fteqw/engine/server/sv_master.c

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#include "quakedef.h"
#ifdef SV_MASTER
#ifdef _WIN32
#include "winquake.h"
#ifdef _MSC_VER
#include "wsipx.h"
#endif
#endif
#include "netinc.h"
#include "fs.h"
//quakeworld protocol
// heartbeat: "a"
// query: "c\n%i<sequence>\n%i<numplayers>\n"
//queryresponse: "d\naaaappaaaapp"
#define QUAKEWORLDPROTOCOLNAME "FTE-Quake"
//quake2 protocol
// heartbeat: "heartbeat\n%s<serverinfo>\n%i<frags> %i<ping> \"%s\"<name>\n<repeat>"
// query: "query\0"
//queryresponse: "servers\naaaappaaaapp"
#define QUAKE2PROTOCOLNAME "Quake2"
//quake3/dpmaster protocol
// heartbeat: "heartbeat DarkPlaces\n"
// query: "getservers[Ext<ipv6>] [%s<game>] %u<version> [empty] [full] [ipv6]"
//queryresponse: "getservers[Ext]Response\\aaaapp/aaaaaaaaaaaapp\\EOF"
#define QUAKE3PROTOCOLNAME "Quake3"
enum gametypes_e
{
GT_FFA=0,
GT_TOURNEY=1,
GT_TEAM=3,
GT_CTF=4,
};
typedef struct svm_server_s {
netadr_t adr;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
const char *brokerid; //from rtc broker, for ICE connections (persistent until killed).
int protover;
unsigned int clients;
unsigned int maxclients;
int needpass;
char hostname[48]; //just for our own listings.
char mapname[16]; //just for our own listings.
char gamedir[16]; //again...
unsigned short gametype;
float expiretime;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
bucket_t bucket; //for faster address lookups.
struct svm_game_s *game;
struct svm_server_s *next;
} svm_server_t;
typedef struct svm_game_s {
struct svm_game_s *next;
svm_server_t *firstserver;
size_t numservers;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
qboolean persistent;
char *aliases; //list of terminated names, terminated with a double-null
char name[1]; //eg: Quake
} svm_game_t;
typedef struct {
float time;
svm_game_t *firstgame;
size_t numgames;
hashtable_t serverhash;
size_t numservers;
struct rates_s
{
double timestamp;
size_t heartbeats;
size_t queries;
size_t junk;
size_t drops;
size_t adds;
} total, stamps[60];
size_t stampring;
double nextstamp;
} masterserver_t;
static masterserver_t svm;
ftenet_connections_t *svm_sockets;
static void QDECL SVM_Tcpport_Callback(struct cvar_s *var, char *oldvalue)
{
FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_STREAM);
}
static void QDECL SVM_Port_Callback(struct cvar_s *var, char *oldvalue)
{
FTENET_AddToCollection(svm_sockets, var->name, var->string, NA_IP, NP_DGRAM);
}
static cvar_t sv_heartbeattimeout = CVARD("sv_heartbeattimeout", "300", "How many seconds a server should remain listed after its latest heartbeat. Larger values can avoid issues from packetloss, but can also make dos attacks easier.");
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
static cvar_t sv_masterport = CVARC("sv_masterport", STRINGIFY(PORT_QWMASTER)" "STRINGIFY(PORT_ICEBROKER), SVM_Port_Callback);
static cvar_t sv_masterport_tcp = CVARC("sv_masterport_tcp", STRINGIFY(PORT_ICEBROKER), SVM_Tcpport_Callback);
static cvar_t sv_maxgames = CVARD("sv_maxgames", "100", "Limits the number of games that may be known. This is to reduce denial of service attacks.");
static cvar_t sv_maxservers = CVARD("sv_maxservers", "10000", "Limits the number of servers (total from all games) that may be known. This is to reduce denial of service attacks.");
static cvar_t sv_hideinactivegames = CVARD("sv_hideinactivegames", "1", "Don't show known games that currently have no servers in html listings.");
static cvar_t sv_sortlist = CVARD("sv_sortlist", "3", "Controls sorting of the http output:\n0: don't bother\n1: clients then address\n2: hostname then address\n3: clients then hostname then address\n4: just address");
static cvar_t sv_hostname = CVARD("hostname", "Unnamed FTE-Master", "Controls sorting of the http output:\n0: don't bother\n1: clients then address\n2: hostname then address\n3: clients then hostname then address\n4: just address");
static char *master_css;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
static unsigned int SVM_GenerateBrokerKey(const char *brokerid)
{
return Hash_Key(brokerid, svm.serverhash.numbuckets);
}
//returns a hash key for a server's address.
static unsigned int SVM_GenerateAddressKey(const netadr_t *adr)
{
unsigned int key;
switch(adr->type)
{
case NA_IP:
key = *(const unsigned int*)adr->address.ip;
key ^= 0xffff0000; //match ipv6's ipv4-mapped addresses.
key ^= adr->port;
break;
case NA_IPV6:
key = *(const unsigned int*)(adr->address.ip6+0);
key ^= *(const unsigned int*)(adr->address.ip6+4);
key ^= *(const unsigned int*)(adr->address.ip6+8);
key ^= *(const unsigned int*)(adr->address.ip6+12);
key ^= adr->port;
break;
default:
key = 0;
break;
}
return key;
}
static svm_server_t *SVM_GetServer(netadr_t *adr)
{
svm_server_t *server;
unsigned int key = SVM_GenerateAddressKey(adr);
server = Hash_GetKey(&svm.serverhash, key);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
while (server)
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (!server->brokerid) //don't report brokered servers by address.
if (NET_CompareAdr(&server->adr, adr))
return server;
server = Hash_GetNextKey(&svm.serverhash, key, server);
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
return NULL;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
static svm_game_t *SVM_FindGame(const char *game, int create)
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
svm_game_t *g, **link;
const char *sanitise;
const char *a;
for (g = svm.firstgame; g; g = g->next)
{
if (!Q_strcasecmp(game, g->name))
return g;
if (g->aliases)
{
for (a = g->aliases; *a; a+=strlen(a)+1)
{
if (!Q_strcasecmp(game, a))
return g;
}
}
}
if (create)
{
if (create != 2)
{
if (svm.numgames >= sv_maxgames.ival)
{
Con_DPrintf("game limit exceeded\n");
return NULL;
}
//block some chars that may cause issues/exploits. sorry.
for (sanitise = game; *sanitise; sanitise++)
{
if ((*sanitise >= 'a' && *sanitise <= 'z') || //allow lowercase
(*sanitise >= 'A' && *sanitise <= 'Z') || //allow uppercase
(*sanitise >= '0' && *sanitise <= '9') || //allow numbers (but not leeding, see below)
(*sanitise == '-' || *sanitise == '_')) //allow a little punctuation, to make up for the lack of spaces.
continue;
return NULL;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
}
if (!*game || (*game >= '0' && *game <= '9'))
return NULL; //must not start with a number either.
g = ZF_Malloc(sizeof(*g) + strlen(game));
if (g)
{
char *n;
strcpy(g->name, game);
for (n = g->name; *n; n++)
{ //some extra fixups, because formalnames are messy.
if (*n == ' ' || *n == '\t' || *n == ':' || *n == '?' || *n == '#' || *n == '.')
