fteqw/engine/client/p_null.c

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#include "quakedef.h"
#include "glquake.h"
#include "particles.h"
//obtains an index for the name, even if it is unknown (one can be loaded after. will only fail if the effect limit is reached)
static int PNULL_ParticleTypeForName(char *name)
{
Con_Printf("P_ParticleTypeForName %s\n", name);
return P_INVALID;
}
//returns a valid effect if its existance is known, even if simply referenced. This should be phased out.
static int PNULL_FindParticleType(char *name)
{
Con_Printf("P_FindParticleType %s\n", name);
return P_INVALID;
}
static int PNULL_RunParticleEffectTypeString (vec3_t org, vec3_t dir, float count, char *name){return 1;}
static int PNULL_ParticleTrail (vec3_t startpos, vec3_t end, int type, trailstate_t **tsk){return 1;}
static int PNULL_RunParticleEffectState (vec3_t org, vec3_t dir, float count, int typenum, trailstate_t **tsk){return 1;}
static void PNULL_RunParticleWeather(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, char *efname){}
static void PNULL_RunParticleCube(vec3_t minb, vec3_t maxb, vec3_t dir, float count, int colour, qboolean gravity, float jitter){}
static void PNULL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count){}
static void PNULL_RunParticleEffect2 (vec3_t org, vec3_t dmin, vec3_t dmax, int color, int effect, int count){}
static void PNULL_RunParticleEffect3 (vec3_t org, vec3_t box, int color, int effect, int count){}
static void PNULL_RunParticleEffect4 (vec3_t org, float radius, int color, int effect, int count){}
static void PNULL_ParticleTrailIndex (vec3_t start, vec3_t end, int color, int crnd, trailstate_t **tsk){}
static void PNULL_EmitSkyEffectTris(model_t *mod, msurface_t *fa){}
static void PNULL_InitParticles (void)
{
CL_RegisterParticles();
}
static void PNULL_ShutdownParticles(void)
{
}
static void PNULL_DelinkTrailstate(trailstate_t **tsk){}
static void PNULL_ClearParticles (void){}
static void PNULL_DrawParticles(void)
{
RSpeedLocals();
RSpeedRemark();
#ifdef GLQUAKE
RQ_RenderDistAndClear();
#endif
RSpeedEnd(RSPEED_PARTICLESDRAW);
}
static void PNULL_FlushRenderer(void)
{
}
particleengine_t pe_null =
{
"null",
"none",
PNULL_ParticleTypeForName,
PNULL_FindParticleType,
PNULL_RunParticleEffectTypeString,
PNULL_ParticleTrail,
PNULL_RunParticleEffectState,
PNULL_RunParticleWeather,
PNULL_RunParticleCube,
PNULL_RunParticleEffect,
PNULL_RunParticleEffect2,
PNULL_RunParticleEffect3,
PNULL_RunParticleEffect4,
PNULL_ParticleTrailIndex,
PNULL_EmitSkyEffectTris,
PNULL_InitParticles,
PNULL_ShutdownParticles,
PNULL_DelinkTrailstate,
PNULL_ClearParticles,
PNULL_DrawParticles,
PNULL_FlushRenderer
};