fteqw/engine/client/snd_al.c

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#include "quakedef.h"
/*
This is based on Jogi's OpenAL support.
Much of it is stripped, to try and get it clean/compliant.
Missing features:
FIXME: listener velocity calculations (currently ugly).
FIXME: does not track entity velocities, so no dopler (awkward, quake doesn't move playing sounds at all).
FIXME: a capture device would be useful (voice chat).
*/
#ifdef AVAIL_OPENAL
#ifdef FTE_TARGET_WEB
#include <emscripten/emscripten.h>
//emscripten provides an openal -> webaudio wrapper. its not the best, but does get the job done.
#define OPENAL_STATIC //our javascript port doesn't support dynamic linking (bss+data segments get too messy).
#define SDRVNAME "WebAudio" //IE doesn't support webaudio, resulting in noticable error messages about no openal, which is technically incorrect. So lets be clear about this.
qboolean firefoxstaticsounds; //FireFox bugs out with static sounds. they all end up full volume AND THIS IS REALLY LOUD AND REALLY ANNOYING.
#else
#define SDRVNAME "OpenAL"
#endif
#define USEEFX
#ifdef OPENAL_STATIC
#include <AL/al.h> //output
#include <AL/alc.h> //context+input
#ifndef AL_API
#define AL_API
#endif
#ifndef AL_APIENTRY
#define AL_APIENTRY
#endif
#define palGetError alGetError
#define palSourcef alSourcef
#define palSourcei alSourcei
#define palSourcePlayv alSourcePlayv
#define palSourceStopv alSourceStopv
#define palSourcePlay alSourcePlay
#define palSourceStop alSourceStop
#define palDopplerFactor alDopplerFactor
#define palGenBuffers alGenBuffers
#define palIsBuffer alIsBuffer
#define palBufferData alBufferData
#define palDeleteBuffers alDeleteBuffers
#define palListenerfv alListenerfv
#define palSourcefv alSourcefv
#define palGetString alGetString
#define palGenSources alGenSources
#define palListenerf alListenerf
#define palDeleteBuffers alDeleteBuffers
#define palDeleteSources alDeleteSources
#define palSpeedOfSound alSpeedOfSound
#define palDistanceModel alDistanceModel
#define palGetSourcei alGetSourcei
#define palSourceQueueBuffers alSourceQueueBuffers
#define palSourceUnqueueBuffers alSourceUnqueueBuffers
#define palcOpenDevice alcOpenDevice
#define palcCloseDevice alcCloseDevice
#define palcCreateContext alcCreateContext
#define palcDestroyContext alcDestroyContext
#define palcMakeContextCurrent alcMakeContextCurrent
#define palcProcessContext alcProcessContext
#define palcGetString alcGetString
#define palcIsExtensionPresent alcIsExtensionPresent
#define palGetProcAddress alGetProcAddress
#ifdef FTE_TARGET_WEB //emscripten sucks.
AL_API void (AL_APIENTRY alSpeedOfSound)( ALfloat value ) {}
#define alGetError() alGetError(NULL)
#endif
#else
#if defined(_WIN32)
#define AL_APIENTRY __cdecl
#else
#define AL_APIENTRY
#endif
#define AL_API
typedef int ALint;
typedef unsigned int ALuint;
typedef float ALfloat;
typedef int ALenum;
typedef char ALchar;
typedef char ALboolean;
typedef int ALsizei;
typedef void ALvoid;
typedef unsigned char ALubyte;
static dllhandle_t *openallib;
static qboolean openallib_tried;
static AL_API ALenum (AL_APIENTRY *palGetError)( void );
static AL_API void (AL_APIENTRY *palSourcef)( ALuint sid, ALenum param, ALfloat value );
static AL_API void (AL_APIENTRY *palSourcei)( ALuint sid, ALenum param, ALint value );
static AL_API void (AL_APIENTRY *palSourcePlayv)( ALsizei ns, const ALuint *sids );
static AL_API void (AL_APIENTRY *palSourceStopv)( ALsizei ns, const ALuint *sids );
static AL_API void (AL_APIENTRY *palSourcePlay)( ALuint sid );
static AL_API void (AL_APIENTRY *palSourceStop)( ALuint sid );
static AL_API void (AL_APIENTRY *palDopplerFactor)( ALfloat value );
static AL_API void (AL_APIENTRY *palGenBuffers)( ALsizei n, ALuint* buffers );
static AL_API ALboolean (AL_APIENTRY *palIsBuffer)( ALuint bid );
static AL_API void (AL_APIENTRY *palBufferData)( ALuint bid, ALenum format, const ALvoid* data, ALsizei size, ALsizei freq );
static AL_API void (AL_APIENTRY *palDeleteBuffers)( ALsizei n, const ALuint* buffers );
static AL_API void (AL_APIENTRY *palListenerfv)( ALenum param, const ALfloat* values );
static AL_API void (AL_APIENTRY *palSourcefv)( ALuint sid, ALenum param, const ALfloat* values );
static AL_API const ALchar* (AL_APIENTRY *palGetString)( ALenum param );
static AL_API void (AL_APIENTRY *palGenSources)( ALsizei n, ALuint* sources );
static AL_API void (AL_APIENTRY *palListenerf)( ALenum param, ALfloat value );
static AL_API void (AL_APIENTRY *palDeleteBuffers)( ALsizei n, const ALuint* buffers );
static AL_API void (AL_APIENTRY *palDeleteSources)( ALsizei n, const ALuint* sources );
static AL_API void (AL_APIENTRY *palSpeedOfSound)( ALfloat value );
static AL_API void (AL_APIENTRY *palDistanceModel)( ALenum distanceModel );
//needed for streaming
static AL_API void (AL_APIENTRY *palGetSourcei)(ALuint source, ALenum pname, ALint *value);
static AL_API void (AL_APIENTRY *palSourceQueueBuffers)(ALuint source, ALsizei n, ALuint* buffers);
static AL_API void (AL_APIENTRY *palSourceUnqueueBuffers)(ALuint source, ALsizei n, ALuint* buffers);
//for extensions like efx
static AL_API void*(AL_APIENTRY *palGetProcAddress)(const ALchar *fname);
#define AL_NONE 0
#define AL_FALSE 0
#define AL_TRUE 1
#define AL_SOURCE_RELATIVE 0x202
#define AL_PITCH 0x1003
#define AL_POSITION 0x1004
#define AL_VELOCITY 0x1006
#define AL_LOOPING 0x1007
#define AL_BUFFER 0x1009
#define AL_GAIN 0x100A
#define AL_ORIENTATION 0x100F
#define AL_SOURCE_STATE 0x1010
#define AL_PLAYING 0x1012
#define AL_BUFFERS_QUEUED 0x1015
#define AL_BUFFERS_PROCESSED 0x1016
#define AL_REFERENCE_DISTANCE 0x1020
#define AL_ROLLOFF_FACTOR 0x1021
#define AL_MAX_DISTANCE 0x1023
#define AL_SAMPLE_OFFSET 0x1025
#define AL_SOURCE_TYPE 0x1027
#define AL_STREAMING 0x1029
#define AL_FORMAT_MONO8 0x1100
#define AL_FORMAT_MONO16 0x1101
#define AL_FORMAT_STEREO8 0x1102
#define AL_FORMAT_STEREO16 0x1103
#define AL_INVALID_NAME 0xA001
#define AL_INVALID_ENUM 0xA002
#define AL_INVALID_VALUE 0xA003
#define AL_INVALID_OPERATION 0xA004
#define AL_OUT_OF_MEMORY 0xA005
#define AL_VENDOR 0xB001
