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# include "quakedef.h"
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# ifdef GLQUAKE
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# include "glquake.h"
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# include "gl_draw.h"
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# include "shader.h"
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# ifndef GL_STATIC
//standard gles2 opengl calls.
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void ( APIENTRY * qglBlendFunc ) ( GLenum sfactor , GLenum dfactor ) ;
void ( APIENTRY * qglClear ) ( GLbitfield mask ) ;
void ( APIENTRY * qglClearColor ) ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
void ( APIENTRY * qglClearStencil ) ( GLint s ) ;
void ( APIENTRY * qglColorMask ) ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
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void ( APIENTRY * qglCopyTexImage2D ) ( GLenum target , GLint level , GLenum internalFormat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
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void ( APIENTRY * qglCopyTexSubImage2D ) ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
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void ( APIENTRY * qglCullFace ) ( GLenum mode ) ;
void ( APIENTRY * qglDepthFunc ) ( GLenum func ) ;
void ( APIENTRY * qglDepthMask ) ( GLboolean flag ) ;
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void ( APIENTRY * qglDepthRangef ) ( GLclampf zNear , GLclampf zFar ) ;
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void ( APIENTRY * qglDisable ) ( GLenum cap ) ;
void ( APIENTRY * qglEnable ) ( GLenum cap ) ;
void ( APIENTRY * qglFinish ) ( void ) ;
void ( APIENTRY * qglFlush ) ( void ) ;
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void ( APIENTRY * qglGenTextures ) ( GLsizei n , GLuint * textures ) ;
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void ( APIENTRY * qglGetBooleanv ) ( GLenum pname , GLboolean * params ) ;
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GLenum ( APIENTRY * qglGetError ) ( void ) ;
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void ( APIENTRY * qglGetFloatv ) ( GLenum pname , GLfloat * params ) ;
void ( APIENTRY * qglGetIntegerv ) ( GLenum pname , GLint * params ) ;
const GLubyte * ( APIENTRY * qglGetString ) ( GLenum name ) ;
void ( APIENTRY * qglHint ) ( GLenum target , GLenum mode ) ;
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GLboolean ( APIENTRY * qglIsEnabled ) ( GLenum cap ) ;
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void ( APIENTRY * qglPolygonOffset ) ( GLfloat factor , GLfloat units ) ;
void ( APIENTRY * qglReadPixels ) ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
void ( APIENTRY * qglTexImage2D ) ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
void ( APIENTRY * qglTexSubImage2D ) ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
void ( APIENTRY * qglTexParameteri ) ( GLenum target , GLenum pname , GLint param ) ;
void ( APIENTRY * qglTexParameterf ) ( GLenum target , GLenum pname , GLfloat param ) ;
void ( APIENTRY * qglTexParameteriv ) ( GLenum target , GLenum pname , const GLint * params ) ;
void ( APIENTRY * qglTexParameterfv ) ( GLenum target , GLenum pname , const GLfloat * params ) ;
void ( APIENTRY * qglViewport ) ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
void ( APIENTRY * qglDrawElements ) ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
void ( APIENTRY * qglDrawArrays ) ( GLenum mode , GLint first , GLsizei count ) ;
void ( APIENTRY * qglScissor ) ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
void ( APIENTRY * qglStencilOp ) ( GLenum fail , GLenum zfail , GLenum zpass ) ;
void ( APIENTRY * qglStencilFunc ) ( GLenum func , GLint ref , GLuint mask ) ;
void ( APIENTRY * qglDeleteTextures ) ( GLsizei n , const GLuint * textures ) ;
void ( APIENTRY * qglGenFramebuffersEXT ) ( GLsizei n , GLuint * ids ) ;
void ( APIENTRY * qglDeleteFramebuffersEXT ) ( GLsizei n , const GLuint * ids ) ;
void ( APIENTRY * qglBindFramebufferEXT ) ( GLenum target , GLuint id ) ;
void ( APIENTRY * qglDeleteRenderbuffersEXT ) ( GLsizei n , const GLuint * ids ) ;
void ( APIENTRY * qglFramebufferTexture2DEXT ) ( GLenum target , GLenum attachmentPoint , GLenum textureTarget , GLuint textureId , GLint level ) ;
FTEPFNGLVERTEXATTRIBPOINTER qglVertexAttribPointer ;
FTEPFNGLGETVERTEXATTRIBIV qglGetVertexAttribiv ;
FTEPFNGLENABLEVERTEXATTRIBARRAY qglEnableVertexAttribArray ;
FTEPFNGLDISABLEVERTEXATTRIBARRAY qglDisableVertexAttribArray ;
void ( APIENTRY * qglStencilOpSeparateATI ) ( GLenum face , GLenum fail , GLenum zfail , GLenum zpass ) ;
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void ( APIENTRY * qglGetFramebufferAttachmentParameteriv ) ( GLenum target , GLenum attachment , GLenum pname , GLint * params ) ;
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void ( APIENTRY * qglGetVertexAttribPointerv ) ( GLuint index , GLenum pname , GLvoid * * pointer ) ;
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//quick hack that made quake work on both 1+ext and 1.1 gl implementations.
BINDTEXFUNCPTR qglBindTexture ;
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/*glslang - arb_shader_objects
gl core uses different names / distinctions from the extension
*/
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FTEPFNGLCREATEPROGRAMOBJECTARBPROC qglCreateProgramObjectARB ;
FTEPFNGLDELETEOBJECTARBPROC qglDeleteProgramObject_ ;
FTEPFNGLDELETEOBJECTARBPROC qglDeleteShaderObject_ ;
FTEPFNGLUSEPROGRAMOBJECTARBPROC qglUseProgramObjectARB ;
FTEPFNGLCREATESHADEROBJECTARBPROC qglCreateShaderObjectARB ;
FTEPFNGLSHADERSOURCEARBPROC qglShaderSourceARB ;
FTEPFNGLCOMPILESHADERARBPROC qglCompileShaderARB ;
FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetShaderParameteriv_ ;
FTEPFNGLGETOBJECTPARAMETERIVARBPROC qglGetProgramParameteriv_ ;
FTEPFNGLATTACHOBJECTARBPROC qglAttachObjectARB ;
FTEPFNGLGETINFOLOGARBPROC qglGetShaderInfoLog_ ;
FTEPFNGLGETINFOLOGARBPROC qglGetProgramInfoLog_ ;
FTEPFNGLLINKPROGRAMARBPROC qglLinkProgramARB ;
FTEPFNGLBINDATTRIBLOCATIONARBPROC qglBindAttribLocationARB ;
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FTEPFNGLGETATTRIBLOCATIONARBPROC qglGetAttribLocationARB ;
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FTEPFNGLGETUNIFORMLOCATIONARBPROC qglGetUniformLocationARB ;
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FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4fvARB ;
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FTEPFNGLUNIFORM4FARBPROC qglUniform4fARB ;
FTEPFNGLUNIFORM4FVARBPROC qglUniform4fvARB ;
FTEPFNGLUNIFORM3FARBPROC qglUniform3fARB ;
FTEPFNGLUNIFORM3FVARBPROC qglUniform3fvARB ;
FTEPFNGLUNIFORM4FVARBPROC qglUniform2fvARB ;
FTEPFNGLUNIFORM1IARBPROC qglUniform1iARB ;
FTEPFNGLUNIFORM1FARBPROC qglUniform1fARB ;
FTEPFNGLGETSHADERSOURCEARBPROC qglGetShaderSource ;
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# endif
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FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix3x4fv ;
FTEPFNGLUNIFORMMATRIXPROC qglUniformMatrix4x3fv ;
//GL_OES_get_program_binary
void ( APIENTRY * qglGetProgramBinary ) ( GLuint program , GLsizei bufSize , GLsizei * length , GLenum * binaryFormat , GLvoid * binary ) ;
void ( APIENTRY * qglProgramBinary ) ( GLuint program , GLenum binaryFormat , const GLvoid * binary , GLint length ) ;
# define GL_PROGRAM_BINARY_LENGTH 0x8741
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//standard 1.1 opengl calls
void ( APIENTRY * qglAlphaFunc ) ( GLenum func , GLclampf ref ) ;
void ( APIENTRY * qglBegin ) ( GLenum mode ) ;
void ( APIENTRY * qglCallList ) ( GLuint list ) ;
void ( APIENTRY * qglClearDepth ) ( GLclampd depth ) ;
void ( APIENTRY * qglClipPlane ) ( GLenum plane , const GLdouble * equation ) ;
void ( APIENTRY * qglColor3f ) ( GLfloat red , GLfloat green , GLfloat blue ) ;
void ( APIENTRY * qglColor3ub ) ( GLubyte red , GLubyte green , GLubyte blue ) ;
void ( APIENTRY * qglColor4f ) ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
void ( APIENTRY * qglColor4fv ) ( const GLfloat * v ) ;
void ( APIENTRY * qglColor4ub ) ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
void ( APIENTRY * qglColor4ubv ) ( const GLubyte * v ) ;
void ( APIENTRY * qglDepthRange ) ( GLclampd zNear , GLclampd zFar ) ;
void ( APIENTRY * qglDrawBuffer ) ( GLenum mode ) ;
void ( APIENTRY * qglDrawPixels ) ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
void ( APIENTRY * qglEnd ) ( void ) ;
void ( APIENTRY * qglEndList ) ( void ) ;
void ( APIENTRY * qglFrustum ) ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar ) ;
GLuint ( APIENTRY * qglGenLists ) ( GLsizei range ) ;
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void ( APIENTRY * qglLoadIdentity ) ( void ) ;
void ( APIENTRY * qglLoadMatrixf ) ( const GLfloat * m ) ;
void ( APIENTRY * qglNormal3f ) ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
void ( APIENTRY * qglNormal3fv ) ( const GLfloat * v ) ;
void ( APIENTRY * qglMatrixMode ) ( GLenum mode ) ;
void ( APIENTRY * qglMultMatrixf ) ( const GLfloat * m ) ;
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void ( APIENTRY * qglNewList ) ( GLuint list , GLenum mode ) ;
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void ( APIENTRY * qglOrtho ) ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble zNear , GLdouble zFar ) ;
void ( APIENTRY * qglPolygonMode ) ( GLenum face , GLenum mode ) ;
void ( APIENTRY * qglPopMatrix ) ( void ) ;
void ( APIENTRY * qglPushMatrix ) ( void ) ;
void ( APIENTRY * qglReadBuffer ) ( GLenum mode ) ;
void ( APIENTRY * qglRotatef ) ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
void ( APIENTRY * qglScalef ) ( GLfloat x , GLfloat y , GLfloat z ) ;
void ( APIENTRY * qglShadeModel ) ( GLenum mode ) ;
void ( APIENTRY * qglTexCoord1f ) ( GLfloat s ) ;
void ( APIENTRY * qglTexCoord2f ) ( GLfloat s , GLfloat t ) ;
void ( APIENTRY * qglTexCoord2fv ) ( const GLfloat * v ) ;
void ( APIENTRY * qglTexEnvf ) ( GLenum target , GLenum pname , GLfloat param ) ;
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void ( APIENTRY * qglTexEnvfv ) ( GLenum target , GLenum pname , const GLfloat * param ) ;
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void ( APIENTRY * qglTexEnvi ) ( GLenum target , GLenum pname , GLint param ) ;
void ( APIENTRY * qglTexGeni ) ( GLenum coord , GLenum pname , GLint param ) ;
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void ( APIENTRY * qglTexGenfv ) ( GLenum coord , GLenum pname , const GLfloat * param ) ;
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void ( APIENTRY * qglTexImage3D ) ( GLenum target , GLint level , GLint internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
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void ( APIENTRY * qglTranslatef ) ( GLfloat x , GLfloat y , GLfloat z ) ;
void ( APIENTRY * qglVertex2f ) ( GLfloat x , GLfloat y ) ;
void ( APIENTRY * qglVertex3f ) ( GLfloat x , GLfloat y , GLfloat z ) ;
void ( APIENTRY * qglVertex3fv ) ( const GLfloat * v ) ;
void ( APIENTRY * qglGetTexLevelParameteriv ) ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
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void ( APIENTRY * qglGetTexEnviv ) ( GLenum target , GLenum pname , GLint * params ) ;
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void ( APIENTRY * qglDrawRangeElements ) ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
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void ( APIENTRY * qglArrayElement ) ( GLint i ) ;
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void ( APIENTRY * qglVertexPointer ) ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) ;
void ( APIENTRY * qglNormalPointer ) ( GLenum type , GLsizei stride , const GLvoid * pointer ) ;
void ( APIENTRY * qglTexCoordPointer ) ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) ;
void ( APIENTRY * qglColorPointer ) ( GLint size , GLenum type , GLsizei stride , const GLvoid * pointer ) ;
void ( APIENTRY * qglDisableClientState ) ( GLenum array ) ;
void ( APIENTRY * qglEnableClientState ) ( GLenum array ) ;
void ( APIENTRY * qglPushAttrib ) ( GLbitfield mask ) ;
void ( APIENTRY * qglPopAttrib ) ( void ) ;
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GLenum ( APIENTRY * qglGetGraphicsResetStatus ) ( void ) ;
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void ( APIENTRY * qglFogf ) ( GLenum pname , GLfloat param ) ;
void ( APIENTRY * qglFogi ) ( GLenum pname , GLint param ) ;
void ( APIENTRY * qglFogfv ) ( GLenum pname , const GLfloat * params ) ;
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# ifndef GL_STATIC
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void ( APIENTRY * qglGenBuffersARB ) ( GLsizei n , GLuint * ids ) ;
void ( APIENTRY * qglDeleteBuffersARB ) ( GLsizei n , GLuint * ids ) ;
void ( APIENTRY * qglBindBufferARB ) ( GLenum target , GLuint id ) ;
void ( APIENTRY * qglBufferDataARB ) ( GLenum target , GLsizei size , const void * data , GLenum usage ) ;
void ( APIENTRY * qglBufferSubDataARB ) ( GLenum target , GLint offset , GLsizei size , void * data ) ;
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void * ( APIENTRY * qglMapBufferARB ) ( GLenum target , GLenum access ) ;
GLboolean ( APIENTRY * qglUnmapBufferARB ) ( GLenum target ) ;
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# endif
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void ( APIENTRY * qglGenVertexArrays ) ( GLsizei n , GLuint * arrays ) ;
void ( APIENTRY * qglBindVertexArray ) ( GLuint vaoarray ) ;
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const GLubyte * ( APIENTRY * qglGetStringi ) ( GLenum name , GLuint index ) ;
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void ( APIENTRY * qglGetPointerv ) ( GLenum pname , GLvoid * * parms ) ;
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void ( APIENTRY * qglDrawBuffers ) ( GLsizei n , GLsizei * ids ) ; //gl2
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# ifndef GL_STATIC
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void ( APIENTRY * qglGenRenderbuffersEXT ) ( GLsizei n , GLuint * ids ) ;
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void ( APIENTRY * qglBindRenderbufferEXT ) ( GLenum target , GLuint id ) ;
void ( APIENTRY * qglRenderbufferStorageEXT ) ( GLenum target , GLenum internalFormat , GLsizei width , GLsizei height ) ;
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void ( APIENTRY * qglFramebufferRenderbufferEXT ) ( GLenum target , GLenum attachmentPoint , GLenum textureTarget , GLuint textureId ) ;
GLenum ( APIENTRY * qglCheckFramebufferStatusEXT ) ( GLenum target ) ;
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# endif
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void ( APIENTRY * qglDepthBoundsEXT ) ( GLclampd zmin , GLclampd zmax ) ;
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/*
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PFNGLPROGRAMSTRINGARBPROC qglProgramStringARB ;
PFNGLBINDPROGRAMARBPROC qglBindProgramARB ;
PFNGLGENPROGRAMSARBPROC qglGenProgramsARB ;
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*/
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FTEPFNGLLOCKARRAYSEXTPROC qglLockArraysEXT ;
FTEPFNGLUNLOCKARRAYSEXTPROC qglUnlockArraysEXT ;
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//extensions
//arb multitexture
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# ifndef qglActiveTextureARB
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qlpSelTexFUNC qglActiveTextureARB ;
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# endif
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qlpSelTexFUNC qglClientActiveTextureARB ;
qlpMTex3FUNC qglMultiTexCoord3fARB ;
qlpMTex2FUNC qglMultiTexCoord2fARB ;
//generic multitexture
lpMTexFUNC qglMTexCoord2fSGIS ;
lpSelTexFUNC qglSelectTextureSGIS ;
int mtexid0 ;
//ati_truform
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FTEPFNGLPNTRIANGLESIATIPROC qglPNTrianglesiATI ;
FTEPFNGLPNTRIANGLESFATIPROC qglPNTrianglesfATI ;
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void ( APIENTRY * qglPatchParameteriARB ) ( GLenum pname , GLint value ) ; //core in gl4
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//stencil shadowing
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FTEPFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT ;
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# define GLchar char
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# ifdef NACL
# undef DEBUG
# elif defined(_DEBUG) && !defined(DEBUG)
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# define DEBUG
# endif
# if defined(DEBUG)
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//always defining this, my system headers use void instead of GLvoid which results in gcc warnings.
typedef void ( APIENTRY * qGLDEBUGPROCARB ) ( GLenum source ,
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GLenum type ,
GLuint id ,
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GLenum severity ,
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GLsizei length ,
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const GLchar * message ,
GLvoid * userParam ) ;
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void ( APIENTRY * qglDebugMessageControlARB ) ( GLenum source ,
GLenum type ,
GLenum severity ,
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GLsizei count ,
const GLuint * ids ,
GLboolean enabled ) ;
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void ( APIENTRY * qglDebugMessageInsertARB ) ( GLenum source ,
GLenum type ,
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GLuint id ,
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GLenum severity ,
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GLsizei length ,
const char * buf ) ;
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void ( APIENTRY * qglDebugMessageCallbackARB ) ( qGLDEBUGPROCARB callback ,
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void * userParam ) ;
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GLuint ( APIENTRY * qglGetDebugMessageLogARB ) ( GLuint count ,
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GLsizei bufsize ,
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GLenum * sources ,
GLenum * types ,
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GLuint * ids ,
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GLuint * severities ,
GLsizei * lengths ,
char * messageLog ) ;
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# ifndef GL_ARB_debug_output
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# define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
# define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
# define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
# define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
# define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
# define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
# define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
# define GL_DEBUG_SOURCE_API_ARB 0x8246
# define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
# define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
# define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
# define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
# define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
# define GL_DEBUG_TYPE_ERROR_ARB 0x824C
# define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
# define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
# define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
# define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
# define GL_DEBUG_TYPE_OTHER_ARB 0x8251
# define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
# define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
# define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
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# endif
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void ( APIENTRY myGLDEBUGPROCAMD ) ( GLenum source ,
GLenum type ,
GLuint id ,
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GLenum severity ,
GLsizei length ,
const GLchar * message ,
GLvoid * userParam )
{
# ifndef _WIN32
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# define OutputDebugStringA(s) puts(s)
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# endif
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switch ( type )
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{
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case GL_DEBUG_TYPE_ERROR_ARB :
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OutputDebugStringA ( " Error: " ) ;
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break ;
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case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB :
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OutputDebugStringA ( " Depricated: " ) ;
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break ;
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case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB :
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OutputDebugStringA ( " Undefined: " ) ;
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break ;
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case GL_DEBUG_TYPE_PORTABILITY_ARB :
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OutputDebugStringA ( " Portability: " ) ;
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break ;
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case GL_DEBUG_TYPE_PERFORMANCE_ARB :
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OutputDebugStringA ( " Performance: " ) ;
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break ;
default :
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case GL_DEBUG_TYPE_OTHER_ARB :
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return ;
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OutputDebugStringA ( " Other: " ) ;
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break ;
}
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OutputDebugStringA ( message ) ;
OutputDebugStringA ( " \n " ) ;
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}
# endif
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int gl_mtexarbable = 0 ; //max texture units
qboolean gl_mtexable = false ;
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qboolean gammaworks ; //if the gl drivers can set proper gamma.
