fteqw/engine/client/snd_mem.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// snd_mem.c: sound caching
#include "quakedef.h"
#include "winquake.h"
#include "fs.h"
typedef struct
{
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
int format;
int rate;
int width;
int numchannels;
int loopstart;
int samples;
int dataofs; // chunk starts this many bytes from file start
} wavinfo_t;
static wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
int cache_full_cycle;
qbyte *S_Alloc (int size);
#define LINEARUPSCALE(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
outnlsamps = floor(1.0 / scale); \
outsamps -= outnlsamps; \
\
while (outsamps) \
{ \
*out = ((0xFFFF - inaccum)*in[0] + inaccum*in[1]) >> (16 - outlshift + outrshift); \
inaccum += infrac; \
in += (inaccum >> 16); \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
while (outnlsamps) \
{ \
*out = (*in >> outrshift) << outlshift; \
out++; \
outnlsamps--; \
} \
}
#define LINEARUPSCALESTEREO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
outnlsamps = floor(1.0 / scale); \
outsamps -= outnlsamps; \
\
while (outsamps) \
{ \
out[0] = ((0xFFFF - inaccum)*in[0] + inaccum*in[2]) >> (16 - outlshift + outrshift); \
out[1] = ((0xFFFF - inaccum)*in[1] + inaccum*in[3]) >> (16 - outlshift + outrshift); \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out += 2; \
outsamps--; \
} \
while (outnlsamps) \
{ \
out[0] = (in[0] >> outrshift) << outlshift; \
out[1] = (in[1] >> outrshift) << outlshift; \
out += 2; \
outnlsamps--; \
} \
}
#define LINEARUPSCALESTEREOTOMONO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
outnlsamps = floor(1.0 / scale); \
outsamps -= outnlsamps; \
\
while (outsamps) \
{ \
*out = ((((0xFFFF - inaccum)*in[0] + inaccum*in[2]) >> (16 - outlshift + outrshift)) + \
(((0xFFFF - inaccum)*in[1] + inaccum*in[3]) >> (16 - outlshift + outrshift))) >> 1; \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
while (outnlsamps) \
{ \
out[0] = (((in[0] >> outrshift) << outlshift) + ((in[1] >> outrshift) << outlshift)) >> 1; \
out++; \
outnlsamps--; \
} \
}
#define LINEARDOWNSCALE(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = outrate / (double)inrate; \
infrac = floor(scale * 65536); \
inaccum = 0; \
insamps--; \
outsampleft = 0; \
\
while (insamps) \
{ \
inaccum += infrac; \
if (inaccum >> 16) \
{ \
inaccum &= 0xFFFF; \
outsampleft += (infrac - inaccum) * (*in); \
*out = outsampleft >> (16 - outlshift + outrshift); \
out++; \
outsampleft = inaccum * (*in); \
} \
else \
outsampleft += infrac * (*in); \
in++; \
insamps--; \
} \
outsampleft += (0xFFFF - inaccum) * (*in);\
*out = outsampleft >> (16 - outlshift + outrshift); \
}
#define LINEARDOWNSCALESTEREO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = outrate / (double)inrate; \
infrac = floor(scale * 65536); \
inaccum = 0; \
insamps--; \
outsampleft = 0; \
outsampright = 0; \
\
while (insamps) \
{ \
inaccum += infrac; \
if (inaccum >> 16) \
{ \
inaccum &= 0xFFFF; \
outsampleft += (infrac - inaccum) * in[0]; \
outsampright += (infrac - inaccum) * in[1]; \
out[0] = outsampleft >> (16 - outlshift + outrshift); \
out[1] = outsampright >> (16 - outlshift + outrshift); \
out += 2; \
outsampleft = inaccum * in[0]; \
outsampright = inaccum * in[1]; \
} \
else \
{ \
outsampleft += infrac * in[0]; \
outsampright += infrac * in[1]; \
} \
in += 2; \
insamps--; \
} \
outsampleft += (0xFFFF - inaccum) * in[0];\
outsampright += (0xFFFF - inaccum) * in[1];\
out[0] = outsampleft >> (16 - outlshift + outrshift); \
out[1] = outsampright >> (16 - outlshift + outrshift); \
}
#define LINEARDOWNSCALESTEREOTOMONO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = outrate / (double)inrate; \
infrac = floor(scale * 65536); \
inaccum = 0; \
insamps--; \
outsampleft = 0; \
\
while (insamps) \