*n = '_';
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
g->persistent = create==2;
g->next = NULL;
//add it at the end.
for (link = &svm.firstgame; *link; link = &(*link)->next)
;
*link = g;
svm.numgames++;
Con_DPrintf("Creating game \"%s\"\n", g->name);
}
}
return g;
}
static int QDECL SVM_SortOrder(const void *v1, const void *v2)
{
svm_server_t const*const s1 = *(svm_server_t const*const*const)v1;
svm_server_t const*const s2 = *(svm_server_t const*const*const)v2;
int t, i;
if (sv_sortlist.ival&8)
return s1->expiretime > s2->expiretime;
if (sv_sortlist.ival&1)
if ((t=(s2->clients-s1->clients)))
return (t>0)?1:-1;
if (sv_sortlist.ival&2)
if ((t=strcmp(s1->hostname, s2->hostname)))
return (t>0)?1:-1;
//sort by scheme, address family, and ip
if ((t=(s1->adr.prot-s2->adr.prot)))
return (t>0)?1:-1;
if ((t=(s1->adr.type-s2->adr.type)))
return (t>0)?1:-1;
if (s1->adr.type==NA_IP)
i = sizeof(s1->adr.address.ip);
else if (s1->adr.type==NA_IPV6)
i = sizeof(s1->adr.address.ip6);
else i = 0;
for(t = 0; t < i; t++)
if (s1->adr.address.ip6[i] != s2->adr.address.ip6[i])
return (s2->adr.address.ip6[i]>s1->adr.address.ip6[i])?1:-1;
//and now do port numbers too.
t = BigShort(s1->adr.port) - BigShort(s2->adr.port);
if (t)
return (t>0)?1:-1;
return 0;
}
static void SVM_SortServers(svm_game_t *game)
{
svm_server_t **serverlink, *s;
svm_server_t **sv = malloc(sizeof(*sv)*game->numservers);
int i;
if (!sv_sortlist.ival)
return;
for (i=0, s = game->firstserver; s; s = s->next)
sv[i++] = s;
qsort(sv, i, sizeof(*sv), SVM_SortOrder);
for (i = 0, serverlink = &game->firstserver; i < game->numservers; i++)
{
*serverlink = sv[i];
serverlink = &sv[i]->next;
}
*serverlink = NULL;
}
static void SVM_RemoveOldServers(void)
{
svm_game_t **gamelink, *g;
svm_server_t **serverlink, *s;
for (gamelink = &svm.firstgame; (g=*gamelink); )
{
for (serverlink = &g->firstserver; (s=*serverlink); )
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
//brokered servers don't time out (they drop when their tcp connection dies)
if (!s->brokerid && s->expiretime < svm.time)
{
if (developer.ival)
{
char buf[256];
Con_Printf("timeout: %s\n", NET_AdrToString(buf, sizeof(buf), &s->adr));
}
Hash_RemoveDataKey(&svm.serverhash, SVM_GenerateAddressKey(&s->adr), s);
svm.total.drops++;
*serverlink = s->next;
BZ_Free(s);
g->numservers--;
svm.numservers--;
}
else
serverlink = &s->next;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (!g->firstserver && !g->persistent)
{
Con_DPrintf("game \"%s\" has no active servers\n", g->name);
*gamelink = g->next;
Z_Free(g);
svm.numgames--;
}
else
gamelink = &g->next;
}
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
int SVM_AddIPAddresses(sizebuf_t *sb, int first, int ver, const char *gamename, int v4, int v6, qboolean empty, qboolean full, qboolean prefixes, int gametype)
{
int number = 0;
svm_server_t *server;
int prefix;
int len;
svm_game_t *game = SVM_FindGame(gamename, false);
if (game)
{
for (server = game->firstserver; server; server = server->next)
{
if (number == first)
break;
first--;
}
for (; server; server = server->next)
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (server->protover != ver)
continue;
if (server->clients == 0 && !empty)
continue;
if (server->clients >= server->maxclients && !full)
continue;
if (gametype != -1 && server->gametype != gametype)
continue;
switch(server->adr.type)
{
case NA_IP:
if (!v4)
continue;
prefix = '\\';
len = 4;
break;
case NA_IPV6:
if (!v6)
continue;
prefix = '/';
len = 16;
break;
default:
continue;
}
if (prefixes)
MSG_WriteByte(sb, prefix);
SZ_Write(sb, server->adr.address.ip, len);
MSG_WriteShort(sb, server->adr.port);
number++;
}
}
return number;
}
static char *QuakeCharsToHTML(char *outhtml, size_t outsize, const char *quake, qboolean deunderscore)
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
{
char *ret = outhtml;
conchar_t chars[8192], *c=chars, *end;
unsigned int codeflags, codepoint, oldflags=CON_WHITEMASK;
unsigned int b;
const char *htmlnames[16] = {
"#000000", //black
"#0000AA", //dark blue
"#00AA00", //dark green
"#00AAAA", //dark cyan
"#AA0000", //dark red
"#AA00AA", //dark magenta
"#AA5500", //brown
"#AAAAAA", //grey
"#555555", //dark grey
"#5555FF", //blue
"#55FF55", //green
"#55FFFF", //cyan
"#FF5555", //red
"#FF55FF", //magenta
"#FFFF55", //yellow
"#FFFFFF", //white
};
if (!outsize--)
return NULL; //no space for the null
end = COM_ParseFunString(oldflags, quake, chars, sizeof(chars), false);
while (c < end)
{
c = Font_Decode(c, &codeflags, &codepoint);
if (codeflags & CON_HIDDEN)
continue; //erk...?
if (codeflags & CON_RICHFORECOLOUR) //fixme...?
