) {
2017-05-28 15:42:32 +00:00
if ( i ! = pv - > playernum & & state - > messagenum = = cl . oldparsecount & & ! info - > spectator & & ! ISDEAD ( state - > frame ) ) {
2005-04-26 16:04:12 +00:00
if ( cl . teamplay & & ! strcmp ( info - > team , TP_PlayerTeam ( ) ) )
vars . numfriendlies + + ;
else
vars . numenemies + + ;
}
}
}
static char * Macro_CountNearbyEnemyPlayers ( void )
{
2009-11-04 21:16:50 +00:00
if ( ! ruleset_allow_playercount . ival )
2007-09-22 18:09:12 +00:00
return " " ;
2005-04-26 16:04:12 +00:00
CountNearbyPlayers ( false ) ;
sprintf ( macro_buf , " \xff z%d \xff " , vars . numenemies ) ;
suppress = true ;
return macro_buf ;
}
static char * Macro_Count_Last_NearbyEnemyPlayers ( void )
{
2009-11-04 21:16:50 +00:00
if ( ! ruleset_allow_playercount . ival )
2007-09-22 18:09:12 +00:00
return " " ;
2005-04-26 16:04:12 +00:00
if ( vars . deathtrigger_time & & realtime - vars . deathtrigger_time < = 5 )
{
sprintf ( macro_buf , " \xff z%d \xff " , vars . last_numenemies ) ;
}
else
{
CountNearbyPlayers ( false ) ;
sprintf ( macro_buf , " \xff z%d \xff " , vars . numenemies ) ;
}
suppress = true ;
return macro_buf ;
}
static char * Macro_CountNearbyFriendlyPlayers ( void )
{
2009-11-04 21:16:50 +00:00
if ( ! ruleset_allow_playercount . ival )
2007-09-22 18:09:12 +00:00
return " " ;
2005-04-26 16:04:12 +00:00
CountNearbyPlayers ( false ) ;
sprintf ( macro_buf , " \xff z%d \xff " , vars . numfriendlies ) ;
suppress = true ;
return macro_buf ;
}
static char * Macro_Count_Last_NearbyFriendlyPlayers ( void )
{
2009-11-04 21:16:50 +00:00
if ( ! ruleset_allow_playercount . ival )
2007-09-22 18:09:12 +00:00
return " " ;
2005-04-26 16:04:12 +00:00
if ( vars . deathtrigger_time & & realtime - vars . deathtrigger_time < = 5 )
{
sprintf ( macro_buf , " \xff z%d \xff " , vars . last_numfriendlies ) ;
}
else
{
CountNearbyPlayers ( false ) ;
sprintf ( macro_buf , " \xff z%d \xff " , vars . numfriendlies ) ;
}
suppress = true ;
return macro_buf ;
}
static char * Macro_EnemyStatus_LED ( void )
{
CountNearbyPlayers ( false ) ;
if ( vars . numenemies = = 0 )
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " \xff l%s \xff " , tp_name_status_green . string ) ;
else if ( vars . numenemies < = vars . numfriendlies )
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " \xff l%s \xff " , tp_name_status_yellow . string ) ;
else
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " \xff l%s \xff " , tp_name_status_red . string ) ;
suppress = true ;
return macro_buf ;
}
static char * Macro_LastPointAtLoc ( void )
{
if ( ! vars . pointtime | | realtime - vars . pointtime > TP_POINT_EXPIRE_TIME )
Q_strncpyz ( macro_buf , tp_name_nothing . string , sizeof ( macro_buf ) ) ;
else
2011-05-15 13:23:13 +00:00
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " %s %s %s " , vars . pointname , tp_name_at . string , vars . pointloc [ 0 ] ? vars . pointloc : Macro_Location ( ) ) ;
2005-04-26 16:04:12 +00:00
return macro_buf ;
}
static char * Macro_LastTookOrPointed ( void )
{
if ( vars . tooktime & & vars . tooktime > vars . pointtime & & realtime - vars . tooktime < 5 )
return Macro_TookAtLoc ( ) ;
else if ( vars . pointtime & & vars . tooktime < = vars . pointtime & & realtime - vars . pointtime < 5 )
return Macro_LastPointAtLoc ( ) ;
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " %s %s %s " , tp_name_nothing . string , tp_name_at . string , tp_name_someplace . string ) ;
return macro_buf ;
}
# define TP_PENT 1
# define TP_QUAD 2
# define TP_RING 4
static char * Macro_LastSeenPowerup ( void )
{
/* if (!vars.enemy_powerups_time || realtime - vars.enemy_powerups_time > 5)
{
Q_strncpyz ( macro_buf , tp_name_quad . string , sizeof ( macro_buf ) ) ;
}
else */
{
macro_buf [ 0 ] = 0 ;
if ( vars . enemy_powerups & TP_QUAD )
2005-04-27 09:10:03 +00:00
Q_strncatz2 ( macro_buf , tp_name_quad . string ) ;
2005-04-26 16:04:12 +00:00
if ( vars . enemy_powerups & TP_PENT )
{
2011-05-15 13:23:13 +00:00
if ( macro_buf [ 0 ] )
2005-04-27 09:10:03 +00:00
Q_strncatz2 ( macro_buf , tp_name_separator . string ) ;
Q_strncatz2 ( macro_buf , tp_name_pent . string ) ;
2005-04-26 16:04:12 +00:00
}
if ( vars . enemy_powerups & TP_RING )
{
2011-05-15 13:23:13 +00:00
if ( macro_buf [ 0 ] )
2005-04-27 09:10:03 +00:00
Q_strncatz2 ( macro_buf , tp_name_separator . string ) ;
Q_strncatz2 ( macro_buf , tp_name_ring . string ) ;
2005-04-26 16:04:12 +00:00
}
}
return macro_buf ;
}
char * Macro_LastDrop ( void )
{
if ( vars . lastdrop_time )
return vars . lastdroploc ;
else
return tp_name_someplace . string ;
}
char * Macro_LastDropTime ( void )
{
if ( vars . lastdrop_time )
Q_snprintfz ( macro_buf , 32 , " %d " , ( int ) ( realtime - vars . lastdrop_time ) ) ;
else
Q_snprintfz ( macro_buf , 32 , " %d " , - 1 ) ;
return macro_buf ;
}
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-09-14 04:11:56 +00:00
char * Macro_CombinedHealth ( void )
{
float h ;
float t , a , m ;
//total health = health+armour*armourfrac
//however,you're dead if health drops below 0 rather than the entire equation.
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR1 )
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t = 0.3 ;
2012-07-05 19:42:36 +00:00
else if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR2 )
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t = 0.6 ;
2012-07-05 19:42:36 +00:00
else if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR3 )
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t = 0.8 ;
else
t = 0 ;
2012-07-05 19:42:36 +00:00
a = cl . playerview [ SP ] . stats [ STAT_ARMOR ] ;
h = cl . playerview [ SP ] . stats [ STAT_HEALTH ] ;
2005-09-14 04:11:56 +00:00
//work out the max useful armour
//this will under-exagurate, due to usage of ceil based on damage
m = h / ( 1 - t ) ;
2014-03-30 08:55:06 +00:00
if ( m < 0 )
a = 0 ;
else if ( m < a )
2005-09-14 04:11:56 +00:00
a = m ;
h = h + a ;
Q_snprintfz ( macro_buf , 32 , " %d " , ( int ) h ) ;
return macro_buf ;
}
2015-08-28 03:13:45 +00:00
char * Macro_Coloured_Armour ( void )
{
if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR3 )
return " {^s^xe00%%a^r} " ;
else if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR2 )
return " {^s^xff0%%a^r} " ;
else if ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_ARMOR1 )
return " {^s^x0b0%%a^r} " ;
else
return " {0} " ;
}
char * Macro_Coloured_Powerups ( void )
{
char * quad , * pent , * ring ;
quad = ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_QUAD ) ? va ( " ^x03f%s " , tp_name_quad . string ) : " " ;
pent = ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_INVULNERABILITY ) ? va ( " ^xe00%s " , tp_name_pent . string ) : " " ;
ring = ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_INVISIBILITY ) ? va ( " ^xff0%s " , tp_name_ring . string ) : " " ;
if ( * quad | | * pent | | * ring )
{
Q_snprintfz ( macro_buf , 32 , " {^s%s%s%s^r} " , quad , pent , ring ) ;
return macro_buf ;
}
else
return " " ;
}
char * Macro_Coloured_Short_Powerups ( void )
{
char * quad , * pent , * ring ;
quad = ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_QUAD ) ? " ^x03fq " : " " ;
pent = ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_INVULNERABILITY ) ? " ^xe00p " : " " ;
ring = ( cl . playerview [ SP ] . stats [ STAT_ITEMS ] & IT_INVISIBILITY ) ? " ^xff0r " : " " ;
if ( * quad | | * pent | | * ring )
{
Q_snprintfz ( macro_buf , 32 , " {^s%s%s%s^r} " , quad , pent , ring ) ;
return macro_buf ;
}
else
return " " ;
}
char * Macro_LastIP ( void )
{
return " --- " ;
}
char * Macro_MP3Info ( void )
{
return " --- " ;
}
char * Macro_Match_Status ( void )
{
return " --- " ;
}
char * Macro_LastTrigger_Match ( void )
{
return " --- " ;
}
2015-09-01 04:45:15 +00:00
# endif
2015-08-28 03:13:45 +00:00
2005-04-26 16:04:12 +00:00
/*
2004-10-10 06:32:29 +00:00
$ matchname
you can use to get the name of the match
manually ( echo $ matchname ) .
Example : a matchname might be
" [clan]quaker - [4on4_myclan_vs_someclan] - [dm3] " or whatever .
$ matchstatus
( " disconnected " , " standby " or " normal " ) . This can be
used for detecting prewar / prematch on ktpro / oztf servers .
$ mp3info
Evaluates to " author - title " .
Examples :
if you bind space " say listening to $mp3info "
then hitting space will say something like
" listening to disturbed - rise " .
bind x " if disturbed isin $mp3info then say dde music is cool "
$ triggermatch
$ triggermatch is the last chat message that exec ' d a msg_trigger .
*/
//Spike: added end.
2004-09-30 22:25:55 +00:00
static void TP_InitMacros ( void )
2004-08-23 00:15:46 +00:00
{
2005-02-28 07:16:19 +00:00
Cmd_AddMacro ( " latency " , Macro_Latency , false ) ;
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-02-28 07:16:19 +00:00
Cmd_AddMacro ( " health " , Macro_Health , true ) ;
Cmd_AddMacro ( " armortype " , Macro_ArmorType , true ) ;
Cmd_AddMacro ( " armor " , Macro_Armor , true ) ;
Cmd_AddMacro ( " shells " , Macro_Shells , true ) ;
Cmd_AddMacro ( " nails " , Macro_Nails , true ) ;
Cmd_AddMacro ( " rockets " , Macro_Rockets , true ) ;
Cmd_AddMacro ( " cells " , Macro_Cells , true ) ;
Cmd_AddMacro ( " weaponnum " , Macro_WeaponNum , true ) ;
Cmd_AddMacro ( " weapons " , Macro_Weapons , true ) ;
Cmd_AddMacro ( " weapon " , Macro_Weapon , true ) ;
Cmd_AddMacro ( " ammo " , Macro_Ammo , true ) ;
Cmd_AddMacro ( " bestweapon " , Macro_BestWeapon , true ) ;
Cmd_AddMacro ( " bestammo " , Macro_BestAmmo , true ) ;
Cmd_AddMacro ( " powerups " , Macro_Powerups , true ) ;
2015-09-01 04:45:15 +00:00
Cmd_AddMacro ( " droppedweapon " , Macro_DroppedWeapon , true ) ;
# endif
2005-02-28 07:16:19 +00:00
Cmd_AddMacro ( " location " , Macro_Location , false ) ;
Cmd_AddMacro ( " deathloc " , Macro_LastDeath , true ) ;
Cmd_AddMacro ( " tookatloc " , Macro_TookAtLoc , true ) ;
Cmd_AddMacro ( " tookloc " , Macro_TookLoc , true ) ;
Cmd_AddMacro ( " took " , Macro_Took , true ) ;
Cmd_AddMacro ( " tf_skin " , Macro_TF_Skin , true ) ;
2004-10-10 06:32:29 +00:00
//ones added by Spike, for fuhquake compatability
2005-02-28 07:16:19 +00:00
Cmd_AddMacro ( " connectiontype " , Macro_ConnectionType , false ) ;
Cmd_AddMacro ( " demoplayback " , Macro_demoplayback , false ) ;
Cmd_AddMacro ( " point " , Macro_PointName , true ) ;
Cmd_AddMacro ( " pointatloc " , Macro_PointNameAtLocation , true ) ;
Cmd_AddMacro ( " pointloc " , Macro_PointLocation , true ) ;
Cmd_AddMacro ( " matchname " , Macro_Match_Name , false ) ;
Cmd_AddMacro ( " matchtype " , Macro_Match_Type , false ) ;
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
Cmd_AddMacro ( " need " , Macro_Need , true ) ;
2005-04-26 16:04:12 +00:00
Cmd_AddMacro ( " ledstatus " , Macro_MyStatus_LED , true ) ;
2015-09-01 04:45:15 +00:00
# endif
Cmd_AddMacro ( " ledpoint " , Macro_Point_LED , true ) ;
2005-04-26 16:04:12 +00:00
Cmd_AddMacro ( " droploc " , Macro_LastDrop , true ) ;
Cmd_AddMacro ( " droptime " , Macro_LastDropTime , true ) ;
2015-09-01 04:45:15 +00:00
// Cmd_AddMacro("matchstatus", Macro_Match_Status, false);
// Cmd_AddMacro("mp3info", Macro_MP3Info, false);
// Cmd_AddMacro("triggermatch", Macro_LastTrigger_Match, false);
2005-09-14 04:11:56 +00:00
2006-02-27 00:42:25 +00:00
//new, fte only (at least when first implemented)
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-09-14 04:11:56 +00:00
Cmd_AddMacro ( " chealth " , Macro_CombinedHealth , true ) ;
2015-09-01 04:45:15 +00:00
# endif
2007-08-23 21:25:18 +00:00
//added for ezquake compatability
2015-09-01 04:45:15 +00:00
// Cmd_AddMacro("lastip", Macro_LastIP, false);
2007-08-23 21:25:18 +00:00
Cmd_AddMacro ( " ping " , Macro_Latency , false ) ;
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2015-08-28 03:13:45 +00:00
Cmd_AddMacro ( " colored_armor " , Macro_Coloured_Armour , true ) ; //*shudder*
Cmd_AddMacro ( " colored_powerups " , Macro_Coloured_Powerups , true ) ;
Cmd_AddMacro ( " colored_short_powerups " , Macro_Coloured_Short_Powerups , true ) ;
2015-09-01 04:45:15 +00:00
# endif
2007-08-23 21:25:18 +00:00
Cmd_AddMacro ( " gamedir " , Macro_Gamedir , false ) ;
Cmd_AddMacro ( " lastloc " , Macro_Last_Location , true ) ;
Cmd_AddMacro ( " lastpowerup " , Macro_LastSeenPowerup , true ) ;
2004-08-23 00:15:46 +00:00
}
# define MAX_MACRO_STRING 1024
/*
= = = = = = = = = = = = =
TP_ParseMacroString
Parses % a - like expressions
= = = = = = = = = = = = =
*/
2004-09-30 22:25:55 +00:00
static char * TP_ParseMacroString ( char * s )
2004-08-23 00:15:46 +00:00
{
static char buf [ MAX_MACRO_STRING ] ;
int i = 0 ;
char * macro_string ;
2009-11-04 21:16:50 +00:00
if ( ! cl_parseSay . ival )
2004-08-23 00:15:46 +00:00
return s ;
while ( * s & & i < MAX_MACRO_STRING - 1 )
{
// check %[P], etc
if ( * s = = ' % ' & & s [ 1 ] = = ' [ ' & & s [ 2 ] & & s [ 3 ] = = ' ] ' )
{
2016-10-22 07:06:51 +00:00
# ifdef QUAKESTATS
2004-08-23 00:15:46 +00:00
static char mbuf [ MAX_MACRO_VALUE ] ;