{ \
inaccum += infrac; \
if (inaccum >> 16) \
{ \
inaccum &= 0xFFFF; \
outsampleft += (infrac - inaccum) * ((in[0] + in[1]) >> 1); \
*out = outsampleft >> (16 - outlshift + outrshift); \
out++; \
outsampleft = inaccum * ((in[0] + in[1]) >> 1); \
} \
else \
outsampleft += infrac * ((in[0] + in[1]) >> 1); \
in += 2; \
insamps--; \
} \
outsampleft += (0xFFFF - inaccum) * ((in[0] + in[1]) >> 1);\
*out = outsampleft >> (16 - outlshift + outrshift); \
}
#define STANDARDRESCALE(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
\
while (outsamps) \
{ \
*out = (*in >> outrshift) << outlshift; \
inaccum += infrac; \
in += (inaccum >> 16); \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
}
#define STANDARDRESCALESTEREO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
\
while (outsamps) \
{ \
out[0] = (in[0] >> outrshift) << outlshift; \
out[1] = (in[1] >> outrshift) << outlshift; \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out += 2; \
outsamps--; \
} \
}
#define STANDARDRESCALESTEREOTOMONO(in, inrate, insamps, out, outrate, outlshift, outrshift) \
{ \
scale = inrate / (double)outrate; \
infrac = floor(scale * 65536); \
outsamps = insamps / scale; \
inaccum = 0; \
\
while (outsamps) \
{ \
out[0] = (((in[0] >> outrshift) << outlshift) + ((in[1] >> outrshift) << outlshift)) >> 1; \
inaccum += infrac; \
in += (inaccum >> 16) * 2; \
inaccum &= 0xFFFF; \
out++; \
outsamps--; \
} \
}
#define QUICKCONVERT(in, insamps, out, outlshift, outrshift) \
{ \
while (insamps) \
{ \
*out = (*in >> outrshift) << outlshift; \
out++; \
in++; \
insamps--; \
} \
}
#define QUICKCONVERTSTEREOTOMONO(in, insamps, out, outlshift, outrshift) \
{ \
while (insamps) \
{ \
*out = (((in[0] >> outrshift) << outlshift) + ((in[1] >> outrshift) << outlshift)) >> 1; \
out++; \
in += 2; \
insamps--; \
} \
}
// SND_ResampleStream: takes a sound stream and converts with given parameters. Limited to
// 8-16-bit signed conversions and mono-to-mono/stereo-to-stereo conversions.
// Not an in-place algorithm.
void SND_ResampleStream (void *in, int inrate, int inwidth, int inchannels, int insamps, void *out, int outrate, int outwidth, int outchannels, int resampstyle)
{
double scale;
signed char *in8 = (signed char *)in;
short *in16 = (short *)in;
signed char *out8 = (signed char *)out;
short *out16 = (short *)out;
int outsamps, outnlsamps, outsampleft, outsampright;
int infrac, inaccum;
if (insamps <= 0)
return;
if (inchannels == outchannels && inwidth == outwidth && inrate == outrate)
{
memcpy(out, in, inwidth*insamps*inchannels);
return;
}
if (inchannels == 1 && outchannels == 1)
{
if (inwidth == 1)
{
if (outwidth == 1)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out8, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out8, outrate, 0, 0)
}
return;
}
else
{
if (inrate == outrate) // quick convert
QUICKCONVERT(in8, insamps, out16, 8, 0)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out16, outrate, 8, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALE(in8, inrate, insamps, out16, outrate, 8, 0)
}
return;
}
}
else // 16-bit
{
if (outwidth == 2)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALE(in16, inrate, insamps, out16, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALE(in16, inrate, insamps, out16, outrate, 0, 0)
}
return;
}
else
{
if (inrate == outrate) // quick convert
QUICKCONVERT(in16, insamps, out8, 0, 8)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALE(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALE(in16, inrate, insamps, out8, outrate, 0, 8)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALE(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALE(in16, inrate, insamps, out8, outrate, 0, 8)
}
return;
}
}
}
else if (outchannels == 2 && inchannels == 2)
{
if (inwidth == 1)