codeflags = CON_WHITEMASK;
if ((codeflags&CON_FGMASK) != (oldflags&CON_FGMASK))
{
if (oldflags != CON_WHITEMASK)
{
Q_strncpyz(outhtml, "</span>", outsize);
b=strlen(outhtml);
outhtml += b;
outsize -= b;
}
if (codeflags != CON_WHITEMASK)
{
Q_snprintfz(outhtml, outsize, "<span style=\"color:%s\">", htmlnames[(codeflags&CON_FGMASK)>>CON_FGSHIFT]);
b=strlen(outhtml);
outhtml += b;
outsize -= b;
}
oldflags = codeflags;
}
if (codepoint == '<')
{
Q_strncpyz(outhtml, "&lt;", outsize);
b=strlen(outhtml);
}
else if (codepoint == '>')
{
Q_strncpyz(outhtml, "&gt;", outsize);
b=strlen(outhtml);
}
else if (codepoint == '&')
{
Q_strncpyz(outhtml, "&amp;", outsize);
b=strlen(outhtml);
}
else if (codepoint == '\"')
{
Q_strncpyz(outhtml, "&quot;", outsize);
b=strlen(outhtml);
}
else if (codepoint == '\'')
{
Q_strncpyz(outhtml, "&apos;", outsize);
b=strlen(outhtml);
}
else if (codepoint == '_' && deunderscore)
*outhtml = ' ', b =1;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
else
b = utf8_encode(outhtml, codepoint, outsize);
if (b > 0)
{
outhtml += b;
outsize -= b;
}
}
*outhtml = 0;
return ret;
}
static void SVM_Init(void)
{
master_css = FS_MallocFile("master.css", FS_ROOT, NULL);
if (!master_css)
master_css = Z_StrDup(
"<style type=\"text/css\">"
"body {"
"background-color: #303030;"
"color: #998080;"
"font-family: verdanah, trebuchet ms, arial, sans-serif;"
"}"
"a { text-decoration: none; }"
"a:link { color: #308090; }"
"a:visited { color: #308090; }"
"a:hover { color: #308090; text-decoration: underline; }"
".header { text-align: center; }"
".footer { text-align: center; }"
".main { width: 1024px; margin: 0 auto; }"
"H1 {"
"text-align: center;"
"background-color: #202020;"
"color: #808080;"
"}"
"table { width: 100%; border-collapse: collapse; }"
"th { text-align: left; }"
"tr:hover { background-color: #202020; }"
"</style>"
);
}
vfsfile_t *SVM_GenerateIndex(const char *requesthost, const char *fname)
{
char tmpbuf[256];
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
char hostname[1024];
const char *url;
svm_game_t *game;
svm_server_t *server;
vfsfile_t *f = NULL;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
unsigned clients = 0, maxclients=0, totalclients=0;
if (!master_css)
SVM_Init();
if (!strcmp(fname, "index.html"))
{
f = VFSPIPE_Open(1, false);
VFS_PRINTF(f, "%s", master_css);
VFS_PRINTF(f, "<h1>%s</h1>\n", sv_hostname.string);
VFS_PRINTF(f, "<table border=1>\n");
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
VFS_PRINTF(f, "<tr><th>Active Games</th><th>Players</th><th>Server Count</th></tr>\n");
for (game = svm.firstgame; game; game = game->next)
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
for (clients=0, server = game->firstserver; server; server = server->next)
clients += server->clients;
if (game->numservers || !sv_hideinactivegames.ival) //only show active servers
{
QuakeCharsToHTML(tmpbuf, sizeof(tmpbuf), game->name, true);
VFS_PRINTF(f, "<tr><td><a href=\"game/%s\">%s</a></td><td>%u player(s)</td><td>%u server(s)</td></tr>\n", game->name, tmpbuf, clients, (unsigned)game->numservers);
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
totalclients += clients;
}
VFS_PRINTF(f, "</table>\n");
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
VFS_PRINTF(f, "%u game(s), %u player(s), %u server(s)\n", (unsigned)svm.numgames, totalclients, (unsigned)svm.numservers);
}
else if (!strncmp(fname, "server/", 7))
{
netadr_t adr[64];
int count;
f = VFSPIPE_Open(1, false);
VFS_PRINTF(f, "%s", master_css);
VFS_PRINTF(f, "<h1>Single Server Info</h1>\n");
VFS_PRINTF(f, "<table border=1>\n");
VFS_PRINTF(f, "<tr><th>Game</th><th>Address</th><th>Hostname</th><th>Mod dir</th><th>Mapname</th><th>Players</th></tr>\n");
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
//FIXME: block dns lookups here?
count = NET_StringToAdr2(fname+7, 0, adr, countof(adr), NULL);
while(count-->0)
{
server = SVM_GetServer(&adr[count]);
if (server)
{
QuakeCharsToHTML(hostname, sizeof(hostname), server->hostname, false);
VFS_PRINTF(f, "<tr><td>%s</td><td>%s</td><td>%s%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", server->game?server->game->name:"Unknown", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr), (server->needpass&1)?"&#x1F512;":"", hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
}
else
VFS_PRINTF(f, "<tr><td>?</td><td>%s</td><td>?</td><td>?</td><td>?</td><td>?/?</td></tr>\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &adr[count]));
}
VFS_PRINTF(f, "</table>\n");
}
else if (!strncmp(fname, "game/", 5))
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
const char *gamename = fname+5;
game = SVM_FindGame(gamename, false);
f = VFSPIPE_Open(1, false);
VFS_PRINTF(f, "%s", master_css);
if (!strcmp(gamename, "UNKNOWN"))
{
VFS_PRINTF(f, "<h1>Unresponsive Servers</h1>\n");
VFS_PRINTF(f, "These servers have sent a heartbeat but have failed to respond to an appropriate query from a different port. This can happen when:<ul>"
"<li>Server is firewalled and all inbound packets are dropped. Try reconfiguring your firewall to allow packets to that process or port.</li>"
"<li>An intermediate router implements an Address/Port-Dependant-Filtering NAT. Try setting up port forwarding.</li>"
"<li>Outgoing connections are asynchronous with regard to port forwarding. Such servers will show with arbitrary ephemerial ports. Docker: you can supposedly work around this with --net=host.</li>"