2016-10-22 07:06:51 +00:00
# endif
2004-08-23 00:15:46 +00:00
switch ( s [ 2 ] ) {
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2004-08-23 00:15:46 +00:00
case ' a ' :
macro_string = Macro_ArmorType ( ) ;
if ( ! macro_string [ 0 ] )
macro_string = " a " ;
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_ARMOR ] < 30 )
Q_snprintfz ( mbuf , sizeof ( mbuf ) , " \x10 %s:%i \x11 " , macro_string , cl . playerview [ SP ] . stats [ STAT_ARMOR ] ) ;
2004-08-23 00:15:46 +00:00
else
2012-07-05 19:42:36 +00:00
Q_snprintfz ( mbuf , sizeof ( mbuf ) , " %s:%i " , macro_string , cl . playerview [ SP ] . stats [ STAT_ARMOR ] ) ;
2004-08-23 00:15:46 +00:00
macro_string = mbuf ;
break ;
2011-05-15 13:23:13 +00:00
2004-08-23 00:15:46 +00:00
case ' h ' :
2012-07-05 19:42:36 +00:00
if ( cl . playerview [ SP ] . stats [ STAT_HEALTH ] > = 50 )
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " %i " , cl . playerview [ SP ] . stats [ STAT_HEALTH ] ) ;
2004-08-23 00:15:46 +00:00
else
2012-07-05 19:42:36 +00:00
Q_snprintfz ( macro_buf , sizeof ( macro_buf ) , " \x10 %i \x11 " , cl . playerview [ SP ] . stats [ STAT_HEALTH ] ) ;
2004-08-23 00:15:46 +00:00
macro_string = macro_buf ;
break ;
2011-05-15 13:23:13 +00:00
2004-08-23 00:15:46 +00:00
case ' p ' :
case ' P ' :
macro_string = Macro_Powerups ( ) ;
if ( macro_string [ 0 ] )
2011-07-22 15:11:35 +00:00
Q_snprintfz ( mbuf , sizeof ( mbuf ) , " \x10 %s \x11 " , macro_string ) ;
2004-08-23 00:15:46 +00:00
else
mbuf [ 0 ] = 0 ;
macro_string = mbuf ;
break ;
2015-09-01 04:45:15 +00:00
# endif
2004-08-23 00:15:46 +00:00
// todo: %[w], %[b]
2011-05-15 13:23:13 +00:00
2004-08-23 00:15:46 +00:00
default :
buf [ i + + ] = * s + + ;
continue ;
}
if ( i + strlen ( macro_string ) > = MAX_MACRO_STRING - 1 )
Sys_Error ( " TP_ParseMacroString: macro string length > MAX_MACRO_STRING) " ) ;
strcpy ( & buf [ i ] , macro_string ) ;
i + = strlen ( macro_string ) ;
s + = 4 ; // skip %[<char>]
continue ;
}
2011-05-15 13:23:13 +00:00
2004-08-23 00:15:46 +00:00
// check %a, etc
if ( * s = = ' % ' )
{
switch ( s [ 1 ] )
{
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-04-26 16:04:12 +00:00
case ' a ' : macro_string = Macro_Armor ( ) ; break ;
case ' A ' : macro_string = Macro_ArmorType ( ) ; break ;
case ' b ' : macro_string = Macro_BestWeaponAndAmmo ( ) ; break ;
case ' c ' : macro_string = Macro_Cells ( ) ; break ;
2015-09-01 04:45:15 +00:00
# endif
2005-04-26 16:04:12 +00:00
case ' d ' : macro_string = Macro_LastDeath ( ) ; break ;
2015-06-16 23:53:58 +00:00
// case 'D':
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-04-26 16:04:12 +00:00
case ' h ' : macro_string = Macro_Health ( ) ; break ;
2015-09-01 04:45:15 +00:00
# endif
2005-04-26 16:04:12 +00:00
case ' i ' : macro_string = Macro_TookAtLoc ( ) ; break ;
case ' j ' : macro_string = Macro_LastPointAtLoc ( ) ; break ;
case ' k ' : macro_string = Macro_LastTookOrPointed ( ) ; break ;
case ' l ' : macro_string = Macro_Location ( ) ; break ;
case ' L ' : macro_string = Macro_Last_Location ( ) ; break ;
case ' m ' : macro_string = Macro_LastTookOrPointed ( ) ; break ;
2011-05-15 13:23:13 +00:00
2005-04-26 16:04:12 +00:00
case ' o ' : macro_string = Macro_CountNearbyFriendlyPlayers ( ) ; break ;
case ' e ' : macro_string = Macro_CountNearbyEnemyPlayers ( ) ; break ;
case ' O ' : macro_string = Macro_Count_Last_NearbyFriendlyPlayers ( ) ; break ;
case ' E ' : macro_string = Macro_Count_Last_NearbyEnemyPlayers ( ) ; break ;
2011-05-15 13:23:13 +00:00
case ' P ' :
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-04-26 16:04:12 +00:00
case ' p ' : macro_string = Macro_Powerups ( ) ; break ;
2015-09-01 04:45:15 +00:00
# endif
2011-05-15 13:23:13 +00:00
case ' q ' : macro_string = Macro_LastSeenPowerup ( ) ; break ;
2005-04-26 16:04:12 +00:00
// case 'r': macro_string = Macro_LastReportedLoc(); break;
2011-05-15 13:23:13 +00:00
case ' s ' : macro_string = Macro_EnemyStatus_LED ( ) ; break ;
case ' S ' : macro_string = Macro_TF_Skin ( ) ; break ;
2005-04-26 16:04:12 +00:00
case ' t ' : macro_string = Macro_PointNameAtLocation ( ) ; break ;
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2005-04-26 16:04:12 +00:00
case ' u ' : macro_string = Macro_Need ( ) ; break ;
case ' w ' : macro_string = Macro_WeaponAndAmmo ( ) ; break ;
2015-09-01 04:45:15 +00:00
# endif
2005-04-26 16:04:12 +00:00
case ' x ' : macro_string = Macro_PointName ( ) ; break ;
case ' X ' : macro_string = Macro_Took ( ) ; break ;
case ' y ' : macro_string = Macro_PointLocation ( ) ; break ;
case ' Y ' : macro_string = Macro_TookLoc ( ) ; break ;
2012-12-15 19:20:33 +00:00
case ' n ' : //vicinity
case ' N ' : //hides from you
case ' g ' : //bonus timers.
case ' C ' : //colour
case ' z ' : //nearest waypoint (looking)
case ' Z ' : //nearest waypoint (moving)
2011-05-15 13:23:13 +00:00
default :
2004-08-23 00:15:46 +00:00
buf [ i + + ] = * s + + ;
continue ;
}
if ( i + strlen ( macro_string ) > = MAX_MACRO_STRING - 1 )
Sys_Error ( " TP_ParseMacroString: macro string length > MAX_MACRO_STRING) " ) ;
strcpy ( & buf [ i ] , macro_string ) ;
i + = strlen ( macro_string ) ;
s + = 2 ; // skip % and letter
continue ;
}
buf [ i + + ] = * s + + ;
}
buf [ i ] = 0 ;
return buf ;
}
/*
= = = = = = = = = = = = = =
TP_ParseFunChars
Doesn ' t check for overflows , so strlen ( s ) should be < MAX_MACRO_STRING
= = = = = = = = = = = = = =
*/
2017-12-09 21:22:46 +00:00
char * TP_ParseFunChars ( char * s )
2004-08-23 00:15:46 +00:00
{
static char buf [ MAX_MACRO_STRING ] ;
char * out = buf ;
int c ;
2009-11-04 21:16:50 +00:00
if ( ! cl_parseFunChars . ival )
2004-08-23 00:15:46 +00:00
return s ;
while ( * s ) {
if ( * s = = ' $ ' & & s [ 1 ] = = ' x ' ) {
int i ;
// check for $x10, $x8a, etc
c = tolower ( ( int ) ( unsigned char ) s [ 2 ] ) ;
if ( isdigit ( c ) )
i = ( c - ( int ) ' 0 ' ) < < 4 ;
else if ( isxdigit ( c ) )
i = ( c - ( int ) ' a ' + 10 ) < < 4 ;
else goto skip ;
c = tolower ( ( int ) ( unsigned char ) s [ 3 ] ) ;
if ( isdigit ( c ) )
i + = ( c - ( int ) ' 0 ' ) ;
else if ( isxdigit ( c ) )
i + = ( c - ( int ) ' a ' + 10 ) ;
else goto skip ;
if ( ! i )
i = ( int ) ' ' ;
* out + + = ( char ) i ;
s + = 4 ;
continue ;
}
if ( * s = = ' $ ' & & s [ 1 ] ) {
c = 0 ;
switch ( s [ 1 ] ) {
case ' \\ ' : c = 0x0D ; break ;
case ' : ' : c = 0x0A ; break ;
case ' [ ' : c = 0x10 ; break ;
case ' ] ' : c = 0x11 ; break ;
case ' G ' : c = 0x86 ; break ;
case ' R ' : c = 0x87 ; break ;
case ' Y ' : c = 0x88 ; break ;
case ' B ' : c = 0x89 ; break ;
case ' ( ' : c = 0x80 ; break ;
case ' = ' : c = 0x81 ; break ;
case ' ) ' : c = 0x82 ; break ;
case ' a ' : c = 0x83 ; break ;
case ' < ' : c = 0x1d ; break ;
case ' - ' : c = 0x1e ; break ;
case ' > ' : c = 0x1f ; break ;
case ' , ' : c = 0x1c ; break ;
case ' . ' : c = 0x9c ; break ;
case ' b ' : c = 0x8b ; break ;
case ' c ' :
case ' d ' : c = 0x8d ; break ;
case ' $ ' : c = ' $ ' ; break ;
case ' ^ ' : c = ' ^ ' ; break ;
}
if ( isdigit ( ( int ) ( unsigned char ) s [ 1 ] ) )
c = s [ 1 ] - ( int ) ' 0 ' + 0x12 ;
if ( c ) {
* out + + = ( char ) c ;
s + = 2 ;
continue ;
}
}
2011-05-15 13:23:13 +00:00
skip :
2004-08-23 00:15:46 +00:00
* out + + = * s + + ;
}
* out = 0 ;
return buf ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
PROXY . LOC FILES
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
typedef struct locdata_s {
2012-12-15 19:20:33 +00:00
vec3_t min ;
vec3_t max ;
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char name [ MAX_LOC_NAME ] ;
} locdata_t ;
# define MAX_LOC_ENTRIES 4096
locdata_t locdata [ MAX_LOC_ENTRIES ] ; // FIXME: allocate dynamically?
int loc_numentries ;
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static void TP_LoadLocFile ( char * filename , qbool quiet )
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{
char fullpath [ MAX_QPATH ] ;
char * buf , * p ;
char line [ 1024 ] ;
int i , argc ;
int errorcount = 0 ;
locdata_t * loc ;
2012-12-15 19:20:33 +00:00
char * comma , * space ;
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if ( ! * filename )
return ;
Q_snprintfz ( fullpath , sizeof ( fullpath ) - 4 , " locs/%s " , filename ) ;
2006-03-11 03:12:10 +00:00
COM_DefaultExtension ( fullpath , " .loc " , sizeof ( fullpath ) ) ;
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2018-07-05 16:21:44 +00:00
buf = ( char * ) COM_LoadTempFile ( fullpath , 0 , NULL ) ;
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if ( ! buf )
{
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if ( ! quiet )
Com_Printf ( " Could not load %s \n " , fullpath ) ;
return ;
}
loc_numentries = 0 ;
// parse the file
// we rely on the fact that FS_Load*File always appends a 0 at the end
p = buf ;
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while ( 1 )
{
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if ( ! * p )
break ; // end of file
// get a line out
2012-12-15 19:20:33 +00:00
for ( i = 0 ; i < sizeof ( line ) - 1 ; )
{
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char c = * p + + ;
if ( ! c | | c = = 10 )
break ;
if ( c ! = 13 )
line [ i + + ] = c ;
}
line [ i ] = 0 ;
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comma = strchr ( line , ' , ' ) ;
space = strchr ( line , ' ' ) ;
2004-08-23 00:15:46 +00:00
2012-12-15 19:20:33 +00:00
if ( comma & & ( comma < space | | ! space ) )
{
vec3_t min , max ;
min [ 0 ] = strtod ( line , & comma ) ;
if ( * comma + + = = ' , ' )
{
while ( * comma = = ' ' | | * comma = = ' \t ' )
comma + + ;
min [ 1 ] = strtod ( comma , & comma ) ;
if ( * comma + + = = ' , ' )
{
while ( * comma = = ' ' | | * comma = = ' \t ' )
comma + + ;
min [ 2 ] = strtod ( comma , & comma ) ;
if ( * comma + + = = ' , ' )
{
while ( * comma = = ' ' | | * comma = = ' \t ' )
comma + + ;
max [ 0 ] = strtod ( comma , & comma ) ;
if ( * comma + + = = ' , ' )
{
while ( * comma = = ' ' | | * comma = = ' \t ' )
comma + + ;
max [ 1 ] = strtod ( comma , & comma ) ;
if ( * comma + + = = ' , ' )
{
while ( * comma = = ' ' | | * comma = = ' \t ' )
comma + + ;
max [ 2 ] = strtod ( comma , & comma ) ;
if ( * comma + + = = ' , ' )
{
if ( loc_numentries > = MAX_LOC_ENTRIES )
continue ;
loc = & locdata [ loc_numentries ] ;
loc_numentries + + ;
while ( * comma = = ' ' | | * comma = = ' \t ' )
comma + + ;
if ( * comma = = ' \" ' )
COM_ParseOut ( comma , loc - > name , sizeof ( loc - > name ) ) ;
else
Q_strncpyz ( loc - > name , comma , sizeof ( loc - > name ) ) ;
for ( i = 0 ; i < 3 ; i + + )
{
if ( min [ i ] > max [ i ] )
{
loc - > min [ i ] = max [ i ] ;
loc - > max [ i ] = min [ i ] ;
}
else
{
loc - > min [ i ] = min [ i ] ;
loc - > max [ i ] = max [ i ] ;
}
}
}
}
}
}
}
}
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errorcount + + ;
}
2012-12-15 19:20:33 +00:00
else
{
Cmd_TokenizeString ( line , true , false ) ;
2004-08-23 00:15:46 +00:00
2012-12-15 19:20:33 +00:00
argc = Cmd_Argc ( ) ;
if ( ! argc )
continue ;
2004-08-23 00:15:46 +00:00
2012-12-15 19:20:33 +00:00
if ( argc < 4 )
{
errorcount + + ;
continue ;
}
if ( atoi ( Cmd_Argv ( 0 ) ) = = 0 & & Cmd_Argv ( 0 ) [ 0 ] ! = ' 0 ' )
{
// first token is not a number
errorcount + + ;
continue ;
}
if ( loc_numentries > = MAX_LOC_ENTRIES )
continue ;
2004-08-23 00:15:46 +00:00
2012-12-15 19:20:33 +00:00
loc = & locdata [ loc_numentries ] ;
loc_numentries + + ;
2004-08-23 00:15:46 +00:00
2012-12-15 19:20:33 +00:00
for ( i = 0 ; i < 3 ; i + + )
loc - > min [ i ] = loc - > max [ i ] = atoi ( Cmd_Argv ( i ) ) / 8.0 ;
2004-08-23 00:15:46 +00:00
2012-12-15 19:20:33 +00:00
loc - > name [ 0 ] = 0 ;
loc - > name [ sizeof ( loc - > name ) - 1 ] = 0 ; // can't rely on strncat
for ( i = 3 ; i < argc ; i + + )
{
if ( i ! = 3 )
strncat ( loc - > name , " " , sizeof ( loc - > name ) - 1 ) ;
strncat ( loc - > name , Cmd_Argv ( i ) , sizeof ( loc - > name ) - 1 ) ;
}
2004-08-23 00:15:46 +00:00
}
}
if ( ! quiet )
Com_Printf ( " Loaded %s (%i points) \n " , fullpath , loc_numentries ) ;
}
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static void TP_LoadLocFile_f ( void )
2004-08-23 00:15:46 +00:00
{
if ( Cmd_Argc ( ) ! = 2 )
{
Com_Printf ( " loadloc <filename> : load a loc file \n " ) ;
return ;
}
TP_LoadLocFile ( Cmd_Argv ( 1 ) , false ) ;
}
2007-10-05 10:46:26 +00:00
char * TP_LocationName ( vec3_t location )
2004-08-23 00:15:46 +00:00
{
2012-12-15 19:20:33 +00:00
int i , j , minnum ;
2004-08-23 00:15:46 +00:00
float dist , mindist ;
vec3_t vec ;
static qbool recursive ;
2005-04-26 16:04:12 +00:00
static char buf [ MAX_LOC_NAME ] ;
2015-09-18 20:30:10 +00:00
int level ;
2011-05-15 13:23:13 +00:00
2004-08-23 00:15:46 +00:00
if ( ! loc_numentries | | ( cls . state ! = ca_active ) )
return tp_name_someplace . string ;
if ( recursive )
return " " ;
minnum = 0 ;
mindist = 9999999 ;
2012-12-15 19:20:33 +00:00
for ( i = 0 ; i < loc_numentries ; i + + )
{
//clip the point to the box, to find the nearest point within it.