{
if (outwidth == 1)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out8, outrate, 0, 0)
}
}
else
{
if (inrate == outrate) // quick convert
{
insamps *= 2;
QUICKCONVERT(in8, insamps, out16, 8, 0)
}
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALESTEREO(in8, inrate, insamps, out16, outrate, 8, 0)
}
}
}
else // 16-bit
{
if (outwidth == 2)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out16, outrate, 0, 0)
}
}
else
{
if (inrate == outrate) // quick convert
{
insamps *= 2;
QUICKCONVERT(in16, insamps, out8, 0, 8)
}
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
}
else // downsample
{
if (resampstyle > 1)
LINEARDOWNSCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALESTEREO(in16, inrate, insamps, out8, outrate, 0, 8)
}
}
}
}
#if 0
else if (outchannels == 1 && inchannels == 2)
{
if (inwidth == 1)
{
if (outwidth == 1)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in8, inrate, insamps, out8, outrate, 0, 0)
else
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out8, outrate, 0, 0)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out8, outrate, 0, 0)
}
else
{
if (inrate == outrate) // quick convert
QUICKCONVERTSTEREOTOMONO(in8, insamps, out16, 8, 0)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in8, inrate, insamps, out16, outrate, 8, 0)
else
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out16, outrate, 8, 0)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in8, inrate, insamps, out16, outrate, 8, 0)
}
}
else // 16-bit
{
if (outwidth == 2)
{
if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in16, inrate, insamps, out16, outrate, 0, 0)
else
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out16, outrate, 0, 0)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out16, outrate, 0, 0)
}
else
{
if (inrate == outrate) // quick convert
QUICKCONVERTSTEREOTOMONO(in16, insamps, out8, 0, 8)
else if (inrate < outrate) // upsample
{
if (resampstyle)
LINEARUPSCALESTEREOTOMONO(in16, inrate, insamps, out8, outrate, 0, 8)
else
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out8, outrate, 0, 8)
}
else // downsample
STANDARDRESCALESTEREOTOMONO(in16, inrate, insamps, out8, outrate, 0, 8)
}
}
}
#endif
}
/*
================
ResampleSfx
================
*/
static qboolean ResampleSfx (sfx_t *sfx, int inrate, int inchannels, int inwidth, int insamps, int inloopstart, qbyte *data)
{
extern cvar_t snd_linearresample;
double scale;
sfxcache_t *sc;
int outsamps;
int len;
int outwidth;
scale = snd_speed / (double)inrate;
outsamps = insamps * scale;
if (loadas8bit.ival < 0)
outwidth = 2;
else if (loadas8bit.ival)
outwidth = 1;
else
outwidth = inwidth;
len = outsamps * outwidth * inchannels;
sfx->decoder.buf = sc = BZ_Malloc(len + sizeof(sfxcache_t));
if (!sc)
{
return false;
}
sc->numchannels = inchannels;
sc->width = outwidth;
sc->speed = snd_speed;
sc->length = outsamps;
sc->soundoffset = 0;
sc->data = (qbyte*)(sc+1);
if (inloopstart == -1)
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
sfx->loopstart = inloopstart;
else
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
sfx->loopstart = inloopstart * scale;
SND_ResampleStream (data,
inrate,
inwidth,
inchannels,
insamps,
sc->data,
sc->speed,
sc->width,
sc->numchannels,
snd_linearresample.ival);
return true;
}
//=============================================================================
#ifdef PACKAGE_DOOMWAD
#define DSPK_RATE 140
#define DSPK_BASE 170.0
#define DSPK_EXP 0.0433
/*
qboolean QDECL S_LoadDoomSpeakerSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
sfxcache_t *sc;
// format data from Unofficial Doom Specs v1.6
unsigned short *dataus;
int samples, len, inrate, inaccum;
qbyte *outdata;
qbyte towrite;
double timeraccum, timerfreq;
if (datalen < 4)
return NULL;
dataus = (unsigned short*)data;