#define AL_VERSION 0xB002
#define AL_RENDERER 0xB003
#define AL_EXTENSIONS 0xB004
#define AL_DISTANCE_MODEL 0xD000
#define AL_INVERSE_DISTANCE 0xD001
#define AL_INVERSE_DISTANCE_CLAMPED 0xD002
#define AL_LINEAR_DISTANCE 0xD003
#define AL_LINEAR_DISTANCE_CLAMPED 0xD004
#define AL_EXPONENT_DISTANCE 0xD005
#define AL_EXPONENT_DISTANCE_CLAMPED 0xD006
#if defined(_WIN32)
#define ALC_APIENTRY __cdecl
#else
#define ALC_APIENTRY
#endif
#define ALC_API
typedef char ALCboolean;
typedef char ALCchar;
typedef int ALCint;
typedef unsigned int ALCuint;
typedef int ALCenum;
typedef size_t ALCsizei;
typedef struct ALCdevice_struct ALCdevice;
typedef struct ALCcontext_struct ALCcontext;
typedef void ALCvoid;
static ALC_API ALCdevice * (ALC_APIENTRY *palcOpenDevice)( const ALCchar *devicename );
static ALC_API ALCboolean (ALC_APIENTRY *palcCloseDevice)( ALCdevice *device );
static ALC_API ALCcontext * (ALC_APIENTRY *palcCreateContext)( ALCdevice *device, const ALCint* attrlist );
static ALC_API void (ALC_APIENTRY *palcDestroyContext)( ALCcontext *context );
static ALC_API ALCboolean (ALC_APIENTRY *palcMakeContextCurrent)( ALCcontext *context );
static ALC_API void (ALC_APIENTRY *palcProcessContext)( ALCcontext *context );
static ALC_API const ALCchar * (ALC_APIENTRY *palcGetString)( ALCdevice *device, ALCenum param );
static ALC_API ALCboolean (ALC_APIENTRY *palcIsExtensionPresent)( ALCdevice *device, const ALCchar *extname );
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
#define ALC_DEVICE_SPECIFIER 0x1005
#define ALC_EXTENSIONS 0x1006
#define ALC_ALL_DEVICES_SPECIFIER 0x1013 //ALC_ENUMERATE_ALL_EXT
//#include "AL/alut.h"
//#include "AL/al.h"
//#include "AL/alext.h"
#if defined(VOICECHAT)
//capture-specific stuff
static ALC_API void (ALC_APIENTRY *palcGetIntegerv)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
static ALC_API ALCdevice * (ALC_APIENTRY *palcCaptureOpenDevice)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
static ALC_API ALCboolean (ALC_APIENTRY *palcCaptureCloseDevice)( ALCdevice *device );
static ALC_API void (ALC_APIENTRY *palcCaptureStart)( ALCdevice *device );
static ALC_API void (ALC_APIENTRY *palcCaptureStop)( ALCdevice *device );
static ALC_API void (ALC_APIENTRY *palcCaptureSamples)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
#define ALC_CAPTURE_SAMPLES 0x312
#endif
#endif
//efx
#ifdef USEEFX
#define AL_AUXILIARY_SEND_FILTER 0x20006
#define AL_FILTER_NULL 0x0000
#define AL_EFFECTSLOT_EFFECT 0x0001
#define AL_EFFECT_TYPE 0x8001
#define AL_EFFECT_REVERB 0x0001
#define AL_EFFECT_EAXREVERB 0x8000
#define AL_REVERB_DENSITY 0x0001
#define AL_REVERB_DIFFUSION 0x0002
#define AL_REVERB_GAIN 0x0003
#define AL_REVERB_GAINHF 0x0004
#define AL_REVERB_DECAY_TIME 0x0005
#define AL_REVERB_DECAY_HFRATIO 0x0006
#define AL_REVERB_REFLECTIONS_GAIN 0x0007
#define AL_REVERB_REFLECTIONS_DELAY 0x0008
#define AL_REVERB_LATE_REVERB_GAIN 0x0009
#define AL_REVERB_LATE_REVERB_DELAY 0x000A
#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
#define AL_REVERB_DECAY_HFLIMIT 0x000D
/* EAX Reverb effect parameters */
#define AL_EAXREVERB_DENSITY 0x0001
#define AL_EAXREVERB_DIFFUSION 0x0002
#define AL_EAXREVERB_GAIN 0x0003
#define AL_EAXREVERB_GAINHF 0x0004
#define AL_EAXREVERB_GAINLF 0x0005
#define AL_EAXREVERB_DECAY_TIME 0x0006
#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
#define AL_EAXREVERB_ECHO_TIME 0x000F
#define AL_EAXREVERB_ECHO_DEPTH 0x0010
#define AL_EAXREVERB_MODULATION_TIME 0x0011
#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
#define AL_EAXREVERB_HFREFERENCE 0x0014
#define AL_EAXREVERB_LFREFERENCE 0x0015
#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
static AL_API void (AL_APIENTRY *palSource3i)(ALuint source, ALenum param, ALint value1, ALint value2, ALint value3);
static AL_API void (AL_APIENTRY *palAuxiliaryEffectSloti)(ALuint effectslot, ALenum param, ALint iValue);
static AL_API ALvoid (AL_APIENTRY *palGenAuxiliaryEffectSlots)(ALsizei n, ALuint *effectslots);
static AL_API ALvoid (AL_APIENTRY *palDeleteAuxiliaryEffectSlots)(ALsizei n, const ALuint *effectslots);
static AL_API ALvoid (AL_APIENTRY *palDeleteEffects)(ALsizei n, const ALuint *effects);
static AL_API ALvoid (AL_APIENTRY *palGenEffects)(ALsizei n, ALuint *effects);
static AL_API ALvoid (AL_APIENTRY *palEffecti)(ALuint effect, ALenum param, ALint iValue);
static AL_API ALvoid (AL_APIENTRY *palEffectiv)(ALuint effect, ALenum param, const ALint *piValues);
static AL_API ALvoid (AL_APIENTRY *palEffectf)(ALuint effect, ALenum param, ALfloat flValue);
static AL_API ALvoid (AL_APIENTRY *palEffectfv)(ALuint effect, ALenum param, const ALfloat *pflValues);
#endif
#define SOUNDVARS SDRVNAME" variables"
extern sfx_t *known_sfx;
extern int loaded_sfx;
extern int num_sfx;
static ALuint OpenAL_LoadEffect(const struct reverbproperties_s *reverb);
static void OpenAL_Shutdown (soundcardinfo_t *sc);
static void QDECL OnChangeALSettings (cvar_t *var, char *value);
/*
static void S_Init_f(void);
static void S_Info(void);
static void S_Shutdown_f(void);
*/
static cvar_t s_al_debug = CVAR("s_al_debug", "0");
static cvar_t s_al_use_reverb = CVAR("s_al_use_reverb", "1");
static cvar_t s_al_max_distance = CVARFC("s_al_max_distance", "1000",0,OnChangeALSettings);
static cvar_t s_al_speedofsound = CVARFC("s_al_speedofsound", "343.3",0,OnChangeALSettings);
static cvar_t s_al_dopplerfactor = CVARFC("s_al_dopplerfactor", "1.0",0,OnChangeALSettings);
static cvar_t s_al_distancemodel = CVARFC("s_al_distancemodel", "2",0,OnChangeALSettings);
static cvar_t s_al_rolloff_factor = CVAR("s_al_rolloff_factor", "1");
static cvar_t s_al_reference_distance = CVAR("s_al_reference_distance", "120");
static cvar_t s_al_velocityscale = CVAR("s_al_velocityscale", "1");
static cvar_t s_al_static_listener = CVAR("s_al_static_listener", "0"); //cheat
extern cvar_t snd_doppler;
typedef struct
{
#define NUM_SOURCES MAX_CHANNELS
ALuint source[NUM_SOURCES];
ALCdevice *OpenAL_Device;
ALCcontext *OpenAL_Context;
int ListenEnt; //listener's entity number, so we don't get weird sound displacements
ALfloat ListenPos[3]; //their origin.