for ( j = 0 ; j < 3 ; j + + )
vec [ j ] = bound ( locdata [ i ] . min [ j ] , location [ j ] , locdata [ i ] . max [ j ] ) ;
VectorSubtract ( location , vec , vec ) ;
2004-08-23 00:15:46 +00:00
dist = VectorLength ( vec ) ;
2012-12-15 19:20:33 +00:00
if ( dist < mindist )
{
2004-08-23 00:15:46 +00:00
minnum = i ;
mindist = dist ;
2012-12-15 19:20:33 +00:00
//break out if we're actually inside it, to always favour the first.
if ( dist < 0.01 )
break ;
2004-08-23 00:15:46 +00:00
}
}
recursive = true ;
2015-09-18 20:30:10 +00:00
level = Cmd_ExecLevel ;
Cmd_ExpandString ( locdata [ minnum ] . name , buf , sizeof ( buf ) , & level , true , false ) ;
2004-08-23 00:15:46 +00:00
recursive = false ;
return buf ;
}
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
MESSAGE TRIGGERS
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
// FIXME, we don't provide a way to remove triggers
// allocated heap memory is not freed when the engine shuts down
typedef struct msg_trigger_s {
char name [ 32 ] ;
char string [ 64 ] ;
int level ;
struct msg_trigger_s * next ;
} msg_trigger_t ;
static msg_trigger_t * msg_triggers ;
2004-09-30 22:25:55 +00:00
static msg_trigger_t * TP_FindTrigger ( char * name )
2004-08-23 00:15:46 +00:00
{
msg_trigger_t * t ;
for ( t = msg_triggers ; t ; t = t - > next )
if ( ! strcmp ( t - > name , name ) )
return t ;
return NULL ;
}
2004-09-30 22:25:55 +00:00
static void TP_MsgTrigger_f ( void )
2004-08-23 00:15:46 +00:00
{
int c ;
char * name ;
msg_trigger_t * trig ;
c = Cmd_Argc ( ) ;
if ( c > 5 ) {
Com_Printf ( " msg_trigger <trigger name> \" string \" [-l <level>] \n " ) ;
return ;
}
if ( c = = 1 ) {
if ( ! msg_triggers )
Com_Printf ( " no triggers defined \n " ) ;
else
for ( trig = msg_triggers ; trig ; trig = trig - > next )
Com_Printf ( " %s : \" %s \" \n " , trig - > name , trig - > string ) ;
return ;
}
name = Cmd_Argv ( 1 ) ;
if ( strlen ( name ) > 31 ) {
Com_Printf ( " trigger name too long \n " ) ;
return ;
}
if ( c = = 2 ) {
trig = TP_FindTrigger ( name ) ;
if ( trig )
Com_Printf ( " %s: \" %s \" \n " , trig - > name , trig - > string ) ;
else
Com_Printf ( " trigger \" %s \" not found \n " , name ) ;
return ;
}
if ( c > = 3 ) {
if ( strlen ( Cmd_Argv ( 2 ) ) > 63 ) {
Com_Printf ( " trigger string too long \n " ) ;
return ;
}
2011-05-15 13:23:13 +00:00
2004-08-23 00:15:46 +00:00
trig = TP_FindTrigger ( name ) ;
if ( ! trig ) {
// allocate new trigger
trig = Z_Malloc ( sizeof ( msg_trigger_t ) ) ;
trig - > next = msg_triggers ;
msg_triggers = trig ;
strcpy ( trig - > name , name ) ; // safe (length checked earlier)
trig - > level = PRINT_HIGH ;
}
strcpy ( trig - > string , Cmd_Argv ( 2 ) ) ; // safe (length checked earlier)
if ( c = = 5 & & ! Q_stricmp ( Cmd_Argv ( 3 ) , " -l " ) ) {
if ( ! strcmp ( Cmd_Argv ( 4 ) , " t " ) )
trig - > level = 4 ;
else {
trig - > level = Q_atoi ( Cmd_Argv ( 4 ) ) ;
if ( ( unsigned ) trig - > level > PRINT_CHAT )
trig - > level = PRINT_HIGH ;
}
}
}
}
void TP_SearchForMsgTriggers ( char * s , int level )
{
msg_trigger_t * t ;
char * string ;
if ( cls . demoplayback )
return ;
for ( t = msg_triggers ; t ; t = t - > next )
if ( ( t - > level = = level | | ( t - > level = = 3 & & level = = 4 ) )
& & t - > string [ 0 ] & & strstr ( s , t - > string ) )
{
if ( level = = PRINT_CHAT & & (
2017-01-24 10:27:39 +00:00
strstr ( s , " _version " ) | | strstr ( s , " _system " ) | |
strstr ( s , " _speed " ) | | strstr ( s , " _modified " ) | | strstr ( s , " _ruleset " ) ) )
2004-08-23 00:15:46 +00:00
continue ; // don't let llamas fake proxy replies
string = Cmd_AliasExist ( t - > name , RESTRICT_LOCAL ) ;
if ( string )
{
Cbuf_AddText ( string , RESTRICT_LOCAL ) ;
2005-09-05 00:08:12 +00:00
Cbuf_AddText ( " \n " , RESTRICT_LOCAL ) ;
2004-08-23 00:15:46 +00:00
// Cbuf_ExecuteLevel (RESTRICT_LOCAL);
}
else
Com_Printf ( " trigger \" %s \" has no matching alias \n " , t - > name ) ;
}
}
/*
void TP_CheckVersionRequest ( char * s )
{
char buf [ 11 ] ;
int i ;
if ( cl . spectator )
return ;
if ( vars . f_version_reply_time
& & realtime - vars . f_version_reply_time < 20 )
return ; // don't reply again if 20 seconds haven't passed
while ( 1 )
{
switch ( * s + + )
{
case 0 :
case ' \n ' :
return ;
case ' : ' :
case ( char ) ( ' : ' | 128 ) : // hmm.... why is this here?
goto ok ;
}
}
return ;
ok :
for ( i = 0 ; i < 11 & & s [ i ] ; i + + )
buf [ i ] = s [ i ] & ~ 128 ; // strip high bit
if ( ! strncmp ( buf , " f_version \n " , 11 ) | | ! strncmp ( buf , " z_version \n " , 11 ) )
{
Cbuf_AddText ( va ( " say ZQuake version %s "
QW_PLATFORM " : " QW_RENDERER " \n " , VersionString ( ) ) ) ;
vars . f_version_reply_time = realtime ;
}
} */
int TP_CountPlayers ( void )
{
int i , count ;
count = 0 ;
2013-10-29 17:38:22 +00:00
for ( i = 0 ; i < cl . allocated_client_slots ; i + + ) {
2004-08-23 00:15:46 +00:00
if ( cl . players [ i ] . name [ 0 ] & & ! cl . players [ i ] . spectator )
count + + ;
}
return count ;
}
2005-11-01 23:25:15 +00:00
char * TP_PlayerTeam ( void )
{
2013-06-23 02:17:02 +00:00
return cl . players [ cl . playerview [ SP ] . playernum ] . team ;
2005-11-01 23:25:15 +00:00
}
2004-08-23 00:15:46 +00:00
char * TP_EnemyTeam ( void )
{
int i ;
static char enemyteam [ MAX_INFO_KEY ] ;
2005-11-01 23:25:15 +00:00
char * myteam = TP_PlayerTeam ( ) ;
2004-08-23 00:15:46 +00:00
2013-10-29 17:38:22 +00:00
for ( i = 0 ; i < cl . allocated_client_slots ; i + + ) {
2004-08-23 00:15:46 +00:00
if ( cl . players [ i ] . name [ 0 ] & & ! cl . players [ i ] . spectator )
{
2005-11-01 23:25:15 +00:00
strcpy ( enemyteam , cl . players [ i ] . team ) ;
if ( strcmp ( myteam , cl . players [ i ] . team ) ! = 0 )
2004-08-23 00:15:46 +00:00
return enemyteam ;
}
}
return " " ;
}
char * TP_PlayerName ( void )
{
2013-06-23 02:17:02 +00:00
return cl . players [ cl . playerview [ SP ] . playernum ] . name ;
2004-08-23 00:15:46 +00:00
}
char * TP_EnemyName ( void )
{
int i ;
char * myname ;
2005-11-01 23:25:15 +00:00
static char enemyname [ MAX_SCOREBOARDNAME ] ;
2004-08-23 00:15:46 +00:00
myname = TP_PlayerName ( ) ;
2013-10-29 17:38:22 +00:00
for ( i = 0 ; i < cl . allocated_client_slots ; i + + ) {
2004-08-23 00:15:46 +00:00
if ( cl . players [ i ] . name [ 0 ] & & ! cl . players [ i ] . spectator )
{
2005-11-01 23:25:15 +00:00
strcpy ( enemyname , cl . players [ i ] . name ) ;
2004-08-23 00:15:46 +00:00
if ( ! strcmp ( enemyname , myname ) )
return enemyname ;
}
}
return " " ;
}
char * TP_MapName ( void )
{
return host_mapname . string ;
}
2018-03-04 14:41:16 +00:00
# ifdef QWSKINS
2004-08-23 00:15:46 +00:00
/*
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
TEAMCOLOR & ENEMYCOLOR
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
*/
2008-06-01 22:06:22 +00:00
unsigned int cl_teamtopcolor = ~ 0 ;
unsigned int cl_teambottomcolor = ~ 0 ;
unsigned int cl_enemytopcolor = ~ 0 ;
unsigned int cl_enemybottomcolor = ~ 0 ;
static unsigned int TP_ForceColour ( char * col )
{
float rgb [ 3 ] ;
unsigned int bitval ;
if ( ! strcmp ( col , " off " ) )
return ~ 0 ;
if ( ! strncmp ( col , " 0x " , 2 ) )
{
2008-06-05 07:45:34 +00:00
if ( strlen ( col + 2 ) = = 3 )
{
bitval = strtoul ( col + 2 , NULL , 16 ) ;
bitval = ( ( bitval & 0xf00 ) < < 12 ) | ( ( bitval & 0x0f0 ) < < 8 ) | ( ( bitval & 0x00f ) < < 4 ) ;
bitval | = 0x01000000 ;
}
else
bitval = 0x01000000 | strtoul ( col + 2 , NULL , 16 ) ;
if ( bitval = = ~ 0 )
bitval = 0x01ffffff ;
return bitval ;
}
if ( ! strncmp ( col , " x " , 1 ) )
{
if ( strlen ( col + 1 ) = = 3 )
{
bitval = strtoul ( col + 1 , NULL , 16 ) ;
bitval = ( ( bitval & 0xf00 ) < < 12 ) | ( ( bitval & 0x0f0 ) < < 8 ) | ( ( bitval & 0x00f ) < < 4 )
| ( ( bitval & 0xf00 ) < < 8 ) | ( ( bitval & 0x0f0 ) < < 4 ) | ( ( bitval & 0x00f ) < < 0 ) ;
bitval | = 0x01000000 ;
}
else
bitval = 0x01000000 | strtoul ( col + 1 , NULL , 16 ) ;
2008-06-01 22:06:22 +00:00
if ( bitval = = ~ 0 )
bitval = 0x01ffffff ;
return bitval ;
}
if ( strchr ( col , ' ' ) )
{
SCR_StringToRGB ( col , rgb , 1 ) ;
bitval = ( ( unsigned char ) rgb [ 0 ] < < 0 ) | ( ( unsigned char ) rgb [ 1 ] < < 8 ) | ( ( unsigned char ) rgb [ 2 ] < < 16 ) | ( 0xff < < 24 ) ;
if ( bitval = = ~ 0 )
bitval = 0x01ffffff ;
return bitval ;
}
return atoi ( col ) ;
}
2004-08-23 00:15:46 +00:00
2008-06-05 07:45:34 +00:00
colourised_t * TP_FindColours ( char * name )
{
colourised_t * col ;
for ( col = cls . colourised ; col ; col = col - > next )
{
if ( ! strncmp ( col - > name , name , sizeof ( col - > name ) - 1 ) )
{
return col ;
}
}
return NULL ;
}
static void TP_Colourise_f ( void )
{
int i ;
unsigned char * topstr , * botstr ;
colourised_t * col , * last ;
if ( Cmd_Argc ( ) = = 1 )
{
return ;
}
col = TP_FindColours ( Cmd_Argv ( 1 ) ) ;
if ( Cmd_Argc ( ) = = 2 )
{
if ( col )
{
if ( col = = cls . colourised )
cls . colourised = col - > next ;
else
{
for ( last = cls . colourised ; last ; last = last - > next )
{
if ( last - > next = = col )
{
last - > next = col - > next ;
break ;
}
}
}
Z_Free ( col ) ;
}
}
else
{
if ( ! col )
{
col = Z_Malloc ( sizeof ( * col ) ) ;
col - > next = cls . colourised ;
cls . colourised = col ;
Q_strncpyz ( col - > name , Cmd_Argv ( 1 ) , sizeof ( col - > skin ) ) ;
}
topstr = Cmd_Argv ( 2 ) ;
botstr = strchr ( topstr , ' . ' ) ;
if ( botstr )
* botstr + + = ' \0 ' ;
else
botstr = topstr ;
col - > topcolour = TP_ForceColour ( topstr ) ;
col - > bottomcolour = TP_ForceColour ( botstr ) ;
Q_strncpyz ( col - > skin , Cmd_Argv ( 3 ) , sizeof ( col - > skin ) ) ;
}
Skin_FlushPlayers ( ) ;
2013-10-29 17:38:22 +00:00
for ( i = 0 ; i < cl . allocated_client_slots ; i + + )
2008-06-05 07:45:34 +00:00
{
cl . players [ i ] . colourised = TP_FindColours ( cl . players [ i ] . name ) ;
CL_NewTranslation ( i ) ;
}
}
2004-09-30 22:25:55 +00:00
static void TP_TeamColor_f ( void )
2004-08-23 00:15:46 +00:00
{
2008-06-01 22:06:22 +00:00
unsigned int top , bottom ;
2004-08-23 00:15:46 +00:00
int i ;
if ( Cmd_Argc ( ) = = 1 )
{
2008-06-01 22:06:22 +00:00
Com_Printf ( " \" teamcolor \" is \" " ) ;
if ( cl_teamtopcolor = = ~ 0 )
Com_Printf ( " off " ) ;
else
Com_Printf ( cl_teamtopcolor > = 16 ? " 0x%06x " : " %i " , cl_teamtopcolor & 0x00ffffff ) ;
if ( cl_teamtopcolor ! = cl_teambottomcolor )
{
if ( cl_teambottomcolor = = ~ 0 )
Com_Printf ( " off " ) ;
else
Com_Printf ( cl_teambottomcolor > = 16 ? " 0x%06x " : " %i " , cl_teambottomcolor & 0x00ffffff ) ;
}
Com_Printf ( " \" \n " ) ;
2004-08-23 00:15:46 +00:00
return ;
}
2008-06-01 22:06:22 +00:00
top = TP_ForceColour ( Cmd_Argv ( 1 ) ) ;
2004-08-23 00:15:46 +00:00
if ( Cmd_Argc ( ) = = 2 )
2008-06-01 22:06:22 +00:00
bottom = top ;
2004-08-23 00:15:46 +00:00
else {
2008-06-01 22:06:22 +00:00
bottom = TP_ForceColour ( Cmd_Argv ( 2 ) ) ;
2004-08-23 00:15:46 +00:00
}
2011-05-15 13:23:13 +00:00
2004-08-23 00:15:46 +00:00
// if (top != cl_teamtopcolor || bottom != cl_teambottomcolor)
{
cl_teamtopcolor = top ;
cl_teambottomcolor = bottom ;
2010-02-06 01:25:04 +00:00
if ( qrenderer ! = QR_NONE ) //make sure we have the renderer initialised...