if (LittleShort(dataus[0]) != 0)
return NULL;
samples = LittleShort(dataus[1]);
data += 4;
datalen -= 4;
if (datalen != samples)
return NULL;
len = (int)((double)samples * (double)snd_speed / DSPK_RATE);
sc = Cache_Alloc (&s->cache, len + sizeof(sfxcache_t), s->name);
if (!sc)
{
return NULL;
}
sc->length = len;
s->loopstart = -1;
sc->numchannels = 1;
sc->width = 1;
sc->speed = snd_speed;
timeraccum = 0;
outdata = sc->data;
towrite = 0x40;
inrate = (int)((double)snd_speed / DSPK_RATE);
inaccum = inrate;
if (*data)
timerfreq = DSPK_BASE * pow((double)2.0, DSPK_EXP * (*data));
else
timerfreq = 0;
while (len > 0)
{
timeraccum += timerfreq;
if (timeraccum > (float)snd_speed)
{
towrite ^= 0xFF; // swap speaker component
timeraccum -= (float)snd_speed;
}
inaccum--;
if (!inaccum)
{
data++;
if (*data)
timerfreq = DSPK_BASE * pow((double)2.0, DSPK_EXP * (*data));
inaccum = inrate;
}
*outdata = towrite;
outdata++;
len--;
}
return sc;
}
*/
static qboolean QDECL S_LoadDoomSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
// format data from Unofficial Doom Specs v1.6
unsigned short *dataus;
int samples, rate;
if (datalen < 8)
return false;
dataus = (unsigned short*)data;
if (LittleShort(dataus[0]) != 3)
return false;
rate = LittleShort(dataus[1]);
samples = LittleShort(dataus[2]);
data += 8;
datalen -= 8;
if (datalen != samples)
return false;
COM_CharBias(data, datalen);
return ResampleSfx (s, rate, 1, 1, samples, -1, data);
}
#endif
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
void S_ShortedLittleFloats(void *p, size_t samples)
{
short *out = p;
float *in = p;
int t;
while(samples --> 0)
{
t = LittleFloat(*in++) * 32767;
t = bound(-32768, t, 32767);
*out++ = t;
}
}
static qboolean QDECL S_LoadWavSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
wavinfo_t info;
if (datalen < 4 || strncmp(data, "RIFF", 4))
return false;
info = GetWavinfo (s->name, data, datalen);
if (info.numchannels < 1 || info.numchannels > 2)
{
s->loadstate = SLS_FAILED;
Con_Printf ("%s has an unsupported quantity of channels.\n",s->name);
return false;
}
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
if (info.format == 1 && info.width == 1)
COM_CharBias(data + info.dataofs, info.samples*info.numchannels);
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
else if (info.format == 1 && info.width == 2)
COM_SwapLittleShortBlock((short *)(data + info.dataofs), info.samples*info.numchannels);
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
else if (info.format == 3 && info.width == 4)
{
S_ShortedLittleFloats(data + info.dataofs, info.samples*info.numchannels);
info.width = 2;
}
else
{
s->loadstate = SLS_FAILED;
switch(info.format)
{
case 1:
case 3: Con_Printf ("%s has an unsupported width (%i bits).\n", s->name, info.width*8); break;
case 6: Con_Printf ("%s uses unsupported a-law format.\n", s->name); break;
case 7: Con_Printf ("%s uses unsupported mu-law format.\n", s->name); break;
default: Con_Printf ("%s has an unsupported format.\n", s->name); break;
}
return false;
}
return ResampleSfx (s, info.rate, info.numchannels, info.width, info.samples, info.loopstart, data + info.dataofs);
}
qboolean QDECL S_LoadOVSound (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode);
#ifdef FTE_TARGET_WEB
//web browsers contain their own decoding libraries that our openal stuff can use.
static qboolean QDECL S_LoadBrowserFile (sfx_t *s, qbyte *data, size_t datalen, int sndspeed, qboolean forcedecode)
{
sfxcache_t *sc;
s->decoder.buf = sc = BZ_Malloc(sizeof(sfxcache_t) + datalen);
s->loopstart = -1;
sc->data = (qbyte*)(sc+1);
sc->length = datalen;
sc->width = 0; //ie: not pcm
sc->speed = sndspeed;
sc->numchannels = 2;
sc->soundoffset = 0;
memcpy(sc->data, data, datalen);
return true;
}
#endif
//highest priority is last.