ALfloat ListenVel[3]; // Velocity of the listener.
ALfloat ListenOri[6]; // Orientation of the listener. (first 3 elements are "at", second 3 are "up")
int cureffect;
ALuint effectslot; //the global reverb slot
size_t numeffecttypes;
struct
{
ALuint effect;
unsigned int modificationcount; //so we know if reverb state needs to get rebuilt
} *effecttype;
} oalinfo_t;
static void PrintALError(char *string)
{
ALenum err;
char *text = NULL;
if (!s_al_debug.value)
return;
err = palGetError();
switch(err)
{
case 0:
return;
case AL_INVALID_NAME:
text = "invalid name";
break;
case AL_INVALID_ENUM:
text = "invalid enum";
break;
case AL_INVALID_VALUE:
text = "invalid value";
break;
case AL_INVALID_OPERATION:
text = "invalid operation";
break;
case AL_OUT_OF_MEMORY:
text = "out of memory";
break;
default:
text = "unknown";
break;
}
Con_Printf("OpenAL - %s: %x: %s\n",string,err,text);
}
qboolean OpenAL_LoadCache(unsigned int *bufptr, sfxcache_t *sc, float volume)
{
unsigned int fmt;
unsigned int size;
switch(sc->width)
{
#ifdef FTE_TARGET_WEB
case 0:
palGenBuffers(1, bufptr);
emscriptenfte_al_loadaudiofile(*bufptr, sc->data, sc->length);
//not allowed to play it yet, because it (probably) doesn't exist yet.
return false;
#endif
case 1:
if (sc->numchannels == 2)
{
fmt = AL_FORMAT_STEREO8;
size = sc->length*2;
}
else
{
fmt = AL_FORMAT_MONO8;
size = sc->length*1;
}
break;
case 2:
if (sc->numchannels == 2)
{
fmt = AL_FORMAT_STEREO16;
size = sc->length*4;
}
else
{
fmt = AL_FORMAT_MONO16;
size = sc->length*2;
}
break;
default:
return false;
}
PrintALError("pre Buffer Data");
palGenBuffers(1, bufptr);
/*openal is inconsistant and supports only 8bit unsigned or 16bit signed*/
if (!sc->data)
{
//buffer some silence.
short *tmp = malloc(size);
memset(tmp, 0, size);
palBufferData(*bufptr, fmt, tmp, size, sc->speed);
free(tmp);
}
else if (volume != 1)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
if (sc->width == 1)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
unsigned char *tmp = malloc(size);
char *src = sc->data;
int i;
for (i = 0; i < size; i++)
{
tmp[i] = src[i]*volume+128; //signed->unsigned
}
palBufferData(*bufptr, fmt, tmp, size, sc->speed);
free(tmp);
}
else if (sc->width == 2)
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
{
short *tmp = malloc(size);
short *src = (short*)sc->data;
int i;
for (i = 0; i < (size>>1); i++)
{
tmp[i] = bound(-32767, src[i]*volume, 32767); //signed.
}
palBufferData(*bufptr, fmt, tmp, size, sc->speed);
free(tmp);
}
}
else
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
{
if (sc->width == 1)
{
unsigned char *tmp = malloc(size);
char *src = sc->data;
int i;
for (i = 0; i < size; i++)
{
tmp[i] = src[i]+128;
}
palBufferData(*bufptr, fmt, tmp, size, sc->speed);
free(tmp);
}
else if (sc->width == 2)
{
#if 0
short *tmp = malloc(size);
memcpy(tmp, sc->data, size);
palBufferData(*bufptr, fmt, tmp, size, sc->speed);
free(tmp);
#else
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
palBufferData(*bufptr, fmt, sc->data, size, sc->speed);
#endif
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
}
//FIXME: we need to handle oal-oom error codes
PrintALError("Buffer Data");
return true;
}
void OpenAL_CvarInit(void)
{
Cvar_Register(&s_al_debug, SOUNDVARS);
Cvar_Register(&s_al_use_reverb, SOUNDVARS);
Cvar_Register(&s_al_max_distance, SOUNDVARS);
Cvar_Register(&s_al_dopplerfactor, SOUNDVARS);
Cvar_Register(&s_al_distancemodel, SOUNDVARS);
Cvar_Register(&s_al_reference_distance, SOUNDVARS);
Cvar_Register(&s_al_rolloff_factor, SOUNDVARS);
Cvar_Register(&s_al_velocityscale, SOUNDVARS);
Cvar_Register(&s_al_static_listener, SOUNDVARS);
Cvar_Register(&s_al_speedofsound, SOUNDVARS);
}
extern float voicevolumemod;
static void OpenAL_ListenerUpdate(soundcardinfo_t *sc, int entnum, vec3_t origin, vec3_t forward, vec3_t right, vec3_t up, vec3_t velocity)
{
oalinfo_t *oali = sc->handle;
if (snd_doppler.modified)
{
snd_doppler.modified = false;
OnChangeALSettings(NULL,NULL);
}
VectorScale(velocity, s_al_velocityscale.value/35.0, oali->ListenVel);
VectorCopy(origin, oali->ListenPos);
oali->ListenEnt = entnum;
oali->ListenOri[0] = forward[0];
oali->ListenOri[1] = forward[1];
oali->ListenOri[2] = forward[2];
oali->ListenOri[3] = up[0];
oali->ListenOri[4] = up[1];
oali->ListenOri[5] = up[2];
if (!s_al_static_listener.value)
{
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
palListenerf(AL_GAIN, 1);
palListenerfv(AL_POSITION, oali->ListenPos);
palListenerfv(AL_VELOCITY, oali->ListenVel);
palListenerfv(AL_ORIENTATION, oali->ListenOri);
}
}
static qboolean OpenAL_ReclaimASource(soundcardinfo_t *sc)
{
oalinfo_t *oali = sc->handle;
ALuint src;
ALuint buf;
int i;
int success = 0;
for (i = 0; i < sc->total_chans; i++)
{
// channel_t *chan = &sc->channel[i];
src = oali->source[i];
if (src)
{
palGetSourcei(src, AL_SOURCE_STATE, &buf);
if (buf != AL_PLAYING)
{
palDeleteSources(1, &src);
oali->source[i] = 0;
success++;
}
}
}
if (!success)
{
for (i = DYNAMIC_STOP; i < sc->total_chans; i++)
{ //FIXME: prioritize the furthest
src = oali->source[i];
if (src)
{
palDeleteSources(1, &src);
oali->source[i] = 0;
success++;
break;
}
}
}
return success;
}
//schanged says the sample has changed, otherwise its merely moved around a little, maybe changed in volume, but nothing that will restart it.
