2017-03-21 05:30:13 +00:00
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#include "quakedef.h"
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#include "winquake.h"
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#ifdef D3D8QUAKE
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#if !defined(HMONITOR_DECLARED) && (WINVER < 0x0500)
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#define HMONITOR_DECLARED
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DECLARE_HANDLE(HMONITOR);
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#endif
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2017-03-27 21:45:45 +00:00
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#ifdef _XBOX
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#include <xtl.h>
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#define D3DLOCK_NOSYSLOCK 0
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#define D3DLOCK_DISCARD 0
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#endif
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2017-03-21 05:30:13 +00:00
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#include <d3d8.h>
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extern LPDIRECT3DDEVICE8 pD3DDev8;
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void D3D8_DestroyTexture (texid_t tex)
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{
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if (!tex)
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return;
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if (tex->ptr)
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IDirect3DTexture8_Release((IDirect3DTexture8*)tex->ptr);
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tex->ptr = NULL;
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}
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2017-08-14 16:38:44 +00:00
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qboolean D3D8_LoadTextureMips(image_t *tex, const struct pendingtextureinfo *mips)
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2017-03-21 05:30:13 +00:00
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{
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qbyte *fte_restrict out, *fte_restrict in;
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int x, y, i;
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D3DLOCKED_RECT lock;
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D3DFORMAT fmt;
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D3DSURFACE_DESC desc;
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IDirect3DTexture8 *dt;
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qboolean swap = false;
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unsigned int pixelsize = 4;
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unsigned int blocksize = 0;
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switch(mips->encoding)
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{
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case PTI_RGB565:
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pixelsize = 2;
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fmt = D3DFMT_R5G6B5;
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break;
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case PTI_RGBA4444://not supported on d3d9
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return false;
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case PTI_ARGB4444:
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pixelsize = 2;
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fmt = D3DFMT_A4R4G4B4;
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break;
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case PTI_RGBA5551://not supported on d3d9
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return false;
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case PTI_ARGB1555:
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pixelsize = 2;
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fmt = D3DFMT_A1R5G5B5;
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break;
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case PTI_RGBA8:
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// fmt = D3DFMT_A8B8G8R8; /*how do we check
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fmt = D3DFMT_A8R8G8B8;
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swap = true;
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break;
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case PTI_RGBX8:
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// fmt = D3DFMT_X8B8G8R8;
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fmt = D3DFMT_X8R8G8B8;
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swap = true;
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break;
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case PTI_BGRA8:
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fmt = D3DFMT_A8R8G8B8;
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break;
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case PTI_BGRX8:
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fmt = D3DFMT_X8R8G8B8;
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break;
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//too lazy to support these for now
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case PTI_S3RGB1:
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case PTI_S3RGBA1: //d3d doesn't distinguish between these
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fmt = D3DFMT_DXT1;
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blocksize = 8;
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break;
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case PTI_S3RGBA3:
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fmt = D3DFMT_DXT3;
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blocksize = 16;
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break;
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case PTI_S3RGBA5:
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fmt = D3DFMT_DXT5;
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blocksize = 16;
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break;
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default: //no idea
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return false;
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}
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if (!pD3DDev8)
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return false; //can happen on errors
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if (FAILED(IDirect3DDevice8_CreateTexture(pD3DDev8, mips->mip[0].width, mips->mip[0].height, mips->mipcount, 0, fmt, D3DPOOL_MANAGED, &dt)))
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return false;
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for (i = 0; i < mips->mipcount; i++)
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{
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IDirect3DTexture8_GetLevelDesc(dt, i, &desc);
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if (mips->mip[i].height != desc.Height || mips->mip[i].width != desc.Width)
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{
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IDirect3DTexture8_Release(dt);
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return false;
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}
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IDirect3DTexture8_LockRect(dt, i, &lock, NULL, D3DLOCK_NOSYSLOCK|D3DLOCK_DISCARD);
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//can't do it in one go. pitch might contain padding or be upside down.
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if (!mips->mip[i].data)
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;
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else if (blocksize)
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{
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if (lock.Pitch == ((mips->mip[i].width+3)/4)*blocksize)
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//for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize)
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memcpy(lock.pBits, mips->mip[i].data, mips->mip[i].datasize);
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}
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else if (swap)
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{
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*4)
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{
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for (x = 0; x < mips->mip[i].width*4; x+=4)
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{
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out[x+0] = in[x+2];
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out[x+1] = in[x+1];
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out[x+2] = in[x+0];
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out[x+3] = in[x+3];
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}
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}
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}
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else
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{
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for (y = 0, out = lock.pBits, in = mips->mip[i].data; y < mips->mip[i].height; y++, out += lock.Pitch, in += mips->mip[i].width*pixelsize)
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memcpy(out, in, mips->mip[i].width*pixelsize);
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}
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IDirect3DTexture8_UnlockRect(dt, i);
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}
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D3D8_DestroyTexture(tex);
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tex->ptr = dt;
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return true;
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}
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void D3D8_UploadLightmap(lightmapinfo_t *lm)
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{
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}
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#endif
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