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# include "hash.h"
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# define FSVER 1
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typedef struct
{
bucket_t buck ;
int depth ; /*shallower files will remove deeper files*/
} fsbucket_t ;
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extern hashtable_t filesystemhash ; //this table is the one to build your hash references into
extern int fs_hash_dups ; //for tracking efficiency. no functional use.
extern int fs_hash_files ; //for tracking efficiency. no functional use.
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struct searchpath_s ;
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struct searchpathfuncs_s
{
int fsver ;
void ( QDECL * ClosePath ) ( searchpathfuncs_t * handle ) ;
void ( QDECL * GetPathDetails ) ( searchpathfuncs_t * handle , char * outdetails , unsigned int sizeofdetails ) ;
void ( QDECL * BuildHash ) ( searchpathfuncs_t * handle , int depth , void ( QDECL * FS_AddFileHash ) ( int depth , const char * fname , fsbucket_t * filehandle , void * pathhandle ) ) ;
qboolean ( QDECL * FindFile ) ( searchpathfuncs_t * handle , flocation_t * loc , const char * name , void * hashedresult ) ; //true if found (hashedresult can be NULL)
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//note that if rawfile and offset are set, many Com_FileOpens will read the raw file
//otherwise ReadFile will be called instead.
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void ( QDECL * ReadFile ) ( searchpathfuncs_t * handle , flocation_t * loc , char * buffer ) ; //reads the entire file in one go (size comes from loc, so make sure the loc is valid, this is for performance with compressed archives)
int ( QDECL * EnumerateFiles ) ( searchpathfuncs_t * handle , const char * match , int ( QDECL * func ) ( const char * fname , int fsize , void * parm , searchpathfuncs_t * spath ) , void * parm ) ;
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int ( QDECL * GeneratePureCRC ) ( searchpathfuncs_t * handle , int seed , int usepure ) ;
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vfsfile_t * ( QDECL * OpenVFS ) ( searchpathfuncs_t * handle , flocation_t * loc , const char * mode ) ;
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qboolean ( QDECL * PollChanges ) ( searchpathfuncs_t * handle ) ; //returns true if there were changes
} ;
//searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc); //returns a handle to a new pak/path
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//the stdio filesystem is special as that's the starting point of the entire filesystem
//warning: the handle is known to be a string pointer to the dir name
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extern searchpathfuncs_t * ( QDECL VFSOS_OpenPath ) ( vfsfile_t * file , const char * desc ) ;
extern searchpathfuncs_t * ( QDECL FSZIP_LoadArchive ) ( vfsfile_t * packhandle , const char * desc ) ;
extern searchpathfuncs_t * ( QDECL FSPAK_LoadArchive ) ( vfsfile_t * packhandle , const char * desc ) ;
extern searchpathfuncs_t * ( QDECL FSDWD_LoadArchive ) ( vfsfile_t * packhandle , const char * desc ) ;
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vfsfile_t * QDECL VFSOS_Open ( const char * osname , const char * mode ) ;
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vfsfile_t * FS_DecompressGZip ( vfsfile_t * infile , vfsfile_t * outfile ) ;
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int FS_RegisterFileSystemType ( void * module , const char * extension , searchpathfuncs_t * ( QDECL * OpenNew ) ( vfsfile_t * file , const char * desc ) , qboolean loadscan ) ;
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void FS_UnRegisterFileSystemType ( int idx ) ;
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void FS_UnRegisterFileSystemModule ( void * module ) ;
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# define SPF_REFERENCED 1 //something has been loaded from this path. should filter out client references...
# define SPF_COPYPROTECTED 2 //downloads are not allowed fom here.
# define SPF_TEMPORARY 4 //a map-specific path, purged at map change.
# define SPF_EXPLICIT 8 //a root gamedir (bumps depth on gamedir depth checks).
# define SPF_UNTRUSTED 16 //has been downloaded from somewhere. configs inside it should never be execed with local access rights.
qboolean FS_LoadPackageFromFile ( vfsfile_t * vfs , char * pname , char * localname , int * crc , unsigned int flags ) ;