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gl_config_t gl_config ;
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int gl_stencilbits ;
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float gldepthmin , gldepthmax ;
const char * gl_vendor ;
const char * gl_renderer ;
const char * gl_version ;
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static const char * gl_extensions ;
static unsigned int gl_num_extensions ;
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extern cvar_t gl_workaround_ati_shadersource ;
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qboolean GL_CheckExtension ( char * extname )
{
int i ;
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int len ;
const char * foo ;
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cvar_t * v = Cvar_Get ( va ( " gl_ext_%s " , extname ) , " 1 " , 0 , " GL Extensions " ) ;
if ( v & & ! v - > ival )
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{
Con_Printf ( " Cvar %s is 0 \n " , v - > name ) ;
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return false ;
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}
2010-07-11 02:22:39 +00:00
2009-11-04 21:16:50 +00:00
if ( gl_num_extensions & & qglGetStringi )
{
for ( i = 0 ; i < gl_num_extensions ; i + + )
if ( ! strcmp ( qglGetStringi ( GL_EXTENSIONS , i ) , extname ) )
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{
Con_DPrintf ( " Detected GL extension %s \n " , extname ) ;
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return true ;
2012-09-30 05:52:03 +00:00
}
2009-11-04 21:16:50 +00:00
}
if ( ! gl_extensions )
return false ;
2004-10-19 16:10:14 +00:00
2012-11-27 03:23:19 +00:00
//the list is space delimited. we cannot just strstr lest we find leading/trailing _FOO_.
len = strlen ( extname ) ;
for ( foo = gl_extensions ; * foo ; )
{
if ( ! strncmp ( foo , extname , len ) & & ( foo [ len ] = = ' ' | | ! foo [ len ] ) )
return true ;
while ( * foo & & * foo ! = ' ' )
foo + + ;
if ( * foo = = ' ' )
foo + + ;
}
return false ;
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}
2009-06-21 17:45:33 +00:00
2005-05-23 05:32:55 +00:00
void APIENTRY GL_DrawRangeElementsEmul ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices )
2005-05-21 01:33:58 +00:00
{
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qglDrawElements ( mode , count , type , indices ) ;
2005-05-21 01:33:58 +00:00
}
2009-07-11 18:23:07 +00:00
void APIENTRY GL_BindBufferARBStub ( GLenum target , GLuint id )
{
}
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2011-02-06 20:56:39 +00:00
void APIENTRY GL_ClientStateStub ( GLenum array )
{
}
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void APIENTRY GL_ClientActiveTextureStub ( GLenum texid )
{
}
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# define getglcore getglfunction
# define getglext(name) getglfunction(name)
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void GL_CheckExtensions ( void * ( * getglfunction ) ( char * name ) )
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{
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qboolean webgl = false ;
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unsigned int gl_major_version = 0 ;
unsigned int gl_minor_version = 0 ;
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memset ( & gl_config , 0 , sizeof ( gl_config ) ) ;
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2013-04-02 05:18:17 +00:00
if ( ! strncmp ( gl_version , " WebGL " , 5 ) )
{
gl_config . gles = true ;
webgl = true ;
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if ( ! strcmp ( gl_renderer , " Internet Explorer " ) )
gl_config . webgl_ie = true ;
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}
else if ( ! strncmp ( gl_version , " OpenGL ES " , 9 ) )
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gl_config . gles = true ;
else
gl_config . gles = false ;
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if ( ! gl_config . gles )
{
if ( qglGetError ( ) )
Con_Printf ( " glGetError %s:%i \n " , __FILE__ , __LINE__ ) ;
qglGetIntegerv ( GL_MAJOR_VERSION , & gl_major_version ) ;
qglGetIntegerv ( GL_MINOR_VERSION , & gl_minor_version ) ;
}
if ( ! gl_major_version | | qglGetError ( ) )
{
/*GL_MAJOR_VERSION not supported? try and parse (es-aware)*/
const char * s ;
for ( s = gl_version ; * s & & ( * s < ' 0 ' | | * s > ' 9 ' ) ; s + + )
;
gl_major_version = atoi ( s ) ;
while ( * s > = ' 0 ' & & * s < = ' 9 ' )
s + + ;
if ( * s = = ' . ' )
s + + ;
gl_minor_version = atoi ( s ) ;
}
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if ( webgl ) //webgl version 1 equates to gles 2.
{
if ( gl_major_version < 1 )
{ //ie reports a bollocks version. don't try using fixed function stuff.
gl_major_version = 2 ;
gl_minor_version = 0 ;
}
else if ( gl_major_version = = 1 )
gl_major_version + = 1 ;
//webgl2 is not defined yet. either 2 will be gles3 or they'll skip it or something I don't know.
//so assume webgl2 is still equivelent to gles2, to avoid confusions.
}
//FIXME: verify gles3 works properly.
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//yes, I know, this can't cope with minor versions of 10+... I don't care yet.
gl_config . glversion + = gl_major_version + ( gl_minor_version / 10.f ) ;
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/*gl3 adds glGetStringi instead, as core, with the old form require GL_ARB_compatibility*/
if ( gl_major_version > = 3 & & qglGetStringi ) /*warning: wine fails to export qglGetStringi*/
{
int i ;
qglGetIntegerv ( GL_NUM_EXTENSIONS , & gl_num_extensions ) ;
if ( developer . value )
{
Con_Printf ( " GL_EXTENSIONS: \n " ) ;
for ( i = 0 ; i < gl_num_extensions ; i + + )
{
Con_Printf ( " %s " , qglGetStringi ( GL_EXTENSIONS , i ) ) ;
Con_Printf ( " \n " ) ;
}
Con_Printf ( " end of list \n " ) ;
}
else
Con_DPrintf ( " GL_EXTENSIONS: %i extensions \n " , gl_num_extensions ) ;
gl_extensions = NULL ;
}
else
{
gl_num_extensions = 0 ;
gl_extensions = qglGetString ( GL_EXTENSIONS ) ;
Con_DPrintf ( " GL_EXTENSIONS: %s \n " , gl_extensions ) ;
if ( ! gl_extensions )
Sys_Error ( " no extensions \n " ) ;
}
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if ( gl_config . gles )
gl_config . nofixedfunc = gl_config . glversion > = 2 ;
else
{
/*in gl3.0 things are depricated but not removed*/
/*in gl3.1 depricated things are removed unless compatibility is present*/
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/*in gl3.2 there's a profile flag we can query*/
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if ( gl_config . glversion > = 3.2 )
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{
GLint profile = 0 ;
# define GL_CONTEXT_PROFILE_MASK 0x9126
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# define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
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# define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
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# define GL_CONTEXT_FLAGS 0x821E
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# ifndef GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
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# define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
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# endif
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qglGetIntegerv ( GL_CONTEXT_PROFILE_MASK , & profile ) ;
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if ( ! profile )
{
Con_DPrintf ( " Driver reports invalid profile, assuming compatibility support \n " ) ;
gl_config . nofixedfunc = false ;
}
else
gl_config . nofixedfunc = ! ( profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT ) ;
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}
2013-05-03 04:28:08 +00:00
else if ( gl_config . glversion > = 3.0 )
{
GLint flags = 0 ;
qglGetIntegerv ( GL_CONTEXT_FLAGS , & flags ) ;
gl_config . nofixedfunc = ! ! ( flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT ) ;
if ( gl_config . glversion > = 3.0999 )
gl_config . nofixedfunc = ! GL_CheckExtension ( " GL_ARB_compatibility " ) ;
}
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else
gl_config . nofixedfunc = false ;
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# ifdef GLSLONLY
gl_config . nofixedfunc = true ;
# endif
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}
2011-01-23 03:44:49 +00:00
2012-01-17 07:57:46 +00:00
gl_config . maxglslversion = 0 ;
if ( gl_config . gles & & gl_config . glversion > = 2 )
gl_config . maxglslversion = 100 ;
else if ( gl_config . glversion > = 2 )
{
# define GL_SHADING_LANGUAGE_VERSION 0x8B8C
const char * s = qglGetString ( GL_SHADING_LANGUAGE_VERSION ) ;
if ( s )
{
gl_config . maxglslversion = atoi ( s ) * 100 ;
while ( * s > = ' 0 ' & & * s < = ' 9 ' )
s + + ;
if ( * s = = ' . ' )
s + + ;
gl_config . maxglslversion + = atoi ( s ) ;
}
else
gl_config . maxglslversion = 110 ;
}
else
gl_config . maxglslversion = 110 ;
2004-08-22 22:29:09 +00:00
//multitexture
gl_mtexable = false ;
gl_mtexarbable = 0 ;
2013-08-07 14:20:24 +00:00
# ifndef qglActiveTextureARB
2004-08-22 22:29:09 +00:00
qglActiveTextureARB = NULL ;
2013-08-07 14:20:24 +00:00
# endif
2004-08-22 22:29:09 +00:00
qglMultiTexCoord2fARB = NULL ;
qglMultiTexCoord3fARB = NULL ;
qglMTexCoord2fSGIS = NULL ;
qglSelectTextureSGIS = NULL ;
mtexid0 = 0 ;
2013-04-02 05:18:17 +00:00
# ifndef GL_STATIC
qglGenFramebuffersEXT = NULL ;
qglDeleteFramebuffersEXT = NULL ;
qglBindFramebufferEXT = NULL ;
qglGenRenderbuffersEXT = NULL ;
qglDeleteRenderbuffersEXT = NULL ;
qglBindRenderbufferEXT = NULL ;
qglRenderbufferStorageEXT = NULL ;
qglFramebufferTexture2DEXT = NULL ;
# endif
2004-08-22 22:29:09 +00:00
//no GL_EXT_stencil_two_side
qglActiveStencilFaceEXT = NULL ;
//no truform. sorry.
qglPNTrianglesfATI = NULL ;
qglPNTrianglesiATI = NULL ;
2004-09-13 03:20:04 +00:00
//fragment programs
2005-04-19 21:09:29 +00:00
/* gl_config.arb_fragment_program = false;
2004-09-13 03:20:04 +00:00
qglProgramStringARB = NULL ;
qglGetProgramivARB = NULL ;
qglBindProgramARB = NULL ;
qglGenProgramsARB = NULL ;
2005-04-19 21:09:29 +00:00
*/
2004-09-13 03:20:04 +00:00
2012-11-29 13:37:48 +00:00
gl_config . ext_packed_depth_stencil = GL_CheckExtension ( " GL_EXT_packed_depth_stencil " ) ;
2009-11-04 21:16:50 +00:00
if ( GL_CheckExtension ( " GL_EXT_texture_filter_anisotropic " ) )
2005-12-01 11:22:20 +00:00
{
2006-06-04 02:25:10 +00:00
qglGetIntegerv ( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT , & gl_config . ext_texture_filter_anisotropic ) ;
2005-12-01 11:22:20 +00:00
2011-01-29 19:53:38 +00:00
Con_DPrintf ( " Anisotropic filter extension found (%dx max). \n " , gl_config . ext_texture_filter_anisotropic ) ;
2005-12-01 11:22:20 +00:00
}
2014-10-05 20:04:11 +00:00
//FIXME: GL_ARB_texture_non_power_of_two is supposed to be mandatory in gl2+ and thus checking for it is redundant and not forwards-compatible
//geforcefx apparently software emulates it, so gl<3 is bad.
if ( GL_CheckExtension ( " GL_ARB_texture_non_power_of_two " ) )
{
2014-10-11 19:39:45 +00:00
sh_config . texture_non_power_of_two = true ;
2014-08-27 08:41:31 +00:00
//gles2 has limited npot as standard, which is sufficient to make the hud not look like poo. lets use it.
2014-10-11 19:39:45 +00:00
if ( ( gl_config . gles & & gl_config . glversion > = 2 ) | | sh_config . texture_non_power_of_two )
sh_config . texture_non_power_of_two_pic = true ;
2014-10-05 20:04:11 +00:00
}
else if ( GL_CheckExtension ( " GL_OES_texture_npot " ) )
{
2014-10-11 19:39:45 +00:00
sh_config . texture_non_power_of_two = false ;
sh_config . texture_non_power_of_two_pic = true ;
2014-10-05 20:04:11 +00:00
}
else
{
2014-10-11 19:39:45 +00:00
sh_config . texture_non_power_of_two = false ;
sh_config . texture_non_power_of_two_pic = false ;
2014-10-05 20:04:11 +00:00
}
2009-11-04 21:16:50 +00:00
// if (GL_CheckExtension("GL_SGIS_generate_mipmap")) //a suprising number of implementations have this broken.
2005-01-18 21:10:24 +00:00
// gl_config.sgis_generate_mipmap = true;
2004-10-10 06:32:29 +00:00
2011-01-23 03:44:49 +00:00
if ( gl_config . gles )
{
2013-08-07 14:20:24 +00:00
# ifndef qglActiveTextureARB
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qglActiveTextureARB = ( void * ) getglext ( " glActiveTexture " ) ;
2013-08-07 14:20:24 +00:00
# endif
2011-09-05 01:48:23 +00:00
qglClientActiveTextureARB = ( void * ) getglext ( " glClientActiveTexture " ) ;
2011-01-23 03:44:49 +00:00
qglSelectTextureSGIS = qglActiveTextureARB ;
mtexid0 = GL_TEXTURE0_ARB ;
2012-04-09 19:12:12 +00:00
if ( ! gl_config . nofixedfunc )
qglGetIntegerv ( GL_MAX_TEXTURE_UNITS_ARB , & gl_mtexarbable ) ;
2012-04-24 07:59:11 +00:00
else
gl_mtexarbable = 8 ;
2011-01-23 03:44:49 +00:00
}
else if ( GL_CheckExtension ( " GL_ARB_multitexture " ) & & ! COM_CheckParm ( " -noamtex " ) )
2004-08-22 22:29:09 +00:00
{ //ARB multitexture is the popular choice.
2013-08-07 14:20:24 +00:00
# ifndef qglActiveTextureARB
2004-08-22 22:29:09 +00:00
qglActiveTextureARB = ( void * ) getglext ( " glActiveTextureARB " ) ;
2013-08-07 14:20:24 +00:00
# endif
2004-08-22 22:29:09 +00:00
qglClientActiveTextureARB = ( void * ) getglext ( " glClientActiveTextureARB " ) ;
qglMultiTexCoord2fARB = ( void * ) getglext ( " glMultiTexCoord2fARB " ) ;
2005-09-09 23:40:55 +00:00
qglMultiTexCoord3fARB = ( void * ) getglext ( " glMultiTexCoord3fARB " ) ;
2004-08-22 22:29:09 +00:00
2005-01-07 03:16:44 +00:00
qglGetIntegerv ( GL_MAX_TEXTURE_UNITS_ARB , & gl_mtexarbable ) ;
2004-08-22 22:29:09 +00:00
gl_mtexable = true ;
qglMTexCoord2fSGIS = qglMultiTexCoord2fARB ;
qglSelectTextureSGIS = qglActiveTextureARB ;
mtexid0 = GL_TEXTURE0_ARB ;
2013-08-07 14:20:24 +00:00
# ifndef qglActiveTextureARB
2005-05-21 01:33:58 +00:00
if ( ! qglActiveTextureARB | | ! qglClientActiveTextureARB | | ! qglMultiTexCoord2fARB )
2014-03-30 00:39:37 +00:00
gl_mtexable = false ;
else if ( gl_mtexarbable = = 1 )
{
Con_Printf ( " OpenGL Driver Bug detected: 1 texture is NOT multitexture \n " ) ;
gl_mtexable = false ;
}
if ( ! gl_mtexable )
2004-08-22 22:29:09 +00:00
{
qglActiveTextureARB = NULL ;
2005-05-20 12:48:06 +00:00
qglClientActiveTextureARB = NULL ;
2004-08-22 22:29:09 +00:00
qglMultiTexCoord2fARB = NULL ;
qglMTexCoord2fSGIS = NULL ;
qglSelectTextureSGIS = NULL ;
gl_mtexable = false ;
gl_mtexarbable = false ;
}
2005-05-20 12:48:06 +00:00
else
{
2011-01-29 19:53:38 +00:00
Con_DPrintf ( " ARB Multitexture extensions found. Use -noamtex to disable. \n " ) ;
2005-05-20 12:48:06 +00:00
}
2013-08-07 14:20:24 +00:00
# endif
2004-08-22 22:29:09 +00:00
}
2012-11-27 03:23:19 +00:00
/*
2009-11-04 21:16:50 +00:00
else if ( GL_CheckExtension ( " GL_SGIS_multitexture " ) & & ! COM_CheckParm ( " -nomtex " ) )
2004-08-22 22:29:09 +00:00
{ //SGIS multitexture, limited in many ways but basic functionality is identical to ARB
Con_SafePrintf ( " Multitexture extensions found. \n " ) ;
qglMTexCoord2fSGIS = ( void * ) getglext ( " glMTexCoord2fSGIS " ) ;
qglSelectTextureSGIS = ( void * ) getglext ( " glSelectTextureSGIS " ) ;
gl_mtexable = true ;
mtexid0 = GL_TEXTURE0_SGIS ;
}
2012-11-27 03:23:19 +00:00
*/
if ( ! qglClientActiveTextureARB )
{
qglClientActiveTextureARB = GL_ClientActiveTextureStub ;
}
2004-08-22 22:29:09 +00:00
2012-04-24 07:59:11 +00:00
if ( ( gl_config . gles & & gl_config . glversion > = 2 ) | | GL_CheckExtension ( " GL_EXT_stencil_wrap " ) )
2004-10-19 16:10:14 +00:00
gl_config . ext_stencil_wrap = true ;
2004-08-22 22:29:09 +00:00
2013-04-02 05:18:17 +00:00
# ifndef GL_STATIC
2012-11-27 03:23:19 +00:00
qglStencilOpSeparateATI = NULL ;
2014-03-30 00:39:37 +00:00
if ( ( gl_config . gles & & gl_config . glversion > = 2 ) | | ( ! gl_config . gles & & gl_config . glversion > = 3 ) ) //theoretically that should be a 2 not 3.