2013-10-29 17:38:22 +00:00
for ( i = 0 ; i < cl . allocated_client_slots ; i + + )
2004-09-26 00:30:42 +00:00
CL_NewTranslation ( i ) ;
2004-08-23 00:15:46 +00:00
}
}
2004-09-30 22:25:55 +00:00
static void TP_EnemyColor_f ( void )
2004-08-23 00:15:46 +00:00
{
2008-06-01 22:06:22 +00:00
unsigned int top , bottom ;
2004-08-23 00:15:46 +00:00
int i ;
if ( Cmd_Argc ( ) = = 1 )
{
2008-06-04 19:02:54 +00:00
Com_Printf ( " \" enemycolor \" is \" " ) ;
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if ( cl_enemytopcolor = = ~ 0 )
Com_Printf ( " off " ) ;
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else
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Com_Printf ( cl_enemytopcolor > = 16 ? " 0x%06x " : " %i " , cl_enemytopcolor & 0x00ffffff ) ;
if ( cl_enemytopcolor ! = cl_enemybottomcolor )
{
if ( cl_enemybottomcolor = = ~ 0 )
Com_Printf ( " off " ) ;
else
Com_Printf ( cl_enemybottomcolor > = 16 ? " 0x%06x " : " %i " , cl_enemybottomcolor & 0x00ffffff ) ;
}
Com_Printf ( " \" \n " ) ;
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return ;
}
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top = TP_ForceColour ( Cmd_Argv ( 1 ) ) ;
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if ( Cmd_Argc ( ) = = 2 )
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bottom = top ;
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else {
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bottom = TP_ForceColour ( Cmd_Argv ( 2 ) ) ;
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}
// if (top != cl_enemytopcolor || bottom != cl_enemybottomcolor)
{
cl_enemytopcolor = top ;
cl_enemybottomcolor = bottom ;
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if ( qrenderer ! = QR_NONE ) //make sure we have the renderer initialised...
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for ( i = 0 ; i < cl . allocated_client_slots ; i + + )
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CL_NewTranslation ( i ) ;
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}
}
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# endif
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//===================================================================
void TP_NewMap ( void )
{
static char last_map [ MAX_QPATH ] ;
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char locname [ MAX_QPATH ] ;
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memset ( & vars , 0 , sizeof ( vars ) ) ;
TP_FindModelNumbers ( ) ;
// FIXME, just try to load the loc file no matter what?
if ( strcmp ( host_mapname . string , last_map ) )
{ // map name has changed
loc_numentries = 0 ; // clear loc file
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if ( tp_loadlocs . value & & cl . allocated_client_slots > 1 ) // && !cls.demoplayback)
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{
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Q_snprintfz ( locname , sizeof ( locname ) , " %s.loc " , host_mapname . string ) ;
TP_LoadLocFile ( locname , true ) ;
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strlcpy ( last_map , host_mapname . string , sizeof ( last_map ) ) ;
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}
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else
strlcpy ( last_map , " " , sizeof ( last_map ) ) ;
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}
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TP_UpdateAutoStatus ( ) ;
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TP_ExecTrigger ( " f_newmap " , false ) ;
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}
/*
= = = = = = = = = = = = = = = = = = = = = =
TP_CategorizeMessage
returns a combination of these values :
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0 - - unknown
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1 - - normal
2 - - team message
4 - - spectator
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16 - - faked or serverside
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Note that sometimes we can ' t be sure who really sent the message ,
e . g . when there ' s a player " unnamed " in your team and " (unnamed) "
in the enemy team . The result will be 3 ( 1 + 2 )
Never returns 2 if we are a spectator .
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Now additionally returns player info ( NULL if no player detected )
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= = = = = = = = = = = = = = = = = = = = = =
*/
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int TP_CategorizeMessage ( char * s , int * offset , player_info_t * * plr )
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{
int i , msglen , len ;
int flags ;
player_info_t * player ;
char * name ;
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playerview_t * pv = & cl . playerview [ SP ] ;
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* offset = 0 ;
* plr = NULL ;
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flags = TPM_UNKNOWN ;
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msglen = strlen ( s ) ;
if ( ! msglen )
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return TPM_UNKNOWN ;
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if ( ( s [ 0 ] = = ' ^ ' & & s [ 1 ] = = ' [ ' ) | | ( s [ 0 ] = = ' ( ' & & s [ 1 ] = = ' ^ ' & & s [ 2 ] = = ' [ ' ) )
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{
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char * end , * info ;
i = 0 ;
for ( info = s ; * info ; )
{
if ( info [ 0 ] = = ' ^ ' & & info [ 1 ] = = ' ] ' )
break ;
if ( * info = = ' \\ ' )
break ;
if ( info [ 0 ] = = ' ^ ' & & info [ 1 ] = = ' ^ ' )
info + = 2 ;
else
info + + ;
}
for ( end = info ; * end ; )
{
if ( end [ 0 ] = = ' ^ ' & & end [ 1 ] = = ' ] ' )
{
* end = 0 ;
info = Info_ValueForKey ( info , " player " ) ;
if ( * info )
i = atoi ( info ) + 1 ;
* end = ' ^ ' ;
break ;
}
if ( end [ 0 ] = = ' ^ ' & & end [ 1 ] = = ' ^ ' )
end + = 2 ;
else
end + + ;
}
if ( ! * end | | i < 1 | | i > cl . allocated_client_slots )
return TPM_UNKNOWN ;
if ( * s = = ' ( ' )
{
if ( end [ 2 ] ! = ' ) ' )
return TPM_UNKNOWN ;
end + = 3 ;
}
else
end + = 2 ;
if ( * end + + ! = ' : ' )
return TPM_UNKNOWN ;
if ( * end + + ! = ' ' )
return TPM_UNKNOWN ;
* plr = player = & cl . players [ i - 1 ] ;
* offset = end - s ;
if ( * s = = ' ( ' )
flags = TPM_TEAM ;
else
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{
if ( player - > spectator )
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flags | = TPM_SPECTATOR ;
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else
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flags | = TPM_NORMAL ;
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}
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}
else
{
for ( i = 0 , player = cl . players ; i < cl . allocated_client_slots ; i + + , player + + )
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{
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name = player - > name ;
if ( ! ( * name ) )
continue ;
len = strlen ( name ) ;
// check messagemode1
if ( len + 2 < = msglen & & s [ len ] = = ' : ' & & s [ len + 1 ] = = ' ' & &
! strncmp ( name , s , len ) )
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{
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if ( player - > spectator )
flags | = TPM_SPECTATOR ;
else
flags | = TPM_NORMAL ;
* offset = len + 2 ;
* plr = player ;
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}
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// check messagemode2
else if ( s [ 0 ] = = ' ( ' & & len + 4 < = msglen & &
! strncmp ( s + len + 1 , " ): " , 3 ) & &
! strncmp ( name , s + 1 , len ) )
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{
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// no team messages in teamplay 0, except for our own
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if ( pv - > spectator )
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{
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unsigned int track = Cam_TrackNum ( pv ) ;
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if ( i = = track | | ( cl . teamplay & &
! strcmp ( cl . players [ track ] . team , player - > team ) ) )
{
flags | = TPM_OBSERVEDTEAM ;
}
}
else
{
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if ( i = = pv - > playernum | | ( cl . teamplay & &
! strcmp ( cl . players [ pv - > playernum ] . team , player - > team ) ) )
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{
flags | = TPM_TEAM ;
}
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}
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* offset = len + 4 ;
* plr = player ;
}
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}
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// if (i == cl.allocated_client_slots)
// return flags;
}
/*
if ( ! flags ) // search for fake/non player
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{
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if ( ( name = strstr ( s , " : " ) ) ) // use name as temp
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{
* offset = ( name - s ) + 2 ;
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flags = TPM_FAKED ;
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if ( msglen > 4 & & * s = = ' ( ' & & s [ - 1 ] = = ' ) ' )
flags | = TPM_TEAM ;
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}
}
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*/
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if ( ! flags )
{
char * qtv = NULL ;
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if ( ! strncmp ( s , " #0:qtv_say:# " , 12 ) )
{
qtv = s + 11 ;
flags = TPM_QTV | TPM_SPECTATOR ;
}
else if ( ! strncmp ( s , " #0:qtv_say_game:# " , 17 ) )
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{
qtv = s + 16 ;
flags = TPM_QTV | TPM_SPECTATOR ;
}
else if ( ! strncmp ( s , " #0:qtv_say_team_game:# " , 22 ) )
{
qtv = s + 21 ;
flags = TPM_QTV | TPM_TEAM | TPM_SPECTATOR ;
}
if ( flags )
{
* offset = ( qtv - s ) ;
for ( ; ; )
{
char * sub = qtv ;
if ( * sub = = ' # ' )
{
strtoul ( sub + 1 , & sub , 10 ) ;
if ( * sub + + = = ' : ' )
{
qtv = strstr ( sub , " : " ) ;
if ( qtv )
{
* offset = ( sub - s ) ;
qtv + = 2 ;
continue ;
}
}
}
break ;
}
}
}
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return flags ;
}
//===================================================================
// Pickup triggers
//
// symbolic names used in tp_took, tp_pickup, tp_point commands
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char * pknames [ ] = { " quad " , " pent " , " ring " , " suit " , " ra " , " ya " , " ga " ,
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" mh " , " health " , " lg " , " rl " , " gl " , " sng " , " ng " , " ssg " , " pack " ,
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" cells " , " rockets " , " nails " , " shells " , " flag " ,
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" teammate " , " enemy " , " eyes " , " sentry " , " disp " , " runes " } ;
# define it_quad (1 << 0)
# define it_pent (1 << 1)
# define it_ring (1 << 2)
# define it_suit (1 << 3)
# define it_ra (1 << 4)
# define it_ya (1 << 5)
# define it_ga (1 << 6)
# define it_mh (1 << 7)
# define it_health (1 << 8)
# define it_lg (1 << 9)
# define it_rl (1 << 10)
# define it_gl (1 << 11)
# define it_sng (1 << 12)
# define it_ng (1 << 13)
# define it_ssg (1 << 14)
# define it_pack (1 << 15)
# define it_cells (1 << 16)
# define it_rockets (1 << 17)
# define it_nails (1 << 18)
# define it_shells (1 << 19)
# define it_flag (1 << 20)
# define it_teammate (1 << 21)
# define it_enemy (1 << 22)
# define it_eyes (1 << 23)
# define it_sentry (1 << 24)
# define it_disp (1 << 25)
# define it_runes (1 << 26)
# define NUM_ITEMFLAGS 27
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# define it_powerups (it_quad|it_pent|it_ring)
# define it_weapons (it_lg|it_rl|it_gl|it_sng|it_ng|it_ssg)
# define it_armor (it_ra|it_ya|it_ga)
# define it_ammo (it_cells|it_rockets|it_nails|it_shells)
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# define it_players (it_teammate|it_enemy|it_eyes)
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# define default_pkflags (it_powerups|it_suit|it_armor|it_weapons|it_mh| \
it_rockets | it_pack | it_flag )
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# define default_tookflags (it_powerups|it_ra|it_ya|it_lg|it_rl|it_mh|it_flag)
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# define default_pointflags (it_powerups|it_suit|it_armor|it_mh| \
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it_lg | it_rl | it_gl | it_sng | it_rockets | it_pack | it_flag | it_players )
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int pkflags = default_pkflags ;
int tookflags = default_tookflags ;
int pointflags = default_pointflags ;
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static void FlagCommand ( int * flags , int defaultflags ) {
int i , j , c , flag ;
char * p , str [ 255 ] = { 0 } ;
qboolean removeflag = false ;
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c = Cmd_Argc ( ) ;
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if ( c = = 1 ) {
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if ( ! * flags )
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strcpy ( str , " none " ) ;
for ( i = 0 ; i < NUM_ITEMFLAGS ; i + + )
if ( * flags & ( 1 < < i ) ) {
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if ( * str )
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strncat ( str , " " , sizeof ( str ) - strlen ( str ) - 1 ) ;
strncat ( str , pknames [ i ] , sizeof ( str ) - strlen ( str ) - 1 ) ;
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}
Com_Printf ( " %s \n " , str ) ;
return ;
}
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if ( c = = 2 & & ! Q_strcasecmp ( Cmd_Argv ( 1 ) , " none " ) ) {
* flags = 0 ;
return ;
}
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if ( * Cmd_Argv ( 1 ) ! = ' + ' & & * Cmd_Argv ( 1 ) ! = ' - ' )
* flags = 0 ;
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for ( i = 1 ; i < c ; i + + ) {
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p = Cmd_Argv ( i ) ;
if ( * p = = ' + ' ) {
removeflag = false ;
p + + ;
} else if ( * p = = ' - ' ) {
removeflag = true ;
p + + ;
}
flag = 0 ;
for ( j = 0 ; j < NUM_ITEMFLAGS ; j + + ) {
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if ( ! Q_strncasecmp ( p , pknames [ j ] , 3 ) ) {
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flag = 1 < < j ;
break ;
}
}
if ( ! flag ) {
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if ( ! Q_strcasecmp ( p , " armor " ) )
flag = it_armor ;
else if ( ! Q_strcasecmp ( p , " weapons " ) )
flag = it_weapons ;
else if ( ! Q_strcasecmp ( p , " powerups " ) )
flag = it_powerups ;
else if ( ! Q_strcasecmp ( p , " ammo " ) )
flag = it_ammo ;
else if ( ! Q_strcasecmp ( p , " players " ) )
flag = it_players ;
else if ( ! Q_strcasecmp ( p , " default " ) )
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flag = defaultflags ;
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else if ( ! Q_strcasecmp ( p , " all " ) )
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flag = ( 1 < < NUM_ITEMFLAGS ) - 1 ;
}
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if ( flags ! = & pointflags )
flag & = ~ ( it_sentry | it_disp | it_players ) ;
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if ( removeflag )
* flags & = ~ flag ;
else
* flags | = flag ;
}
}
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static void TP_Took_f ( void )
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{
FlagCommand ( & tookflags , default_tookflags ) ;
}
void TP_Pickup_f ( void )
{
FlagCommand ( & pkflags , default_pkflags ) ;
}
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static void TP_Point_f ( void )
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{
FlagCommand ( & pointflags , default_pointflags ) ;
}
/*
// FIXME: maybe use sound indexes so we don't have to make strcmp's
// every time?