static void OpenAL_ChannelUpdate(soundcardinfo_t *sc, channel_t *chan, unsigned int schanged)
{
oalinfo_t *oali = sc->handle;
ALuint src;
sfx_t *sfx = chan->sfx;
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
float pitch, cvolume;
int chnum = chan - sc->channel;
ALuint buf;
if (chnum >= NUM_SOURCES)
return;
//alcMakeContextCurrent
#ifdef FTE_TARGET_WEB
if (firefoxstaticsounds && chan->dist_mult >= 3.0 / sound_nominal_clip_dist)
sfx = NULL;
#endif
src = oali->source[chnum];
if (!src)
{
//not currently playing. be prepared to create one
if (!sfx || chan->master_vol == 0)
return;
palGenSources(1, &src);
//unable to start a new sound source, give up.
if (!src)
{
if (OpenAL_ReclaimASource(sc))
palGenSources(1, &src);
if (!src)
{
PrintALError("alGenSources");
return;
}
}
oali->source[chnum] = src;
schanged = true; //should normally be true anyway, but hey
}
PrintALError("pre start sound");
if (schanged==true && src)
palSourceStop(src);
//reclaim any queued buffers
if (src)
{
palGetSourcei(src, AL_SOURCE_TYPE, &buf);
if (buf == AL_STREAMING)
{
for(;;)
{
palGetSourcei(src, AL_BUFFERS_PROCESSED, &buf);
if (!buf)
break;
palSourceUnqueueBuffers(src, 1, &buf);
palDeleteBuffers(1, &buf);
}
}
}
if (!schanged && sfx) //if we don't figure out when they've finished, they'll not get replaced properly.
{
palGetSourcei(src, AL_SOURCE_STATE, &buf);
if (buf != AL_PLAYING)
{
schanged = true;
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (chan->flags & CF_FORCELOOP)
chan->pos = 0;
else
sfx = chan->sfx = NULL;
}
}
/*just wanted to stop it?*/
if (!sfx || chan->master_vol == 0)
{
if (src)
{
#ifdef FTE_TARGET_WEB
//emscripten's webaudio wrapper spams error messages after alDeleteSources has been called, if the context isn't also killed.
if (!schanged)
palSourceStop(src);
#else
palDeleteSources(1, &src);
oali->source[chnum] = 0;
#endif
}
return;
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
cvolume = chan->master_vol/255.0f;
if (!(chan->flags & CF_ABSVOLUME))
cvolume *= volume.value*voicevolumemod;
if (schanged || sfx->decoder.decodedata)
{
if (!sfx->openal_buffer)
{
if (!S_LoadSound(sfx))
return; //can't load it
if (sfx->loadstate != SLS_LOADED)
{
if (sfx->loadstate == SLS_LOADING)
{
palDeleteSources(1, &src);
oali->source[chnum] = 0;
}
return; //not available yet
}
if (sfx->decoder.decodedata)
{
int offset;
sfxcache_t sbuf, *sc;
palGetSourcei(src, AL_BUFFERS_QUEUED, &buf);
if (buf <= 3)
{ //decode periodically instead of all at the start.
sc = sfx->decoder.decodedata(sfx, &sbuf, chan->pos>>PITCHSHIFT, 65536);
if (sc)
{
memcpy(&sbuf, sc, sizeof(sbuf));
//hack up the sound to offset it correctly
offset = (chan->pos>>PITCHSHIFT) - sbuf.soundoffset;
sbuf.data += offset * sc->width*sc->numchannels;
sbuf.length -= offset;
sbuf.soundoffset = 0;
if (!buf)
{ //queue 124 samples if we're starting/resetting a new stream this is to try to cover up discintinuities caused by low samle rates
sfxcache_t silence = sbuf;
silence.data = NULL;
silence.length = 0.1 * sbuf.speed;
OpenAL_LoadCache(&buf, &silence, 1);
palSourceQueueBuffers(src, 1, &buf);
}
//build a buffer with it and queue it up.
//buffer will be purged later on when its unqueued
OpenAL_LoadCache(&buf, &sbuf, max(1,cvolume));
palSourceQueueBuffers(src, 1, &buf);
//yay
chan->pos += sbuf.length<<PITCHSHIFT;
palGetSourcei(src, AL_SOURCE_STATE, &buf);
if (buf != AL_PLAYING)
schanged = true;
}
else
{
palGetSourcei(src, AL_SOURCE_STATE, &buf);
if (buf != AL_PLAYING)
{
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
if (chan->flags & CF_FORCELOOP)
chan->pos = 0;
// else if(sbuf.loopstart != -1)
// chan->pos = sbuf.loopstart<<PITCHSHIFT;
else
{
chan->sfx = NULL;
if (sfx->decoder.ended)
{
if (!S_IsPlayingSomewhere(sfx))
sfx->decoder.ended(sfx);
}
}
return;
}
}
}
}
else
{
if (!sfx->decoder.buf)
return;
if (!OpenAL_LoadCache(&sfx->openal_buffer, sfx->decoder.buf, 1))
return;
palSourcei(src, AL_BUFFER, sfx->openal_buffer);
}
}
#ifdef FTE_TARGET_WEB
//loading an ogg is async, so we must wait until its valid.