2012-04-24 07:59:11 +00:00
qglStencilOpSeparateATI = ( void * ) getglext ( " glStencilOpSeparate " ) ;
else if ( GL_CheckExtension ( " GL_ATI_separate_stencil " ) )
2004-08-22 22:29:09 +00:00
qglStencilOpSeparateATI = ( void * ) getglext ( " glStencilOpSeparateATI " ) ;
2013-04-02 05:18:17 +00:00
# endif
qglActiveStencilFaceEXT = NULL ;
2009-11-04 21:16:50 +00:00
if ( GL_CheckExtension ( " GL_EXT_stencil_two_side " ) )
2004-08-22 22:29:09 +00:00
qglActiveStencilFaceEXT = ( void * ) getglext ( " glActiveStencilFaceEXT " ) ;
2011-12-26 15:19:13 +00:00
/*not enabled - its only useful for shadow volumes, but (on nvidia) it affects the depth values even when not clamped which results in shadow z-fighting. best rely upon infinite projection matricies instead*/
2012-07-05 19:42:36 +00:00
if ( GL_CheckExtension ( " GL_ARB_depth_clamp " ) | | GL_CheckExtension ( " GL_NV_depth_clamp " ) )
gl_config . arb_depth_clamp = true ;
2011-12-05 15:23:40 +00:00
2009-11-04 21:16:50 +00:00
if ( GL_CheckExtension ( " GL_ARB_texture_compression " ) )
2004-08-22 22:29:09 +00:00
{
qglCompressedTexImage2DARB = ( void * ) getglext ( " glCompressedTexImage2DARB " ) ;
qglGetCompressedTexImageARB = ( void * ) getglext ( " glGetCompressedTexImageARB " ) ;
if ( ! qglCompressedTexImage2DARB | | ! qglGetCompressedTexImageARB )
{
qglCompressedTexImage2DARB = NULL ;
qglGetCompressedTexImageARB = NULL ;
}
else
2004-10-19 16:10:14 +00:00
gl_config . arb_texture_compression = true ;
2004-08-22 22:29:09 +00:00
}
2012-07-05 19:42:36 +00:00
/*
2011-10-27 16:16:29 +00:00
if ( GL_CheckExtension ( " GL_EXT_depth_bounds_test " ) )
qglDepthBoundsEXT = ( void * ) getglext ( " glDepthBoundsEXT " ) ;
else if ( GL_CheckExtension ( " GL_NV_depth_bounds_test " ) )
qglDepthBoundsEXT = ( void * ) getglext ( " glDepthBoundsNV " ) ;
else
qglDepthBoundsEXT = NULL ;
2012-07-05 19:42:36 +00:00
*/
2009-11-04 21:16:50 +00:00
if ( GL_CheckExtension ( " GL_ATI_pn_triangles " ) )
2004-08-22 22:29:09 +00:00
{
qglPNTrianglesfATI = ( void * ) getglext ( " glPNTrianglesfATI " ) ;
qglPNTrianglesiATI = ( void * ) getglext ( " glPNTrianglesiATI " ) ;
}
2014-11-05 05:39:24 +00:00
if ( ! gl_config . gles & & gl_config . glversion > = 4.0 )
qglPatchParameteriARB = getglext ( " glPatchParameteri " ) ;
else if ( GL_CheckExtension ( " GL_ARB_tessellation_shader " ) )
qglPatchParameteriARB = getglext ( " glPatchParameteriARB " ) ;
else
qglPatchParameteriARB = NULL ;
2004-08-22 22:29:09 +00:00
2013-04-02 05:18:17 +00:00
# ifndef GL_STATIC
2009-11-04 21:16:50 +00:00
if ( GL_CheckExtension ( " GL_EXT_texture_object " ) )
2004-08-22 22:29:09 +00:00
{
2013-04-02 05:18:17 +00:00
qglBindTexture = ( void * ) getglext ( " glBindTextureEXT " ) ;
if ( ! qglBindTexture ) //grrr
qglBindTexture = ( void * ) getglext ( " glBindTexture " ) ;
2004-08-22 22:29:09 +00:00
}
2013-04-02 05:18:17 +00:00
# endif
2004-08-22 22:29:09 +00:00
2009-11-04 21:16:50 +00:00
if ( GL_CheckExtension ( " GL_EXT_compiled_vertex_array " ) )
2004-10-28 07:07:44 +00:00
{
qglLockArraysEXT = ( void * ) getglext ( " glLockArraysEXT " ) ;
qglUnlockArraysEXT = ( void * ) getglext ( " glUnlockArraysEXT " ) ;
}
2010-07-11 02:22:39 +00:00
/*various combiner features*/
2009-11-04 21:16:50 +00:00
gl_config . tex_env_combine = GL_CheckExtension ( " GL_EXT_texture_env_combine " ) ;
gl_config . env_add = GL_CheckExtension ( " GL_EXT_texture_env_add " ) ;
gl_config . nv_tex_env_combine4 = GL_CheckExtension ( " GL_NV_texture_env_combine4 " ) ;
gl_config . arb_texture_env_combine = GL_CheckExtension ( " GL_ARB_texture_env_combine " ) ;
gl_config . arb_texture_env_dot3 = GL_CheckExtension ( " GL_ARB_texture_env_dot3 " ) ;
2004-10-19 16:10:14 +00:00
2009-11-04 21:16:50 +00:00
gl_config . arb_texture_cube_map = GL_CheckExtension ( " GL_ARB_texture_cube_map " ) ;
2004-08-22 22:29:09 +00:00
2013-08-07 14:20:24 +00:00
# if !defined(GL_STATIC)
2013-11-21 23:02:28 +00:00
/*vbos, were made core in gl1.5 or gles2.0*/
if ( ( gl_config . gles & & gl_config . glversion > = 2 ) | | ( ! gl_config . gles & & ( gl_major_version > 1 | | ( gl_major_version = = 1 & & gl_minor_version > = 5 ) ) ) )
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{
qglGenBuffersARB = ( void * ) getglext ( " glGenBuffers " ) ;
qglDeleteBuffersARB = ( void * ) getglext ( " glDeleteBuffers " ) ;
qglBindBufferARB = ( void * ) getglext ( " glBindBuffer " ) ;
qglBufferDataARB = ( void * ) getglext ( " glBufferData " ) ;
qglBufferSubDataARB = ( void * ) getglext ( " glBufferSubData " ) ;
qglMapBufferARB = ( void * ) getglext ( " glMapBuffer " ) ;
qglUnmapBufferARB = ( void * ) getglext ( " glUnmapBuffer " ) ;
}
else if ( GL_CheckExtension ( " GL_ARB_vertex_buffer_object " ) )
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{
qglGenBuffersARB = ( void * ) getglext ( " glGenBuffersARB " ) ;
qglDeleteBuffersARB = ( void * ) getglext ( " glDeleteBuffersARB " ) ;
qglBindBufferARB = ( void * ) getglext ( " glBindBufferARB " ) ;
qglBufferDataARB = ( void * ) getglext ( " glBufferDataARB " ) ;
qglBufferSubDataARB = ( void * ) getglext ( " glBufferSubDataARB " ) ;
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qglMapBufferARB = ( void * ) getglext ( " glMapBufferARB " ) ;
qglUnmapBufferARB = ( void * ) getglext ( " glUnmapBufferARB " ) ;
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}
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# endif
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# ifdef GL_STATIC
gl_config . arb_shader_objects = true ;
# else
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if ( Cvar_Get ( " gl_blacklist_debug_glsl " , " 0 " , CVAR_RENDERERLATCH , " gl blacklists " ) - > ival & & ! gl_config . nofixedfunc )
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{
Con_Printf ( CON_NOTICE " GLSL disabled \n " ) ;
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gl_config . arb_shader_objects = false ;
qglCreateProgramObjectARB = NULL ;
qglDeleteProgramObject_ = NULL ;
qglDeleteShaderObject_ = NULL ;
qglUseProgramObjectARB = NULL ;
qglCreateShaderObjectARB = NULL ;
qglGetProgramParameteriv_ = NULL ;
qglGetShaderParameteriv_ = NULL ;
qglAttachObjectARB = NULL ;
qglGetProgramInfoLog_ = NULL ;
qglGetShaderInfoLog_ = NULL ;
qglShaderSourceARB = NULL ;
qglCompileShaderARB = NULL ;
qglLinkProgramARB = NULL ;
qglBindAttribLocationARB = NULL ;
qglGetAttribLocationARB = NULL ;
qglVertexAttribPointer = NULL ;
qglGetVertexAttribiv = NULL ;
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qglGetVertexAttribPointerv = NULL ;
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qglEnableVertexAttribArray = NULL ;
qglDisableVertexAttribArray = NULL ;
qglGetUniformLocationARB = NULL ;
qglUniformMatrix4fvARB = NULL ;
qglUniformMatrix3x4fv = NULL ;
qglUniformMatrix4x3fv = NULL ;
qglUniform4fARB = NULL ;
qglUniform4fvARB = NULL ;
qglUniform3fARB = NULL ;
qglUniform3fvARB = NULL ;
qglUniform2fvARB = NULL ;
qglUniform1iARB = NULL ;
qglUniform1fARB = NULL ;
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qglGetShaderSource = NULL ;
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}
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// glslang
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//the gf2 to gf4 cards emulate vertex_shader and thus supports shader_objects.
//but our code kinda requires both for clean workings.
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else if ( strstr ( gl_renderer , " Mesa " ) & & ( gl_config . glversion < 3 | | gl_config . gles ) & & Cvar_Get ( " gl_blacklist_mesa_glsl " , " 1 " , CVAR_RENDERERLATCH , " gl blacklists " ) - > ival )
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{
//(9:12:33 PM) bigfoot: Spike, can you please blacklist your menu shader on Mesa? My machine just hard locked up again because I forgot that pressing escape in FTE is verboten
//(11:51:42 PM) bigfoot: OpenGL vendor string: Tungsten Graphics, Inc
//(11:51:50 PM) bigfoot: OpenGL version string: 2.1 Mesa 7.7.1
//blacklist all glsl, it can't handle #define macros properly either.
//if the menu shader is hardlocking, I don't know what else will do it too.
Con_Printf ( CON_NOTICE " Mesa detected, ignoring any GLSL support. Use '+set gl_blacklist_mesa_glsl 0' on the commandline to reenable it. \n " ) ;
}
else if ( gl_config . glversion > = 2 ) // && (gl_config.gles || 0))
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{
/*core names are different from extension names (more functions too)*/
gl_config . arb_shader_objects = true ;
qglCreateProgramObjectARB = ( void * ) getglext ( " glCreateProgram " ) ;
qglDeleteProgramObject_ = ( void * ) getglext ( " glDeleteProgram " ) ;
qglDeleteShaderObject_ = ( void * ) getglext ( " glDeleteShader " ) ;
qglUseProgramObjectARB = ( void * ) getglext ( " glUseProgram " ) ;
qglCreateShaderObjectARB = ( void * ) getglext ( " glCreateShader " ) ;
qglGetProgramParameteriv_ = ( void * ) getglext ( " glGetProgramiv " ) ;
qglGetShaderParameteriv_ = ( void * ) getglext ( " glGetShaderiv " ) ;
qglAttachObjectARB = ( void * ) getglext ( " glAttachShader " ) ;
qglGetProgramInfoLog_ = ( void * ) getglext ( " glGetProgramInfoLog " ) ;
qglGetShaderInfoLog_ = ( void * ) getglext ( " glGetShaderInfoLog " ) ;
qglShaderSourceARB = ( void * ) getglext ( " glShaderSource " ) ;
qglCompileShaderARB = ( void * ) getglext ( " glCompileShader " ) ;
qglLinkProgramARB = ( void * ) getglext ( " glLinkProgram " ) ;
qglBindAttribLocationARB = ( void * ) getglext ( " glBindAttribLocation " ) ;
qglGetAttribLocationARB = ( void * ) getglext ( " glGetAttribLocation " ) ;
qglGetUniformLocationARB = ( void * ) getglext ( " glGetUniformLocation " ) ;
qglUniformMatrix4fvARB = ( void * ) getglext ( " glUniformMatrix4fv " ) ;
qglUniformMatrix3x4fv = ( void * ) getglext ( " glUniformMatrix3x4fv " ) ;
qglUniformMatrix4x3fv = ( void * ) getglext ( " glUniformMatrix4x3fv " ) ;
qglUniform4fARB = ( void * ) getglext ( " glUniform4f " ) ;
qglUniform4fvARB = ( void * ) getglext ( " glUniform4fv " ) ;
qglUniform3fARB = ( void * ) getglext ( " glUniform3f " ) ;
qglUniform3fvARB = ( void * ) getglext ( " glUniform3fv " ) ;
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qglUniform2fvARB = ( void * ) getglext ( " glUniform2fv " ) ;
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qglUniform1iARB = ( void * ) getglext ( " glUniform1i " ) ;
qglUniform1fARB = ( void * ) getglext ( " glUniform1f " ) ;
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qglVertexAttribPointer = ( void * ) getglext ( " glVertexAttribPointer " ) ;
qglGetVertexAttribiv = ( void * ) getglext ( " glGetVertexAttribiv " ) ;
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qglGetVertexAttribPointerv = ( void * ) getglext ( " glGetVertexAttribPointerv " ) ;
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qglEnableVertexAttribArray = ( void * ) getglext ( " glEnableVertexAttribArray " ) ;
qglDisableVertexAttribArray = ( void * ) getglext ( " glDisableVertexAttribArray " ) ;
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qglGetShaderSource = ( void * ) getglext ( " glGetShaderSource " ) ;
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Con_DPrintf ( " GLSL available \n " ) ;
}
else if ( GL_CheckExtension ( " GL_ARB_fragment_shader " )
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& & GL_CheckExtension ( " GL_ARB_vertex_shader " )
& & GL_CheckExtension ( " GL_ARB_shader_objects " ) )
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{
gl_config . arb_shader_objects = true ;
qglCreateProgramObjectARB = ( void * ) getglext ( " glCreateProgramObjectARB " ) ;
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qglDeleteProgramObject_ = ( void * ) getglext ( " glDeleteObjectARB " ) ;
qglDeleteShaderObject_ = ( void * ) getglext ( " glDeleteObjectARB " ) ;
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qglUseProgramObjectARB = ( void * ) getglext ( " glUseProgramObjectARB " ) ;
qglCreateShaderObjectARB = ( void * ) getglext ( " glCreateShaderObjectARB " ) ;
qglShaderSourceARB = ( void * ) getglext ( " glShaderSourceARB " ) ;
qglCompileShaderARB = ( void * ) getglext ( " glCompileShaderARB " ) ;
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qglGetProgramParameteriv_ = ( void * ) getglext ( " glGetObjectParameterivARB " ) ;
qglGetShaderParameteriv_ = ( void * ) getglext ( " glGetObjectParameterivARB " ) ;
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qglAttachObjectARB = ( void * ) getglext ( " glAttachObjectARB " ) ;
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qglGetProgramInfoLog_ = ( void * ) getglext ( " glGetInfoLogARB " ) ;
qglGetShaderInfoLog_ = ( void * ) getglext ( " glGetInfoLogARB " ) ;
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qglLinkProgramARB = ( void * ) getglext ( " glLinkProgramARB " ) ;
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qglBindAttribLocationARB = ( void * ) getglext ( " glBindAttribLocationARB " ) ;
qglGetAttribLocationARB = ( void * ) getglext ( " glGetAttribLocationARB " ) ;
qglVertexAttribPointer = ( void * ) getglext ( " glVertexAttribPointerARB " ) ;
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qglGetVertexAttribiv = ( void * ) getglext ( " glGetVertexAttribivARB " ) ;
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qglGetVertexAttribPointerv = ( void * ) getglext ( " glGetVertexAttribPointervARB " ) ;
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qglEnableVertexAttribArray = ( void * ) getglext ( " glEnableVertexAttribArrayARB " ) ;
qglDisableVertexAttribArray = ( void * ) getglext ( " glDisableVertexAttribArrayARB " ) ;
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qglGetUniformLocationARB = ( void * ) getglext ( " glGetUniformLocationARB " ) ;
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qglUniformMatrix4fvARB = ( void * ) getglext ( " glUniformMatrix4fvARB " ) ;
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qglUniformMatrix3x4fv = ( void * ) getglext ( " glUniformMatrix3x4fvARB " ) ;
qglUniformMatrix4x3fv = ( void * ) getglext ( " glUniformMatrix4x3fvARB " ) ;
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qglUniform4fARB = ( void * ) getglext ( " glUniform4fARB " ) ;
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qglUniform4fvARB = ( void * ) getglext ( " glUniform4fvARB " ) ;
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qglUniform3fARB = ( void * ) getglext ( " glUniform3fARB " ) ;
qglUniform3fvARB = ( void * ) getglext ( " glUniform3fvARB " ) ;
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qglUniform2fvARB = ( void * ) getglext ( " glUniform2fvARB " ) ;
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qglUniform1iARB = ( void * ) getglext ( " glUniform1iARB " ) ;
qglUniform1fARB = ( void * ) getglext ( " glUniform1fARB " ) ;
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qglGetShaderSource = ( void * ) getglext ( " glGetShaderSourceARB " ) ;
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Con_DPrintf ( " GLSL available \n " ) ;
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}
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# endif
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qglGetProgramBinary = NULL ;
qglProgramBinary = NULL ;
if ( gl_config . arb_shader_objects )
{
if ( gl_config . glversion > = 4.1 | | GL_CheckExtension ( " GL_ARB_get_program_binary " ) )
{
qglGetProgramBinary = ( void * ) getglext ( " glGetProgramBinary " ) ;
qglProgramBinary = ( void * ) getglext ( " glProgramBinary " ) ;
}
else if ( GL_CheckExtension ( " GL_OES_get_program_binary " ) )
{
//no PROGRAM_BINARY_RETRIEVABLE_HINT
qglGetProgramBinary = ( void * ) getglext ( " glGetProgramBinaryOES " ) ;
qglProgramBinary = ( void * ) getglext ( " glProgramBinaryOES " ) ;
}
}
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if ( gl_config . glversion > = 4.5 ) //the core version
qglGetGraphicsResetStatus = ( void * ) getglext ( " glGetGraphicsResetStatus " ) ;
else if ( GL_CheckExtension ( " GL_ARB_robustness " ) ) //desktop extension
qglGetGraphicsResetStatus = ( void * ) getglext ( " glGetGraphicsResetStatusARB " ) ;
else if ( GL_CheckExtension ( " GL_KHR_robustness " ) ) //glorified gles extension
qglGetGraphicsResetStatus = ( void * ) getglext ( " glGetGraphicsResetStatusKHR " ) ;
else
qglGetGraphicsResetStatus = NULL ; //its not allowed to crash us. probably will. grr. oh well.
2014-03-30 08:55:06 +00:00
2013-05-13 13:43:18 +00:00
//we only use vao if we don't have a choice.
//certain drivers (*cough* mesa *cough*) update vao0 state even when a different vao is bound.
//they also don't support client arrays, so are unusable without glsl or vertex streaming (which is *really* hard to optimise for - especially with webgl etc)
//so only use them with gl3+ core contexts where vbo is mandatory anyway.
if ( ! gl_config . nofixedfunc )
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{
//don't bother if we've no glsl
qglGenVertexArrays = NULL ;
qglBindVertexArray = NULL ;
}
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else if ( gl_config . glversion > = 3 & & ! gl_config . gles )
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{
/*yay core!*/
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Con_Printf ( " Using vao (core) \n " ) ;
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qglGenVertexArrays = ( void * ) getglext ( " glGenVertexArrays " ) ;
qglBindVertexArray = ( void * ) getglext ( " glBindVertexArray " ) ;
}
else if ( GL_CheckExtension ( " GL_ARB_vertex_array_object " ) )
{
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Con_Printf ( " Using vao (extension) \n " ) ;
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qglGenVertexArrays = ( void * ) getglext ( " glGenVertexArraysARB " ) ;
qglBindVertexArray = ( void * ) getglext ( " glBindVertexArrayARB " ) ;
}
else
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{
qglGenVertexArrays = NULL ;
qglBindVertexArray = NULL ;
}
2009-11-04 21:16:50 +00:00
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if ( gl_config . gles )
{ //gles has different TexImage2D arguments for specifying quality.
gl_config . arb_depth_texture = GL_CheckExtension ( " GL_OES_depth_texture " ) ; //gles2
gl_config . arb_depth_texture | = GL_CheckExtension ( " GL_CHROMIUM_depth_texture " ) ; //nacl
gl_config . arb_depth_texture | = GL_CheckExtension ( " GL_WEBGL_depth_texture " ) ; //webgl. duh.