"<li>Plain and simple packet loss, servers in this state for less than 5 mins may still be fine.</li>"
"<li>Server crashed or was reconfigured before it could respond.</li>"
"<li>MTU limits with failed defragmentation.</li>"
"<li>Routing table misconfiguration.</li>"
"<li>Other.</li>"
"</ul>\n");
}
else
VFS_PRINTF(f, "<h1>Servers for %s</h1>\n", QuakeCharsToHTML(tmpbuf, sizeof(tmpbuf), gamename, true));
if(game)
{
SVM_SortServers(game);
VFS_PRINTF(f, "<table border=1>\n");
VFS_PRINTF(f, "<tr><th>Address</th><th>Hostname</th><th>Gamedir</th><th>Mapname</th><th>Players</th></tr>\n");
for (server = game->firstserver; server; server = server->next)
{
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (server->brokerid)
{
url = tmpbuf;
Q_snprintfz(tmpbuf, sizeof(tmpbuf), "rtc://%s/%s", requesthost, server->brokerid);
}
else
url = NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr);
QuakeCharsToHTML(hostname, sizeof(hostname), server->hostname, false);
VFS_PRINTF(f, "<tr><td>%s</td><td>%s%s</td><td>%s</td><td>%s</td><td>%u/%u</td></tr>\n", url, (server->needpass&1)?"&#x1F512;":"", hostname, server->gamedir, server->mapname, server->clients, server->maxclients);
clients += server->clients;
maxclients += server->maxclients;
}
VFS_PRINTF(f, "</table>\n");
VFS_PRINTF(f, "%u server(s), %u/%u client(s)\n", (unsigned)game->numservers, clients, maxclients);
}
else
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
VFS_PRINTF(f, "Protocol '%s' is not known\n", gamename);
}
else if (!strncmp(fname, "raw/", 4))
{ //just spews all
COM_StripExtension(fname+4, tmpbuf, sizeof(tmpbuf));
game = SVM_FindGame(tmpbuf, false);
f = VFSPIPE_Open(1, false);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
VFS_PRINTF(f, "#Server list for \"%s\"\n", tmpbuf);
for (server = (game?game->firstserver:NULL); server; server = server->next)
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
{
if (server->brokerid)
VFS_PRINTF(f, "rtc:///%s \\maxclients\\%u\\clients\\%u\\hostname\\%s\\modname\\%s\\mapname\\%s\\needpass\\%i\n", server->brokerid, server->maxclients, server->clients, server->hostname, server->gamedir, server->mapname, server->needpass);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
else
VFS_PRINTF(f, "%s\n", NET_AdrToString(tmpbuf, sizeof(tmpbuf), &server->adr));
}
}
return f;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
static svm_game_t *SVM_GameFromBrokerID(const char **brokerid)
{
size_t l;
char name[128];
const char *in = *brokerid;
if (*in == '/')
in++;
for (l = 0; *in && *in != '/' && *in != '?' && *in != '#'; in++)
if (l < countof(name)-1)
name[l++] = *in;
name[l] = 0;
if (*in == '/')
in++;
else
return NULL; //only one? no game specified? get lost.
*brokerid = in;
return SVM_FindGame(name, true);
}
static svm_server_t *SVM_FindBrokerHost(const char *brokerid)
{
svm_server_t *server;
unsigned int key = SVM_GenerateBrokerKey(brokerid);
server = Hash_GetKey(&svm.serverhash, key);
while (server)
{
if (server->brokerid) //don't report brokered servers by address.
if (server->brokerid == brokerid)
return server;
server = Hash_GetNextKey(&svm.serverhash, key, server);
}
return NULL;
}
void SVM_RemoveBrokerGame(const char *brokerid)
{
svm_server_t *s, **link;
svm_game_t *game = SVM_GameFromBrokerID(&brokerid);
if (!game)
{
Con_Printf("SVM_RemoveBrokerGame: failed to find game for brokered server: %s\n", brokerid);
return;
}
for (link = &game->firstserver; (s=*link); )
{
if (s->brokerid == brokerid)
{
*link = s->next;
Hash_RemoveDataKey(&svm.serverhash, SVM_GenerateBrokerKey(brokerid), s);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Z_Free(s);
game->numservers--;
svm.numservers--;
return;
}
else
link = &s->next;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
}
Con_Printf("SVM_RemoveBrokerGame: failed to remove brokered server: %s\n", brokerid);
}
void SVM_AddBrokerGame(const char *brokerid, const char *info)
{
svm_game_t *game = SVM_GameFromBrokerID(&brokerid);
svm_server_t *server = SVM_FindBrokerHost(brokerid);
if (!server)
{
if (!game)
return;
if (svm.numservers >= sv_maxservers.ival)
{
Con_DPrintf("server limit exceeded\n");
return;
}
Con_DPrintf("heartbeat(new - %s): /%s\n", game->name, brokerid);
server = Z_Malloc(sizeof(svm_server_t));
server->game = game;
server->brokerid = brokerid;
server->next = game->firstserver;
game->firstserver = server;
game->numservers++;
svm.numservers++;
svm.total.adds++;
Hash_AddKey(&svm.serverhash, SVM_GenerateBrokerKey(brokerid), server, &server->bucket);
}
else
Con_DPrintf("heartbeat(update - %s): /%s\n", game->name, brokerid);
server->protover = atoi(Info_ValueForKey(info, "protocol"));
server->maxclients = atoi(Info_ValueForKey(info, "maxclients"));
server->clients = atoi(Info_ValueForKey(info, "clients"));
Q_strncpyz(server->hostname, Info_ValueForKey(info, "hostname"), sizeof(server->hostname));
Q_strncpyz(server->gamedir, Info_ValueForKey(info, "modname"), sizeof(server->gamedir));
Q_strncpyz(server->mapname, Info_ValueForKey(info, "mapname"), sizeof(server->mapname));
}
static svm_server_t *SVM_Heartbeat(const char *gamename, netadr_t *adr, int numclients, float validuntil)
{
svm_server_t *server = SVM_GetServer(adr);
svm_game_t *game;
if (!gamename)
{ //no gamename is a placeholder server, to say that there's a server there but it isn't responding to our getinfos... (ie: to list misconfigured servers too)
if (server)
{ //it still exists, renew it, but don't otherwise care too much.