# define S_LOCK4 1 // weapons/lock4.wav
# define S_PKUP 2 // weapons/pkup.wav
# define S_HEALTH25 3 // items/health1.wav
# define S_HEALTH15 4 // items/r_item1.wav
# define S_MHEALTH 5 // items/r_item2.wav
# define S_DAMAGE 6 // items/damage.wav
# define S_EYES 7 // items/inv1.wav
# define S_PENT 8 // items/protect.wav
# define S_ARMOR 9 // items/armor1.wav
static char * tp_soundnames [ ] =
{
" weapons/lock4.wav " ,
" weapons/pkup.wav " ,
" items/health1.wav " ,
" items/r_item1.wav " ,
" items/r_item2.wav " ,
" items/damage.wav " ,
" items/inv1.wav " ,
" items/protect.wav "
" items/armor1.wav "
} ;
# define TP_NUMSOUNDS (sizeof(tp_soundnames) / sizeof(tp_soundnames[0]))
int sound_numbers [ MAX_SOUNDS ] ;
void TP_FindSoundNumbers ( void )
{
int i , j ;
char * s ;
for ( i = 0 ; i < MAX_SOUNDS ; i + + )
{
s = & cl . sound_name [ i ] ;
for ( j = 0 ; j < TP_NUMSOUNDS ; j + + )
. . .
}
}
*/
typedef struct {
int itemflag ;
cvar_t * cvar ;
char * modelname ;
vec3_t offset ; // offset of model graphics center
float radius ; // model graphics radius
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float respawntime ; // automatic respawn timer for mvds.
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int flags ; // TODO: "NOPICKUP" (disp), "TEAMENEMY" (flag, disp)
} item_t ;
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static item_t tp_items [ ] = {
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{ it_quad , & tp_name_quad , " progs/quaddama.mdl " ,
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{ 0 , 0 , 24 } , 25 , 60
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} ,
{ it_pent , & tp_name_pent , " progs/invulner.mdl " ,
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{ 0 , 0 , 22 } , 25 , 5 * 60
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} ,
{ it_ring , & tp_name_ring , " progs/invisibl.mdl " ,
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{ 0 , 0 , 16 } , 12 , 5 * 60
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} ,
{ it_suit , & tp_name_suit , " progs/suit.mdl " ,
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{ 0 , 0 , 24 } , 20 , 60
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} ,
{ it_lg , & tp_name_lg , " progs/g_light.mdl " ,
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{ 0 , 0 , 30 } , 20 , 30
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} ,
{ it_rl , & tp_name_rl , " progs/g_rock2.mdl " ,
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{ 0 , 0 , 30 } , 20 , 30
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} ,
{ it_gl , & tp_name_gl , " progs/g_rock.mdl " ,
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{ 0 , 0 , 30 } , 20 , 30
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} ,
{ it_sng , & tp_name_sng , " progs/g_nail2.mdl " ,
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{ 0 , 0 , 30 } , 20 , 30
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} ,
{ it_ng , & tp_name_ng , " progs/g_nail.mdl " ,
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{ 0 , 0 , 30 } , 20 , 30
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} ,
{ it_ssg , & tp_name_ssg , " progs/g_shot.mdl " ,
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{ 0 , 0 , 30 } , 20 , 30
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} ,
{ it_cells , & tp_name_cells , " maps/b_batt0.bsp " ,
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{ 16 , 16 , 24 } , 18 , 30
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} ,
{ it_cells , & tp_name_cells , " maps/b_batt1.bsp " ,
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{ 16 , 16 , 24 } , 18 , 30
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} ,
{ it_rockets , & tp_name_rockets , " maps/b_rock0.bsp " ,
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{ 8 , 8 , 20 } , 18 , 30
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} ,
{ it_rockets , & tp_name_rockets , " maps/b_rock1.bsp " ,
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{ 16 , 8 , 20 } , 18 , 30
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} ,
{ it_nails , & tp_name_nails , " maps/b_nail0.bsp " ,
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{ 16 , 16 , 10 } , 18 , 30
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} ,
{ it_nails , & tp_name_nails , " maps/b_nail1.bsp " ,
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{ 16 , 16 , 10 } , 18 , 30
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} ,
{ it_shells , & tp_name_shells , " maps/b_shell0.bsp " ,
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{ 16 , 16 , 10 } , 18 , 30
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} ,
{ it_shells , & tp_name_shells , " maps/b_shell1.bsp " ,
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{ 16 , 16 , 10 } , 18 , 30
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} ,
{ it_health , & tp_name_health , " maps/b_bh10.bsp " ,
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{ 16 , 16 , 8 } , 18 , 20
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} ,
{ it_health , & tp_name_health , " maps/b_bh25.bsp " ,
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{ 16 , 16 , 8 } , 18 , 20
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} ,
{ it_mh , & tp_name_mh , " maps/b_bh100.bsp " ,
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{ 16 , 16 , 14 } , 20 , 0
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} ,
{ it_pack , & tp_name_backpack , " progs/backpack.mdl " ,
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{ 0 , 0 , 18 } , 18 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/tf_flag.mdl " ,
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{ 0 , 0 , 14 } , 25 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/tf_stan.mdl " ,
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{ 0 , 0 , 45 } , 40 , 0
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} ,
{ it_ra | it_ya | it_ga , NULL , " progs/armor.mdl " ,
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{ 0 , 0 , 24 } , 22 , 0
} ,
{ it_ga , & tp_name_ga , " progs/armor.mdl " ,
{ 0 , 0 , 24 } , 22 , 20
} ,
{ it_ya , & tp_name_ya , " progs/armor.mdl " ,
{ 0 , 0 , 24 } , 22 , 20
} ,
{ it_ra , & tp_name_ra , " progs/armor.mdl " ,
{ 0 , 0 , 24 } , 22 , 20
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} ,
{ it_flag , & tp_name_flag , " progs/w_g_key.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/w_s_key.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/m_g_key.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/m_s_key.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/b_s_key.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/b_g_key.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_flag , & tp_name_flag , " progs/flag.mdl " ,
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{ 0 , 0 , 14 } , 25 , 0
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} ,
{ it_runes , & tp_name_rune_1 , " progs/end1.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_runes , & tp_name_rune_2 , " progs/end2.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_runes , & tp_name_rune_3 , " progs/end3.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_runes , & tp_name_rune_4 , " progs/end4.mdl " ,
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{ 0 , 0 , 20 } , 18 , 0
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} ,
{ it_sentry , & tp_name_sentry , " progs/turrgun.mdl " ,
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{ 0 , 0 , 23 } , 25 , 0
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} ,
{ it_disp , & tp_name_disp , " progs/disp.mdl " ,
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{ 0 , 0 , 24 } , 25 , 0
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}
} ;
# define NUMITEMS (sizeof(tp_items) / sizeof(tp_items[0]))
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static item_t * model2item [ MAX_PRECACHE_MODELS ] ;
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static void TP_FindModelNumbers ( void )
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{
int i , j ;
char * s ;
item_t * item ;
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for ( i = 0 ; i < MAX_PRECACHE_MODELS ; i + + ) {
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model2item [ i ] = NULL ;
s = cl . model_name [ i ] ;
if ( ! s )
continue ;
for ( j = 0 , item = tp_items ; j < NUMITEMS ; j + + , item + + )
if ( ! strcmp ( s , item - > modelname ) )
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{
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model2item [ i ] = item ;
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break ;
}
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}
}
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# ifndef QUAKETC
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// on success, result is non-zero
// on failure, result is zero
// for armors, returns skinnum+1 on success
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static int FindNearestItem ( vec3_t org , int flags , item_t * * pitem )
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{
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inframe_t * frame ;
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packet_entities_t * pak ;
entity_state_t * ent ;
int i = 0 , bestidx = 0 , bestskin = 0 ;
float bestdist = 0.0 , dist = 0.0 ;
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vec3_t v ;
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item_t * item ;
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entity_state_t * baseline ;
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// look in previous frame
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frame = & cl . inframes [ cl . oldvalidsequence & UPDATE_MASK ] ;
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pak = & frame - > packet_entities ;
bestdist = 100.0f ;
bestidx = 0 ;
* pitem = NULL ;
for ( i = 0 , ent = pak - > entities ; i < pak - > num_entities ; i + + , ent + + )
{
item = model2item [ ent - > modelindex ] ;
if ( ! item )
continue ;
if ( ! ( item - > itemflag & flags ) )
continue ;
VectorCopy ( ent - > origin , v ) ;
VectorSubtract ( v , org , v ) ;
VectorAdd ( v , item - > offset , v ) ;
dist = VectorLength ( v ) ;
// Com_Printf ("%s %f\n", item->modelname, dist);
if ( dist < = bestdist ) {
bestdist = dist ;
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bestidx = ent - > number ;
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bestskin = ent - > skinnum ;
* pitem = item ;
}
}
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if ( ! bestidx )
for ( i = 1 ; i < cl_baselines_count ; i + + )
{
baseline = & cl_baselines [ i ] ;
item = model2item [ baseline - > modelindex ] ;
if ( ! item )
continue ;
if ( ! ( item - > itemflag & flags ) )
continue ;
VectorCopy ( baseline - > origin , v ) ;
VectorSubtract ( v , org , v ) ;
VectorAdd ( v , item - > offset , v ) ;
dist = VectorLength ( v ) ;
// Com_Printf ("%s %f\n", item->modelname, dist);
if ( dist < = bestdist ) {
bestdist = dist ;
bestidx = i ;
bestskin = baseline - > skinnum ;
* pitem = item ;
}
}
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if ( bestidx & & ( * pitem ) - > itemflag = = it_armor )
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if ( bestskin > = 0 & & bestskin < = 3 )
* pitem + = bestskin + 1 ;
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return bestidx ;
}
static int CountTeammates ( void )
{
int i , count ;
player_info_t * player ;
char * myteam ;
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if ( tp_forceTriggers . ival )
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return 1 ;
if ( ! cl . teamplay )
return 0 ;
count = 0 ;
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myteam = cl . players [ cl . playerview [ SP ] . playernum ] . team ;
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for ( i = 0 , player = cl . players ; i < cl . allocated_client_slots ; i + + , player + + ) {
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if ( player - > name [ 0 ] & & ! player - > spectator & & ( i ! = cl . playerview [ SP ] . playernum )
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& & ! strcmp ( player - > team , myteam ) )
count + + ;
}
return count ;
}
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static qboolean CheckTrigger ( void )
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{
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int i , count ;
player_info_t * player ;
char * myteam ;
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playerview_t * pv = & cl . playerview [ SP ] ;
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if ( pv - > spectator )
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return false ;
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if ( tp_forceTriggers . ival )
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return true ;
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if ( ! cl . teamplay )
return false ;
count = 0 ;
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myteam = cl . players [ pv - > playernum ] . team ;
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for ( i = 0 , player = cl . players ; i < cl . allocated_client_slots ; i + + , player + + ) {
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if ( player - > name [ 0 ] & & ! player - > spectator & & i ! = pv - > playernum & & ! strcmp ( player - > team , myteam ) )
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count + + ;
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}
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return count ;
}
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static void ExecTookTrigger_ ( char * s , int flag , vec3_t org )
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{
int pkflags_dmm , tookflags_dmm ;
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pkflags_dmm = pkflags ;
tookflags_dmm = tookflags ;
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2005-04-26 16:04:12 +00:00
if ( ! cl . teamfortress & & cl . deathmatch > = 1 & & cl . deathmatch < = 4 ) {
if ( cl . deathmatch = = 4 ) {
pkflags_dmm & = ~ ( it_ammo | it_weapons ) ;
tookflags_dmm & = ~ ( it_ammo | it_weapons ) ;
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}
}
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if ( ! ( ( pkflags_dmm | tookflags_dmm ) & flag ) )
return ;
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2005-04-26 16:04:12 +00:00
vars . tooktime = realtime ;
strncpy ( vars . tookname , s , sizeof ( vars . tookname ) - 1 ) ;
strncpy ( vars . tookloc , TP_LocationName ( org ) , sizeof ( vars . tookloc ) - 1 ) ;
if ( ( tookflags_dmm & flag ) & & CheckTrigger ( ) )
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TP_ExecTrigger ( " f_took " , false ) ;
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}
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/*
void TP_GetSimpleItemTexture ( )
{
}
*/
static void TP_ItemTaken ( char * s , int flag , vec3_t org , int entnum , item_t * item , int seat )
{
if ( seat = = 0 )
ExecTookTrigger_ ( s , flag , org ) ;
/* if (entnum < cl_baselines_count && cl_baselines[entnum].modelindex && item && item->respawntime && (cl.spectator || cls.demoplayback))
{
struct itemtimer_s * timer = Z_Malloc ( sizeof ( * timer ) ) ;
timer - > next = cl . itemtimers ;
cl . itemtimers = timer ;
timer - > origin [ 0 ] = cl_baselines [ entnum ] . origin [ 0 ] + item - > offset [ 0 ] ;
timer - > origin [ 1 ] = cl_baselines [ entnum ] . origin [ 1 ] + item - > offset [ 1 ] ;
timer - > origin [ 2 ] = cl_baselines [ entnum ] . origin [ 2 ] ;
timer - > start = cl . time ;
timer - > duration = item - > respawntime ;
timer - > end = cl . time + item - > respawntime ;
timer - > radius = item - > radius ;
timer - > entnum = entnum ;
}
*/
}
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# endif
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2005-04-26 16:04:12 +00:00
void TP_ParsePlayerInfo ( player_state_t * oldstate , player_state_t * state , player_info_t * info )
{
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# ifndef QUAKETC
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ SP ] ;
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// if (TP_NeedRefreshSkins())
// {
// if ((state->effects & (EF_BLUE|EF_RED) ) != (oldstate->effects & (EF_BLUE|EF_RED)))
// TP_RefreshSkin(info - cl.players);
// }
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if ( ! pv - > spectator & & cl . teamplay & & strcmp ( info - > team , TP_PlayerTeam ( ) ) )
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{
qboolean eyes ;
eyes = state - > modelindex & & cl . model_precache [ state - > modelindex ] & & ! strcmp ( cl . model_precache [ state - > modelindex ] - > name , " progs/eyes.mdl " ) ;
2007-07-23 18:52:11 +00:00
if ( state - > effects & ( EF_BLUE | EF_RED ) | | eyes )
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{
2007-07-23 18:52:11 +00:00
vars . enemy_powerups = 0 ;
vars . enemy_powerups_time = realtime ;
if ( state - > effects & EF_BLUE )
vars . enemy_powerups | = TP_QUAD ;
if ( state - > effects & EF_RED )
vars . enemy_powerups | = TP_PENT ;
if ( eyes )
vars . enemy_powerups | = TP_RING ;
}
}
2017-05-28 15:42:32 +00:00
if ( ! pv - > spectator & & ! cl . teamfortress & & info - cl . players = = pv - > playernum )
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{
if ( ( state - > effects & ( QWEF_FLAG1 | QWEF_FLAG2 ) ) & & ! ( oldstate - > effects & ( QWEF_FLAG1 | QWEF_FLAG2 ) ) )
{
2017-05-28 15:42:32 +00:00
ExecTookTrigger_ ( tp_name_flag . string , it_flag , cl . inframes [ cl . validsequence & UPDATE_MASK ] . playerstate [ pv - > playernum ] . origin ) ;
2005-04-26 16:04:12 +00:00
}
else if ( ! ( state - > effects & ( QWEF_FLAG1 | QWEF_FLAG2 ) ) & & ( oldstate - > effects & ( QWEF_FLAG1 | QWEF_FLAG2 ) ) )
{
vars . lastdrop_time = realtime ;
strcpy ( vars . lastdroploc , Macro_Location ( ) ) ;
}
}
2016-07-15 12:26:24 +00:00
# endif
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}
2004-08-23 00:15:46 +00:00
2015-08-07 17:49:49 +00:00
void TP_CheckPickupSound ( char * s , vec3_t org , int seat )
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{
2015-09-01 04:45:15 +00:00
# ifndef QUAKETC
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int entnum ;
item_t * item ;
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ seat ] ;
2015-08-07 17:49:49 +00:00
//if we're spectating, we don't want to do any actual triggers, so pretend it was someone else.