}
else
{
gl_config . arb_depth_texture = GL_CheckExtension ( " GL_ARB_depth_texture " ) ;
}
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gl_config . arb_shadow = GL_CheckExtension ( " GL_ARB_shadow " ) ;
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//gl_config.arb_shadow |= GL_CheckExtension("GL_EXT_shadow_samplers"); //gles2. nvidia fucks up. depend on brute-force. :s
2013-10-29 17:38:22 +00:00
2014-08-27 08:41:31 +00:00
# ifdef GL_STATIC
gl_config . ext_framebuffer_objects = true ; //exists as core in gles2
# else
if ( ( gl_config . gles & & gl_config . glversion > = 2 ) | | //exists as core in gles2
( ! gl_config . gles & & gl_config . glversion > = 3 ) | | //exists as core in gl3
GL_CheckExtension ( " GL_ARB_framebuffer_object " ) ) //exists as an extension in gl2
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{
gl_config . ext_framebuffer_objects = true ;
qglGenFramebuffersEXT = ( void * ) getglext ( " glGenFramebuffers " ) ;
qglDeleteFramebuffersEXT = ( void * ) getglext ( " glDeleteFramebuffers " ) ;
qglBindFramebufferEXT = ( void * ) getglext ( " glBindFramebuffer " ) ;
qglGenRenderbuffersEXT = ( void * ) getglext ( " glGenRenderbuffers " ) ;
qglDeleteRenderbuffersEXT = ( void * ) getglext ( " glDeleteRenderbuffers " ) ;
qglBindRenderbufferEXT = ( void * ) getglext ( " glBindRenderbuffer " ) ;
qglRenderbufferStorageEXT = ( void * ) getglext ( " glRenderbufferStorage " ) ;
qglFramebufferTexture2DEXT = ( void * ) getglext ( " glFramebufferTexture2D " ) ;
qglFramebufferRenderbufferEXT = ( void * ) getglext ( " glFramebufferRenderbuffer " ) ;
qglCheckFramebufferStatusEXT = ( void * ) getglext ( " glCheckFramebufferStatus " ) ;
qglGetFramebufferAttachmentParameteriv = ( void * ) getglext ( " glGetFramebufferAttachmentParameteriv " ) ;
}
else if ( GL_CheckExtension ( " GL_EXT_framebuffer_object " ) )
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{
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gl_config . ext_framebuffer_objects = true ;
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qglGenFramebuffersEXT = ( void * ) getglext ( " glGenFramebuffersEXT " ) ;
qglDeleteFramebuffersEXT = ( void * ) getglext ( " glDeleteFramebuffersEXT " ) ;
qglBindFramebufferEXT = ( void * ) getglext ( " glBindFramebufferEXT " ) ;
qglGenRenderbuffersEXT = ( void * ) getglext ( " glGenRenderbuffersEXT " ) ;
qglDeleteRenderbuffersEXT = ( void * ) getglext ( " glDeleteRenderbuffersEXT " ) ;
qglBindRenderbufferEXT = ( void * ) getglext ( " glBindRenderbufferEXT " ) ;
qglRenderbufferStorageEXT = ( void * ) getglext ( " glRenderbufferStorageEXT " ) ;
qglFramebufferTexture2DEXT = ( void * ) getglext ( " glFramebufferTexture2DEXT " ) ;
qglFramebufferRenderbufferEXT = ( void * ) getglext ( " glFramebufferRenderbufferEXT " ) ;
qglCheckFramebufferStatusEXT = ( void * ) getglext ( " glCheckFramebufferStatusEXT " ) ;
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qglGetFramebufferAttachmentParameteriv = ( void * ) getglext ( " glGetFramebufferAttachmentParameterivEXT " ) ;
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}
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/* //I don't think we care about the differences, so this code should be safe, but I have no way to test that theory right now
else if ( GL_CheckExtension ( " GL_OES_framebuffer_object " ) )
{
gl_config . ext_framebuffer_objects = true ;
qglGenFramebuffersEXT = ( void * ) getglext ( " glGenFramebuffersOES " ) ;
qglDeleteFramebuffersEXT = ( void * ) getglext ( " glDeleteFramebuffersOES " ) ;
qglBindFramebufferEXT = ( void * ) getglext ( " glBindFramebufferOES " ) ;
qglGenRenderbuffersEXT = ( void * ) getglext ( " glGenRenderbuffersOES " ) ;
qglDeleteRenderbuffersEXT = ( void * ) getglext ( " glDeleteRenderbuffersOES " ) ;
qglBindRenderbufferEXT = ( void * ) getglext ( " glBindRenderbufferOES " ) ;
qglRenderbufferStorageEXT = ( void * ) getglext ( " glRenderbufferStorageOES " ) ;
qglFramebufferTexture2DEXT = ( void * ) getglext ( " glFramebufferTexture2DOES " ) ;
qglFramebufferRenderbufferEXT = ( void * ) getglext ( " glFramebufferRenderbufferOES " ) ;
qglCheckFramebufferStatusEXT = ( void * ) getglext ( " glCheckFramebufferStatusOES " ) ;
}
*/
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# endif
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# ifdef DEBUG
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if ( GL_CheckExtension ( " GL_ARB_debug_output " ) )
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{
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qglDebugMessageControlARB = ( void * ) getglext ( " glDebugMessageControlARB " ) ;
qglDebugMessageInsertARB = ( void * ) getglext ( " glDebugMessageInsertARB " ) ;
qglDebugMessageCallbackARB = ( void * ) getglext ( " glDebugMessageCallbackARB " ) ;
qglGetDebugMessageLogARB = ( void * ) getglext ( " glGetDebugMessageLogARB " ) ;
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}
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else if ( GL_CheckExtension ( " GL_KHR_debug " ) )
{
if ( gl_config_gles )
{
qglDebugMessageControlARB = ( void * ) getglext ( " glDebugMessageControlKHR " ) ;
qglDebugMessageInsertARB = ( void * ) getglext ( " glDebugMessageInsertKHR " ) ;
qglDebugMessageCallbackARB = ( void * ) getglext ( " glDebugMessageCallbackKHR " ) ;
qglGetDebugMessageLogARB = ( void * ) getglext ( " glGetDebugMessageLogKHR " ) ;
}
else
{
qglDebugMessageControlARB = ( void * ) getglext ( " glDebugMessageControl " ) ;
qglDebugMessageInsertARB = ( void * ) getglext ( " glDebugMessageInsert " ) ;
qglDebugMessageCallbackARB = ( void * ) getglext ( " glDebugMessageCallback " ) ;
qglGetDebugMessageLogARB = ( void * ) getglext ( " glGetDebugMessageLog " ) ;
}
}
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else
{
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qglDebugMessageControlARB = NULL ;
qglDebugMessageInsertARB = NULL ;
qglDebugMessageCallbackARB = NULL ;
qglGetDebugMessageLogARB = NULL ;
2010-07-28 21:55:10 +00:00
}
# endif
2005-01-04 23:34:42 +00:00
}
2011-10-27 16:16:29 +00:00
static const char * glsl_hdrs [ ] =
{
2015-03-03 00:14:43 +00:00
" sys/defs.h " ,
" #define DEFS_DEFINED \n "
" #ifdef VERTEX_SHADER \n "
// "attribute vec3 v_position1;\n" //defined elsewhere, depending on fixed function availability
// "attribute vec3 v_position2;\n"
" attribute vec4 v_colour; \n "
" attribute vec2 v_texcoord; \n "
" attribute vec2 v_lmcoord; \n "
" attribute vec3 v_normal; \n "
" attribute vec3 v_svector; \n "
" attribute vec3 v_tvector; \n "
" attribute vec4 v_bone; \n " //fixme: make ints
" attribute vec4 v_weight; \n "
# if MAXRLIGHTMAPS > 1
" #define v_lmcoord1 v_lmcoord \n "
" attribute vec2 v_lmcoord2; \n "
" attribute vec2 v_lmcoord3; \n "
" attribute vec2 v_lmcoord4; \n "
" #define v_colour1 v_colour \n "
" attribute vec4 v_colour2; \n "
" attribute vec4 v_colour3; \n "
" attribute vec4 v_colour4; \n "
# endif
" #endif \n "
" uniform sampler2D s_diffuse; \n "
" uniform sampler2D s_normalmap; \n "
" uniform sampler2D s_specular; \n "
" uniform sampler2D s_upper; \n "
" uniform sampler2D s_lower; \n "
" uniform sampler2D s_fullbright; \n "
" uniform sampler2D s_paletted; \n "
" uniform sampler2D s_shadowmap; \n "
" uniform samplerCube s_projectionmap; \n "
" uniform sampler2D s_lightmap; \n "
" uniform sampler2D s_deluxmap; \n "
# if MAXRLIGHTMAPS > 1
" #define s_lightmap0 s_lightmap \n "
" uniform sampler2D s_lightmap1; \n "
" uniform sampler2D s_lightmap2; \n "
" uniform sampler2D s_lightmap3; \n "
" #define s_deluxmap0 s_deluxmap \n "
" uniform sampler2D s_deluxmap1; \n "
" uniform sampler2D s_deluxmap2; \n "
" uniform sampler2D s_deluxmap3; \n "
# endif
" #ifdef USEUBOS \n "
" layout(std140) uniform u_lightinfo \n "
" { \n "
" vec3 l_lightscreen; \n "
" float l_lightradius; \n "
" vec3 l_lightcolour; \n "
" float l_pad1; \n "
" vec3 l_lightcolourscale; \n "
" float l_pad2; \n "
" vec3 l_lightposition; \n "
" float l_pad3; \n "
" mat4 l_cubematrix; \n "
" vec4 l_shadowmapproj; \n "
" vec2 l_shadowmapscale; \n "
" vec2 l_pad4; \n "
" \n "
" }; \n "
" layout(std140) uniform u_entityinfo \n "
" { \n "
" vec2 e_vblend; \n "
" vec2 e_pad1; \n "
" vec3 e_glowmod; \n "
" float e_pad2; \n "
" vec3 e_origin; \n "
" float e_pad3; \n "
" vec4 colormod; \n "
" vec3 e_glowmod; \n "
" float e_pad4; \n "
" vec3 e_uppercolour; \n "
" float e_pad5; \n "
" vec3 e_lowercolour; \n "
" float e_pad6; \n "
" vec3 w_fogcolour; \n "
" float w_fogalpha; \n "
" vec3 e_light_dir; \n "
" float w_fogdensity; \n "
" vec3 e_light_mul; \n "
" float w_fogdepthbias; \n "
" vec3 e_light_ambient; \n "
" float e_time; \n "
" }; \n "
" layout(std140) unform u_bones \n "
" { \n "
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# ifdef GLESONLY
" vec4 m_bones[3* " STRINGIFY ( MAX_GPU_BONES ) " ]; \n "
# else
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" mat3x4 m_bones[ " STRINGIFY ( MAX_GPU_BONES ) " ] \n "
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# endif
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" }; \n "
" #else \n "
" uniform mat4 m_model; \n "
" uniform mat4 m_view; \n "
" uniform mat4 m_modelview; \n "
" uniform mat4 m_projection; \n "
// "uniform mat4 m_modelviewprojection;\n"
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# ifdef GLESONLY
" uniform vec4 m_bones[3* " STRINGIFY ( MAX_GPU_BONES ) " ]; \n "
# else
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" uniform mat4 m_bones[ " STRINGIFY ( MAX_GPU_BONES ) " ]; \n "
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# endif
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" uniform mat4 m_invviewprojection; \n "
" uniform mat4 m_invmodelviewprojection; \n "
/*viewer properties*/
" uniform vec3 v_eyepos; \n "
" uniform vec4 w_fog[2]; \n "
" #define w_fogcolour w_fog[0].rgb \n "
" #define w_fogalpha w_fog[0].a \n "
" #define w_fogdensity w_fog[1].x \n "
" #define w_fogdepthbias w_fog[1].y \n "
/*ent properties*/
//"uniform vec2 e_vblend;\n"
" #ifdef LIGHTSTYLED \n "
" uniform vec4 e_lmscale[4]; \n "
" #else \n "
" uniform vec4 e_lmscale; \n "
" #endif \n "
" uniform vec3 e_origin; \n "
" uniform float e_time; \n "
" uniform vec3 e_eyepos; \n "
" uniform vec4 e_colour; \n "
" uniform vec4 e_colourident; \n "
" uniform vec3 e_glowmod; \n "
" uniform vec3 e_uppercolour; \n "
" uniform vec3 e_lowercolour; \n "
" uniform vec3 e_light_dir; \n "
" uniform vec3 e_light_mul; \n "
" uniform vec3 e_light_ambient; \n "
/*rtlight properties, use with caution*/
" uniform vec2 l_lightscreen; \n "
" uniform float l_lightradius; \n "
" uniform vec3 l_lightcolour; \n "
" uniform vec3 l_lightposition; \n "
" uniform vec3 l_lightcolourscale; \n "
" uniform mat4 l_cubematrix; \n "
" uniform vec4 l_shadowmapproj; \n "
" uniform vec2 l_shadowmapscale; \n "
" uniform vec2 e_rendertexturescale; \n "
" #endif \n "
,
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" sys/skeletal.h " ,
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" #ifndef DEFS_DEFINED \n "
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" attribute vec3 v_normal; \n "
" attribute vec3 v_svector; \n "
" attribute vec3 v_tvector; \n "
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" #endif \n "
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" #ifdef SKELETAL \n "
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" #ifndef DEFS_DEFINED \n "
" attribute vec4 v_bone; "
" attribute vec4 v_weight; "
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# ifdef GLESONLY
" uniform vec4 m_bones[3* " STRINGIFY ( MAX_GPU_BONES ) " ]; \n "
# else
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" uniform mat3x4 m_bones[ " STRINGIFY ( MAX_GPU_BONES ) " ]; \n "
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# endif
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" #endif \n "
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" vec4 skeletaltransform() "
" { "
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# ifdef GLESONLY
" mat4 wmat; \n "
" wmat[0] = m_bones[0+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[0] += m_bones[0+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[0] += m_bones[0+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[0] += m_bones[0+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[1] = m_bones[1+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[1] += m_bones[1+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[1] += m_bones[1+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[1] += m_bones[1+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[2] = m_bones[2+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[2] += m_bones[2+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[2] += m_bones[2+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[2] += m_bones[2+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[3] = vec4(0.0,0.0,0.0,1.0); \n "
" return m_modelviewprojection * (vec4(v_position.xyz, 1.0) * wmat); "
# else
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" mat3x4 wmat; \n "
" wmat = m_bones[int(v_bone.x)] * v_weight.x; \n "
" wmat += m_bones[int(v_bone.y)] * v_weight.y; \n "
" wmat += m_bones[int(v_bone.z)] * v_weight.z; \n "
" wmat += m_bones[int(v_bone.w)] * v_weight.w; \n "
" return m_modelviewprojection * vec4(vec4(v_position.xyz, 1.0) * wmat, 1.0); "
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# endif
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" } \n "
" vec4 skeletaltransform_nst(out vec3 n, out vec3 t, out vec3 b) "
" { "
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# ifdef GLESONLY
" mat4 wmat; \n "
" wmat[0] = m_bones[0+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[0] += m_bones[0+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[0] += m_bones[0+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[0] += m_bones[0+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[1] = m_bones[1+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[1] += m_bones[1+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[1] += m_bones[1+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[1] += m_bones[1+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[2] = m_bones[2+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[2] += m_bones[2+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[2] += m_bones[2+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[2] += m_bones[2+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[3] = vec4(0.0,0.0,0.0,1.0); \n "
" n = (vec4(v_normal.xyz, 0.0) * wmat).xyz; "
" t = (vec4(v_svector.xyz, 0.0) * wmat).xyz; "
" b = (vec4(v_tvector.xyz, 0.0) * wmat).xyz; "
" return m_modelviewprojection * (vec4(v_position.xyz, 1.0) * wmat); "
# else
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" mat3x4 wmat; \n "
" wmat = m_bones[int(v_bone.x)] * v_weight.x; "
" wmat += m_bones[int(v_bone.y)] * v_weight.y; "
" wmat += m_bones[int(v_bone.z)] * v_weight.z; "
" wmat += m_bones[int(v_bone.w)] * v_weight.w; "
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" n = vec4(v_normal.xyz, 0.0) * wmat; "
" t = vec4(v_svector.xyz, 0.0) * wmat; "
" b = vec4(v_tvector.xyz, 0.0) * wmat; "
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" return m_modelviewprojection * vec4(vec4(v_position.xyz, 1.0) * wmat, 1.0); "
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# endif
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" } \n "
" vec4 skeletaltransform_wnst(out vec3 w, out vec3 n, out vec3 t, out vec3 b) "
" { "
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# ifdef GLESONLY
" mat4 wmat; \n "
" wmat[0] = m_bones[0+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[0] += m_bones[0+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[0] += m_bones[0+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[0] += m_bones[0+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[1] = m_bones[1+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[1] += m_bones[1+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[1] += m_bones[1+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[1] += m_bones[1+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[2] = m_bones[2+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[2] += m_bones[2+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[2] += m_bones[2+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[2] += m_bones[2+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[3] = vec4(0.0,0.0,0.0,1.0); \n "
" n = (vec4(v_normal.xyz, 0.0) * wmat).xyz; "
" t = (vec4(v_svector.xyz, 0.0) * wmat).xyz; "
" b = (vec4(v_tvector.xyz, 0.0) * wmat).xyz; "
" w = (vec4(v_position.xyz, 1.0) * wmat).xyz; "
" return m_modelviewprojection * (vec4(v_position.xyz, 1.0) * wmat); "
# else
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" mat3x4 wmat; \n "
" wmat = m_bones[int(v_bone.x)] * v_weight.x; "
" wmat += m_bones[int(v_bone.y)] * v_weight.y; "
" wmat += m_bones[int(v_bone.z)] * v_weight.z; "
" wmat += m_bones[int(v_bone.w)] * v_weight.w; "
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" n = vec4(v_normal.xyz, 0.0) * wmat; "
" t = vec4(v_svector.xyz, 0.0) * wmat; "
" b = vec4(v_tvector.xyz, 0.0) * wmat; "
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" w = vec4(v_position.xyz, 1.0) * wmat; "
" return m_modelviewprojection * vec4(w, 1.0); "
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# endif
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" } \n "
" vec4 skeletaltransform_n(out vec3 n) "
" { "
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# ifdef GLESONLY
" mat4 wmat; \n "
" wmat[0] = m_bones[0+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[0] += m_bones[0+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[0] += m_bones[0+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[0] += m_bones[0+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[1] = m_bones[1+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[1] += m_bones[1+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[1] += m_bones[1+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[1] += m_bones[1+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[2] = m_bones[2+3*int(v_bone.x)] * v_weight.x; \n "
" wmat[2] += m_bones[2+3*int(v_bone.y)] * v_weight.y; \n "
" wmat[2] += m_bones[2+3*int(v_bone.z)] * v_weight.z; \n "
" wmat[2] += m_bones[2+3*int(v_bone.w)] * v_weight.w; \n "
" wmat[3] = vec4(0.0,0.0,0.0,1.0); \n "
" n = (vec4(v_normal.xyz, 0.0) * wmat).xyz; "
" return m_modelviewprojection * (vec4(v_position.xyz, 1.0) * wmat); "
# else
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" mat3x4 wmat; \n "
" wmat = m_bones[int(v_bone.x)] * v_weight.x; "
" wmat += m_bones[int(v_bone.y)] * v_weight.y; "
" wmat += m_bones[int(v_bone.z)] * v_weight.z; "
" wmat += m_bones[int(v_bone.w)] * v_weight.w; "
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" n = vec4(v_normal.xyz, 0.0) * wmat; "
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" return m_modelviewprojection * vec4(vec4(v_position.xyz, 1.0) * wmat, 1.0); "
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# endif
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" } \n "
" #else \n "
" #define skeletaltransform() ftetransform() \n "
" vec4 skeletaltransform_wnst(out vec3 w, out vec3 n, out vec3 t, out vec3 b) "
" { "
" n = v_normal; "
" t = v_svector; "
" b = v_tvector; "
" w = v_position.xyz; "
" return ftetransform(); "
" } \n "
" vec4 skeletaltransform_nst(out vec3 n, out vec3 t, out vec3 b) "
" { "
" n = v_normal; "
" t = v_svector; "
" b = v_tvector; "
" return ftetransform(); "
" } \n "
" vec4 skeletaltransform_n(out vec3 n) "
" { "
" n = v_normal; "
" return ftetransform(); "
" } \n "
" #endif \n "
,
2011-12-23 03:12:29 +00:00
" sys/fog.h " ,
" #ifdef FRAGMENT_SHADER \n "
" #ifdef FOG \n "
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" #ifndef DEFS_DEFINED \n "
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" uniform vec4 w_fog[2]; \n "
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" #define w_fogcolour w_fog[0].rgb \n "
" #define w_fogalpha w_fog[0].a \n "
" #define w_fogdensity w_fog[1].x \n "
" #define w_fogdepthbias w_fog[1].y \n "
" #endif \n "
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" vec3 fog3(in vec3 regularcolour) "
" { "
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" float z = w_fogdensity * gl_FragCoord.z / gl_FragCoord.w; \n "
" z = max(0.0,z-w_fogdepthbias); \n "
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" #if #include \" cvar/r_fog_exp2 \" \n "
" z *= z; \n "
" #endif \n "
" float fac = exp2(-(z * 1.442695)); \n "
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" fac = (1.0-w_fogalpha) + (clamp(fac, 0.0, 1.0)*w_fogalpha); \n "
" return mix(w_fogcolour, regularcolour, fac); \n "
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" } \n "
" vec3 fog3additive(in vec3 regularcolour) "
" { "
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" float z = w_fogdensity * gl_FragCoord.z / gl_FragCoord.w; \n "
" z = max(0.0,z-w_fogdepthbias); \n "
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" #if #include \" cvar/r_fog_exp2 \" \n "
" z *= z; \n "
" #endif \n "
" float fac = exp2(-(z * 1.442695)); \n "
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" fac = (1.0-w_fogalpha) + (clamp(fac, 0.0, 1.0)*w_fogalpha); \n "
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" return regularcolour * fac; \n "
" } \n "
" vec4 fog4(in vec4 regularcolour) "
" { "
" return vec4(fog3(regularcolour.rgb), 1.0) * regularcolour.a; \n "
" } \n "
" vec4 fog4additive(in vec4 regularcolour) "
" { "
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" float z = w_fogdensity * gl_FragCoord.z / gl_FragCoord.w; \n "
" z = max(0.0,z-w_fogdepthbias); \n "
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" #if #include \" cvar/r_fog_exp2 \" \n "
" z *= z; \n "
" #endif \n "
" float fac = exp2(-(z * 1.442695)); \n "
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" fac = (1.0-w_fogalpha) + (clamp(fac, 0.0, 1.0)*w_fogalpha); \n "
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" return regularcolour * vec4(fac, fac, fac, 1.0); \n "
" } \n "
" vec4 fog4blend(in vec4 regularcolour) "
" { "
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" float z = w_fogdensity * gl_FragCoord.z / gl_FragCoord.w; \n "
" z = max(0.0,z-w_fogdepthbias); \n "
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" #if #include \" cvar/r_fog_exp2 \" \n "
" z *= z; \n "
" #endif \n "
" float fac = exp2(-(z * 1.442695)); \n "
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" fac = (1.0-w_fogalpha) + (clamp(fac, 0.0, 1.0)*w_fogalpha); \n "
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" return regularcolour * vec4(1.0, 1.0, 1.0, fac); \n "
" } \n "
" #else \n "
/*don't use macros for this - mesa bugs out*/
" vec3 fog3(in vec3 regularcolour) { return regularcolour; } \n "
" vec3 fog3additive(in vec3 regularcolour) { return regularcolour; } \n "
" vec4 fog4(in vec4 regularcolour) { return regularcolour; } \n "
" vec4 fog4additive(in vec4 regularcolour) { return regularcolour; } \n "
" vec4 fog4blend(in vec4 regularcolour) { return regularcolour; } \n "
" #endif \n "
" #endif \n "
,
2012-01-17 07:57:46 +00:00
" sys/offsetmapping.h " ,
" uniform float cvar_r_glsl_offsetmapping_scale; \n "
" vec2 offsetmap(sampler2D normtex, vec2 base, vec3 eyevector) \n "
" { \n "
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" #if !defined(OFFSETMAPPING_SCALE) \n "
" #define OFFSETMAPPING_SCALE 1.0 \n "
" #endif \n "
2012-04-24 07:59:11 +00:00
" #if defined(RELIEFMAPPING) && !defined(GL_ES) \n "
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" float i, f; \n "
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" vec3 OffsetVector = vec3(normalize(eyevector.xyz).xy * cvar_r_glsl_offsetmapping_scale * OFFSETMAPPING_SCALE * vec2(-1.0, 1.0), -1.0); \n "
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" vec3 RT = vec3(vec2(base.xy " /* - OffsetVector.xy*OffsetMapping_Bias*/ " ), 1.0); \n "
" OffsetVector /= 10.0; \n "
" for(i = 1.0; i < 10.0; ++i) \n "
" RT += OffsetVector * step(texture2D(normtex, RT.xy).a, RT.z); \n "
" for(i = 0.0, f = 1.0; i < 5.0; ++i, f *= 0.5) \n "
" RT += OffsetVector * (step(texture2D(normtex, RT.xy).a, RT.z) * f - 0.5 * f); \n "
" return RT.xy; \n "
" #elif defined(OFFSETMAPPING) \n "
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" vec2 OffsetVector = normalize(eyevector).xy * cvar_r_glsl_offsetmapping_scale * OFFSETMAPPING_SCALE * vec2(-1.0, 1.0); \n "
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" vec2 tc = base; \n "
" tc += OffsetVector; \n "
" OffsetVector *= 0.333; \n "
" tc -= OffsetVector * texture2D(normtex, tc).w; \n "
" tc -= OffsetVector * texture2D(normtex, tc).w; \n "
" tc -= OffsetVector * texture2D(normtex, tc).w; \n "
" return tc; \n "
" #else \n "
" return base; \n "
" #endif \n "
" } \n "
,
2013-10-29 17:38:22 +00:00
" sys/pcf.h " ,
" #ifndef r_glsl_pcf \n "
" #define r_glsl_pcf 9 \n "
" #endif \n "
" #if r_glsl_pcf < 1 \n "
" #undef r_glsl_pcf \n "
" #define r_glsl_pcf 9 \n "
" #endif \n "
2015-03-03 00:14:43 +00:00
" #ifndef DEFS_DEFINED \n "
2013-10-29 17:38:22 +00:00
" uniform vec4 l_shadowmapproj; \n " //light projection matrix info
" uniform vec2 l_shadowmapscale; \n " //xy are the texture scale, z is 1, w is the scale.