server->expiretime = validuntil;
return server;
}
game = SVM_FindGame("UNKNOWN", true);
}
else
{
game = SVM_FindGame(gamename, true);
if (!game)
return NULL;
}
if (server && server->game != game)
{
server->expiretime = realtime - 1;
server = NULL;
}
if (!server) //not found
{
if (svm.numservers >= sv_maxservers.ival)
{
Con_DPrintf("server limit exceeded\n");
return NULL;
}
if (developer.ival)
{
char buf[256];
Con_Printf("heartbeat(new - %s): %s\n", game->name, NET_AdrToString(buf, sizeof(buf), adr));
}
server = Z_Malloc(sizeof(svm_server_t));
server->game = game;
server->next = game->firstserver;
game->firstserver = server;
game->numservers++;
svm.numservers++;
server->adr = *adr;
svm.total.adds++;
Hash_AddKey(&svm.serverhash, SVM_GenerateAddressKey(adr), server, &server->bucket);
}
else
{
if (developer.ival)
{
char buf[256];
Con_Printf("heartbeat(refresh): %s\n", NET_AdrToString(buf, sizeof(buf), &server->adr));
}
}
server->clients = numclients;
server->expiretime = validuntil;
return server;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
void SVM_GenChallenge(char *out, size_t outsize, netadr_t *foradr)
{ //this function needs to return some sort of unguessable string so that you can't spoof the server with fake responses
char adr[64];
static char randumb[16];
char digest[256];
void *ctx = alloca(hash_sha1.contextsize);
if (!*randumb)
{
int i;
srand(time(NULL)); //lame
for (i = 0; i < sizeof(randumb)-1; i++)
while (!randumb[i])
randumb[i] = rand();
}
NET_AdrToString(adr, sizeof(adr), foradr);
hash_sha1.init(ctx);
hash_sha1.process(ctx, randumb, sizeof(randumb)-1);
hash_sha1.process(ctx, adr, strlen(adr));
hash_sha1.terminate(digest, ctx);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Base64_EncodeBlock(digest, hash_sha1.digestsize, out, outsize);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
}
//switch net_from's reported connection, so we reply from a different udp socket from the one a packet was received from.
static qboolean SVM_SwitchQuerySocket(void)
{
size_t c;
//switch the info query to our other udp socket, so any firewall/nat over the server blocks it.
//this is to prevent people from thinking that the server is actually accessible.
for (c = 0; c < countof(svm_sockets->conn); c++)
{
if (!svm_sockets->conn[c])
continue; //that one's dead, jim
if (c+1 == net_from.connum)
continue; //ignore this one, its the one we received the packet from
//make sure its a datagram connection, and not some tcp weirdness.
if (svm_sockets->conn[c]->prot == NP_DGRAM &&
(svm_sockets->conn[c]->addrtype[0] == net_from.type || svm_sockets->conn[c]->addrtype[1] == net_from.type))
{ //okay, looks like we should be able to respond on this one. lets see if their firewall stops us from finding out more about them.
net_from.connum = c+1;
return true;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
}
}
return false;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
static void SVM_ProcessUDPPacket(void)
{
char *s, *line;
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
//we shouldn't be taking anything else...
if (net_from.prot != NP_DGRAM)
{
Con_DPrintf("master: ignoring non-datagram message\n");
return;
}
net_message.data[net_message.cursize] = '\0'; //null term all strings.
//well that's annoying. why is our networking code not doing this? LAME!
if (net_from.type == NA_IPV6 &&
!*(int*)&net_from.address.ip6[0] &&
!*(int*)&net_from.address.ip6[4] &&
!*(short*)&net_from.address.ip6[8] &&
*(short*)&net_from.address.ip6[10]==(short)0xffff)
{ //convert this ipv4-mapped-ipv6 address back to actual ipv4, so we don't get confused about stuff.
net_from.type = NA_IP;
*(int*)&net_from.address.ip[0] = *(int*)&net_from.address.ip6[12];
//and null it out, just in case.
*(int*)&net_from.address.ip6[8]=0;
*(int*)&net_from.address.ip6[12]=0;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
if (NET_WasSpecialPacket(svm_sockets))
{
Con_DPrintf("master: ignoring special packet\n");
return;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
svm.time = Sys_DoubleTime();
MSG_BeginReading(msg_nullnetprim);
if (MSG_ReadLong() != -1 || msg_badread)
{ //go back to start...
MSG_BeginReading(msg_nullnetprim);
}
line = MSG_ReadStringLine();
s = COM_Parse(line);
if (!strcmp(com_token, "getservers") || !strcmp(com_token, "getserversExt"))
{ //q3/dpmaster
sizebuf_t sb;
int ver;
char *eos;
char game[64];
qboolean ext = !strcmp(com_token, "getserversExt");
const char *resp=ext?"getserversExtResponse":"getserversResponse";
qboolean empty = false;
qboolean full = false;
qboolean ipv4 = !ext;
qboolean ipv6 = false;
int gametype = -1;
s = COM_ParseOut(s, game, sizeof(game));
ver = strtol(game, &eos, 0);
if (*eos)
{ //not a number, must have been a dpmaster game name.
s = COM_Parse(s);
ver = strtol(com_token, NULL, 0);
}
else //first arg was a number. that means its vanilla quake3.
Q_strncpyz(game, QUAKE3PROTOCOLNAME, sizeof(game));
for(;s&&*s;)
{
s = COM_Parse(s);
if (!strcmp(com_token, "empty"))
empty = true;
else if (!strcmp(com_token, "full"))
full = true;
else if (!strcmp(com_token, "ipv4"))
ipv4 = true;
else if (!strcmp(com_token, "ipv6"))
ipv6 = true;
else if (!strcmp(com_token, "ffa"))
gametype = GT_FFA;
else if (!strcmp(com_token, "tourney"))
gametype = GT_TOURNEY;
else if (!strcmp(com_token, "team"))
gametype = GT_TEAM;
else if (!strcmp(com_token, "ctf"))
gametype = GT_CTF;
else if (!strncmp(com_token, "gametype=", 9))
gametype = atoi(com_token+9);
else
{
char buf[256];
Con_DPrintf("Unknown request filter: %s\n", COM_QuotedString(com_token, buf, sizeof(buf), false));
}
}
if (!ipv4 && !ipv6)
ipv4 = ipv6 = true; //neither specified? use both
svm.total.queries++;
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(net_message_buffer)-2;
sb.data = net_message_buffer;
MSG_WriteLong(&sb, -1);
SZ_Write(&sb, resp, strlen(resp)); //WriteString, but without the null.
SVM_AddIPAddresses(&sb, 0, ver, game, ipv4, ipv6, empty, full, true, gametype);
sb.maxsize+=2;
MSG_WriteByte(&sb, '\\'); //otherwise the last may be considered invalid and ignored.
