fteqw/engine/sw/sw_image.c

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#include "quakedef.h"
#ifdef SWQUAKE
#include "sw.h"
texid_tf SW_AllocNewTexture(char *identifier, int w, int h)
{
texid_t n;
swimage_t *img;
if (w & 3)
return r_nulltex;
img = BZ_Malloc(sizeof(*img) - sizeof(img->data) + (w * h * 4));
Q_strncpy(img->name, identifier, sizeof(img->name));
img->width = w;
img->height = h;
img->pitch = w;
n.ptr = img;
n.ref = &img->com;
return n;
}
texid_tf SW_FindTexture(char *identifier, unsigned int flags)
{
return r_nulltex;
}
void SW_RGBToBGR(swimage_t *img)
{
int x, y;
unsigned int *d = img->data;
for (y = 0; y < img->height; y++)
{
for (x = 0; x < img->width; x++)
{
d[x] = (d[x]&0xff00ff00) | ((d[x]&0xff)<<16) | ((d[x]&0xff0000)>>16);
}
d += img->pitch;
}
}
void SW_Upload32(swimage_t *img, int w, int h, unsigned int *data)
{
int x, y;
unsigned int *out = img->data;
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
out[x] = *data++;
}
out += img->pitch;
}
SW_RGBToBGR(img);
}
void SW_Upload8(swimage_t *img, int w, int h, unsigned char *data)
{
int x, y;
unsigned int *out = img->data;
for (y = 0; y < h; y++)
{
for (x = 0; x < w; x++)
{
out[x] = d_8to24rgbtable[*data++];
}
out += img->pitch;
}
SW_RGBToBGR(img);
}
texid_tf SW_LoadTexture(char *identifier, int width, int height, uploadfmt_t fmt, void *data, unsigned int flags)
{
texid_t img = SW_FindTexture(identifier, flags);
if (!img.ptr)
img = SW_AllocNewTexture(identifier, width, height);
if (!img.ptr)
return r_nulltex;
switch(fmt)
{
case TF_SOLID8:
SW_Upload8(img.ptr, width, height, data);
break;
case TF_TRANS8:
SW_Upload8(img.ptr, width, height, data);
break;
case TF_TRANS8_FULLBRIGHT:
SW_Upload8(img.ptr, width, height, data);
break;
case TF_RGBA32:
SW_Upload32(img.ptr, width, height, data);
break;
default:
//shouldn't happen, so I'm gonna leak
Con_Printf("SW_LoadTexture: unsupported format %i\n", fmt);
return r_nulltex;
}
return img;
}
texid_tf SW_LoadTexture8Pal24(char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags)
{
return r_nulltex;
}
texid_tf SW_LoadTexture8Pal32(char *identifier, int width, int height, qbyte *data, qbyte *palette32, unsigned int flags)
{
return r_nulltex;
}
texid_tf SW_LoadCompressed(char *name)
{
return r_nulltex;
}
void SW_Upload(texid_t tex, char *name, uploadfmt_t fmt, void *data, void *palette, int width, int height, unsigned int flags)
{
}
void SW_DestroyTexture(texid_t tex)
{
swimage_t *img = tex.ptr;
/*make sure its not in use by the renderer*/
SWRast_Sync(&commandqueue);
/*okay, it can be killed*/
BZ_Free(img);
}
#endif