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" #endif \n "
2013-10-29 17:38:22 +00:00
" vec3 ShadowmapCoord(void) \n "
" { \n "
" #ifdef SPOT \n "
//bias it. don't bother figuring out which side or anything, its not needed
//l_projmatrix contains the light's projection matrix so no other magic needed
2013-11-10 21:14:28 +00:00
" return ((vtexprojcoord.xyz-vec3(0.0,0.0,0.015))/vtexprojcoord.w + vec3(1.0, 1.0, 1.0)) * vec3(0.5, 0.5, 0.5); \n "
2013-10-29 17:38:22 +00:00
//"#elif defined(CUBESHADOW)\n"
// vec3 shadowcoord = vshadowcoord.xyz / vshadowcoord.w;
// #define dosamp(x,y) shadowCube(s_t4, shadowcoord + vec2(x,y)*texscale.xy).r
" #else \n "
//figure out which axis to use
//texture is arranged thusly:
//forward left up
//back right down
" vec3 dir = abs(vtexprojcoord.xyz); \n "
//assume z is the major axis (ie: forward from the light)
" vec3 t = vtexprojcoord.xyz; \n "
" float ma = dir.z; \n "
" vec3 axis = vec3(0.5/3.0, 0.5/2.0, 0.5); \n "
" if (dir.x > ma) \n "
" { \n "
" ma = dir.x; \n "
" t = vtexprojcoord.zyx; \n "
" axis.x = 0.5; \n "
" } \n "
" if (dir.y > ma) \n "
" { \n "
" ma = dir.y; \n "
" t = vtexprojcoord.xzy; \n "
" axis.x = 2.5/3.0; \n "
" } \n "
//if the axis is negative, flip it.
" if (t.z > 0.0) \n "
" { \n "
" axis.y = 1.5/2.0; \n "
" t.z = -t.z; \n "
" } \n "
//we also need to pass the result through the light's projection matrix too
//the 'matrix' we need only contains 5 actual values. and one of them is a -1. So we might as well just use a vec4.
//note: the projection matrix also includes scalers to pinch the image inwards to avoid sampling over borders, as well as to cope with non-square source image
//the resulting z is prescaled to result in a value between -0.5 and 0.5.
//also make sure we're in the right quadrant type thing
" return axis + ((l_shadowmapproj.xyz*t.xyz + vec3(0.0, 0.0, l_shadowmapproj.w)) / -t.z); \n "
" #endif \n "
" } \n "
" float ShadowmapFilter(sampler2DShadow samp) \n "
" { \n "
" vec3 shadowcoord = ShadowmapCoord(); \n "
" #if 0 \n " //def GL_ARB_texture_gather
" vec2 ipart, fpart; \n "
" #define dosamp(x,y) textureGatherOffset(s_t4, ipart.xy, vec2(x,y))) \n "
" vec4 tl = step(shadowcoord.z, dosamp(-1.0, -1.0)); \n "
" vec4 bl = step(shadowcoord.z, dosamp(-1.0, 1.0)); \n "
" vec4 tr = step(shadowcoord.z, dosamp(1.0, -1.0)); \n "
" vec4 br = step(shadowcoord.z, dosamp(1.0, 1.0)); \n "
//we now have 4*4 results, woo
//we can just average them for 1/16th precision, but that's still limited graduations
//the middle four pixels are 'full strength', but we interpolate the sides to effectively give 3*3
" vec4 col = vec4(tl.ba, tr.ba) + vec4(bl.rg, br.rg) + " //middle two rows are full strength
" mix(vec4(tl.rg, tr.rg), vec4(bl.ba, br.ba), fpart.y); \n " //top+bottom rows
" return dot(mix(col.rgb, col.agb, fpart.x), vec3(1.0/9.0)); \n " //blend r+a, gb are mixed because its pretty much free and gives a nicer dot instruction instead of lots of adds.
" #else \n "
" #define dosamp(x,y) shadow2D(samp, shadowcoord.xyz + (vec3(x,y,0.0)*l_shadowmapscale.xyx)).r \n "
" float s = 0.0; \n "
" #if r_glsl_pcf >= 1 && r_glsl_pcf < 5 \n "
" s += dosamp(0.0, 0.0); \n "
" return s; \n "
" #elif r_glsl_pcf >= 5 && r_glsl_pcf < 9 \n "
" s += dosamp(-1.0, 0.0); \n "
" s += dosamp(0.0, -1.0); \n "
" s += dosamp(0.0, 0.0); \n "
" s += dosamp(0.0, 1.0); \n "
" s += dosamp(1.0, 0.0); \n "
" return s/5.0; \n "
" #else \n "
" s += dosamp(-1.0, -1.0); \n "
" s += dosamp(-1.0, 0.0); \n "
" s += dosamp(-1.0, 1.0); \n "
" s += dosamp(0.0, -1.0); \n "
" s += dosamp(0.0, 0.0); \n "
" s += dosamp(0.0, 1.0); \n "
" s += dosamp(1.0, -1.0); \n "
" s += dosamp(1.0, 0.0); \n "
" s += dosamp(1.0, 1.0); \n "
" return s/9.0; \n "
" #endif \n "
" #endif \n "
" } \n "
,
2011-10-27 16:16:29 +00:00
NULL
} ;
qboolean GLSlang_GenerateIncludes ( int maxstrings , int * strings , const GLchar * prstrings [ ] , GLint length [ ] , const char * shadersource )
{
int i ;
char * incline , * inc ;
char incname [ 256 ] ;
while ( ( incline = strstr ( shadersource , " #include " ) ) )
{
if ( * strings = = maxstrings )
return false ;
/*emit up to the include*/
2015-03-03 00:14:43 +00:00
if ( incline - shadersource )
{
prstrings [ * strings ] = shadersource ;
length [ * strings ] = incline - shadersource ;
* strings + = 1 ;
}
2011-10-27 16:16:29 +00:00
incline + = 8 ;
incline = COM_ParseOut ( incline , incname , sizeof ( incname ) ) ;
2012-04-09 19:12:12 +00:00
if ( ! strncmp ( incname , " cvar/ " , 5 ) )
2011-10-27 16:16:29 +00:00
{
2012-04-09 19:12:12 +00:00
cvar_t * var = Cvar_Get ( incname + 5 , " 0 " , 0 , " shader cvars " ) ;
if ( var )
2011-10-27 16:16:29 +00:00
{
2012-04-09 19:12:12 +00:00
var - > flags | = CVAR_SHADERSYSTEM ;
if ( ! GLSlang_GenerateIncludes ( maxstrings , strings , prstrings , length , var - > string ) )
2011-10-27 16:16:29 +00:00
return false ;
2012-04-09 19:12:12 +00:00
}
else
{
/*dump something if the cvar doesn't exist*/
if ( * strings = = maxstrings )
return false ;
prstrings [ * strings ] = " 0 " ;
length [ * strings ] = strlen ( " 0 " ) ;
* strings + = 1 ;
2011-10-27 16:16:29 +00:00
}
}
2012-04-09 19:12:12 +00:00
else
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{
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for ( i = 0 ; glsl_hdrs [ i ] ; i + = 2 )
2011-10-27 16:16:29 +00:00
{
2012-04-09 19:12:12 +00:00
if ( ! strcmp ( incname , glsl_hdrs [ i ] ) )
2011-10-27 16:16:29 +00:00
{
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if ( ! GLSlang_GenerateIncludes ( maxstrings , strings , prstrings , length , glsl_hdrs [ i + 1 ] ) )
return false ;
break ;
}
}
if ( ! glsl_hdrs [ i ] )
{
2014-02-07 08:38:40 +00:00
if ( FS_LoadFile ( incname , ( void * * ) & inc ) ! = ( qofs_t ) - 1 )
2012-04-09 19:12:12 +00:00
{
if ( ! GLSlang_GenerateIncludes ( maxstrings , strings , prstrings , length , inc ) )
{
FS_FreeFile ( inc ) ;
return false ;
}
2011-10-27 16:16:29 +00:00
FS_FreeFile ( inc ) ;
}
}
}
/*move the pointer past the include*/
shadersource = incline ;
}
if ( * shadersource )
{
if ( * strings = = maxstrings )
return false ;
/*dump the remaining shader string*/
prstrings [ * strings ] = shadersource ;
length [ * strings ] = strlen ( prstrings [ * strings ] ) ;
* strings + = 1 ;
}
return true ;
}
2005-01-04 23:34:42 +00:00
// glslang helper api function definitions
// type should be GL_FRAGMENT_SHADER_ARB or GL_VERTEX_SHADER_ARB
2014-05-10 13:42:13 +00:00
//doesn't check to see if it was okay. use FinishShader for that.
static GLhandleARB GLSlang_CreateShader ( const char * name , int ver , const char * * precompilerconstants , const char * shadersource , GLenum shadertype , qboolean silent )
2005-01-04 23:34:42 +00:00
{
GLhandleARB shader ;
2014-05-10 13:42:13 +00:00
int i ;
2011-10-27 16:16:29 +00:00
const GLchar * prstrings [ 64 + 16 ] ;
GLint length [ sizeof ( prstrings ) / sizeof ( prstrings [ 0 ] ) ] ;
2011-01-23 03:44:49 +00:00
int strings = 0 ;
2014-08-25 07:35:41 +00:00
char verline [ 64 ] ;
2005-01-04 23:34:42 +00:00
2014-11-05 05:39:24 +00:00
if ( ! shadersource )
return 0 ;
2011-10-27 16:16:29 +00:00
if ( ver )
{
2012-01-17 07:57:46 +00:00
/*required version not supported, don't even try*/
if ( ver > gl_config . maxglslversion )
return 0 ;
2013-04-04 08:08:49 +00:00
# ifdef FTE_TARGET_WEB
2015-04-21 20:08:55 +00:00
//emscripten prefixes our shader with a precision specifier, and then the browser bitches at the following (otherwise valid) #version, so don't say anything at all if its ver 100, and the browser won't complain
2013-04-04 08:08:49 +00:00
if ( ver ! = 100 )
# endif
{
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Q_snprintfz ( verline , sizeof ( verline ) , " #version %u \n " , ver ) ;
prstrings [ strings ] = verline ;
2013-04-04 08:08:49 +00:00
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
}
2011-10-27 16:16:29 +00:00
}
2011-05-26 16:46:43 +00:00
2011-07-30 14:14:56 +00:00
while ( * precompilerconstants )
2011-10-27 16:16:29 +00:00
{
prstrings [ strings ] = * precompilerconstants + + ;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
}
prstrings [ strings ] = " #define ENGINE_ " DISTRIBUTION " \n " ;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
2011-07-30 14:14:56 +00:00
2012-07-05 19:42:36 +00:00
//prstrings[strings] = "invariant gl_Position;\n";
//length[strings] = strlen(prstrings[strings]);
//strings++;
2015-03-03 00:14:43 +00:00
2009-07-05 18:45:53 +00:00
switch ( shadertype )
{
case GL_FRAGMENT_SHADER_ARB :
2011-10-27 16:16:29 +00:00
prstrings [ strings ] = " #define FRAGMENT_SHADER \n " ;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
2011-06-05 23:53:33 +00:00
if ( gl_config . gles )
{
2015-04-14 23:12:17 +00:00
prstrings [ strings ] =
" #ifdef GL_FRAGMENT_PRECISION_HIGH \n "
" precision highp float; \n "
" #else \n "
" precision mediump float; \n "
" #endif \n "
;
2011-10-27 16:16:29 +00:00
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
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}
2014-12-09 14:39:54 +00:00
if ( ver > = 140 )
{
prstrings [ strings ] =
" #define varying in \n "
;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
}
2009-07-05 18:45:53 +00:00
break ;
2014-11-05 05:39:24 +00:00
case GL_TESS_CONTROL_SHADER_ARB :
prstrings [ strings ] = " #define TESS_CONTROL_SHADER \n " ;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
break ;
case GL_TESS_EVALUATION_SHADER_ARB :
prstrings [ strings ] = " #define TESS_EVALUATION_SHADER \n " ;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
break ;
2009-07-05 18:45:53 +00:00
case GL_VERTEX_SHADER_ARB :
2011-10-27 16:16:29 +00:00
prstrings [ strings ] = " #define VERTEX_SHADER \n " ;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
2011-06-05 23:53:33 +00:00
if ( gl_config . gles )
{
2011-10-27 16:16:29 +00:00
prstrings [ strings ] =
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" #ifdef GL_FRAGMENT_PRECISION_HIGH \n "
" precision highp float; \n "
" #else \n "
" precision mediump float; \n "
2011-10-27 16:16:29 +00:00
" #endif \n "
;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
2011-06-05 23:53:33 +00:00
}
2014-12-09 14:39:54 +00:00
if ( ver > = 140 )
2014-11-05 05:39:24 +00:00
{
prstrings [ strings ] =
" #define attribute in \n "
" #define varying out \n "
;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
}
if ( gl_config . nofixedfunc | | ver > = 140 )
2011-06-05 23:53:33 +00:00
{
2011-10-27 16:16:29 +00:00
prstrings [ strings ] =
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" attribute vec3 v_position1; \n "
2012-04-24 07:59:11 +00:00
" #ifdef FRAMEBLEND \n "
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" attribute vec3 v_position2; \n "
2012-04-24 07:59:11 +00:00
" uniform vec2 e_vblend; \n "
2013-10-29 17:38:22 +00:00
" #define v_position ((v_position1*e_vblend.x)+(v_position2*e_vblend.y)) \n "
2013-10-08 14:28:11 +00:00
" #else \n "
" #define v_position v_position1 \n "
2012-04-24 07:59:11 +00:00
" #endif \n "
2011-09-03 03:49:43 +00:00
" uniform mat4 m_modelviewprojection; \n "
2014-08-25 07:35:41 +00:00
// "#define ftetransform() (m_modelviewprojection * vec4(v_position, 1.0))\n"
" vec4 ftetransform() { return m_modelviewprojection * vec4(v_position, 1.0); } \n "
2011-10-27 16:16:29 +00:00
;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
2011-06-05 23:53:33 +00:00
}
else
{
2011-10-27 16:16:29 +00:00
prstrings [ strings ] =
2012-04-24 07:59:11 +00:00
" #ifdef FRAMEBLEND \n "
2014-12-09 14:39:54 +00:00
" attribute vec3 v_position2; \n "
2012-04-24 07:59:11 +00:00
" uniform vec2 e_vblend; \n "
" #define v_position (gl_Vertex.xyz*e_vblend.x+v_position2*e_vblend.y) \n "
" uniform mat4 m_modelviewprojection; \n "
2014-08-25 07:35:41 +00:00
" #define ftetransform() (m_modelviewprojection * vec4(v_position, 1.0)) \n "
2012-04-24 07:59:11 +00:00
" #else \n "
2014-05-13 23:17:12 +00:00
" #define v_position gl_Vertex.xyz \n "
2011-10-27 16:16:29 +00:00
" uniform mat4 m_modelviewprojection; \n "
2014-08-25 07:35:41 +00:00
" #define ftetransform ftransform \n "
2012-04-24 07:59:11 +00:00
" #endif \n "
2011-10-27 16:16:29 +00:00
;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
2011-06-05 23:53:33 +00:00
}
2009-07-05 18:45:53 +00:00
break ;
default :
2011-10-27 16:16:29 +00:00
prstrings [ strings ] = " #define UNKNOWN_SHADER \n " ;
length [ strings ] = strlen ( prstrings [ strings ] ) ;
strings + + ;
2009-07-05 18:45:53 +00:00
break ;
}
2011-10-27 16:16:29 +00:00
GLSlang_GenerateIncludes ( sizeof ( prstrings ) / sizeof ( prstrings [ 0 ] ) , & strings , prstrings , length , shadersource ) ;
2005-01-04 23:34:42 +00:00
2005-04-16 16:21:27 +00:00
shader = qglCreateShaderObjectARB ( shadertype ) ;
2005-01-04 23:34:42 +00:00
2011-12-27 08:35:19 +00:00
if ( gl_workaround_ati_shadersource . ival )
2011-12-26 15:19:13 +00:00
{
2011-12-27 08:35:19 +00:00
/*ATI Driver Bug: ATI drivers ignore the 'length' array.
this code does what the drivers fail to do .
this patch makes the submission more mainstream
if ati can feck it up so much on a system with no real system memory issues , I wouldn ' t be surprised if embedded systems also mess it up .