else if (!palIsBuffer(sfx->openal_buffer))
return;
#endif
else
palSourcei(src, AL_BUFFER, sfx->openal_buffer);
}
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. maplist command now generates links. implemented skin objects for q3. added a csqc builtin for it. also supports compositing skins. playing demos inside zips/pk3s/paks should now work. bumped default rate cvar. added cl_transfer to attempt to connect to a new server without disconnecting first. rewrote fog command. alpha and mindist arguments are now supported. fog change also happens over a short time period. added new args to the showpic console command. can now create clickable items for touchscreen/absmouse users. fixed menus to properly support right-aligned text. this finally fixes variable-width fonts. rewrote console tab completion suggestions display. now clickable links. strings obtained from qc are now marked as const. this has required quite a few added consts all over the place. probably crappy attempt at adding joypad support to the sdl port. no idea if it works. changed key bind event code. buttons now track which event they should trigger when released, instead of being the same one the whole time. this allows +forward etc clickable buttons on screen. Also simplified modifier keys - they no longer trigger random events when pressing the modifier key itself. Right modifiers can now be bound separately from left modifiers. Right will use left's binding if not otherwise bound. Bind assumes left if there's no prefix. multiplayer->setup->network menu no longer crashes. added rgb colours to the translation view (but not to the colour-changing keys). added modelviewer command to view models. added menu_mods menu to switch mods in a more friendly way. will be shown by default if multiple manifests exist in the binarydir. clamped classic tracer density. scrag particles no longer look quite so buggy. added ifdefs to facilitate a potential winrt port. the engine should now have no extra dependencies, but still needs system code+audio drivers to be written. if it can't set a renderer, it'll now try to use *every* renderer until it finds one that works. added experimental mapcluster server mode (that console command). New maps will be started up as required. rewrote skeletal blending code a bit. added cylinder geomtypes. fix cfg_save writing to the wrong path bug. VFS_CLOSE now returns a boolean. false means there was some sort of fatal error (either crc when reading was bad, or the write got corrupted or something). Typically ignorable, depends how robust you want to be. win32 tls code now supports running as a server. added connect tls://address support, as well as equivalent sv_addport support. exposed basic model loading api to plugins. d3d11 backend now optionally supports tessellation hlsl. no suitable hlsl provided by default. !!tess to enable. attempted to add gamma ramp support for d3d11. added support for shader blobs to speed up load times. r_shaderblobs 1 to enable. almost vital for d3d11. added vid_srgb cvar. shadowless lights are no longer disabled if shadows are not supported. attempt to add support for touchscreens in win7/8. Wrote gimmicky lua support, using lua instead of ssqc. define VM_LUA to enable. updated saved game code. can again load saved games from vanilla-like engines. changed scale clamping. 0.0001 should no longer appear as 1. changed default mintic from 0.03 to 0.013 to match vanilla qw. I don't know why it was at 0.03. probably a typo. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4623 fc73d0e0-1445-4013-8a0c-d673dee63da5
2014-03-30 08:55:06 +00:00
palSourcef(src, AL_GAIN, min(cvolume, 1)); //openal only supports a max volume of 1. anything above is an error and will be clamped.
if ((chan->flags & CF_NOSPACIALISE) || (chan->entnum && chan->entnum == oali->ListenEnt) || !chan->dist_mult)
{
palSourcefv(src, AL_POSITION, vec3_origin);
palSourcefv(src, AL_VELOCITY, vec3_origin);
}
else
{
palSourcefv(src, AL_POSITION, chan->origin);
palSourcefv(src, AL_VELOCITY, chan->velocity);
}
if (schanged)
{
if (schanged == 2 && chan->pos)
{ //complex update, but not restart. pos contains an offset, rather than an absolute time.
int cursample;
palGetSourcei(src, AL_SAMPLE_OFFSET, &cursample);
palSourcei(src, AL_SAMPLE_OFFSET, cursample + (chan->pos>>PITCHSHIFT));
}
pitch = (float)chan->rate/(1<<PITCHSHIFT);
palSourcef(src, AL_PITCH, pitch);
#ifdef USEEFX
if (palSource3i)
{
if (chan->flags & CF_NOREVERB) //don't do the underwater thing on static sounds. it sounds like arse with all those sources.
palSource3i(src, AL_AUXILIARY_SEND_FILTER, 0, 0, AL_FILTER_NULL);
else
palSource3i(src, AL_AUXILIARY_SEND_FILTER, oali->effectslot, 0, AL_FILTER_NULL);
}
#endif
Reworked client support for DPP5+. less code now, its much more graceful. added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-26 10:56:18 +00:00
palSourcei(src, AL_LOOPING, (chan->flags & CF_FORCELOOP)?AL_TRUE:AL_FALSE);
if ((chan->flags & CF_NOSPACIALISE) || chan->entnum == oali->ListenEnt || !chan->dist_mult)
{
palSourcei(src, AL_SOURCE_RELATIVE, AL_TRUE);
// palSourcef(src, AL_ROLLOFF_FACTOR, 0.0f);
}
else
{
palSourcei(src, AL_SOURCE_RELATIVE, AL_FALSE);
// palSourcef(src, AL_ROLLOFF_FACTOR, s_al_rolloff_factor.value*chan->dist_mult);
}
//this is disgustingly shit.
//logically we want to set the distance divisor to 1 and the rolloff factor to dist_mult.
//but openal clamps in an annoying order (probably to keep things signed in hardware) and webaudio refuses infinity, so we need to special case no attenuation to get around the issue
if (!chan->dist_mult)
{
palSourcef(src, AL_ROLLOFF_FACTOR, 0);
palSourcef(src, AL_REFERENCE_DISTANCE, 0);
palSourcef(src, AL_MAX_DISTANCE, 1); //doesn't matter, so long as its not a nan
}
else
{
switch(s_al_distancemodel.ival)
{
default:
palSourcef(src, AL_ROLLOFF_FACTOR, s_al_reference_distance.value);
palSourcef(src, AL_REFERENCE_DISTANCE, 1);
palSourcef(src, AL_MAX_DISTANCE, 1/chan->dist_mult); //clamp to the maximum distance you'd normally be allowed to hear... this is probably going to be annoying.
break;
case 2: //linear, mimic quake.