static S_LoadSound_t AudioInputPlugins[10] =
{
#ifdef FTE_TARGET_WEB
S_LoadBrowserFile,
#endif
#ifdef AVAIL_OGGVORBIS
S_LoadOVSound,
#endif
S_LoadWavSound,
#ifdef PACKAGE_DOOMWAD
S_LoadDoomSound,
// S_LoadDoomSpeakerSound,
#endif
};
qboolean S_RegisterSoundInputPlugin(S_LoadSound_t loadfnc)
{
int i;
for (i = 0; i < sizeof(AudioInputPlugins)/sizeof(AudioInputPlugins[0]); i++)
{
if (!AudioInputPlugins[i])
{
AudioInputPlugins[i] = loadfnc;
return true;
}
}
return false;
}
static void S_LoadedOrFailed (void *ctx, void *ctxdata, size_t a, size_t b)
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
{
sfx_t *s = ctx;
s->loadstate = a;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
}
/*
==============
S_LoadSound
==============
*/
static void S_LoadSoundWorker (void *ctx, void *ctxdata, size_t forcedecode, size_t b)
{
sfx_t *s = ctx;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
char namebuffer[256];
qbyte *data;
int i;
size_t result;
char *name = s->name;
size_t filesize;
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. reworked network addresses to separate address family and connection type. this should make banning people more reliable, as well as simplifying a whole load of logic (no need to check for ipv4 AND ipv6). tcpconnect will keep trying to connect even if the connection wasn't instant, instead of giving up instantly. rewrote tcp connections quite a bit. sv_port_tcp now handles qtv+qizmo+http+ws+rtcbroker+tls equivalents. qtv_streamport is now a legacy cvar and now acts equivalently to sv_port_tcp (but still separate). rewrote screenshot and video capture code to use strides. this solves image-is-upside down issues with vulkan. ignore alt key in browser port. oh no! no more red text! oh no! no more alt-being-wrongly-down-and-being-unable-to-type-anything-without-forcing-alt-released! reworked audio decoder interface. now has clearly defined success/unavailable/end-of-file results. this should solve a whole load of issues with audio streaming. fixed various openal audio streaming issues too. openal also got some workarounds for emscripten's poor emulation. fixed ogg decoder to retain sync properly if seeked. updated menu_media a bit. now reads vorbis comments/id3v1 tags to get proper track names. also saves the playlist so you don't have to manually repopulate the list so it might actually be usable now (after how many years?) r_stains now defaults to 0, and is no longer enabled by presets. use decals if you want that sort of thing. added fs_noreexec cvar, so configs will not be reexeced on gamedir change. this also means defaults won't be reapplied, etc. added 'nvvk' renderer on windows, using nvidia's vulkan-inside-opengl gl extension. mostly just to see how much slower it is. fixed up the ftp server quite a lot. more complete, more compliant, and should do ipv6 properly to-boot. file transfers also threaded. fixed potential crash inside runclientphys. experimental sv_antilag=3 setting. totally untested. the aim is to avoid missing due to lagged knockbacks. may be expensive for the server. browser port's websockets support fixed. experimental support for webrtc ('works for me', requires a broker server). updated avplug(renamed to ffmpeg so people know what it is) to use ffmpeg 3.2.4 properly, with its new encoder api. should be much more robust... also added experimental audio decoder for game music etc (currently doesn't resample, so playback rates are screwed, disabled by cvar). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-05-10 02:08:58 +00:00
s->loopstart = -1;
if (s->syspath)
{
vfsfile_t *f;
if ((f = VFSOS_Open(name, "rb")))
{
filesize = VFS_GETLEN(f);
data = BZ_Malloc (filesize);
result = VFS_READ(f, data, filesize);
if (result != filesize)
Con_SafePrintf("S_LoadSound() fread: Filename: %s, expected %"PRIuSIZE", result was %"PRIuSIZE"\n", name, filesize, result);
VFS_CLOSE(f);
}
else
{
Con_SafePrintf ("Couldn't load %s\n", namebuffer);
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_FAILED, 0);
return;
}
}
else
{
//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
// load it in
const char *prefixes[] = {"sound/", ""};
const char *extensions[] = {
".wav",
#ifdef AVAIL_OGGOPUS
".opus",
#endif
#ifdef AVAIL_OGGVORBIS
".ogg",
#endif
};
char altname[sizeof(namebuffer)];
char orig[16];
size_t pre, ex;
data = NULL;
filesize = 0;
if (*name == '*') //q2 sexed sounds
{
//clq2_parsestartsound detects this also, and should not try playing these sounds.
s->loadstate = SLS_FAILED;
return;
}
for (pre = 0; !data && pre < countof(prefixes); pre++)
{
if (name[0] == '.' && name[1] == '.' && name[2] == '/')
{ //someone's being specific. disable prefixes entirely.