*/
2012-09-30 05:52:03 +00:00
GLcharARB * combined ;
2011-12-26 15:19:13 +00:00
int totallen = 1 ;
for ( i = 0 ; i < strings ; i + + )
totallen + = length [ i ] ;
combined = malloc ( totallen ) ;
totallen = 0 ;
combined [ totallen ] = 0 ;
for ( i = 0 ; i < strings ; i + + )
{
memcpy ( combined + totallen , prstrings [ i ] , length [ i ] ) ;
totallen + = length [ i ] ;
combined [ totallen ] = 0 ;
}
2012-09-30 05:52:03 +00:00
qglShaderSourceARB ( shader , 1 , ( const GLcharARB * * ) & combined , NULL ) ;
2011-12-26 15:19:13 +00:00
free ( combined ) ;
}
else
qglShaderSourceARB ( shader , strings , prstrings , length ) ;
2005-01-04 23:34:42 +00:00
qglCompileShaderARB ( shader ) ;
2014-05-10 13:42:13 +00:00
return shader ;
}
//called after CreateShader. Checks for success.
//Splitting creation allows for both vertex+fragment shaders to be processed simultaneously if the driver threads glCompileShaderARB.
static GLhandleARB GLSlang_FinishShader ( GLhandleARB shader , const char * name , GLenum shadertype , qboolean silent )
{
GLint compiled ;
int loglen ;
if ( ! shader ) //if there's no shader, then there was nothing to finish...
return shader ;
2011-01-23 03:44:49 +00:00
qglGetShaderParameteriv_ ( shader , GL_OBJECT_COMPILE_STATUS_ARB , & compiled ) ;
2005-01-04 23:34:42 +00:00
if ( ! compiled )
{
2014-05-17 15:25:02 +00:00
char * typedesc ;
2014-05-10 13:42:13 +00:00
char str [ 8192 ] ;
2011-01-23 03:44:49 +00:00
qglGetShaderInfoLog_ ( shader , sizeof ( str ) , NULL , str ) ;
2012-01-17 07:57:46 +00:00
if ( ! silent )
2005-01-04 23:34:42 +00:00
{
2012-01-17 07:57:46 +00:00
switch ( shadertype )
{
case GL_FRAGMENT_SHADER_ARB :
2014-05-17 15:25:02 +00:00
typedesc = " Fragment " ;
2012-01-17 07:57:46 +00:00
break ;
case GL_VERTEX_SHADER_ARB :
2014-05-17 15:25:02 +00:00
typedesc = " Vertex " ;
2012-01-17 07:57:46 +00:00
break ;
2014-11-05 05:39:24 +00:00
case GL_TESS_CONTROL_SHADER_ARB :
typedesc = " Tesselation Control " ;
break ;
case GL_TESS_EVALUATION_SHADER_ARB :
typedesc = " Tesselation Evaluation " ;
break ;
2012-01-17 07:57:46 +00:00
default :
2014-05-17 15:25:02 +00:00
typedesc = " ??? " ;
2012-01-17 07:57:46 +00:00
break ;
}
2014-05-17 15:25:02 +00:00
Con_Printf ( " %s shader (%s) compilation error: \n ---------- \n %s---------- \n " , typedesc , name , str ) ;
//if there's no fixed function then failure to compile the default2d shader should be considered fatal. this should help avoid black screens on android.
if ( gl_config . nofixedfunc & & ! strcmp ( name , " default2d " ) )
Sys_Error ( " %s shader (%s) compilation error: \n ---------- \n %s---------- \n " , typedesc , name , str ) ;
2014-05-10 13:42:13 +00:00
if ( developer . ival )
2011-10-27 16:16:29 +00:00
{
2015-03-03 00:14:43 +00:00
unsigned int line ;
char * eol , * start ;
2014-05-10 13:42:13 +00:00
qglGetShaderSource ( shader , sizeof ( str ) , NULL , str ) ;
2015-04-21 20:43:01 +00:00
Con_Printf ( " Shader \" %s \" source: \n " , name ) ;
2015-03-03 00:14:43 +00:00
for ( start = str , line = 1 ; ; line + + )
{
eol = strchr ( start , ' \n ' ) ;
if ( eol )
* eol = 0 ;
Con_Printf ( " %3u: %s \n " , line , start ) ;
if ( ! eol )
break ;
start = eol + 1 ;
}
2011-10-27 16:16:29 +00:00
}
}
2014-05-13 23:17:12 +00:00
qglDeleteShaderObject_ ( shader ) ;
2005-04-16 16:21:27 +00:00
return 0 ;
2005-01-04 23:34:42 +00:00
}
2009-11-17 00:15:44 +00:00
if ( developer . ival )
{
2011-01-23 03:44:49 +00:00
qglGetShaderParameteriv_ ( shader , GL_OBJECT_INFO_LOG_LENGTH_ARB , & loglen ) ;
2009-11-17 00:15:44 +00:00
if ( loglen )
{
2014-05-10 13:42:13 +00:00
char str [ 8192 ] ;
2011-01-23 03:44:49 +00:00
qglGetShaderInfoLog_ ( shader , sizeof ( str ) , NULL , str ) ;
2009-11-17 00:15:44 +00:00
if ( strstr ( str , " WARNING " ) )
{
2014-05-10 13:42:13 +00:00
Con_Printf ( " Shader \" %s \" log: \n %s " , name , str ) ;
qglGetShaderSource ( shader , sizeof ( str ) , NULL , str ) ;
Con_Printf ( " Shader \" %s \" source: \n %s " , name , str ) ;
2009-11-17 00:15:44 +00:00
}
}
}
2005-01-04 23:34:42 +00:00
return shader ;
}
2014-11-05 05:39:24 +00:00
GLhandleARB GLSlang_CreateProgramObject ( const char * name , GLhandleARB vert , GLhandleARB cont , GLhandleARB eval , GLhandleARB frag , qboolean silent )
2005-01-04 23:34:42 +00:00
{
2014-05-10 13:42:13 +00:00
GLhandleARB program ;
2005-01-04 23:34:42 +00:00
program = qglCreateProgramObjectARB ( ) ;
2014-11-05 05:39:24 +00:00
if ( vert ) qglAttachObjectARB ( program , vert ) ;
if ( cont ) qglAttachObjectARB ( program , cont ) ;
if ( eval ) qglAttachObjectARB ( program , eval ) ;
if ( frag ) qglAttachObjectARB ( program , frag ) ;
2005-01-04 23:34:42 +00:00
2013-10-29 17:38:22 +00:00
qglBindAttribLocationARB ( program , VATTR_VERTEX1 , " v_position1 " ) ;
2012-04-24 07:59:11 +00:00
qglBindAttribLocationARB ( program , VATTR_COLOUR , " v_colour " ) ;
2013-10-08 14:28:11 +00:00
# if MAXRLIGHTMAPS > 1
2013-08-27 13:18:09 +00:00
qglBindAttribLocationARB ( program , VATTR_COLOUR2 , " v_colour2 " ) ;
qglBindAttribLocationARB ( program , VATTR_COLOUR3 , " v_colour3 " ) ;
qglBindAttribLocationARB ( program , VATTR_COLOUR4 , " v_colour4 " ) ;
2013-10-08 14:28:11 +00:00
# endif
2012-04-24 07:59:11 +00:00
qglBindAttribLocationARB ( program , VATTR_TEXCOORD , " v_texcoord " ) ;
qglBindAttribLocationARB ( program , VATTR_LMCOORD , " v_lmcoord " ) ;
2013-10-08 14:28:11 +00:00
# if MAXRLIGHTMAPS > 1
2012-07-05 19:42:36 +00:00
qglBindAttribLocationARB ( program , VATTR_LMCOORD2 , " v_lmcoord2 " ) ;
qglBindAttribLocationARB ( program , VATTR_LMCOORD3 , " v_lmcoord3 " ) ;
qglBindAttribLocationARB ( program , VATTR_LMCOORD4 , " v_lmcoord4 " ) ;
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# endif
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qglBindAttribLocationARB ( program , VATTR_NORMALS , " v_normal " ) ;
qglBindAttribLocationARB ( program , VATTR_SNORMALS , " v_svector " ) ;
qglBindAttribLocationARB ( program , VATTR_TNORMALS , " v_tvector " ) ;
qglBindAttribLocationARB ( program , VATTR_BONENUMS , " v_bone " ) ;
qglBindAttribLocationARB ( program , VATTR_BONEWEIGHTS , " v_weight " ) ;
qglBindAttribLocationARB ( program , VATTR_VERTEX2 , " v_position2 " ) ;
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2011-01-23 03:44:49 +00:00
qglLinkProgramARB ( program ) ;
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return program ;
}
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qboolean GLSlang_ValidateProgram ( union programhandle_u * h , const char * name , qboolean silent , vfsfile_t * blobfile )
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{
char str [ 2048 ] ;
GLint linked ;
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if ( ! h - > glsl . handle )
return false ;
qglGetProgramParameteriv_ ( h - > glsl . handle , GL_OBJECT_LINK_STATUS_ARB , & linked ) ;
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if ( ! linked )
{
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if ( ! silent )
{
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qglGetProgramInfoLog_ ( h - > glsl . handle , sizeof ( str ) , NULL , str ) ;
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Con_Printf ( " Program link error on glsl program %s: \n %s \n " , name , str ) ;
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}
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2014-11-05 05:39:24 +00:00
qglDeleteProgramObject_ ( h - > glsl . handle ) ;
h - > glsl . handle = 0 ;
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2005-02-28 07:16:19 +00:00
return ( GLhandleARB ) 0 ;
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}
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if ( h - > glsl . handle & & blobfile & & qglGetProgramBinary )
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{
GLuint ui ;
GLenum e ;
unsigned int len , fmt ;
void * blobdata ;
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qglGetProgramParameteriv_ ( h - > glsl . handle , GL_PROGRAM_BINARY_LENGTH , & ui ) ;
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len = ui ;
blobdata = BZ_Malloc ( len ) ;
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qglGetProgramBinary ( h - > glsl . handle , len , NULL , & e , blobdata ) ;
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fmt = e ;
VFS_WRITE ( blobfile , & fmt , sizeof ( fmt ) ) ;
VFS_WRITE ( blobfile , & len , sizeof ( len ) ) ;
VFS_WRITE ( blobfile , blobdata , len ) ;
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VFS_WRITE ( blobfile , & h - > glsl . usetesselation , sizeof ( h - > glsl . usetesselation ) ) ;
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BZ_Free ( blobdata ) ;
}
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return true ;
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}
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union programhandle_u GLSlang_CreateProgram ( const char * name , int ver , const char * * precompilerconstants , const char * vert , const char * cont , const char * eval , const char * frag , qboolean silent , vfsfile_t * blobfile )
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{
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union programhandle_u ret ;
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GLhandleARB vs ;
GLhandleARB fs ;
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GLhandleARB cs ;
GLhandleARB es ;
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const char * nullconstants = NULL ;
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2014-11-05 05:39:24 +00:00
memset ( & ret , 0 , sizeof ( ret ) ) ;
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if ( ! gl_config . arb_shader_objects )
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return ret ;
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if ( ( cont | | eval ) & & ! qglPatchParameteriARB )
{
Con_Printf ( " GLSlang_CreateProgram: %s requires tesselation support, but your gl drivers do not appear to support this \n " , name ) ;
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return ret ;
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}
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2010-08-28 17:14:38 +00:00
if ( ! precompilerconstants )
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precompilerconstants = & nullconstants ;
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2012-01-17 07:57:46 +00:00
fs = GLSlang_CreateShader ( name , ver , precompilerconstants , frag , GL_FRAGMENT_SHADER_ARB , silent ) ;
2014-05-10 13:42:13 +00:00
vs = GLSlang_CreateShader ( name , ver , precompilerconstants , vert , GL_VERTEX_SHADER_ARB , silent ) ;
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cs = GLSlang_CreateShader ( name , ver , precompilerconstants , cont , GL_TESS_CONTROL_SHADER_ARB , silent ) ;
es = GLSlang_CreateShader ( name , ver , precompilerconstants , eval , GL_TESS_EVALUATION_SHADER_ARB , silent ) ;
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fs = GLSlang_FinishShader ( fs , name , GL_FRAGMENT_SHADER_ARB , silent ) ;
vs = GLSlang_FinishShader ( vs , name , GL_VERTEX_SHADER_ARB , silent ) ;
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cs = GLSlang_FinishShader ( cs , name , GL_TESS_CONTROL_SHADER_ARB , silent ) ;
es = GLSlang_FinishShader ( es , name , GL_TESS_EVALUATION_SHADER_ARB , silent ) ;
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2005-04-16 16:21:27 +00:00
if ( ! vs | | ! fs )
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ret . glsl . handle = 0 ;
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else
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ret . glsl . handle = GLSlang_CreateProgramObject ( name , vs , cs , es , fs , silent ) ;
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//delete ignores 0s.
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if ( vs ) qglDeleteShaderObject_ ( vs ) ;
if ( fs ) qglDeleteShaderObject_ ( fs ) ;
if ( cs ) qglDeleteShaderObject_ ( cs ) ;
if ( es ) qglDeleteShaderObject_ ( es ) ;
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2012-04-24 07:59:11 +00:00
checkglerror ( ) ;
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if ( ret . glsl . handle & & blobfile & & qglGetProgramBinary )
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{
GLuint ui ;
GLenum e ;
unsigned int len , fmt ;
void * blobdata ;
2014-11-05 05:39:24 +00:00
qglGetProgramParameteriv_ ( ret . glsl . handle , GL_PROGRAM_BINARY_LENGTH , & ui ) ;
2014-03-30 08:55:06 +00:00
len = ui ;
blobdata = BZ_Malloc ( len ) ;
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qglGetProgramBinary ( ret . glsl . handle , len , NULL , & e , blobdata ) ;
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fmt = e ;
VFS_WRITE ( blobfile , & fmt , sizeof ( fmt ) ) ;
VFS_WRITE ( blobfile , & len , sizeof ( len ) ) ;
VFS_WRITE ( blobfile , blobdata , len ) ;
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VFS_WRITE ( blobfile , & ret . glsl . usetesselation , sizeof ( ret . glsl . usetesselation ) ) ;
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BZ_Free ( blobdata ) ;
}
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ret . glsl . usetesselation = ( cont | | eval ) ;
return ret ;
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}
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qboolean GLSlang_ValidateProgramPermu ( program_t * prog , const char * name , unsigned int permu , qboolean noerrors , vfsfile_t * blobfile )
{
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return GLSlang_ValidateProgram ( & prog - > permu [ permu ] . handle , name , noerrors , blobfile ) ;
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}
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qboolean GLSlang_CreateProgramPermu ( program_t * prog , const char * name , unsigned int permu , int ver , const char * * precompilerconstants , const char * vert , const char * tcs , const char * tes , const char * frag , qboolean noerrors , vfsfile_t * blobfile )
2014-03-30 08:55:06 +00:00
{
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# ifdef FTE_TARGET_WEB
//emscripten's uniform code results in excessive stalls that hinder usability.
//the uniforms required for bones basically turn it into a DOS attack.
//so lets just do all the work inside javascript instead... (oh god this is going to be painful)
if ( permu & PERMUTATION_SKELETAL )
return false ;
# endif
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if ( ! ver )
{
ver = gl_config . gles ? 100 : 110 ;
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# ifndef GLESONLY
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if ( permu & PERMUTATION_SKELETAL )
ver = 120 ;
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# endif
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}
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prog - > permu [ permu ] . handle = GLSlang_CreateProgram ( name , ver , precompilerconstants , vert , tcs , tes , frag , noerrors , blobfile ) ;
if ( prog - > permu [ permu ] . handle . glsl . handle )
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return true ;
return false ;
}
2005-01-04 23:34:42 +00:00
GLint GLSlang_GetUniformLocation ( int prog , char * name )
{
int i = qglGetUniformLocationARB ( prog , name ) ;
if ( i = = - 1 )
{
Con_Printf ( " Failed to get location of uniform '%s' \n " , name ) ;
}
return i ;
2004-08-22 22:29:09 +00:00
}
2014-03-30 08:55:06 +00:00
static qboolean GLSlang_LoadBlob ( program_t * prog , const char * name , unsigned int permu , vfsfile_t * blobfile )
{
unsigned int fmt ;
unsigned int length ;
void * binary ;
GLint success ;
if ( ! qglProgramBinary )
return false ;
VFS_READ ( blobfile , & fmt , sizeof ( fmt ) ) ;
VFS_READ ( blobfile , & length , sizeof ( length ) ) ;
binary = BZ_Malloc ( length ) ;
VFS_READ ( blobfile , binary , length ) ;
2014-11-05 05:39:24 +00:00
VFS_READ ( blobfile , & prog - > permu [ permu ] . handle . glsl . usetesselation , sizeof ( prog - > permu [ permu ] . handle . glsl . usetesselation ) ) ;
2014-03-30 08:55:06 +00:00
2014-11-05 05:39:24 +00:00
prog - > permu [ permu ] . handle . glsl . handle = qglCreateProgramObjectARB ( ) ;
qglProgramBinary ( prog - > permu [ permu ] . handle . glsl . handle , fmt , binary , length ) ;
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BZ_Free ( binary ) ;
2014-11-05 05:39:24 +00:00
qglGetProgramParameteriv_ ( prog - > permu [ permu ] . handle . glsl . handle , GL_OBJECT_LINK_STATUS_ARB , & success ) ;
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if ( ! success )
{
2014-11-05 05:39:24 +00:00
qglDeleteProgramObject_ ( prog - > permu [ permu ] . handle . glsl . handle ) ;
memset ( & prog - > permu [ permu ] . handle , 0 , sizeof ( prog - > permu [ permu ] . handle ) ) ;
2014-03-30 08:55:06 +00:00
}
return ! ! success ;
}
static void GLSlang_DeleteProg ( program_t * prog , unsigned int permu )
{
2014-11-05 05:39:24 +00:00
if ( prog - > permu [ permu ] . handle . glsl . handle )
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{
2014-11-05 05:39:24 +00:00
qglDeleteProgramObject_ ( prog - > permu [ permu ] . handle . glsl . handle ) ;
prog - > permu [ permu ] . handle . glsl . handle = 0 ;
2014-03-30 08:55:06 +00:00
}
}
static void GLSlang_ProgAutoFields ( program_t * prog , char * * cvarnames , int * cvartypes )
{
2015-03-03 00:14:43 +00:00
static const char * defaultsamplers [ ] =
{
" s_diffuse " ,
" s_normalmap " ,
" s_specular " ,
" s_upper " ,
" s_lower " ,
" s_fullbright " ,
" s_paletted " ,
" s_shadowmap " ,
" s_projectionmap " ,
" s_lightmap " ,
" s_deluxmap "
# if MAXRLIGHTMAPS > 1
, " s_lightmap1 "
, " s_lightmap2 "
, " s_lightmap3 "
, " s_deluxmap1 "
, " s_deluxmap2 "
, " s_deluxmap3 "
# endif
} ;
2014-03-30 08:55:06 +00:00
unsigned int i , p ;
qboolean found ;
int uniformloc ;
char tmpname [ 128 ] ;
cvar_t * cvar ;
prog - > numparams = 0 ;
//figure out visible attributes
for ( p = 0 ; p < PERMUTATIONS ; p + + )
{
2014-11-05 05:39:24 +00:00
if ( ! prog - > permu [ p ] . handle . glsl . handle )
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continue ;
2014-11-05 05:39:24 +00:00
GLSlang_UseProgram ( prog - > permu [ p ] . handle . glsl . handle ) ;
2014-03-30 08:55:06 +00:00
for ( i = 0 ; shader_attr_names [ i ] . name ; i + + )
{
2014-11-05 05:39:24 +00:00
uniformloc = qglGetAttribLocationARB ( prog - > permu [ p ] . handle . glsl . handle , shader_attr_names [ i ] . name ) ;
2014-03-30 08:55:06 +00:00
if ( uniformloc ! = - 1 )
{
if ( shader_attr_names [ i ] . ptype ! = uniformloc )
Con_Printf ( " Bad attribute: %s \n " , shader_attr_names [ i ] . name ) ;
else
prog - > permu [ p ] . attrmask | = 1u < < uniformloc ;
}
}
}
//figure out the uniforms
for ( i = 0 ; shader_unif_names [ i ] . name ; i + + )
{
found = false ;
for ( p = 0 ; p < PERMUTATIONS ; p + + )
{
2014-11-05 05:39:24 +00:00
if ( ! prog - > permu [ p ] . handle . glsl . handle )
2014-03-30 08:55:06 +00:00
continue ;
2014-11-05 05:39:24 +00:00
GLSlang_UseProgram ( prog - > permu [ p ] . handle . glsl . handle ) ;
2014-03-30 08:55:06 +00:00
2014-11-05 05:39:24 +00:00
uniformloc = qglGetUniformLocationARB ( prog - > permu [ p ] . handle . glsl . handle , shader_unif_names [ i ] . name ) ;
2014-03-30 08:55:06 +00:00
if ( uniformloc ! = - 1 )
found = true ;
if ( prog - > numparams = = SHADER_PROGPARMS_MAX )
{
if ( found )
break ;
}
else
prog - > permu [ p ] . parm [ prog - > numparams ] = uniformloc ;
}
if ( found )
{
if ( prog - > numparams = = SHADER_PROGPARMS_MAX )
Con_Printf ( " Too many paramters for program (ignoring %s) \n " , shader_unif_names [ i ] . name ) ;
else
{
prog - > parm [ prog - > numparams ] . type = shader_unif_names [ i ] . ptype ;
prog - > numparams + + ;
}
}
}
/*set cvar unirforms*/
for ( i = 0 ; cvarnames [ i ] ; i + + )
{
if ( prog - > numparams = = SHADER_PROGPARMS_MAX )
{
Con_Printf ( " Too many cvar paramters for program \n " ) ;
break ;
}
for ( p = 0 ; cvarnames [ i ] [ p ] & & ( unsigned char ) cvarnames [ i ] [ p ] > 32 & & p < sizeof ( tmpname ) - 1 ; p + + )
tmpname [ p ] = cvarnames [ i ] [ p ] ;
tmpname [ p ] = 0 ;
cvar = Cvar_Get ( tmpname , " 0 " , CVAR_SHADERSYSTEM , " glsl cvars " ) ;
if ( ! cvar )
continue ;
cvar - > flags | = CVAR_SHADERSYSTEM ;
prog - > parm [ prog - > numparams ] . type = cvartypes [ i ] ;
prog - > parm [ prog - > numparams ] . pval = cvar ;
found = false ;
for ( p = 0 ; p < PERMUTATIONS ; p + + )
{
2014-08-25 07:35:41 +00:00
char uniformname [ 64 ] ;
2014-11-05 05:39:24 +00:00
if ( ! prog - > permu [ p ] . handle . glsl . handle )
2014-03-30 08:55:06 +00:00
continue ;
2014-11-05 05:39:24 +00:00
GL_SelectProgram ( prog - > permu [ p ] . handle . glsl . handle ) ;
2014-08-25 07:35:41 +00:00
Q_snprintfz ( uniformname , sizeof ( uniformname ) , " cvar_%s " , tmpname ) ;
2014-11-05 05:39:24 +00:00
uniformloc = qglGetUniformLocationARB ( prog - > permu [ p ] . handle . glsl . handle , uniformname ) ;
2014-03-30 08:55:06 +00:00
if ( uniformloc ! = - 1 )
{
//qglUniform1fARB(uniformloc, cvar->value);
found = true ;
}
prog - > permu [ p ] . parm [ prog - > numparams ] = uniformloc ;
}
if ( found )
prog - > numparams + + ;
}
2015-03-03 00:14:43 +00:00
prog - > numsamplers = 0 ;
prog - > defaulttextures = 0 ;
2014-03-30 08:55:06 +00:00
/*set texture uniforms*/
for ( p = 0 ; p < PERMUTATIONS ; p + + )
{
2014-11-05 05:39:24 +00:00
if ( ! prog - > permu [ p ] . handle . glsl . handle )
2014-03-30 08:55:06 +00:00
continue ;
if ( ! ( prog - > permu [ p ] . attrmask & ( 1u < < VATTR_VERTEX1 ) ) ) //a shader kinda has to use one of these...