palSourcef(src, AL_ROLLOFF_FACTOR, 1);
palSourcef(src, AL_REFERENCE_DISTANCE, 0);
palSourcef(src, AL_MAX_DISTANCE, 1/chan->dist_mult);
break;
}
}
/*and start it up again*/
palSourcePlay(src);
}
PrintALError("post start sound");
}
/*
static void S_Info (void)
{
if (OpenAL_Device == NULL)
return;
Con_Printf("OpenAL Version : %s\n",palGetString(AL_VERSION));
Con_Printf("OpenAL Vendor : %s\n",palGetString(AL_VENDOR));
Con_Printf("OpenAL Renderer : %s\n",palGetString(AL_RENDERER));
if(palcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT")==AL_TRUE)
{
Con_Printf("OpenAL Device : %s\n",palcGetString(OpenAL_Device,ALC_DEVICE_SPECIFIER));
}
Con_Printf("OpenAL Default Device : %s\n",palcGetString(OpenAL_Device,ALC_DEFAULT_DEVICE_SPECIFIER));
Con_Printf("OpenAL AL Extension : %s\n",palGetString(AL_EXTENSIONS));
Con_Printf("OpenAL ALC Extension : %s\n",palcGetString(NULL,ALC_EXTENSIONS));
}
*/
static qboolean OpenAL_InitLibrary(void)
{
#if FTE_TARGET_WEB
firefoxstaticsounds = !!strstr(emscripten_run_script_string("navigator.userAgent"), "Firefox");
if (firefoxstaticsounds)
Con_DPrintf("Firefox detected - disabling static sounds to avoid SORRY, I CAN'T HEAR YOU\n");
#endif
#ifdef OPENAL_STATIC
return true;
#else
static dllfunction_t openalfuncs[] =
{
{(void*)&palGetError, "alGetError"},
{(void*)&palSourcef, "alSourcef"},
{(void*)&palSourcei, "alSourcei"},
{(void*)&palSourcePlayv, "alSourcePlayv"},
{(void*)&palSourceStopv, "alSourceStopv"},
{(void*)&palSourcePlay, "alSourcePlay"},
{(void*)&palSourceStop, "alSourceStop"},
{(void*)&palDopplerFactor, "alDopplerFactor"},
{(void*)&palGenBuffers, "alGenBuffers"},
{(void*)&palIsBuffer, "alIsBuffer"},
{(void*)&palBufferData, "alBufferData"},
{(void*)&palDeleteBuffers, "alDeleteBuffers"},
{(void*)&palListenerfv, "alListenerfv"},
{(void*)&palSourcefv, "alSourcefv"},
{(void*)&palGetString, "alGetString"},
{(void*)&palGenSources, "alGenSources"},
{(void*)&palListenerf, "alListenerf"},
{(void*)&palDeleteSources, "alDeleteSources"},
{(void*)&palSpeedOfSound, "alSpeedOfSound"},
{(void*)&palDistanceModel, "alDistanceModel"},
{(void*)&palGetProcAddress, "alGetProcAddress"},
{(void*)&palGetSourcei, "alGetSourcei"},
{(void*)&palSourceQueueBuffers, "alSourceQueueBuffers"},
{(void*)&palSourceUnqueueBuffers, "alSourceUnqueueBuffers"},
{(void*)&palcOpenDevice, "alcOpenDevice"},
{(void*)&palcCloseDevice, "alcCloseDevice"},
{(void*)&palcCreateContext, "alcCreateContext"},
{(void*)&palcDestroyContext, "alcDestroyContext"},
{(void*)&palcMakeContextCurrent, "alcMakeContextCurrent"},
{(void*)&palcProcessContext, "alcProcessContext"},
{(void*)&palcGetString, "alcGetString"},
{(void*)&palcIsExtensionPresent, "alcIsExtensionPresent"},
{NULL}
};
if (!openallib_tried)
{
openallib_tried = true;
#ifdef _WIN32
openallib = Sys_LoadLibrary("OpenAL32", openalfuncs);
#else
openallib = Sys_LoadLibrary("libopenal.so.1", openalfuncs);
if (!openallib)
openallib = Sys_LoadLibrary("libopenal", openalfuncs);
#endif
}
return !!openallib;
#endif
}
static qboolean OpenAL_Init(soundcardinfo_t *sc, const char *devname)
{
oalinfo_t *oali;
if (!OpenAL_InitLibrary())
{
if (devname)
Con_Printf(SDRVNAME" library is not installed\n");
else
Con_DPrintf(SDRVNAME" library is not installed\n");
return false;
}
if (!devname || !*devname)
devname = palcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
Q_snprintfz(sc->name, sizeof(sc->name), "%s", devname);
Con_Printf("Initiating "SDRVNAME": %s.\n", devname);
oali = Z_Malloc(sizeof(oalinfo_t));
sc->handle = oali;
oali->OpenAL_Device = palcOpenDevice(devname);
if (oali->OpenAL_Device == NULL)
PrintALError("Could not init a sound device\n");
else
{
oali->OpenAL_Context = palcCreateContext(oali->OpenAL_Device, NULL);
if (!oali->OpenAL_Context)
PrintALError("Could not init a sound context\n");
else
{
palcMakeContextCurrent(oali->OpenAL_Context);
// palcProcessContext(oali->OpenAL_Context);
//S_Info();
//fixme...
memset(oali->source, 0, sizeof(oali->source));
PrintALError("alGensources for normal sources");
palListenerfv(AL_POSITION, oali->ListenPos);
palListenerfv(AL_VELOCITY, oali->ListenVel);
palListenerfv(AL_ORIENTATION, oali->ListenOri);
return true;
}
palcCloseDevice(oali->OpenAL_Device);
}
Z_Free(oali);
return false;
}
//called when some al-specific cvar has changed that is linked to openal state.
static void QDECL OnChangeALSettings (cvar_t *var, char *value)
{
soundcardinfo_t *sc;
for (sc = sndcardinfo; sc; sc = sc->next)
{
//we only want openal devices.
if (sc->Shutdown != OpenAL_Shutdown)
continue;
//alcMakeContextCurrent
if (palSpeedOfSound)
palSpeedOfSound(s_al_speedofsound.value);
if (palDopplerFactor)
palDopplerFactor(s_al_dopplerfactor.value * snd_doppler.value);
if (palDistanceModel)
{
switch (s_al_distancemodel.ival)
{
case 0:
palDistanceModel(AL_INVERSE_DISTANCE);
break;
case 1:
palDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
break;
case 2:
palDistanceModel(AL_LINEAR_DISTANCE);
break;
case 3:
palDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);
break;
case 4:
palDistanceModel(AL_EXPONENT_DISTANCE);
break;
case 5:
palDistanceModel(AL_EXPONENT_DISTANCE_CLAMPED);
break;
case 6:
palDistanceModel(AL_NONE);
break;
default:
Cvar_ForceSet(&s_al_distancemodel, "0");
}
}
}
}
/*stub should not be called*/
static void *OpenAL_LockBuffer (soundcardinfo_t *sc, unsigned int *sampidx)
{
//Con_Printf("OpenAL: LockBuffer\n");
return NULL;
}
/*stub should not be called*/
static void OpenAL_UnlockBuffer (soundcardinfo_t *sc, void *buffer)
{
//Con_Printf("OpenAL: UnlockBuffer\n");
}
/*stub should not be called*/
static void OpenAL_Submit (soundcardinfo_t *sc, int start, int end)
{
//Con_Printf("OpenAL: Submit\n");
}
/*stub should not be called*/
static unsigned int OpenAL_GetDMAPos (soundcardinfo_t *sc)
{
//Con_Printf("OpenAL: GetDMAPos\n");
return 0;
}
static void OpenAL_SetReverb (soundcardinfo_t *sc, size_t reverbeffect)
{
#ifdef USEEFX
oalinfo_t *oali = sc->handle;
if (!oali->effectslot)
return;
if (reverbeffect >= numreverbproperties)
return; //err... you're doing it wrong.