if (pre)
break;
//not relative to sound/
Q_snprintfz(namebuffer, sizeof(namebuffer), "%s", name+3);
}
else
Q_snprintfz(namebuffer, sizeof(namebuffer), "%s%s", prefixes[pre], name);
data = FS_LoadMallocFile(namebuffer, &filesize);
if (data)
break;
COM_FileExtension(namebuffer, orig, sizeof(orig));
COM_StripExtension(namebuffer, altname, sizeof(altname));
for (ex = 0; ex < countof(extensions); ex++)
{
if (!strcmp(orig, extensions[ex]+1))
continue;
Q_snprintfz(namebuffer, sizeof(namebuffer), "%s%s", altname, extensions[ex]);
data = FS_LoadMallocFile(namebuffer, &filesize);
if (data)
{
static float throttletimer;
Con_ThrottlePrintf(&throttletimer, 1, "S_LoadSound: %s%s requested, but could only find %s\n", prefixes[pre], name, namebuffer);
break;
}
}
}
}
if (!data)
{
//FIXME: check to see if queued for download.
if (name[0] == '.' && name[1] == '.' && name[2] == '/')
Con_DPrintf ("Couldn't load %s\n", name+3);
else
Con_DPrintf ("Couldn't load sound/%s\n", name);
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_FAILED, 0);
return;
}
for (i = sizeof(AudioInputPlugins)/sizeof(AudioInputPlugins[0])-1; i >= 0; i--)
{
if (AudioInputPlugins[i])
{
if (AudioInputPlugins[i](s, data, filesize, snd_speed, forcedecode))
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
//wake up the main thread in case it decided to wait for us.
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_LOADED, 0);
BZ_Free(data);
return;
}
}
}
if (s->loadstate != SLS_FAILED)
Con_Printf ("Format not recognised: %s\n", namebuffer);
COM_AddWork(WG_MAIN, S_LoadedOrFailed, s, NULL, SLS_FAILED, 0);
BZ_Free(data);
return;
}
qboolean S_LoadSound (sfx_t *s, qboolean force)
{
if (s->loadstate == SLS_NOTLOADED && sndcardinfo)
{
s->loadstate = SLS_LOADING;
COM_AddWork(WG_LOADER, S_LoadSoundWorker, s, NULL, force, 0);
}
if (s->loadstate == SLS_FAILED)
return false; //it failed to load once before, don't bother trying again.
return true; //loaded okay, or still loading
}
/*
===============================================================================
WAV loading
===============================================================================
*/
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
typedef struct
{
char *wavname;
qbyte *data_p;
qbyte *iff_end;
qbyte *last_chunk;
qbyte *iff_data;
int iff_chunk_len;
} wavctx_t;
static short GetLittleShort(wavctx_t *ctx)
{
short val = 0;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
val = *ctx->data_p;
val = val + (*(ctx->data_p+1)<<8);
ctx->data_p += 2;
return val;
}
static int GetLittleLong(wavctx_t *ctx)
{
int val = 0;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
val = *ctx->data_p;
val = val + (*(ctx->data_p+1)<<8);
val = val + (*(ctx->data_p+2)<<16);
val = val + (*(ctx->data_p+3)<<24);
ctx->data_p += 4;
return val;
}
static unsigned int FindNextChunk(wavctx_t *ctx, char *name)
{
unsigned int dataleft;
while (1)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
dataleft = ctx->iff_end - ctx->last_chunk;
if (dataleft < 8)
{ // didn't find the chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p = NULL;
return 0;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p=ctx->last_chunk;
ctx->data_p += 4;
dataleft-= 8;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->iff_chunk_len = GetLittleLong(ctx);
if (ctx->iff_chunk_len < 0)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p = NULL;
return 0;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (ctx->iff_chunk_len > dataleft)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
Con_DPrintf ("\"%s\" seems truncated by %i bytes\n", ctx->wavname, ctx->iff_chunk_len-dataleft);
#if 1
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->iff_chunk_len = dataleft;
#else
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p = NULL;
return 0;
#endif
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
dataleft-= ctx->iff_chunk_len;
// if (iff_chunk_len > 1024*1024)
// Sys_Error ("FindNextChunk: %i length is past the 1 meg sanity limit", iff_chunk_len);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->data_p -= 8;
ctx->last_chunk = ctx->data_p + 8 + ctx->iff_chunk_len;
if ((ctx->iff_chunk_len&1) && dataleft)
ctx->last_chunk++;
if (!Q_strncmp(ctx->data_p, name, 4))
return ctx->iff_chunk_len;
}
}
static unsigned int FindChunk(wavctx_t *ctx, char *name)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx->last_chunk = ctx->iff_data;
return FindNextChunk (ctx, name);
}
#if 0
static void DumpChunks(void)
{
char str[5];
str[4] = 0;
data_p=iff_data;
do
{
memcpy (str, data_p, 4);
data_p += 4;