prog - > permu [ p ] . attrmask | = ( 1u < < VATTR_LEG_VERTEX ) ;
2014-11-05 05:39:24 +00:00
GLSlang_UseProgram ( prog - > permu [ p ] . handle . glsl . handle ) ;
2014-03-30 08:55:06 +00:00
for ( i = 0 ; i < 8 ; i + + )
{
2014-08-25 07:35:41 +00:00
Q_snprintfz ( tmpname , sizeof ( tmpname ) , " s_t%i " , i ) ;
2014-11-05 05:39:24 +00:00
uniformloc = qglGetUniformLocationARB ( prog - > permu [ p ] . handle . glsl . handle , tmpname ) ;
2014-03-30 08:55:06 +00:00
if ( uniformloc ! = - 1 )
2015-03-03 00:14:43 +00:00
{
2014-03-30 08:55:06 +00:00
qglUniform1iARB ( uniformloc , i ) ;
2015-03-03 00:14:43 +00:00
if ( prog - > numsamplers < i + 1 )
prog - > numsamplers = i + 1 ;
}
}
for ( i = 0 ; i < sizeof ( defaultsamplers ) / sizeof ( defaultsamplers [ 0 ] ) ; i + + )
{
//figure out which ones are needed.
if ( prog - > defaulttextures & ( 1u < < i ) )
continue ; //don't spam
uniformloc = qglGetUniformLocationARB ( prog - > permu [ p ] . handle . glsl . handle , defaultsamplers [ i ] ) ;
if ( uniformloc ! = - 1 )
prog - > defaulttextures | = ( 1u < < i ) ;
}
}
//multiple lightmaps is kinda hacky. if any are set, all must be.
if ( prog - > defaulttextures & ( ( 1u < < 11 ) | ( 1u < < 12 ) | ( 1u < < 13 ) ) )
prog - > defaulttextures | = ( ( 1u < < 11 ) | ( 1u < < 12 ) | ( 1u < < 13 ) ) ;
if ( prog - > defaulttextures & ( ( 1u < < 14 ) | ( 1u < < 15 ) | ( 1u < < 16 ) ) )
prog - > defaulttextures | = ( ( 1u < < 14 ) | ( 1u < < 15 ) | ( 1u < < 16 ) ) ;
if ( prog - > defaulttextures )
{
unsigned int sampnum ;
/*set default texture uniforms*/
for ( p = 0 ; p < PERMUTATIONS ; p + + )
{
if ( ! prog - > permu [ p ] . handle . glsl . handle )
continue ;
sampnum = prog - > numsamplers ;
GLSlang_UseProgram ( prog - > permu [ p ] . handle . glsl . handle ) ;
for ( i = 0 ; i < sizeof ( defaultsamplers ) / sizeof ( defaultsamplers [ 0 ] ) ; i + + )
{
if ( prog - > defaulttextures & ( 1u < < i ) )
{
uniformloc = qglGetUniformLocationARB ( prog - > permu [ p ] . handle . glsl . handle , defaultsamplers [ i ] ) ;
if ( uniformloc ! = - 1 )
qglUniform1iARB ( uniformloc , sampnum ) ;
sampnum + + ;
}
}
2014-03-30 08:55:06 +00:00
}
}
}
2004-08-22 22:29:09 +00:00
//the vid routines have initialised a window, and now they are giving us a reference to some of of GetProcAddress to get pointers to the funcs.
void GL_Init ( void * ( * getglfunction ) ( char * name ) )
{
2013-04-02 05:18:17 +00:00
# ifndef GL_STATIC
2014-11-05 05:39:24 +00:00
qglBindTexture = ( void * ) getglcore ( " glBindTexture " ) ; //for compleateness. core in 1.1. needed by fte.
2004-08-22 22:29:09 +00:00
qglBlendFunc = ( void * ) getglcore ( " glBlendFunc " ) ;
qglClear = ( void * ) getglcore ( " glClear " ) ;
qglClearColor = ( void * ) getglcore ( " glClearColor " ) ;
qglClearStencil = ( void * ) getglcore ( " glClearStencil " ) ;
qglColorMask = ( void * ) getglcore ( " glColorMask " ) ;
2005-01-12 22:15:50 +00:00
qglCopyTexImage2D = ( void * ) getglcore ( " glCopyTexImage2D " ) ;
2006-03-03 03:31:19 +00:00
qglCopyTexSubImage2D = ( void * ) getglcore ( " glCopyTexSubImage2D " ) ;
2004-08-22 22:29:09 +00:00
qglCullFace = ( void * ) getglcore ( " glCullFace " ) ;
qglDepthFunc = ( void * ) getglcore ( " glDepthFunc " ) ;
qglDepthMask = ( void * ) getglcore ( " glDepthMask " ) ;
2012-04-24 07:59:11 +00:00
qglDepthRangef = ( void * ) getglcore ( " glDepthRangef " ) ;
2004-08-22 22:29:09 +00:00
qglDisable = ( void * ) getglcore ( " glDisable " ) ;
qglEnable = ( void * ) getglcore ( " glEnable " ) ;
qglFinish = ( void * ) getglcore ( " glFinish " ) ;
qglFlush = ( void * ) getglcore ( " glFlush " ) ;
2009-11-04 21:16:50 +00:00
qglGenTextures = ( void * ) getglcore ( " glGenTextures " ) ;
2004-08-22 22:29:09 +00:00
qglGetFloatv = ( void * ) getglcore ( " glGetFloatv " ) ;
qglGetIntegerv = ( void * ) getglcore ( " glGetIntegerv " ) ;
qglGetString = ( void * ) getglcore ( " glGetString " ) ;
qglHint = ( void * ) getglcore ( " glHint " ) ;
2013-05-14 18:38:42 +00:00
qglIsEnabled = ( void * ) getglext ( " glIsEnabled " ) ;
2013-04-02 05:18:17 +00:00
qglReadPixels = ( void * ) getglcore ( " glReadPixels " ) ;
qglTexImage2D = ( void * ) getglcore ( " glTexImage2D " ) ;
qglTexSubImage2D = ( void * ) getglcore ( " glTexSubImage2D " ) ;
qglTexParameteri = ( void * ) getglcore ( " glTexParameteri " ) ;
qglTexParameterf = ( void * ) getglcore ( " glTexParameterf " ) ;
qglTexParameteriv = ( void * ) getglcore ( " glTexParameteriv " ) ;
qglTexParameterfv = ( void * ) getglcore ( " glTexParameterfv " ) ;
qglViewport = ( void * ) getglcore ( " glViewport " ) ;
qglGetBooleanv = ( void * ) getglcore ( " glGetBooleanv " ) ;
qglGetError = ( void * ) getglcore ( " glGetError " ) ;
qglDeleteTextures = ( void * ) getglcore ( " glDeleteTextures " ) ;
qglDrawElements = ( void * ) getglcore ( " glDrawElements " ) ;
qglDrawArrays = ( void * ) getglcore ( " glDrawArrays " ) ;
qglStencilOp = ( void * ) getglcore ( " glStencilOp " ) ;
qglStencilFunc = ( void * ) getglcore ( " glStencilFunc " ) ;
qglScissor = ( void * ) getglcore ( " glScissor " ) ;
qglPolygonOffset = ( void * ) getglext ( " glPolygonOffset " ) ;
# endif
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# ifndef FTE_TARGET_WEB
2013-04-02 05:18:17 +00:00
qglAlphaFunc = ( void * ) getglcore ( " glAlphaFunc " ) ;
qglBegin = ( void * ) getglcore ( " glBegin " ) ;
qglClearDepth = ( void * ) getglcore ( " glClearDepth " ) ;
qglClipPlane = ( void * ) getglcore ( " glClipPlane " ) ;
qglColor3f = ( void * ) getglcore ( " glColor3f " ) ;
qglColor3ub = ( void * ) getglcore ( " glColor3ub " ) ;
qglColor4f = ( void * ) getglcore ( " glColor4f " ) ;
qglColor4fv = ( void * ) getglcore ( " glColor4fv " ) ;
qglColor4ub = ( void * ) getglcore ( " glColor4ub " ) ;
qglColor4ubv = ( void * ) getglcore ( " glColor4ubv " ) ;
qglDepthRange = ( void * ) getglcore ( " glDepthRange " ) ;
qglDrawBuffer = ( void * ) getglcore ( " glDrawBuffer " ) ;
qglDrawPixels = ( void * ) getglcore ( " glDrawPixels " ) ;
qglEnd = ( void * ) getglcore ( " glEnd " ) ;
qglFrustum = ( void * ) getglcore ( " glFrustum " ) ;
qglGetTexLevelParameteriv = ( void * ) getglcore ( " glGetTexLevelParameteriv " ) ;
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qglLoadIdentity = ( void * ) getglcore ( " glLoadIdentity " ) ;
qglLoadMatrixf = ( void * ) getglcore ( " glLoadMatrixf " ) ;
qglNormal3f = ( void * ) getglcore ( " glNormal3f " ) ;
qglNormal3fv = ( void * ) getglcore ( " glNormal3fv " ) ;
qglMatrixMode = ( void * ) getglcore ( " glMatrixMode " ) ;
qglMultMatrixf = ( void * ) getglcore ( " glMultMatrixf " ) ;
qglOrtho = ( void * ) getglcore ( " glOrtho " ) ;
qglPolygonMode = ( void * ) getglcore ( " glPolygonMode " ) ;
qglPopMatrix = ( void * ) getglcore ( " glPopMatrix " ) ;
qglPushMatrix = ( void * ) getglcore ( " glPushMatrix " ) ;
qglReadBuffer = ( void * ) getglcore ( " glReadBuffer " ) ;
qglRotatef = ( void * ) getglcore ( " glRotatef " ) ;
qglScalef = ( void * ) getglcore ( " glScalef " ) ;
qglShadeModel = ( void * ) getglcore ( " glShadeModel " ) ;
qglTexCoord1f = ( void * ) getglcore ( " glTexCoord1f " ) ;
qglTexCoord2f = ( void * ) getglcore ( " glTexCoord2f " ) ;
qglTexCoord2fv = ( void * ) getglcore ( " glTexCoord2fv " ) ;
qglTexEnvf = ( void * ) getglcore ( " glTexEnvf " ) ;
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qglTexEnvfv = ( void * ) getglcore ( " glTexEnvfv " ) ;
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qglTexEnvi = ( void * ) getglcore ( " glTexEnvi " ) ;
qglTexGeni = ( void * ) getglcore ( " glTexGeni " ) ;
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qglTexGenfv = ( void * ) getglcore ( " glTexGenfv " ) ;
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qglTexImage3D = ( void * ) getglext ( " glTexImage3D " ) ;
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qglTranslatef = ( void * ) getglcore ( " glTranslatef " ) ;
qglVertex2f = ( void * ) getglcore ( " glVertex2f " ) ;
qglVertex3f = ( void * ) getglcore ( " glVertex3f " ) ;
qglVertex3fv = ( void * ) getglcore ( " glVertex3fv " ) ;
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# endif
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//various vertex array stuff.
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qglArrayElement = ( void * ) getglcore ( " glArrayElement " ) ;
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qglVertexPointer = ( void * ) getglcore ( " glVertexPointer " ) ;
qglNormalPointer = ( void * ) getglcore ( " glNormalPointer " ) ;
qglTexCoordPointer = ( void * ) getglcore ( " glTexCoordPointer " ) ;
qglColorPointer = ( void * ) getglcore ( " glColorPointer " ) ;
qglEnableClientState = ( void * ) getglcore ( " glEnableClientState " ) ;
qglDisableClientState = ( void * ) getglcore ( " glDisableClientState " ) ;
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qglDrawRangeElements = ( void * ) getglext ( " glDrawRangeElements " ) ;
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if ( qglDrawRangeElements = = 0 )
qglDrawRangeElements = GL_DrawRangeElementsEmul ;
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2004-08-22 22:29:09 +00:00
//fixme: definatly make non-core
qglPushAttrib = ( void * ) getglcore ( " glPushAttrib " ) ;
qglPopAttrib = ( void * ) getglcore ( " glPopAttrib " ) ;
2006-06-02 17:42:36 +00:00
//does this need to be non-core as well?
qglFogi = ( void * ) getglcore ( " glFogi " ) ;
qglFogf = ( void * ) getglcore ( " glFogf " ) ;
qglFogfv = ( void * ) getglcore ( " glFogfv " ) ;
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qglGetTexEnviv = ( void * ) getglext ( " glGetTexEnviv " ) ;
qglGetPointerv = ( void * ) getglext ( " glGetPointerv " ) ;
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qglGetStringi = ( void * ) getglext ( " glGetStringi " ) ;
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//used by heightmaps
qglGenLists = ( void * ) getglcore ( " glGenLists " ) ;
qglNewList = ( void * ) getglcore ( " glNewList " ) ;
qglEndList = ( void * ) getglcore ( " glEndList " ) ;
qglCallList = ( void * ) getglcore ( " glCallList " ) ;
2004-08-22 22:29:09 +00:00
2013-08-07 14:20:24 +00:00
# ifndef GL_STATIC
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qglBindBufferARB = ( void * ) getglext ( " glBindBufferARB " ) ;
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if ( ! qglBindBufferARB )
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qglBindBufferARB = ( void * ) getglext ( " glBindBuffer " ) ;
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if ( ! qglBindBufferARB )
qglBindBufferARB = GL_BindBufferARBStub ;
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# endif
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if ( ! qglGetString )
Sys_Error ( " qglGetString not set. Serious gl library initialisation error \n " ) ;
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gl_vendor = qglGetString ( GL_VENDOR ) ;
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Con_SafePrintf ( " GL_VENDOR: %s \n " , gl_vendor ) ;
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gl_renderer = qglGetString ( GL_RENDERER ) ;
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Con_SafePrintf ( " GL_RENDERER: %s \n " , gl_renderer ) ;
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gl_version = qglGetString ( GL_VERSION ) ;
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Con_SafePrintf ( " GL_VERSION: %s \n " , gl_version ) ;
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memset ( & sh_config , 0 , sizeof ( sh_config ) ) ;
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GL_CheckExtensions ( getglfunction ) ;
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if ( ( gl_config . gles & & gl_config . glversion > = 3 ) | | ( ! gl_config . gles & & gl_config . glversion > = 2 ) )
qglDrawBuffers = ( void * ) getglext ( " glDrawBuffers " ) ;
else
qglDrawBuffers = NULL ;
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if ( gl_config . gles & & gl_config . glversion > = 2 )
{
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/*these functions do not exist in gles2, they only exist on some platforms because they were provided for gl1*/
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qglLoadMatrixf = NULL ;
qglPolygonMode = NULL ;
qglShadeModel = NULL ;
qglDepthRange = NULL ;
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qglDrawBuffer = NULL ;
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2011-02-06 20:56:39 +00:00
qglEnableClientState = GL_ClientStateStub ;
qglDisableClientState = GL_ClientStateStub ;
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qglDrawRangeElements = GL_DrawRangeElementsEmul ;
}
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else if ( gl_config . nofixedfunc )
{
qglLoadMatrixf = NULL ;
qglPolygonMode = NULL ;
qglShadeModel = NULL ;
qglDepthRange = NULL ;
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qglDrawBuffer = NULL ;
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qglEnableClientState = GL_ClientStateStub ;
qglDisableClientState = GL_ClientStateStub ;
}
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qglClearColor ( 0 , 0 , 0 , 1 ) ; //clear to black so that it looks a little nicer on start.