//alcMakeContextCurrent
if (reverbeffect >= oali->numeffecttypes)
{
void *n = BZ_Realloc(oali->effecttype, sizeof(*oali->effecttype)*numreverbproperties);
if (!n)
return; //erk?
oali->effecttype = n;
memset(oali->effecttype + oali->numeffecttypes, 0, sizeof(*oali->effecttype)*(numreverbproperties-oali->numeffecttypes));
oali->numeffecttypes = numreverbproperties;
}
if (oali->effecttype[reverbeffect].modificationcount != reverbproperties[reverbeffect].modificationcount)
{ //the desired effect was modified
oali->cureffect = ~0;
oali->effecttype[reverbeffect].modificationcount = reverbproperties[reverbeffect].modificationcount;
palDeleteEffects(1, &oali->effecttype[reverbeffect].effect);
oali->effecttype[reverbeffect].effect = OpenAL_LoadEffect(&reverbproperties[reverbeffect].props);
}
else
{
//don't spam it
if (oali->cureffect == reverbeffect)
return;
}
oali->cureffect = reverbeffect;
PrintALError("preunderwater");
palAuxiliaryEffectSloti(oali->effectslot, AL_EFFECTSLOT_EFFECT, oali->effecttype[oali->cureffect].effect);
PrintALError("postunderwater");
//Con_Printf("OpenAL: SetUnderWater %i\n", underwater);
#endif
}
static void OpenAL_Shutdown (soundcardinfo_t *sc)
{
oalinfo_t *oali = sc->handle;
int i;
//alcMakeContextCurrent
palDeleteSources(NUM_SOURCES, oali->source);
/*make sure the buffers are cleared from the sound effects*/
for (i=0;i<num_sfx;i++)
{
if (known_sfx[i].openal_buffer)
{
palDeleteBuffers(1,&known_sfx[i].openal_buffer);
known_sfx[i].openal_buffer = 0;
}
}
#ifdef USEEFX
if (palDeleteAuxiliaryEffectSlots)
{
palDeleteAuxiliaryEffectSlots(1, &oali->effectslot);
for (i = 0; i < oali->numeffecttypes; i++)
{
if (oali->effecttype[i].effect)
palDeleteEffects(1, &oali->effecttype[i].effect);
}
}
Z_Free(oali->effecttype);
#endif
palcDestroyContext(oali->OpenAL_Context);
palcCloseDevice(oali->OpenAL_Device);
Z_Free(oali);
}
static ALuint OpenAL_LoadEffect(const struct reverbproperties_s *reverb)
{
ALuint effect = 0;
#ifdef AL_EFFECT_EAXREVERB
palGenEffects(1, &effect);
//try eax reverb for more settings
palEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
if (!palGetError())
{
/* EAX Reverb is available. Set the EAX effect type then load the
* reverb properties. */
palEffectf(effect, AL_EAXREVERB_DENSITY, reverb->flDensity);
palEffectf(effect, AL_EAXREVERB_DIFFUSION, reverb->flDiffusion);
palEffectf(effect, AL_EAXREVERB_GAIN, reverb->flGain);
palEffectf(effect, AL_EAXREVERB_GAINHF, reverb->flGainHF);
palEffectf(effect, AL_EAXREVERB_GAINLF, reverb->flGainLF);
palEffectf(effect, AL_EAXREVERB_DECAY_TIME, reverb->flDecayTime);
palEffectf(effect, AL_EAXREVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
palEffectf(effect, AL_EAXREVERB_DECAY_LFRATIO, reverb->flDecayLFRatio);
palEffectf(effect, AL_EAXREVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
palEffectf(effect, AL_EAXREVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
palEffectfv(effect, AL_EAXREVERB_REFLECTIONS_PAN, reverb->flReflectionsPan);
palEffectf(effect, AL_EAXREVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
palEffectf(effect, AL_EAXREVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
palEffectfv(effect, AL_EAXREVERB_LATE_REVERB_PAN, reverb->flLateReverbPan);
palEffectf(effect, AL_EAXREVERB_ECHO_TIME, reverb->flEchoTime);
palEffectf(effect, AL_EAXREVERB_ECHO_DEPTH, reverb->flEchoDepth);
palEffectf(effect, AL_EAXREVERB_MODULATION_TIME, reverb->flModulationTime);
palEffectf(effect, AL_EAXREVERB_MODULATION_DEPTH, reverb->flModulationDepth);
palEffectf(effect, AL_EAXREVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
palEffectf(effect, AL_EAXREVERB_HFREFERENCE, reverb->flHFReference);
palEffectf(effect, AL_EAXREVERB_LFREFERENCE, reverb->flLFReference);
palEffectf(effect, AL_EAXREVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
palEffecti(effect, AL_EAXREVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
}
else
{
/* No EAX Reverb. Set the standard reverb effect type then load the
* available reverb properties. */
palEffecti(effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
palEffectf(effect, AL_REVERB_DENSITY, reverb->flDensity);
palEffectf(effect, AL_REVERB_DIFFUSION, reverb->flDiffusion);
palEffectf(effect, AL_REVERB_GAIN, reverb->flGain);
palEffectf(effect, AL_REVERB_GAINHF, reverb->flGainHF);
palEffectf(effect, AL_REVERB_DECAY_TIME, reverb->flDecayTime);
palEffectf(effect, AL_REVERB_DECAY_HFRATIO, reverb->flDecayHFRatio);
palEffectf(effect, AL_REVERB_REFLECTIONS_GAIN, reverb->flReflectionsGain);
palEffectf(effect, AL_REVERB_REFLECTIONS_DELAY, reverb->flReflectionsDelay);
palEffectf(effect, AL_REVERB_LATE_REVERB_GAIN, reverb->flLateReverbGain);
palEffectf(effect, AL_REVERB_LATE_REVERB_DELAY, reverb->flLateReverbDelay);
palEffectf(effect, AL_REVERB_AIR_ABSORPTION_GAINHF, reverb->flAirAbsorptionGainHF);
palEffectf(effect, AL_REVERB_ROOM_ROLLOFF_FACTOR, reverb->flRoomRolloffFactor);
palEffecti(effect, AL_REVERB_DECAY_HFLIMIT, reverb->iDecayHFLimit);
}
#endif
return effect;
}
static qboolean QDECL OpenAL_InitCard(soundcardinfo_t *sc, const char *devname)
{
oalinfo_t *oali;
soundcardinfo_t *old;
// extern soundcardinfo_t *sndcardinfo;
//
for (old = sndcardinfo; old; old = old->next)
{
if (old->Shutdown == OpenAL_Shutdown)
{
//in theory, we could relax this by using alcMakeContextCurrent lots, but we'd also need to do something about the per-sound audio buffer handle hack
Con_Printf(CON_ERROR SDRVNAME ": only a single device may be active at once\n");
return false;
}
}
if (OpenAL_Init(sc, devname) == false)
return false;
oali = sc->handle;
Con_DPrintf(SDRVNAME" AL Extension : %s\n",palGetString(AL_EXTENSIONS));
Con_DPrintf(SDRVNAME" ALC Extension : %s\n",palcGetString(oali->OpenAL_Device,ALC_EXTENSIONS));
sc->Shutdown = OpenAL_Shutdown;
#ifdef USEEFX
sc->SetEnvironmentReverb = OpenAL_SetReverb;
#endif
sc->ChannelUpdate = OpenAL_ChannelUpdate;
sc->ListenerUpdate = OpenAL_ListenerUpdate;
//these are stubs for our software mixer, and are not used with hardware mixing.