MSG_WriteByte(&sb, 'E');
MSG_WriteByte(&sb, 'O');
MSG_WriteByte(&sb, 'T');
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
}
else if (!strcmp(com_token, "heartbeat"))
{ //quake2 heartbeat. Serverinfo and players should follow.
if (*s == '\n' && s[1] == '\\')
{ //there's some serverinfo there, must be q2...
svm.total.heartbeats++;
SVM_Heartbeat(QUAKE2PROTOCOLNAME, &net_from, 0, svm.time + sv_heartbeattimeout.ival);
}
else
{ //dp/q3/etc are annoying, but we can query from an emphemerial socket to check NAT rules.
sizebuf_t sb;
netadr_t a;
char ourchallenge[256];
SVM_GenChallenge(ourchallenge, sizeof(ourchallenge), &net_from);
svm.total.queries++;
//placeholder listing...
if (SVM_Heartbeat(NULL, &net_from, 0, svm.time + sv_heartbeattimeout.ival))
a = net_from;
else
a.type = NA_INVALID;
if (!SVM_SwitchQuerySocket())
a.type = NA_INVALID;
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(net_message_buffer);
sb.data = net_message_buffer;
MSG_WriteLong(&sb, -1);
MSG_WriteString(&sb, va("getinfo %s\n", ourchallenge));
sb.cursize--;
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
if (a.type != NA_INVALID)
{ //they were unknown... send a special getinfo, so we can get their hostname while leaving them as 'unknown'
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(net_message_buffer);
sb.data = net_message_buffer;
MSG_WriteLong(&sb, -1);
MSG_WriteString(&sb, va("getinfo ?%s\n", ourchallenge));
sb.cursize--;
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &a);
}
}
}
else if (!strcmp(com_token, "infoResponse"))
{
char ourchallenge[256];
int clients;
const char *game, *chal;
svm_server_t *srv;
qboolean unknownresp = false;
s = MSG_ReadStringLine();
svm.total.heartbeats++;
chal = Info_ValueForKey(s, "challenge");
unknownresp = *chal=='?';
chal += unknownresp?1:0;
SVM_GenChallenge(ourchallenge, sizeof(ourchallenge), &net_from);
if (!strcmp(chal, ourchallenge))
{
clients = atoi(Info_ValueForKey(s, "clients"));
game = Info_ValueForKey(s, "gamename");
if (!*game)
game = QUAKE3PROTOCOLNAME;
if (unknownresp)
game = NULL; //ignore the gamename and classify it as unknown. this won't break anything if we've already has a proper heartbeat from them.
srv = SVM_Heartbeat(game, &net_from, clients, svm.time + sv_heartbeattimeout.ival);
if (srv)
{
if (developer.ival)
Info_Print(s, "\t");
srv->clients = clients;
if (game)
srv->protover = atoi(Info_ValueForKey(s, "protocol"));
srv->maxclients = atoi(Info_ValueForKey(s, "sv_maxclients"));
srv->needpass = atoi(Info_ValueForKey(s, "needpass"));
Q_strncpyz(srv->hostname, Info_ValueForKey(s, "hostname"), sizeof(srv->hostname));
Q_strncpyz(srv->gamedir, Info_ValueForKey(s, "modname"), sizeof(srv->gamedir));
Q_strncpyz(srv->mapname, Info_ValueForKey(s, "mapname"), sizeof(srv->mapname));
}
}
}
else if (!strcmp(com_token, "query"))
{ //quake2 server listing request
sizebuf_t sb;
svm.total.queries++;
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(net_message_buffer);
sb.data = net_message_buffer;
MSG_WriteLong(&sb, -1);
MSG_WriteString(&sb, "servers\n");
sb.cursize--;
SVM_AddIPAddresses(&sb, 0, 0, QUAKE2PROTOCOLNAME, true, false, true, true, false, -1);
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
}
else if (*com_token == S2M_HEARTBEAT) //sequence, players
{ //quakeworld heartbeat
int players;
sizebuf_t sb;
s = MSG_ReadStringLine();
//sequence = atoi(s);
s = MSG_ReadStringLine();
players = atoi(s);
svm.total.heartbeats++;
//placeholder listing...
SVM_Heartbeat(NULL, &net_from, players, svm.time + sv_heartbeattimeout.ival);
SVM_SwitchQuerySocket();
//send it a proper query. We'll fill in the other details on response.
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(net_message_buffer);
sb.data = net_message_buffer;
MSG_WriteLong(&sb, -1);
MSG_WriteString(&sb, va("status %i\n", 1));
sb.cursize--;
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
}
else if (*com_token == A2C_PRINT)
{ //quakeworld response from 'status' requests, providing for actual info (and so that we know its reachable from other addresses)
//there's no challenge, these could easily be spoofed. :(
int clients;
const char *game;
svm_server_t *srv;
s = ++line;
clients = atoi(Info_ValueForKey(s, "clients"));
game = Info_ValueForKey(s, "gamename");
if (!*game)
game = QUAKEWORLDPROTOCOLNAME;
srv = SVM_Heartbeat(game, &net_from, clients, svm.time + sv_heartbeattimeout.ival);
if (srv)
{
if (developer.ival)
Info_Print(s, "\t");
srv->protover = 3;//atoi(Info_ValueForKey(s, "protocol"));
srv->maxclients = atoi(Info_ValueForKey(s, "maxclients"));
srv->needpass = atoi(Info_ValueForKey(s, "needpass"));
Q_strncpyz(srv->hostname, Info_ValueForKey(s, "hostname"), sizeof(srv->hostname));
Q_strncpyz(srv->gamedir, Info_ValueForKey(s, "*gamedir"), sizeof(srv->gamedir));
Q_strncpyz(srv->mapname, Info_ValueForKey(s, "map"), sizeof(srv->mapname));
}
}
else if (*com_token == C2M_MASTER_REQUEST)
{ //quakeworld server listing request
sizebuf_t sb;
svm.total.queries++;
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(net_message_buffer);
sb.data = net_message_buffer;
MSG_WriteLong(&sb, -1);
MSG_WriteByte(&sb, M2C_MASTER_REPLY);
MSG_WriteByte(&sb, '\n');
SVM_AddIPAddresses(&sb, 0, 0, QUAKEWORLDPROTOCOLNAME, true, false, true, true, false, -1);
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
}
else if (*com_token == A2A_PING)
{ //quakeworld server ping request... because we can.
sizebuf_t sb;
svm.total.queries++;
memset(&sb, 0, sizeof(sb));
sb.maxsize = sizeof(net_message_buffer);
sb.data = net_message_buffer;
MSG_WriteLong(&sb, -1);
MSG_WriteByte(&sb, A2A_ACK);
MSG_WriteByte(&sb, '\n');
NET_SendPacket(svm_sockets, sb.cursize, sb.data, &net_from);
}
else if (*com_token == S2M_SHUTDOWN)
{ //quakeworld server shutting down...
//this isn't actually useful. we can't use it because we can't protect against spoofed denial-of-service attacks.
//we could only use this by sending it a few pings to see if it is actually still responding. which is unreliable (especially if we're getting spammed by packet floods).