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qglClear ( GL_COLOR_BUFFER_BIT ) ;
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2011-01-23 03:44:49 +00:00
if ( qglPolygonMode )
qglPolygonMode ( GL_FRONT_AND_BACK , GL_FILL ) ;
if ( qglShadeModel )
qglShadeModel ( GL_FLAT ) ;
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2010-07-28 21:55:10 +00:00
# ifdef DEBUG
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if ( qglDebugMessageControlARB )
qglDebugMessageControlARB ( 0 , 0 , 0 , 0 , NULL , true ) ;
if ( qglDebugMessageCallbackARB )
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{
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qglDebugMessageCallbackARB ( myGLDEBUGPROCAMD , NULL ) ;
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qglEnable ( GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB ) ;
}
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qglGetError ( ) ; /*suck up the invalid operation error for non-debug contexts*/
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# endif
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sh_config . texture_maxsize = 256 ; //early minidrivers might not implement this, but anything else should.
qglGetIntegerv ( GL_MAX_TEXTURE_SIZE , & sh_config . texture_maxsize ) ;
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//always supported
sh_config . texfmt [ PTI_RGBA8 ] = true ;
if ( GL_CheckExtension ( " GL_EXT_texture_compression_s3tc " ) )
{
sh_config . texfmt [ PTI_S3RGB1 ] = true ;
sh_config . texfmt [ PTI_S3RGBA1 ] = true ;
sh_config . texfmt [ PTI_S3RGBA3 ] = true ;
sh_config . texfmt [ PTI_S3RGBA5 ] = true ;
}
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if ( gl_config . gles )
{
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sh_config . texfmt [ PTI_RGBX8 ] = sh_config . texfmt [ PTI_RGBA8 ] ; //FIXME: this is faked with PTI_RGBA8
sh_config . texfmt [ PTI_RGB565 ] = ! gl_config . webgl_ie ; //ie sucks and doesn't support things that webgl requires it to support.
sh_config . texfmt [ PTI_RGBA4444 ] = ! gl_config . webgl_ie ;
sh_config . texfmt [ PTI_RGBA5551 ] = ! gl_config . webgl_ie ;
sh_config . texfmt [ PTI_BGRA8 ] = false ;
sh_config . texfmt [ PTI_BGRX8 ] = sh_config . texfmt [ PTI_BGRA8 ] ;
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sh_config . minver = 100 ;
sh_config . maxver = 110 ;
sh_config . blobpath = " gles/%s.blob " ;
sh_config . progpath = " glsl/%s.glsl " ;
sh_config . shadernamefmt = " %s_gles " ;
}
else
{
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sh_config . texfmt [ PTI_RGBX8 ] = true ; //proper support
//these require stuff like GL_UNSIGNED_SHORT_5_5_5_1 etc, which needs gl 1.2+
if ( gl_config . glversion > = 1.2 )
{
//16bit formats
sh_config . texfmt [ PTI_RGB565 ] = true ;
sh_config . texfmt [ PTI_RGBA4444 ] = true ;
sh_config . texfmt [ PTI_RGBA5551 ] = true ;
//bgr formats
if ( GL_CheckExtension ( " GL_EXT_bgra " ) )
{
//32bit formats
sh_config . texfmt [ PTI_BGRX8 ] = true ;
sh_config . texfmt [ PTI_BGRA8 ] = true ;
//16bit formats
sh_config . texfmt [ PTI_ARGB4444 ] = true ;
sh_config . texfmt [ PTI_ARGB1555 ] = true ;
}
}
2015-02-02 08:01:53 +00:00
if ( ! gl_config . gles & & ( gl_config . glversion > = 1.4 | | GL_CheckExtension ( " GL_ARB_depth_texture " ) ) )
{ //depth formats
sh_config . texfmt [ PTI_DEPTH16 ] = true ;
sh_config . texfmt [ PTI_DEPTH24 ] = true ;
sh_config . texfmt [ PTI_DEPTH32 ] = true ;
}
else if ( gl_config . gles & & GL_CheckExtension ( " GL_OES_depth_texture " ) )
{ //16+32, not 24.
sh_config . texfmt [ PTI_DEPTH16 ] = true ;
sh_config . texfmt [ PTI_DEPTH32 ] = true ;
}
if ( GL_CheckExtension ( " GL_EXT_packed_depth_stencil " ) )
sh_config . texfmt [ PTI_DEPTH24_8 ] = true ;
2014-10-11 19:39:45 +00:00
2014-03-30 08:55:06 +00:00
sh_config . minver = gl_config . arb_shader_objects ? 110 : 0 ;
sh_config . maxver = gl_config . arb_shader_objects ? gl_config . maxglslversion : 0 ;
sh_config . blobpath = " glsl/%s.blob " ;
sh_config . progpath = " glsl/%s.glsl " ;
sh_config . shadernamefmt = " %s_glsl " ;
}
sh_config . progs_supported = gl_config . arb_shader_objects ;
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sh_config . progs_required = gl_config_nofixedfunc ;
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2014-10-05 20:04:11 +00:00
if ( gl_config . arb_shader_objects )
{
sh_config . pDeleteProg = GLSlang_DeleteProg ;
sh_config . pLoadBlob = qglProgramBinary ? GLSlang_LoadBlob : NULL ;
sh_config . pCreateProgram = GLSlang_CreateProgramPermu ;
sh_config . pValidateProgram = GLSlang_ValidateProgramPermu ;
sh_config . pProgAutoFields = GLSlang_ProgAutoFields ;
}
2014-03-30 08:55:06 +00:00
if ( gl_config . nofixedfunc )
{
sh_config . tex_env_combine = 1 ;
sh_config . nv_tex_env_combine4 = 1 ;
sh_config . env_add = 1 ;
}
else
{
sh_config . tex_env_combine = gl_config . tex_env_combine ;
sh_config . nv_tex_env_combine4 = gl_config . nv_tex_env_combine4 ;
sh_config . env_add = gl_config . env_add ;
}
2009-11-04 21:16:50 +00:00
}
2009-06-21 17:45:33 +00:00
2004-08-22 22:29:09 +00:00
2013-05-13 13:43:18 +00:00
# ifdef DEBUG
# define GL_VERTEX_ARRAY_BINDING 0x85B5
# define GL_ARRAY_BUFFER 0x8892
# define GL_ELEMENT_ARRAY_BUFFER 0x8893
# define GL_ARRAY_BUFFER_BINDING 0x8894
# define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
# define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
# define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
# define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
# define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
# define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
# define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
# define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
# define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
# define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
# define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
# define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
# define GL_CURRENT_PROGRAM 0x8B8D
2013-07-14 12:22:51 +00:00
static char * DecodeGLEnum ( GLenum num )
2013-05-13 13:43:18 +00:00
{
switch ( num )
{
case GL_CW : return " GL_CW " ;
case GL_CCW : return " GL_CCW " ;
case GL_NEVER : return " GL_NEVER " ;
case GL_LESS : return " GL_LESS " ;
case GL_EQUAL : return " GL_EQUAL " ;
case GL_LEQUAL : return " GL_LEQUAL " ;
case GL_GREATER : return " GL_GREATER " ;
case GL_NOTEQUAL : return " GL_NOTEQUAL " ;
case GL_GEQUAL : return " GL_GEQUAL " ;
case GL_ALWAYS : return " GL_ALWAYS " ;
case GL_FRONT : return " GL_FRONT " ;
case GL_BACK : return " GL_BACK " ;
case GL_FRONT_AND_BACK : return " GL_FRONT_AND_BACK " ;
case GL_COMBINE_ARB : return " GL_COMBINE " ;
case GL_MODULATE : return " GL_MODULATE " ;
case GL_REPLACE : return " GL_REPLACE " ;
case GL_ZERO : return " GL_ZERO " ;
case GL_ONE : return " GL_ONE " ;
case GL_SRC_COLOR : return " GL_SRC_COLOR " ;
case GL_ONE_MINUS_SRC_COLOR : return " GL_ONE_MINUS_SRC_COLOR " ;
case GL_SRC_ALPHA : return " GL_SRC_ALPHA " ;
case GL_ONE_MINUS_SRC_ALPHA : return " GL_ONE_MINUS_SRC_ALPHA " ;
case GL_DST_ALPHA : return " GL_DST_ALPHA " ;
case GL_ONE_MINUS_DST_ALPHA : return " GL_ONE_MINUS_DST_ALPHA " ;
case GL_DST_COLOR : return " GL_DST_COLOR " ;
case GL_ONE_MINUS_DST_COLOR : return " GL_ONE_MINUS_DST_COLOR " ;
case GL_SRC_ALPHA_SATURATE : return " GL_SRC_ALPHA_SATURATE " ;
default : return va ( " 0x%x " , num ) ;
}
}
void DumpGLState ( void )
{
int rval ;
void * ptr ;
int i ;
GLint glint ;
GLint glint4 [ 4 ] ;
2014-03-30 00:39:37 +00:00
// if (qglGetVertexAttribiv)
2013-05-13 13:43:18 +00:00
{
2015-04-14 23:12:17 +00:00
if ( qglBindVertexArray )
{
qglGetIntegerv ( GL_VERTEX_ARRAY_BINDING , & rval ) ;
Sys_Printf ( " VERTEX_ARRAY_BINDING: %i \n " , rval ) ;
}
if ( qglBindBufferARB )
{
qglGetIntegerv ( GL_ARRAY_BUFFER_BINDING , & rval ) ;
Sys_Printf ( " GL_ARRAY_BUFFER_BINDING: %i \n " , rval ) ;
}
2013-05-13 13:43:18 +00:00
if ( qglIsEnabled ( GL_COLOR_ARRAY ) )
{
2015-04-14 23:12:17 +00:00
if ( qglBindBufferARB )
qglGetIntegerv ( GL_COLOR_ARRAY_BUFFER_BINDING , & rval ) ;
else
rval = 0 ;
2013-05-13 13:43:18 +00:00
qglGetPointerv ( GL_COLOR_ARRAY_POINTER , & ptr ) ;
Sys_Printf ( " GL_COLOR_ARRAY: %s %i:%p \n " , qglIsEnabled ( GL_COLOR_ARRAY ) ? " en " : " dis " , rval , ptr ) ;
}
// if (qglIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT))
// {
// qglGetPointerv(GL_FOG_COORD_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_FOG_COORDINATE_ARRAY_EXT: %i (%lx)\n", (int) qglIsEnabled(GL_FOG_COORDINATE_ARRAY_EXT), (int) ptr);
// }
// if (qglIsEnabled(GL_INDEX_ARRAY))
{
2015-04-14 23:12:17 +00:00
if ( qglBindBufferARB )
qglGetIntegerv ( GL_ELEMENT_ARRAY_BUFFER_BINDING , & rval ) ;
else
rval = 0 ;
2013-07-27 23:13:40 +00:00
# ifndef GL_INDEX_ARRAY_POINTER
Sys_Printf ( " GL_ELEMENT_ARRAY_BUFFER_BINDING: %i:%p \n " , rval , ( void * ) 0 ) ;
# else
2013-05-13 13:43:18 +00:00
qglGetPointerv ( GL_INDEX_ARRAY_POINTER , & ptr ) ;
Sys_Printf ( " GL_INDEX_ARRAY: %s %i:%p \n " , qglIsEnabled ( GL_INDEX_ARRAY ) ? " en " : " dis " , rval , ptr ) ;
2013-07-27 23:13:40 +00:00
# endif
2013-05-13 13:43:18 +00:00
}
if ( qglIsEnabled ( GL_NORMAL_ARRAY ) )
{
2015-04-14 23:12:17 +00:00
if ( qglBindBufferARB )
qglGetIntegerv ( GL_NORMAL_ARRAY_BUFFER_BINDING , & rval ) ;
else
rval = 0 ;
2013-05-13 13:43:18 +00:00
qglGetPointerv ( GL_NORMAL_ARRAY_POINTER , & ptr ) ;
Sys_Printf ( " GL_NORMAL_ARRAY: %s %i:%p \n " , qglIsEnabled ( GL_NORMAL_ARRAY ) ? " en " : " dis " , rval , ptr ) ;
}
// qglGetPointerv(GL_SECONDARY_COLOR_ARRAY_POINTER, &ptr);
// Sys_Printf("GL_SECONDARY_COLOR_ARRAY: %i (%lx)\n", (int) qglIsEnabled(GL_SECONDARY_COLOR_ARRAY), (int) ptr);
for ( i = 0 ; i < 4 ; i + + )
{
qglClientActiveTextureARB ( mtexid0 + i ) ;
if ( qglIsEnabled ( GL_TEXTURE_COORD_ARRAY ) )
{
2015-04-14 23:12:17 +00:00
if ( qglBindBufferARB )
qglGetIntegerv ( GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING , & rval ) ;
else
rval = 0 ;
2013-05-13 13:43:18 +00:00
qglGetPointerv ( GL_TEXTURE_COORD_ARRAY_POINTER , & ptr ) ;
Sys_Printf ( " GL_TEXTURE_COORD_ARRAY %i: %s %i:%p \n " , i , qglIsEnabled ( GL_TEXTURE_COORD_ARRAY ) ? " en " : " dis " , rval , ptr ) ;
}
}
if ( qglIsEnabled ( GL_VERTEX_ARRAY ) )
{
2015-04-14 23:12:17 +00:00
if ( qglBindBufferARB )
qglGetIntegerv ( GL_VERTEX_ARRAY_BUFFER_BINDING , & rval ) ;
else
rval = 0 ;
2013-05-13 13:43:18 +00:00
qglGetPointerv ( GL_VERTEX_ARRAY_POINTER , & ptr ) ;
Sys_Printf ( " GL_VERTEX_ARRAY: %s %i:%p \n " , qglIsEnabled ( GL_VERTEX_ARRAY ) ? " en " : " dis " , rval , ptr ) ;
}
2014-03-30 00:39:37 +00:00
if ( qglGetVertexAttribiv )
2013-05-13 13:43:18 +00:00
for ( i = 0 ; i < 16 ; i + + )
{
int en , bo , as , st , ty , no ;
qglGetVertexAttribiv ( i , GL_VERTEX_ATTRIB_ARRAY_ENABLED , & en ) ;
if ( ! en )
continue ;
2015-04-14 23:12:17 +00:00
if ( qglBindBufferARB )
qglGetVertexAttribiv ( i , GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING , & bo ) ;
else
bo = 0 ;
2013-05-13 13:43:18 +00:00
qglGetVertexAttribiv ( i , GL_VERTEX_ATTRIB_ARRAY_SIZE , & as ) ;
qglGetVertexAttribiv ( i , GL_VERTEX_ATTRIB_ARRAY_STRIDE , & st ) ;
qglGetVertexAttribiv ( i , GL_VERTEX_ATTRIB_ARRAY_TYPE , & ty ) ;
qglGetVertexAttribiv ( i , GL_VERTEX_ATTRIB_ARRAY_NORMALIZED , & no ) ;
qglGetVertexAttribPointerv ( i , GL_VERTEX_ATTRIB_ARRAY_POINTER , & ptr ) ;
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Sys_Printf ( " attrib%i: %s sz:%i st:%i ty:%0x %s%i:%p \n " , i , en ? " en " : " dis " , as , st , ty , no ? " norm " : " " , bo , ptr ) ;
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}
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if ( qglUseProgramObjectARB )
{
qglGetIntegerv ( GL_CURRENT_PROGRAM , & glint ) ;
Sys_Printf ( " GL_CURRENT_PROGRAM: %i \n " , glint ) ;
}
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qglGetIntegerv ( GL_BLEND , & glint ) ;
Sys_Printf ( " GL_BLEND: %i \n " , glint ) ;
qglGetIntegerv ( GL_BLEND_SRC , & glint ) ;
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Sys_Printf ( " GL_BLEND_SRC: %s \n " , DecodeGLEnum ( glint ) ) ;
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qglGetIntegerv ( GL_BLEND_DST , & glint ) ;
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Sys_Printf ( " GL_BLEND_DST: %s \n " , DecodeGLEnum ( glint ) ) ;
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qglGetIntegerv ( GL_DEPTH_WRITEMASK , & glint ) ;
Sys_Printf ( " GL_DEPTH_WRITEMASK: %i \n " , glint ) ;
qglGetIntegerv ( GL_DEPTH_TEST , & glint ) ;
Sys_Printf ( " GL_DEPTH_TEST: %i \n " , glint ) ;
qglGetIntegerv ( GL_DEPTH_FUNC , & glint ) ;
Sys_Printf ( " GL_DEPTH_FUNC: %s \n " , DecodeGLEnum ( glint ) ) ;
qglGetIntegerv ( GL_CULL_FACE , & glint ) ;
Sys_Printf ( " GL_CULL_FACE: %i \n " , glint ) ;
qglGetIntegerv ( GL_CULL_FACE_MODE , & glint ) ;
Sys_Printf ( " GL_CULL_FACE_MODE: %s \n " , DecodeGLEnum ( glint ) ) ;
qglGetIntegerv ( GL_FRONT_FACE , & glint ) ;
Sys_Printf ( " GL_FRONT_FACE: %s \n " , DecodeGLEnum ( glint ) ) ;
qglGetIntegerv ( GL_SCISSOR_TEST , & glint ) ;
Sys_Printf ( " GL_SCISSOR_TEST: %i \n " , glint ) ;
qglGetIntegerv ( GL_STENCIL_TEST , & glint ) ;
Sys_Printf ( " GL_STENCIL_TEST: %i \n " , glint ) ;
qglGetIntegerv ( GL_COLOR_WRITEMASK , glint4 ) ;
Sys_Printf ( " GL_COLOR_WRITEMASK: %i %i %i %i \n " , glint4 [ 0 ] , glint4 [ 1 ] , glint4 [ 2 ] , glint4 [ 3 ] ) ;
GL_SelectTexture ( 0 ) ;
qglGetIntegerv ( GL_TEXTURE_2D , & glint ) ;
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Sys_Printf ( " 0: GL_TEXTURE_2D: %i \n " , glint ) ;
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qglGetTexEnviv ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , & glint ) ;
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Sys_Printf ( " 0: GL_TEXTURE_ENV_MODE: %s \n " , DecodeGLEnum ( glint ) ) ;
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GL_SelectTexture ( 1 ) ;
qglGetIntegerv ( GL_TEXTURE_2D , & glint ) ;
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Sys_Printf ( " 1: GL_TEXTURE_2D: %i \n " , glint ) ;
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qglGetTexEnviv ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , & glint ) ;
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Sys_Printf ( " 1: GL_TEXTURE_ENV_MODE: %s \n " , DecodeGLEnum ( glint ) ) ;
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GL_SelectTexture ( 2 ) ;
qglGetIntegerv ( GL_TEXTURE_2D , & glint ) ;
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Sys_Printf ( " 2: GL_TEXTURE_2D: %i \n " , glint ) ;
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qglGetTexEnviv ( GL_TEXTURE_ENV , GL_TEXTURE_ENV_MODE , & glint ) ;
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Sys_Printf ( " 2: GL_TEXTURE_ENV_MODE: %s \n " , DecodeGLEnum ( glint ) ) ;
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}
}
# endif
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rendererinfo_t openglrendererinfo = {
" OpenGL " ,
{
" gl " ,
" opengl " ,
" hardware " ,
} ,
QR_OPENGL ,
GLDraw_Init ,
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GLDraw_DeInit ,
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GL_UpdateFiltering ,
GL_LoadTextureMips ,
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GL_DestroyTexture ,
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GLR_Init ,
GLR_DeInit ,
GLR_RenderView ,
GLVID_Init ,
GLVID_DeInit ,
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GLVID_SwapBuffers ,
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GLVID_ApplyGammaRamps ,
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NULL ,
NULL ,
NULL ,
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GLVID_SetCaption , //setcaption
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GLVID_GetRGBInfo ,
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GLSCR_UpdateScreen ,
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GLBE_SelectMode ,
GLBE_DrawMesh_List ,
GLBE_DrawMesh_Single ,
GLBE_SubmitBatch ,
GLBE_GetTempBatch ,
GLBE_DrawWorld ,
GLBE_Init ,
GLBE_GenBrushModelVBO ,
GLBE_ClearVBO ,
GLBE_UploadAllLightmaps ,
GLBE_SelectEntity ,
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GLBE_SelectDLight ,
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GLBE_Scissor ,
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GLBE_LightCullModel ,
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GLBE_VBO_Begin ,
GLBE_VBO_Data ,
GLBE_VBO_Finish ,
GLBE_VBO_Destroy ,
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GLBE_RenderToTextureUpdate2d ,
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" "
} ;
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# endif
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