sc->Lock = OpenAL_LockBuffer;
sc->Unlock = OpenAL_UnlockBuffer;
sc->Submit = OpenAL_Submit;
sc->GetDMAPos = OpenAL_GetDMAPos;
sc->inactive_sound = true;
sc->selfpainting = true;
OnChangeALSettings(NULL, NULL);
#ifdef USEEFX
PrintALError("preeffects");
palSource3i = palGetProcAddress("alSource3i");
palAuxiliaryEffectSloti = palGetProcAddress("alAuxiliaryEffectSloti");
palGenAuxiliaryEffectSlots = palGetProcAddress("alGenAuxiliaryEffectSlots");
palDeleteAuxiliaryEffectSlots = palGetProcAddress("alDeleteAuxiliaryEffectSlots");
palDeleteEffects = palGetProcAddress("alDeleteEffects");
palGenEffects = palGetProcAddress("alGenEffects");
palEffecti = palGetProcAddress("alEffecti");
palEffectiv = palGetProcAddress("alEffectiv");
palEffectf = palGetProcAddress("alEffectf");
palEffectfv = palGetProcAddress("alEffectfv");
if (palGenAuxiliaryEffectSlots && s_al_use_reverb.ival)
palGenAuxiliaryEffectSlots(1, &oali->effectslot);
oali->cureffect = ~0;
PrintALError("posteffects");
#endif
return true;
}
static qboolean QDECL OpenAL_Enumerate(void (QDECL *callback)(const char *driver, const char *devicecode, const char *readabledevice))
{
const char *devnames;
if (!OpenAL_InitLibrary())
return true; //enumerate nothing if al is disabled
devnames = palcGetString(NULL, ALC_ALL_DEVICES_SPECIFIER);
if (!devnames)
devnames = palcGetString(NULL, ALC_DEVICE_SPECIFIER);
while(*devnames)
{
#ifdef FTE_TARGET_WEB
callback(SDRVNAME, devnames, va("WebAudio:%s", devnames));
#else
callback(SDRVNAME, devnames, va("OAL:%s", devnames));
#endif
devnames += strlen(devnames)+1;
}
return true;
}
sounddriver_t OPENAL_Output =
{
SDRVNAME,
OpenAL_InitCard,
OpenAL_Enumerate
};
#if defined(VOICECHAT)
qboolean OpenAL_InitCapture(void)
{
if (!OpenAL_InitLibrary())
return false;
//is there really much point checking for the name when the functions should exist or not regardless?
//if its not really supported, I would trust the open+enumerate operations to reliably fail. the functions are exported as actual symbols after all, not some hidden driver feature.
//it doesn't really matter if the default driver supports it, so long as one does, I guess.
//if (!palcIsExtensionPresent(NULL, "ALC_EXT_capture"))
// return false;
if(!palcCaptureOpenDevice)
{
palcGetIntegerv = Sys_GetAddressForName(openallib, "alcGetIntegerv");
palcCaptureOpenDevice = Sys_GetAddressForName(openallib, "alcCaptureOpenDevice");
palcCaptureStart = Sys_GetAddressForName(openallib, "alcCaptureStart");
palcCaptureSamples = Sys_GetAddressForName(openallib, "alcCaptureSamples");
palcCaptureStop = Sys_GetAddressForName(openallib, "alcCaptureStop");
palcCaptureCloseDevice = Sys_GetAddressForName(openallib, "alcCaptureCloseDevice");
}
return palcGetIntegerv&&palcCaptureOpenDevice&&palcCaptureStart&&palcCaptureSamples&&palcCaptureStop&&palcCaptureCloseDevice;
}
qboolean QDECL OPENAL_Capture_Enumerate (void (QDECL *callback) (const char *drivername, const char *devicecode, const char *readablename))
{
const char *devnames;
if (!OpenAL_InitCapture())
return true; //enumerate nothing if al is disabled
devnames = palcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
while(*devnames)
{
callback(SDRVNAME, devnames, va("OAL:%s", devnames));
devnames += strlen(devnames)+1;
}
return true;
}
//fte's capture api specifies mono 16.
void *QDECL OPENAL_Capture_Init (int samplerate, const char *device)
{
#ifndef OPENAL_STATIC
if (!device) //no default devices please, too buggy for that.
return NULL;
#endif
if (!OpenAL_InitCapture())
return NULL; //enumerate nothing if al is disabled
if (!device || !*device)
device = palcGetString(NULL, ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER);
return palcCaptureOpenDevice(device, samplerate, AL_FORMAT_MONO16, 0.5*samplerate);
}
void QDECL OPENAL_Capture_Start (void *ctx)
{
ALCdevice *device = ctx;
palcCaptureStart(device);
}
unsigned int QDECL OPENAL_Capture_Update (void *ctx, unsigned char *buffer, unsigned int minbytes, unsigned int maxbytes)
{
#define samplesize sizeof(short)
ALCdevice *device = ctx;
int avail = 0;
palcGetIntegerv(device, ALC_CAPTURE_SAMPLES, sizeof(ALint), &avail);
if (avail*samplesize < minbytes)
return 0; //don't bother grabbing it if its below the threshold.
palcCaptureSamples(device, (ALCvoid *)buffer, avail);
return avail * samplesize;
}
void QDECL OPENAL_Capture_Stop (void *ctx)
{
ALCdevice *device = ctx;
palcCaptureStop(device);
}
void QDECL OPENAL_Capture_Shutdown (void *ctx)
{
ALCdevice *device = ctx;
palcCaptureCloseDevice(device);
}
snd_capture_driver_t OPENAL_Capture =
{
1,
SDRVNAME,
OPENAL_Capture_Enumerate,
OPENAL_Capture_Init,
OPENAL_Capture_Start,
OPENAL_Capture_Update,
OPENAL_Capture_Stop,
OPENAL_Capture_Shutdown
};
#endif
#endif