}
else
svm.total.junk++;
}
void SVM_Think(int port)
{
NET_ReadPackets (svm_sockets);
SVM_RemoveOldServers();
}
#else
void SVM_Think(int port){}
#endif
#ifdef MASTERONLY
static void SV_Quit_f (void)
{
Con_TPrintf ("Shutting down.\n");
Sys_Quit ();
}
static void SVM_Status_f(void)
{
svm_game_t *g;
svm_server_t *s;
unsigned clients;
struct rates_s *s1, *s2;
float period;
size_t r;
NET_PrintAddresses(svm_sockets);
NET_PrintConnectionsStatus(svm_sockets);
Con_Printf("Game count: %u\n", (unsigned)svm.numgames);
for (g = svm.firstgame; g; g = g->next)
{
clients = 0;
for (s = g->firstserver; s; s = s->next)
clients += s->clients;
Con_Printf("Game %s: %u servers, %u clients\n", g->name, (unsigned)g->numservers, clients);
}
s1 = &svm.total;
r = (svm.stampring >= countof(svm.stamps)-1)?svm.stampring-countof(svm.stamps)-1:0;
s2 = &svm.stamps[r%countof(svm.stamps)];
period = s1->timestamp-s2->timestamp;
period/=60;
if (!period)
period=1;
Con_Printf("Heartbeats/min: %f\n", (s1->heartbeats-s2->heartbeats)/period);
Con_Printf("Queries/min: %f\n", (s1->queries-s2->queries)/period);
}
static void SVM_RegisterAlias(svm_game_t *game, char *aliasname)
{
const char *a;
size_t l;
svm_game_t *aliasgame;
if (!game)
return;
//make sure we never have dupes. they confuse EVERYTHING.
aliasgame = SVM_FindGame(aliasname, false);
if (aliasgame == game)
return; //already in there somehow.
if (aliasgame)
{
Con_Printf("game alias of %s is already registered\n", aliasname);
return;
}
game->persistent = true; //don't forget us!
if (!*aliasname)
return;
a = game->aliases;
if (a) for (; *a; a+=strlen(a)+1);
l = a-game->aliases;
game->aliases = BZ_Realloc(game->aliases, l+strlen(aliasname)+2);
memcpy(game->aliases+l, aliasname, strlen(aliasname)+1);
l += strlen(aliasname)+1;
game->aliases[l] = 0;
}
static qboolean SVM_FoundManifest(void *usr, ftemanifest_t *man)
{
svm_game_t *game;
const char *g;
if (man->protocolname)
{ //FIXME: we ought to do this for each manifest we could find.
g = man->protocolname;
#if 1
game = SVM_FindGame(man->formalname, 2);
#else
g = COM_Parse(g);
game = SVM_FindGame(com_token, 2);
#endif
while (*g)
{
g = COM_Parse(g);
SVM_RegisterAlias(game, com_token);
}
}
return false;
}
static void SVM_GameAlias_f(void)
{
svm_game_t *game = SVM_FindGame(Cmd_Argv(1), 2);
if (!game)
{
Con_Printf("Unable to register game %s\n", Cmd_Argv(1));
return;
}
SVM_RegisterAlias(game, Cmd_Argv(2));
}
void SV_Init (struct quakeparms_s *parms)
{
int manarg;
COM_InitArgv (parms->argc, parms->argv);
host_parms = *parms;
Cvar_Init();
Memory_Init();
Sys_Init();
COM_ParsePlusSets(false);
Cbuf_Init ();
Cmd_Init ();
NET_Init ();
COM_Init ();
#ifdef WEBSERVER
IWebInit();
#endif
Cmd_AddCommand ("quit", SV_Quit_f);
Cmd_AddCommand ("status", SVM_Status_f);
Cmd_AddCommand ("gamealias", SVM_GameAlias_f);
svm_sockets = FTENET_CreateCollection(true, SVM_ProcessUDPPacket);
Hash_InitTable(&svm.serverhash, 1024, Z_Malloc(Hash_BytesForBuckets(1024)));
Cvar_Register(&sv_masterport, "server control variables");
Cvar_Register(&sv_masterport_tcp, "server control variables");
Cvar_Register(&sv_heartbeattimeout, "server control variables");
Cvar_Register(&sv_maxgames, "server control variables");
Cvar_Register(&sv_maxservers, "server control variables");
Cvar_Register(&sv_hideinactivegames, "server control variables");
Cvar_Register(&sv_sortlist, "server control variables");
Cvar_Register(&sv_hostname, "server control variables");
Cvar_ParseWatches();
host_initialized = true;
manarg = COM_CheckParm("-manifest");
if (manarg && manarg < com_argc-1 && com_argv[manarg+1])
disabled some quake-only teamplay stuff in non-quake builds. GL: r_dynamic -1 is now r_temporalscenecache 1, which makes menu options etc a little friendlier. fixed a serious memory leak. GL: Lightmaps are now uploaded using pbos to reduce cpu stalls (especially with temporalscenecache) and the resulting periodic framerate drops. Requires gl4.4. PM: moved manifest-downloads to the package manager. still needs some proper testing. PM: Fixed bug with downloading updates from every known mirror for that update. PM: Fixed bug with duplicate mirrors... PM: menuqc is now able to query available updates. engine's Draw_TextBox centers the text box more appropriately and easily. SV: added sv_autooffload cvar, when set the map command will automatically create a server in a separate process to reduce the effects of stutter in inefficient ssqc mods. Menu: menu_mods now shares data with getgamedirinfo builtin. MenuQC: Added some extra properties to the getgamedirinfo builtin. MenuQC: Added Menu_RendererRestarted entrypoint. MenuQC: _vid_renderer_opts cvar now has a value that actually reflects the windowing systems in the build, rather than just renderers. CQSC: Added getlocationname builtin. ALSA: device names are now more consistent with other audio drivers. SV: added unsavegame console command, to delete unwanted saved games. SV: hashtable entries are now saved into saved games. SV: reworked player remapping strategy when loading games. Player slots are now directly swapped serverside, not reconnected. SV: resend all csqc entity state when a client signals that it started recording a demo. SV: Added SOLID_BSPTRIGGER as a shapely alternative to the aabb SOLID_TRIGGER. modelindex must still be set for this to work. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5668 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-04-19 01:23:32 +00:00
FS_ChangeGame(FS_Manifest_ReadSystem(com_argv[manarg+1], NULL), true, true);
else
FS_ChangeGame(NULL, true, true);
Cmd_StuffCmds();
Cbuf_Execute ();
Cvar_ForceCallback(&sv_masterport);
Cvar_ForceCallback(&sv_masterport_tcp);
SVM_FoundManifest(NULL, fs_manifest);
FS_EnumerateKnownGames(SVM_FoundManifest, NULL);
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