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if ( pv - > spectator )
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seat = - 1 ;
//FIXME: on items/itembk2.wav kill relevant item timer.
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if ( ! strcmp ( s , " items/damage.wav " ) )
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{
entnum = FindNearestItem ( org , it_quad , & item ) ;
TP_ItemTaken ( tp_name_quad . string , it_quad , org , entnum , item , seat ) ;
}
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else if ( ! strcmp ( s , " items/protect.wav " ) )
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{
entnum = FindNearestItem ( org , it_pent , & item ) ;
TP_ItemTaken ( tp_name_pent . string , it_pent , org , entnum , item , seat ) ;
}
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else if ( ! strcmp ( s , " items/inv1.wav " ) )
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{
entnum = FindNearestItem ( org , it_ring , & item ) ;
TP_ItemTaken ( tp_name_ring . string , it_ring , org , entnum , item , seat ) ;
}
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else if ( ! strcmp ( s , " items/suit.wav " ) )
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{
entnum = FindNearestItem ( org , it_suit , & item ) ;
TP_ItemTaken ( tp_name_suit . string , it_suit , org , entnum , item , seat ) ;
}
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else if ( ! strcmp ( s , " items/health1.wav " ) | |
! strcmp ( s , " items/r_item1.wav " ) )
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{
entnum = FindNearestItem ( org , it_health , & item ) ;
TP_ItemTaken ( tp_name_health . string , it_health , org , entnum , item , seat ) ;
}
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else if ( ! strcmp ( s , " items/r_item2.wav " ) )
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{
entnum = FindNearestItem ( org , it_mh , & item ) ;
TP_ItemTaken ( tp_name_mh . string , it_mh , org , entnum , item , seat ) ;
}
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else
goto more ;
return ;
more :
if ( ! cl . validsequence | | ! cl . oldvalidsequence )
return ;
// weapons
if ( ! strcmp ( s , " weapons/pkup.wav " ) )
{
2015-08-07 17:49:49 +00:00
entnum = FindNearestItem ( org , it_weapons , & item ) ;
if ( item )
TP_ItemTaken ( item - > cvar - > string , item - > itemflag , org , entnum , item , seat ) ;
else if ( seat > = 0 )
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{
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// we don't know what entity caused the sound, try to guess...
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if ( vars . stat_framecounts [ STAT_ITEMS ] = = cls . framecount )
{
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if ( vars . items & ~ vars . olditems & IT_LIGHTNING )
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TP_ItemTaken ( tp_name_lg . string , it_lg , pv - > simorg , entnum , item , seat ) ;
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else if ( vars . items & ~ vars . olditems & IT_ROCKET_LAUNCHER )
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TP_ItemTaken ( tp_name_rl . string , it_rl , pv - > simorg , entnum , item , seat ) ;
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else if ( vars . items & ~ vars . olditems & IT_GRENADE_LAUNCHER )
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TP_ItemTaken ( tp_name_gl . string , it_gl , pv - > simorg , entnum , item , seat ) ;
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else if ( vars . items & ~ vars . olditems & IT_SUPER_NAILGUN )
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TP_ItemTaken ( tp_name_sng . string , it_sng , pv - > simorg , entnum , item , seat ) ;
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else if ( vars . items & ~ vars . olditems & IT_NAILGUN )
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TP_ItemTaken ( tp_name_ng . string , it_ng , pv - > simorg , entnum , item , seat ) ;
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else if ( vars . items & ~ vars . olditems & IT_SUPER_SHOTGUN )
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TP_ItemTaken ( tp_name_ssg . string , it_ssg , pv - > simorg , entnum , item , seat ) ;
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}
}
return ;
}
// armor
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if ( ! strcmp ( s , " items/armor1.wav " ) )
{
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item_t * item ;
qbool armor_updated ;
armor_updated = ( vars . stat_framecounts [ STAT_ARMOR ] = = cls . framecount ) ;
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entnum = FindNearestItem ( org , it_armor , & item ) ;
if ( item )
TP_ItemTaken ( item - > cvar - > string , item - > itemflag , org , entnum , item , seat ) ;
else if ( seat > = 0 )
{
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if ( armor_updated & & pv - > stats [ STAT_ARMOR ] = = 100 )
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TP_ItemTaken ( tp_name_ga . string , it_ga , org , entnum , NULL , seat ) ;
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else if ( armor_updated & & pv - > stats [ STAT_ARMOR ] = = 150 )
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TP_ItemTaken ( tp_name_ya . string , it_ya , org , entnum , NULL , seat ) ;
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else if ( armor_updated & & pv - > stats [ STAT_ARMOR ] = = 200 )
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TP_ItemTaken ( tp_name_ra . string , it_ra , org , entnum , NULL , seat ) ;
}
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return ;
}
// backpack or ammo
if ( ! strcmp ( s , " weapons/lock4.wav " ) )
{
item_t * item ;
2015-08-07 17:49:49 +00:00
entnum = FindNearestItem ( org , it_ammo | it_pack | it_runes , & item ) ;
2015-08-10 18:28:23 +00:00
if ( ! item )
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return ;
2015-08-07 17:49:49 +00:00
TP_ItemTaken ( item - > cvar - > string , item - > itemflag , org , entnum , item , seat ) ;
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}
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# endif
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}
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qboolean R_CullSphere ( vec3_t org , float radius ) ;
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static qboolean TP_IsItemVisible ( item_vis_t * visitem ) //BE sure that pmove.skipent is set correctly first
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{
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vec3_t end , v ;
trace_t trace ;
2004-08-23 00:15:46 +00:00
2005-04-26 16:04:12 +00:00
if ( visitem - > dist < = visitem - > radius )
return true ;
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if ( R_CullSphere ( visitem - > entorg , visitem - > radius ) )
return false ;
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VectorNegate ( visitem - > dir , v ) ;
VectorNormalize ( v ) ;
VectorMA ( visitem - > entorg , visitem - > radius , v , end ) ;
trace = PM_TraceLine ( visitem - > vieworg , end ) ;
if ( trace . fraction = = 1 )
return true ;
VectorMA ( visitem - > entorg , visitem - > radius , visitem - > right , end ) ;
VectorSubtract ( visitem - > vieworg , end , v ) ;
VectorNormalize ( v ) ;
VectorMA ( end , visitem - > radius , v , end ) ;
trace = PM_TraceLine ( visitem - > vieworg , end ) ;
if ( trace . fraction = = 1 )
return true ;
VectorMA ( visitem - > entorg , - visitem - > radius , visitem - > right , end ) ;
VectorSubtract ( visitem - > vieworg , end , v ) ;
VectorNormalize ( v ) ;
VectorMA ( end , visitem - > radius , v , end ) ;
trace = PM_TraceLine ( visitem - > vieworg , end ) ;
if ( trace . fraction = = 1 )
return true ;
VectorMA ( visitem - > entorg , visitem - > radius , visitem - > up , end ) ;
VectorSubtract ( visitem - > vieworg , end , v ) ;
VectorNormalize ( v ) ;
VectorMA ( end , visitem - > radius , v , end ) ;
trace = PM_TraceLine ( visitem - > vieworg , end ) ;
if ( trace . fraction = = 1 )
return true ;
// use half the radius, otherwise it's possible to see through floor in some places
VectorMA ( visitem - > entorg , - visitem - > radius / 2 , visitem - > up , end ) ;
VectorSubtract ( visitem - > vieworg , end , v ) ;
VectorNormalize ( v ) ;
VectorMA ( end , visitem - > radius , v , end ) ;
trace = PM_TraceLine ( visitem - > vieworg , end ) ;
if ( trace . fraction = = 1 )
return true ;
return false ;
}
2009-07-17 22:28:16 +00:00
//checks to see if a point at org the size of a player is visible or not
qboolean TP_IsPlayerVisible ( vec3_t origin )
{
item_vis_t visitem ;
VectorCopy ( vpn , visitem . forward ) ;
VectorCopy ( vright , visitem . right ) ;
VectorCopy ( vup , visitem . up ) ;
VectorCopy ( r_origin , visitem . vieworg ) ;
VectorCopy ( origin , visitem . entorg ) ;
visitem . entorg [ 2 ] + = 27 ;
VectorSubtract ( visitem . entorg , visitem . vieworg , visitem . dir ) ;
visitem . dist = DotProduct ( visitem . dir , visitem . forward ) ;
visitem . radius = 25 ;
return TP_IsItemVisible ( & visitem ) ;
}
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static float TP_RankPoint ( item_vis_t * visitem )
{
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vec3_t v2 , v3 ;
float miss ;
if ( visitem - > dist < 10 )
return - 1 ;
VectorScale ( visitem - > forward , visitem - > dist , v2 ) ;
VectorSubtract ( v2 , visitem - > dir , v3 ) ;
miss = VectorLength ( v3 ) ;
if ( miss > 300 )
return - 1 ;
if ( miss > visitem - > dist * 1.7 )
return - 1 ; // over 60 degrees off
return ( visitem - > dist < 3000.0 / 8.0 ) ? miss * ( visitem - > dist * 8.0 * 0.0002f + 0.3f ) : miss ;
}
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static char * Utils_TF_ColorToTeam_Failsafe ( int color )
{
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int i , j , teamcounts [ 8 ] , numteamsseen = 0 , best = - 1 ;
char * teams [ MAX_CLIENTS ] ;
memset ( teams , 0 , sizeof ( teams ) ) ;
memset ( teamcounts , 0 , sizeof ( teamcounts ) ) ;
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for ( i = 0 ; i < cl . allocated_client_slots ; i + + )
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{
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if ( ! cl . players [ i ] . name [ 0 ] | | cl . players [ i ] . spectator )
continue ;
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if ( cl . players [ i ] . rbottomcolor ! = color )
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continue ;
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for ( j = 0 ; j < numteamsseen ; j + + )
{
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if ( ! strcmp ( cl . players [ i ] . team , teams [ j ] ) )
break ;
}
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if ( j = = numteamsseen )
{
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teams [ numteamsseen ] = cl . players [ i ] . team ;
teamcounts [ numteamsseen ] = 1 ;
numteamsseen + + ;
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}
else
{
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teamcounts [ j ] + + ;
}
}
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for ( i = 0 ; i < numteamsseen ; i + + )
{
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if ( best = = - 1 | | teamcounts [ i ] > teamcounts [ best ] )
best = i ;
}
return ( best = = - 1 ) ? " " : teams [ best ] ;
}
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char * Utils_TF_ColorToTeam ( int color )
{
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char * s ;
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switch ( color )
{
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case 13 :
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if ( * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " team1 " ) ) | | * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " t1 " ) ) )
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return s ;
break ;
case 4 :
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if ( * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " team2 " ) ) | | * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " t2 " ) ) )
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return s ;
break ;
case 12 :
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if ( * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " team3 " ) ) | | * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " t3 " ) ) )
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return s ;
break ;
case 11 :
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if ( * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " team4 " ) ) | | * ( s = InfoBuf_ValueForKey ( & cl . serverinfo , " t4 " ) ) )
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return s ;
break ;
default :
return " " ;
}
return Utils_TF_ColorToTeam_Failsafe ( color ) ;
}
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static void TP_FindPoint ( void )
{
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packet_entities_t * pak ;
entity_state_t * ent ;
int i , j , pointflags_dmm ;
float best = - 1 , rank ;