iff_chunk_len = GetLittleLong();
Con_Printf ("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
data_p += (iff_chunk_len + 1) & ~1;
} while (data_p < iff_end);
}
#endif
/*
============
GetWavinfo
============
*/
static wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength)
{
wavinfo_t info;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
int i;
int samples;
int chunklen;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
wavctx_t ctx;
memset (&info, 0, sizeof(info));
if (!wav)
return info;
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p = NULL;
ctx.last_chunk = NULL;
ctx.iff_chunk_len = 0;
ctx.iff_data = wav;
ctx.iff_end = wav + wavlength;
ctx.wavname = name;
// find "RIFF" chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "RIFF");
if (chunklen < 4 || Q_strncmp(ctx.data_p+8, "WAVE", 4))
{
Con_Printf("Missing RIFF/WAVE chunks in %s\n", name);
return info;
}
// get "fmt " chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.iff_data = ctx.data_p + 12;
// DumpChunks ();
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "fmt ");
if (chunklen < 24-8)
{
Con_Printf("Missing/truncated fmt chunk\n");
return info;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 8;
win: emulate gamepad thumb axis as buttons. keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-04-27 16:40:50 +00:00
info.format = GetLittleShort(&ctx);
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
info.numchannels = GetLittleShort(&ctx);
info.rate = GetLittleLong(&ctx);
ctx.data_p += 4+2;
info.width = GetLittleShort(&ctx) / 8;
// get cue chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "cue ");
if (chunklen >= 36-8)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 32;
info.loopstart = GetLittleLong(&ctx);
// Con_Printf("loopstart=%d\n", sfx->loopstart);
// if the next chunk is a LIST chunk, look for a cue length marker
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindNextChunk (&ctx, "LIST");
if (chunklen >= 32-8)
{
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
if (!strncmp (ctx.data_p + 28, "mark", 4))
{ // this is not a proper parse, but it works with cooledit...
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 24;
i = GetLittleLong (&ctx); // samples in loop
info.samples = info.loopstart + i;
// Con_Printf("looped length: %i\n", i);
}
}
}
else
info.loopstart = -1;
// find data chunk
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
chunklen = FindChunk(&ctx, "data");
if (!ctx.data_p)
{
Con_Printf("Missing data chunk in %s\n", name);
return info;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
ctx.data_p += 8;
samples = chunklen / info.width /info.numchannels;
if (info.samples)
{
if (samples < info.samples)
{
info.samples = samples;
Con_Printf ("Sound %s has a bad loop length\n", name);
}
}
else
info.samples = samples;
if (info.loopstart > info.samples)
{
Con_Printf ("Sound %s has a bad loop start\n", name);
info.loopstart = info.samples;
}
fix colormod added frag message filter, and dedicated frag tracker. added 'windowed consoles' for social-type stuff without depending upon csqc mods for it. added in_deviceids command which allows listing/renumbering device ids. slider widgets now support inverted ranges, so gamma selection isn't so weird. fix top/bottom colour selection bug. software banding feature is now part of the 'software' preset (now that it supports mipmaps). support for loading .maps, and editing their brushes etc (with appropriate qc mod). 'map mymap.map' to use. expect problems with missing wads and replacement textures overriding them and messing up texture scales. snd_inactive is now default. fix threading issue with wavs, no more error from 0-sample-but-otherwise-valid wavs. added -makeinstaller option to embed a manifest inside the exe (and icon). the resulting program will insist on installing the game if its run from outside a valid basedir. framegroup support for q1mdl. textures are now loaded on multiple worker threads, for reduced load times. moo har har. netgraph shows packet+byte rates too. added r_lightstylescale, pretty similar to contrast, but doesn't impose any framerate cost, but may have overbrighting issues. r_softwarebanding now works on q2bsp too. fixed crepuscular lights. gzip transfer encoding is performed while downloading, instead of inducing stalls. FINALLY fix ezquake download compat issue (dimman found the issue). git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4851 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-04-14 23:12:17 +00:00
info.dataofs = ctx.data_p - wav;
return info;
}