Too many changes, sorry. Change revision displays, use the SVN commit date instead of using __DATE__ (when there's no local changes). This should allow reproducible builds. Added s_al_disable cvar, to block openal and all the various problems people have had with it, without having to name an explicit fallback (which would vary by system). Add mastervolume cvar (for ss). Add r_shadows 2 (aka fake shadows - for ss). Add scr_loadingscreen_aspect -1 setting, to disable levelshots entirely, also disables the progress bar (for ss). Better support for some effectinfo hacks (for ss). Added dpcompat_nocsqcwarnings (because of lazy+buggy mods like ss). Rework the dpcsqc versions of project+unproject builtins for better compat (for ss). Added dpcompat_csqcinputeventtypes to block unexpected csqc input events (for ss). Better compat with DP's loadfont console command (for ss). Added dpcompat_smallerfonts cvar to replicate a DP bug (for ss). Detect dp's m_draw extension, to work around it (for ss). Cvar dpcompat_ignoremodificationtimes added. A value of 0 favour the most recently modified file, 1 will use DP-like alphabetically sorted preferences (for ss). loadfont builtin can now accept outline=1 in the sizes arg for slightly more readable fonts. Fix bbox calcs for rotated entities, fix needed for r_ignorenetpvs 0. Hackily parse emoji.json to provide :poop: etc suggestions. Skip prediction entirely when there's no local entity info. This fixes stair-smoothing in xonotic. screenshot_cubemap will now capture half-float images when saving to ktx or dds files. Fix support for xcf files larger than 4gb, mostly to avoid compiler warnings. Fixed size of gfx/loading.lmp when replacement textures are used. Added mipmap support for rg8 and l8a8 textures. r_hdr_framebuffer cvar updated to support format names instead of random negative numbers. Description updated to name some interesting ones. Perform autoupdate _checks_ ONLY with explicit user confirmation (actual updating already needed user confirmation, but this extra step should reduce the chances of us getting wrongly accused of exfiltrating user data if we're run in a sandbox - we ONLY ever included the updating engine's version in the checks, though there's nothing we can do to avoid sending the user's router's IP). Removed the 'summon satan all over your harddrive' quit message, in case paranoid security researchers are idiots and don't bother doing actual research. Removed the triptohell.info and fte.triptohell.info certificates, they really need to stop being self-signed. The updates domain is still self-signed for autoupdates. Video drivers are now able to report supported video resolutions, visible to menuqc. Currently only works with SDL2 builds. Added setmousepos builtin. Should work with glx+win32 build. VF_SKYROOM_CAMERA can now accept an extra two args, setviewprop(VF_SKYROOM_CAMERA, org, axis, degrees). Removed v_skyroom_origin+v_skyroom_orientation cvars in favour just v_skyroom, which should make it behave more like the 'fog' command (used when csqc isn't overriding). Added R_EndPolygonRibbon builtin to make it faster+easier to generate textured ribbon/cable/etc wide lines (for TW). sdl: Fix up sys_sdl.c's file enumeration to support wildcards in directories. edit command now displays end1.bin/end2.bin correctly, because we can. Finally add support for f_modified - though ruleset_allow_larger_models and ruleset_allow_overlong_sounds generally make it redundant. Fix threading race condition in sha1 lookups. Updated f_ruleset to include the same extra flags reported by ezquake. A mod's default.fmf file can now contain an eg 'mainconfig config.cfg' line (to explicitly set the main config saved with cfg_save_auto 1 etc). fmf: basegame steam:GameName/GameDir can be used to try to load a mod directory from an installed steam game. The resulting gamedir will be read-only. HOMEDIR CHANGE: use homedirs only if the basedir cannot be written or a homedir already exists, which should further reduce the probability of microsoft randomly uploading our data to their cloud (but mostly because its annoying to never know where your data is written). Fixed buf_cvarlist, should work in xonotic now, and without segfaults. Added an extra arg to URI_Get_Callback calls - the response size, also changed the tempstring to contain all bytes of the response, you need to be careful about nulls though. Try to work around nvidia's forced-panning bug on x11 when changing video modes. This might screw with other programs. sdl: support custom icons. sdl: support choosing a specific display. Added some documentation to menuqc builtins. menusys: use outlines for slightly more readable fonts. menusys: switch vid_width and vid_height combos into a single video mode combo to set both according to reported video modes. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5581 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 03:09:50 +00:00
Con_Printf ("Exe: %s\n", version_string());
Con_TPrintf ("======== %s Initialized ========\n", "FTEMaster");
}
float SV_Frame (void)
{
realtime = Sys_DoubleTime();
while (1)
{
const char *cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Log_String(LOG_CONSOLE, cmd);
Cbuf_AddText (cmd, RESTRICT_LOCAL);
Cbuf_AddText ("\n", RESTRICT_LOCAL);
}
Cbuf_Execute ();
SVM_Think(sv_masterport.ival);
//record lots of info over multiple frames, for smoother stats info.
svm.total.timestamp = realtime;
if (svm.nextstamp < realtime)
{
svm.stamps[svm.stampring%countof(svm.stamps)] = svm.total;
svm.stampring++;
svm.nextstamp = realtime+60;
}
return 4;
}
fixed eztv md4 incompatibility. reimplemented qtvreverse command. fixed some stuffcmds being handled by the wrong splitscreen seats (was noticable in TF). rework smartjump to try to be more predictable... rework relighting to try to be more robust (and more self-contained). allow the csqc to actually use VF_PROJECTIONOFFSET. jump now moves upwards instead of trying to lock on to a nearby player when spectating. assume 32 fullbright pixels when running with a palette.lmp yet no colormap.lmp (happens with some total conversions). tweaked scoreboard for fainter backgrounds. rearranged autoid, to be smaller etc. hacked around dodgy conchars.lmp - don't treat 128*128 qpics as qpics to work around workarounds for buggy wad tools (with a warning). fixed missing fullbrights on h2holey models. avoided warning about mod_h2holey_bugged on dedicated servers. added net_ice_exchangeprivateips, for people worried about exposing lan IPs when using ICE. sv_public 2: implemented client support for our webrtc broker in order to use our own ICE implementation without needing to faff around with irc accounts or plugins etc. TODO: ensure at least one ephemerial udp port when using ice or come up with some better sv_port handling fixed multiple tls bugs (one could cause server problems). change net_enable_tls to disabled by default anyway (reenable for the server to be able to respond to https/wss/tls schemes again). don't colourmap when there appears to be a highres diffusemap on q1 models. imgtool now understands exporting from qpics in wads, as well as just mips. implemented speed-o-meter in ezhud. added removeinstant builtin to avoid the half-second rule. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5614 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-02-11 18:06:10 +00:00
#endif