entity_state_t * bestent = NULL ;
vec3_t ang ;
item_t * item , * bestitem = NULL ;
player_state_t * state , * beststate = NULL ;
player_info_t * info , * bestinfo = NULL ;
item_vis_t visitem ;
extern cvar_t v_viewheight ;
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int oldskip = pmove . skipent ;
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playerview_t * pv = & cl . playerview [ SP ] ;
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if ( vars . pointtime = = realtime )
return ;
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if ( ! cl . validsequence )
goto nothing ;
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pmove . skipent = pv - > viewentity ;
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2017-05-28 15:42:32 +00:00
ang [ 0 ] = pv - > viewangles [ 0 ] ; ang [ 1 ] = pv - > viewangles [ 1 ] ; ang [ 2 ] = 0 ;
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AngleVectors ( ang , visitem . forward , visitem . right , visitem . up ) ;
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VectorCopy ( pv - > simorg , visitem . vieworg ) ;
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visitem . vieworg [ 2 ] + = 22 + ( v_viewheight . value ? bound ( - 7 , v_viewheight . value , 4 ) : 0 ) ;
2004-08-23 00:15:46 +00:00
2005-04-26 16:04:12 +00:00
pointflags_dmm = pointflags ;
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if ( ! cl . teamfortress & & cl . deathmatch > = 1 & & cl . deathmatch < = 4 )
{
2005-04-26 16:04:12 +00:00
if ( cl . deathmatch = = 4 )
pointflags_dmm & = ~ it_ammo ;
if ( cl . deathmatch ! = 1 )
pointflags_dmm & = ~ it_weapons ;
}
2004-08-23 00:15:46 +00:00
2013-03-12 22:53:23 +00:00
pak = & cl . inframes [ cl . validsequence & UPDATE_MASK ] . packet_entities ;
2007-07-23 18:52:11 +00:00
for ( i = 0 , ent = pak - > entities ; i < pak - > num_entities ; i + + , ent + + )
{
2004-08-23 00:15:46 +00:00
item = model2item [ ent - > modelindex ] ;
2005-04-26 16:04:12 +00:00
if ( ! item | | ! ( item - > itemflag & pointflags_dmm ) )
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continue ;
// special check for armors
2007-07-23 18:52:11 +00:00
if ( item - > itemflag = = ( it_ra | it_ya | it_ga ) )
{
2015-08-28 03:13:45 +00:00
item + = 1 + bound ( 0 , ent - > skinnum , 2 ) ;
if ( ! ( item - > itemflag & pointflags_dmm ) )
continue ;
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}
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VectorAdd ( ent - > origin , item - > offset , visitem . entorg ) ;
VectorSubtract ( visitem . entorg , visitem . vieworg , visitem . dir ) ;
visitem . dist = DotProduct ( visitem . dir , visitem . forward ) ;
visitem . radius = ent - > effects & ( EF_BLUE | EF_RED | EF_DIMLIGHT | EF_BRIGHTLIGHT ) ? 200 : item - > radius ;
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if ( ( rank = TP_RankPoint ( & visitem ) ) < 0 )
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continue ;
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// check if we can actually see the object
2007-07-23 18:52:11 +00:00
if ( ( rank < best | | best < 0 ) & & TP_IsItemVisible ( & visitem ) )
{
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best = rank ;
bestent = ent ;
bestitem = item ;
}
}
2013-03-12 22:53:23 +00:00
state = cl . inframes [ cl . parsecount & UPDATE_MASK ] . playerstate ;
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info = cl . players ;
2013-10-29 17:38:22 +00:00
for ( j = 0 ; j < cl . allocated_client_slots ; j + + , info + + , state + + )
2007-07-23 18:52:11 +00:00
{
2017-05-28 15:42:32 +00:00
if ( state - > messagenum ! = cl . parsecount | | j = = pv - > playernum | | info - > spectator )
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continue ;
if (
2006-03-04 20:43:48 +00:00
( state - > modelindex = = cl_playerindex & & ISDEAD ( state - > frame ) ) | |
2005-04-26 16:04:12 +00:00
state - > modelindex = = cl_h_playerindex
)
continue ;
VectorCopy ( state - > origin , visitem . entorg ) ;
visitem . entorg [ 2 ] + = 30 ;
VectorSubtract ( visitem . entorg , visitem . vieworg , visitem . dir ) ;
visitem . dist = DotProduct ( visitem . dir , visitem . forward ) ;
visitem . radius = ( state - > effects & ( EF_BLUE | EF_RED | EF_DIMLIGHT | EF_BRIGHTLIGHT ) ) ? 200 : 27 ;
if ( ( rank = TP_RankPoint ( & visitem ) ) < 0 )
continue ;
// check if we can actually see the object
2007-07-23 18:52:11 +00:00
if ( ( rank < best | | best < 0 ) & & TP_IsItemVisible ( & visitem ) )
{
2005-04-26 16:04:12 +00:00
qboolean teammate , eyes = false ;
eyes = state - > modelindex & & cl . model_precache [ state - > modelindex ] & & ! strcmp ( cl . model_precache [ state - > modelindex ] - > name , " progs/eyes.mdl " ) ;
teammate = ! ! ( cl . teamplay & & ! strcmp ( info - > team , TP_PlayerTeam ( ) ) ) ;
if ( eyes & & ! ( pointflags_dmm & it_eyes ) )
continue ;
else if ( teammate & & ! ( pointflags_dmm & it_teammate ) )
continue ;
else if ( ! ( pointflags_dmm & it_enemy ) )
continue ;
best = rank ;
bestinfo = info ;
beststate = state ;
}
}
2007-07-23 18:52:11 +00:00
if ( best > = 0 & & bestinfo )
{
2005-04-26 16:04:12 +00:00
qboolean teammate , eyes ;
char * name , buf [ 256 ] = { 0 } ;
eyes = beststate - > modelindex & & cl . model_precache [ beststate - > modelindex ] & & ! strcmp ( cl . model_precache [ beststate - > modelindex ] - > name , " progs/eyes.mdl " ) ;
2007-07-23 18:52:11 +00:00
if ( cl . teamfortress )
{
teammate = ! strcmp ( Utils_TF_ColorToTeam ( bestinfo - > rbottomcolor ) , TP_PlayerTeam ( ) ) ;
2005-04-26 16:04:12 +00:00
if ( eyes )
name = tp_name_eyes . string ; //duck on 2night2
2017-05-28 15:42:32 +00:00
else if ( pv - > spectator )
2005-04-26 16:04:12 +00:00
name = bestinfo - > name ;
else if ( teammate )
name = tp_name_teammate . string [ 0 ] ? tp_name_teammate . string : " teammate " ;
else
name = tp_name_enemy . string ;
if ( ! eyes )
2018-07-05 16:21:44 +00:00
name = va ( " %s%s%s " , name , name [ 0 ] ? " " : " " , Skin_To_TFSkin ( InfoBuf_ValueForKey ( & bestinfo - > userinfo , " skin " ) ) ) ;
2007-07-23 18:52:11 +00:00
}
else
{
2005-04-26 16:04:12 +00:00
teammate = ! ! ( cl . teamplay & & ! strcmp ( bestinfo - > team , TP_PlayerTeam ( ) ) ) ;
if ( eyes )
name = tp_name_eyes . string ;
2017-05-28 15:42:32 +00:00
else if ( pv - > spectator | | ( teammate & & ! tp_name_teammate . string [ 0 ] ) )
2005-04-26 16:04:12 +00:00
name = bestinfo - > name ;
else
name = teammate ? tp_name_teammate . string : tp_name_enemy . string ;
}
if ( beststate - > effects & EF_BLUE )
2005-04-27 09:10:03 +00:00
Q_strncatz2 ( buf , tp_name_quaded . string ) ;
2005-04-26 16:04:12 +00:00
if ( beststate - > effects & EF_RED )
2005-04-27 09:10:03 +00:00
Q_strncatz2 ( buf , va ( " %s%s " , buf [ 0 ] ? " " : " " , tp_name_pented . string ) ) ;
Q_strncatz2 ( buf , va ( " %s%s " , buf [ 0 ] ? " " : " " , name ) ) ;
2005-04-26 16:04:12 +00:00
Q_strncpyz ( vars . pointname , buf , sizeof ( vars . pointname ) ) ;
Q_strncpyz ( vars . pointloc , TP_LocationName ( beststate - > origin ) , sizeof ( vars . pointloc ) ) ;
vars . pointtype = ( teammate & & ! eyes ) ? POINT_TYPE_TEAMMATE : POINT_TYPE_ENEMY ;
2007-07-23 18:52:11 +00:00
}
else if ( best > = 0 )
{
2004-08-23 00:15:46 +00:00
char * p ;
2005-04-26 16:04:12 +00:00
2007-07-23 18:52:11 +00:00
if ( ! bestitem - > cvar )
{
2015-08-28 03:13:45 +00:00
p = tp_name_nothing . string ;
2007-07-23 18:52:11 +00:00
}
else
{
2004-08-23 00:15:46 +00:00
p = bestitem - > cvar - > string ;
2005-04-26 16:04:12 +00:00
}
2004-08-23 00:15:46 +00:00
2005-04-26 16:04:12 +00:00
vars . pointtype = ( bestitem - > itemflag & ( it_powerups | it_flag ) ) ? POINT_TYPE_POWERUP : POINT_TYPE_ITEM ;
Q_strncpyz ( vars . pointname , p , sizeof ( vars . pointname ) ) ;
Q_strncpyz ( vars . pointloc , TP_LocationName ( bestent - > origin ) , sizeof ( vars . pointloc ) ) ;
2004-08-23 00:15:46 +00:00
}
2007-07-23 18:52:11 +00:00
else
{
2004-08-23 00:15:46 +00:00
nothing :
2005-04-26 16:04:12 +00:00
Q_strncpyz ( vars . pointname , tp_name_nothing . string , sizeof ( vars . pointname ) ) ;
2004-08-23 00:15:46 +00:00
vars . pointloc [ 0 ] = 0 ;
2005-04-26 16:04:12 +00:00
vars . pointtype = POINT_TYPE_ITEM ;
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}
2005-04-26 16:04:12 +00:00
vars . pointtime = realtime ;
2015-08-28 03:13:45 +00:00
pmove . skipent = oldskip ;
2004-08-23 00:15:46 +00:00
}
2008-11-09 22:29:28 +00:00
void TP_UpdateAutoStatus ( void )
{
char newstatusbuf [ sizeof ( vars . autoteamstatus ) ] ;
char * newstatus ;
2015-09-18 20:30:10 +00:00
int level ;
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ SP ] ;
2008-11-09 22:29:28 +00:00
2009-11-04 21:16:50 +00:00
if ( vars . autoteamstatus_time > realtime | | ! * tp_autostatus . string )
2008-11-09 22:29:28 +00:00
return ;
2009-03-03 01:52:30 +00:00
vars . autoteamstatus_time = realtime + 3 ;
2008-11-09 22:29:28 +00:00
2015-09-18 20:30:10 +00:00
level = tp_autostatus . restriction ;
newstatus = Cmd_ExpandString ( tp_autostatus . string , newstatusbuf , sizeof ( newstatusbuf ) , & level , true , true ) ;
2008-11-09 22:29:28 +00:00
newstatus = TP_ParseMacroString ( newstatus ) ;
if ( ! strcmp ( newstatus , vars . autoteamstatus ) )
return ;
if ( ! * vars . autoteamstatus & & ! vars . health )
{
if ( cls . state ! = ca_active )
strcpy ( vars . autoteamstatus , newstatus ) ;
return ; //don't start it with a death (stops spamming of locations when we originally connect, before spawning)
}
strcpy ( vars . autoteamstatus , newstatus ) ;
if ( strchr ( tp_autostatus . string , ' ; ' ) )
return ; //don't take risks
if ( tp_autostatus . latched_string )
return ;
2017-05-28 15:42:32 +00:00
if ( pv - > spectator ) //don't spam as spectators, that's just silly
2008-11-09 22:29:28 +00:00
return ;
if ( ! cl . teamplay ) //don't spam in deathmatch, that's just pointless
return ;
//the tp code will reexpand it as part of the say team
Cbuf_AddText ( va ( " say_team $ \\ %s \n " , tp_autostatus . string ) , RESTRICT_LOCAL ) ;
}
2004-08-23 00:15:46 +00:00
void TP_StatChanged ( int stat , int value )
{
2015-09-01 04:45:15 +00:00
# ifdef QUAKESTATS
2017-05-28 15:42:32 +00:00
playerview_t * pv = & cl . playerview [ SP ] ;
2016-07-15 12:26:24 +00:00
int i ;
2004-08-23 00:15:46 +00:00
if ( stat = = STAT_HEALTH )
{
2005-02-28 07:16:19 +00:00
if ( value > 0 )
{
if ( vars . health < = 0 )
{
2004-08-23 00:15:46 +00:00
// we just respawned
vars . respawntrigger_time = realtime ;
2017-05-28 15:42:32 +00:00
if ( ! pv - > spectator & & CountTeammates ( ) )
2015-06-16 23:53:58 +00:00
TP_ExecTrigger ( " f_respawn " , false ) ;
2004-08-23 00:15:46 +00:00
}
}
2008-11-09 22:29:28 +00:00
else if ( vars . health > 0 )
2005-02-28 07:16:19 +00:00
{ // We have just died
2017-05-28 15:42:32 +00:00
vars . droppedweapon = pv - > stats [ STAT_ACTIVEWEAPON ] ;
2005-02-28 07:16:19 +00:00
2004-08-23 00:15:46 +00:00
vars . deathtrigger_time = realtime ;
strcpy ( vars . lastdeathloc , Macro_Location ( ) ) ;
2005-02-28 07:16:19 +00:00
2005-04-26 16:04:12 +00:00
CountNearbyPlayers ( true ) ;
vars . last_numenemies = vars . numenemies ;
vars . last_numfriendlies = vars . numfriendlies ;
2017-05-28 15:42:32 +00:00
if ( ! pv - > spectator & & CountTeammates ( ) )
2005-02-28 07:16:19 +00:00
{
2017-05-28 15:42:32 +00:00
if ( cl . teamfortress & & ( pv - > stats [ STAT_ITEMS ] & ( IT_KEY1 | IT_KEY2 ) )
2004-08-23 00:15:46 +00:00
& & Cmd_AliasExist ( " f_flagdeath " , RESTRICT_LOCAL ) )
2015-06-16 23:53:58 +00:00
TP_ExecTrigger ( " f_flagdeath " , false ) ;
2004-08-23 00:15:46 +00:00
else
2015-06-16 23:53:58 +00:00
TP_ExecTrigger ( " f_death " , false ) ;
2004-08-23 00:15:46 +00:00
}
}
vars . health = value ;
}
else if ( stat = = STAT_ITEMS )
{
i = value & ~ vars . items ;
if ( i & ( IT_KEY1 | IT_KEY2 ) ) {
2017-05-28 15:42:32 +00:00
if ( cl . teamfortress & & ! pv - > spectator )
2005-07-16 00:53:08 +00:00
{
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ExecTookTrigger_ ( tp_name_flag . string , it_flag ,
2017-05-28 15:42:32 +00:00
cl . inframes [ cl . validsequence & UPDATE_MASK ] . playerstate [ pv - > playernum ] . origin ) ;
2005-07-16 00:53:08 +00:00
}
}
2011-05-15 13:23:13 +00:00
2017-05-28 15:42:32 +00:00
if ( ! pv - > spectator & & cl . teamfortress & & ~ value & vars . items & ( IT_KEY1 | IT_KEY2 ) )
2005-07-16 00:53:08 +00:00
{
vars . lastdrop_time = realtime ;
strcpy ( vars . lastdroploc , Macro_Location ( ) ) ;
2004-08-23 00:15:46 +00:00
}
vars . olditems = vars . items ;
vars . items = value ;
}
else if ( stat = = STAT_ACTIVEWEAPON )
{
2017-05-28 15:42:32 +00:00
if ( pv - > stats [ STAT_ACTIVEWEAPON ] ! = vars . activeweapon )
2015-06-16 23:53:58 +00:00
TP_ExecTrigger ( " f_weaponchange " , false ) ;
2017-05-28 15:42:32 +00:00
vars . activeweapon = pv - > stats [ STAT_ACTIVEWEAPON ] ;
2004-08-23 00:15:46 +00:00
}
2015-09-01 04:45:15 +00:00
# endif
2004-08-23 00:15:46 +00:00
vars . stat_framecounts [ stat ] = cls . framecount ;
2008-11-09 22:29:28 +00:00
TP_UpdateAutoStatus ( ) ;
2004-08-23 00:15:46 +00:00
}
/*
= = = = = = = = = = = = = = = = = = = = = =
TP_CheckSoundTrigger
Find and execute sound triggers .
A sound trigger must be terminated by either a CR or LF .
Returns true if a sound was found and played
= = = = = = = = = = = = = = = = = = = = = =
*/
qbool TP_CheckSoundTrigger ( char * str )
{
int i , j ;
int start , length ;
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char soundname [ MAX_QPATH ] ;
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if ( ! * str )
return false ;
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if ( ! tp_soundtrigger . string [ 0 ] )
return false ;
for ( i = strlen ( str ) - 1 ; i ; i - - )
{
if ( str [ i ] ! = 0x0A & & str [ i ] ! = 0x0D )
continue ;
for ( j = i - 1 ; j > = 0 ; j - - )
{
// quick check for chars that cannot be used
// as sound triggers but might be part of a file name
if ( isalpha ( ( int ) ( unsigned char ) str [ j ] ) | |
isdigit ( ( int ) ( unsigned char ) str [ j ] ) )
continue ; // file name or chat
if ( strchr ( tp_soundtrigger . string , str [ j ] ) )
{
// this might be a sound trigger
start = j + 1 ;
length = i - start ;
if ( ! length )
break ;
if ( length > = MAX_QPATH )
break ;
strlcpy ( soundname , str + start , length + 1 ) ;
if ( strstr ( soundname , " .. " ) )
break ; // no thank you
// clean up the message
strcpy ( str + j , str + i ) ;
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if ( ! S_HaveOutput ( ) )
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return false ;
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COM_DefaultExtension ( soundname , " .wav " , sizeof ( soundname ) ) ;
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// make sure we have it on disk (FIXME)
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if ( ! FS_FLocateFile ( va ( " sound/%s " , soundname ) , FSLF_IFFOUND , NULL ) )
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return false ;
// now play the sound
S_LocalSound ( soundname ) ;
return true ;
}
if ( str [ j ] < = ' ' | | strchr ( " \" &'*,:;<>? \\ | \x7f " , str [ j ] ) )
break ; // we don't allow these in a file name
}
}
return false ;
}
# define MAX_FILTER_LENGTH 4
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static char filter_strings [ 8 ] [ MAX_FILTER_LENGTH + 1 ] ;
static int num_filters = 0 ;
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/*
= = = = = = = = = = = = = = = = = = = = = =
TP_FilterMessage
returns false if the message shouldn ' t be printed
matching filters are stripped from the message
= = = = = = = = = = = = = = = = = = = = = =
*/
qbool TP_FilterMessage ( char * s )
{
int i , j , len , maxlen ;
if ( ! num_filters )
return true ;
len = strlen ( s ) ;
if ( len < 2 | | s [ len - 1 ] ! = ' \n ' | | s [ len - 2 ] = = ' # ' )
return true ;
maxlen = MAX_FILTER_LENGTH + 1 ;
for ( i = len - 2 ; i > = 0 & & maxlen > 0 ; i - - , maxlen - - ) {
if ( s [ i ] = = ' ' )
return true ;
if ( s [ i ] = = ' # ' )
break ;
}
if ( i < 0 | | ! maxlen )
return true ; // no filter at all
s [ len - 1 ] = 0 ; // so that strcmp works properly
for ( j = 0 ; j < num_filters ; j + + )
if ( ! strcmp ( s + i + 1 , filter_strings [ j ] ) )
{
// strip the filter from message
if ( i & & s [ i - 1 ] = = ' ' )
{ // there's a space just before the filter, remove it
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// so that soundtriggers like ^blah #att work
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s [ i - 1 ] = ' \n ' ;
s [ i ] = 0 ;
} else {
s [ i ] = ' \n ' ;
s [ i + 1 ] = 0 ;
}
return true ;
}
s [ len - 1 ] = ' \n ' ;
return false ; // this message is not for us, don't print it
}
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static void TP_MsgFilter_f ( void )
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{
int c , i ;
char * s ;
c = Cmd_Argc ( ) ;
if ( c = = 1 ) {
if ( ! num_filters ) {
Com_Printf ( " No filters defined \n " ) ;
return ;
}
for ( i = 0 ; i < num_filters ; i + + )
Com_Printf ( " %s#%s " , i ? " " : " " , filter_strings [ i ] ) ;
Com_Printf ( " \n " ) ;
return ;
}
if ( c = = 2 & & ( Cmd_Argv ( 1 ) [ 0 ] = = 0 | | ! strcmp ( Cmd_Argv ( 1 ) , " clear " ) ) ) {
num_filters = 0 ;
return ;
}
num_filters = 0 ;
for ( i = 1 ; i < c ; i + + ) {
s = Cmd_Argv ( i ) ;
if ( * s ! = ' # ' ) {
Com_Printf ( " A filter must start with \" # \" \n " ) ;
return ;
}
if ( strchr ( s + 1 , ' ' ) ) {
Com_Printf ( " A filter may not contain spaces \n " ) ;
return ;
}
strlcpy ( filter_strings [ num_filters ] , s + 1 , sizeof ( filter_strings [ 0 ] ) ) ;
num_filters + + ;
if ( num_filters > = 8 )
break ;
}
}
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static void QDECL TP_SkinCvar_Callback ( struct cvar_s * var , char * oldvalue )
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{
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Skin_FlushPlayers ( ) ;
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}
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void TP_Init ( void )
{
# define TEAMPLAYVARS "Teamplay Variables"
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//register all the TeamPlay cvars.
# define TP_CVAR(name,def) Cvar_Register (&name, TEAMPLAYVARS);
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# define TP_CVARC(name,def,callback) Cvar_Register (&name, TEAMPLAYVARS);
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# define TP_CVARAC(name,def,name2,callback) Cvar_Register (&name, TEAMPLAYVARS);
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TP_CVARS ;
# undef TP_CVAR
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# undef TP_CVARC
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# undef TP_CVARAC
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Cmd_AddCommand ( " loadloc " , TP_LoadLocFile_f ) ;
Cmd_AddCommand ( " filter " , TP_MsgFilter_f ) ;
Cmd_AddCommand ( " msg_trigger " , TP_MsgTrigger_f ) ;
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# ifdef QWSKINS
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Cmd_AddCommand ( " teamcolor " , TP_TeamColor_f ) ;
Cmd_AddCommand ( " enemycolor " , TP_EnemyColor_f ) ;
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Cmd_AddCommand ( " colourise " , TP_Colourise_f ) ; //uk
Cmd_AddCommand ( " colorize " , TP_Colourise_f ) ; //us
//Cmd_AddCommand ("colorise", TP_Colourise_f); //piss off both.
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# endif
Cmd_AddCommand ( " tp_took " , TP_Took_f ) ;
Cmd_AddCommand ( " tp_pickup " , TP_Pickup_f ) ;
Cmd_AddCommand ( " tp_point " , TP_Point_f ) ;
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TP_InitMacros ( ) ;
}
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qboolean TP_SuppressMessage ( char * buf ) {
char * s ;
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playerview_t * pv = & cl . playerview [ SP ] ;
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for ( s = buf ; * s & & * s ! = 0x7f ; s + + )
;
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if ( * s = = 0x7f & & * ( s + 1 ) = = ' ! ' ) {
* s + + = ' \n ' ;
* s + + = 0 ;
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return ( ! cls . demoplayback & & ! pv - > spectator & & * s - ' A ' = = pv - > playernum ) ;
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}
return false ;
}
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void CL_PrintChat ( player_info_t * plr , char * msg , int plrflags ) ;
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void CL_Say ( qboolean team , char * extra )
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{
extern cvar_t cl_fakename ;
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char text [ 2048 ] , sendtext [ 2048 ] , * s ;
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playerview_t * pv = & cl . playerview [ SP ] ;
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if ( Cmd_Argc ( ) < 2 )
{
if ( team )
Con_Printf ( " %s <text>: send a team message \n " , Cmd_Argv ( 0 ) ) ;
return ;
}
if ( cls . state = = ca_disconnected )
{
Con_Printf ( " Can't \" %s \" , not connected \n " , Cmd_Argv ( 0 ) ) ;
return ;
}
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suppress = false ;
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s = TP_ParseMacroString ( Cmd_Args ( ) ) ;
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Q_strncpyz ( text , TP_ParseFunChars ( s ) , sizeof ( text ) ) ;
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sendtext [ 0 ] = 0 ;
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if ( team & & ! pv - > spectator & & cl_fakename . string [ 0 ] & &
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! strchr ( s , ' \x0d ' ) /* explicit $\ in message overrides cl_fakename */ )
{
char buf [ 1024 ] ;
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int level = Cmd_ExecLevel ;
Cmd_ExpandString ( cl_fakename . string , buf , sizeof ( buf ) , & level , true , true ) ;
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strcpy ( buf , TP_ParseMacroString ( buf ) ) ;
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Q_snprintfz ( sendtext , sizeof ( sendtext ) , " \x0d %s: " , TP_ParseFunChars ( buf ) ) ;
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}
strlcat ( sendtext , text , sizeof ( sendtext ) ) ;
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if ( suppress )
{
//print it locally:
char * d ;
for ( s = sendtext , d = text ; * s ; s + + , d + + )
{
if ( * s = = ' \xff ' ) //text that is hidden to us
{ //
s + + ;
* d + + = ' ^ ' ;
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* d + + = ' s ' ;
* d + + = ' ^ ' ;
* d + + = ' & ' ;
* d + + = ' 4 ' ;
* d + + = ' 0 ' ;
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if ( * s = = ' z ' )
* d + + = ' x ' ;
else
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* d + + = ( char ) 139 ;
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* d + + = ' ^ ' ;
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* d + + = ' r ' ;
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d - - ;
while ( * s ! = ' \xff ' )
{
if ( ! * s )
break ;
s + + ;
}
if ( ! * s )
break ;
}
else
* d = * s ;
}
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* d + + = ' \n ' ;
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* d = ' \0 ' ;
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{
int plrflags = 0 ;
if ( team )
plrflags | = 2 ;
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CL_PrintChat ( & cl . players [ pv - > playernum ] , text , plrflags ) ;
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}
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//strip out the extra markup
for ( s = sendtext , d = sendtext ; * s ; s + + , d + + )
{
if ( * s = = ' \xff ' ) //text that is hidden to us
{ //
s + + ;
if ( * s = = ' z ' )
s + + ;
while ( * s ! = ' \xff ' )
{
if ( ! * s )
break ;
* d + + = * s + + ;
}
if ( ! * s )
break ;
d - - ;
}
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else
* d = * s ;
}
* d = ' \0 ' ;
//mark the message so that we ignore it when we get the echo.
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strlcat ( sendtext , va ( " \x7f !%c " , ' A ' + pv - > playernum ) , sizeof ( sendtext ) ) ;
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}
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# ifdef Q3CLIENT
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if ( cls . protocol = = CP_QUAKE3 )
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CLQ3_SendClientCommand ( " %s %s%s " , team ? " say_team " : " say " , extra ? extra : " " , sendtext ) ;
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else
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# endif
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{
int split = CL_TargettedSplit ( true ) ;
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if ( split > = cl . splitclients )
return ;
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//messagemode always adds quotes. the console command never did.
//the server is expected to use Cmd_Args and to strip first+last chars if the first is a quote. this is annoying and clumsy for mods to parse.
# ifndef NOLEGACY
if ( ! dpcompat_console . ival )
CL_SendClientCommand ( true , " %s%s \" %s%s \" " , split ? va ( " %i " , split + 1 ) : " " , team ? " say_team " : " say " , extra ? extra : " " , sendtext ) ;
else
# endif
CL_SendClientCommand ( true , " %s%s %s%s " , split ? va ( " %i " , split + 1 ) : " " , team ? " say_team " : " say " , extra ? extra : " " , sendtext ) ;
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}
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}
void CL_Say_f ( void )
{
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# ifndef CLIENTONLY
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if ( isDedicated )
SV_ConSay_f ( ) ;
else
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# endif
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CL_Say ( false , NULL ) ;
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}
void CL_SayMe_f ( void )
{
CL_Say ( false , " /me " ) ;
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}
void CL_SayTeam_f ( void )
{
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vars . autoteamstatus_time = realtime + 3 ;
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CL_Say ( true , NULL ) ;
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}
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qboolean TP_SoundTrigger ( char * message ) //if there is a trigger there, play it. Return true if we found one, stripping off the file (it's neater that way).
{
char * strip ;
char * lineend = NULL ;
char soundname [ 128 ] ;
int filter = 0 ;
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for ( strip = message + strlen ( message ) - 1 ; * strip & & strip > = message ; strip - - )
{
if ( * strip = = ' # ' )
filter + + ;
if ( * strip = = ' : ' )
break ; //if someone says just one word, we can take any tidles in their name to be a voice command
if ( * strip = = ' \n ' )
lineend = strip ;
else if ( * strip < = ' ' )
{
if ( filter = = 0 | | filter = = 1 ) //allow one space in front of a filter.
{
filter + + ;
continue ;
}
break ;
}
else if ( * strip = = ' ~ ' )
{
//looks like a trigger, whoopie!
if ( lineend - strip > sizeof ( soundname ) - 1 )
{
Con_Printf ( " Sound trigger's file-name was too long \n " ) ;
return false ;
}
Q_strncpyz ( soundname , strip + 1 , lineend - strip ) ;
memmove ( strip , lineend , strlen ( lineend ) + 1 ) ;
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Cbuf_AddText ( va ( " play %s \n " , soundname ) , RESTRICT_LOCAL ) ;
return true ;
}
}
return false ;
}