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/*
Copyright ( C ) 1996 - 1997 Id Software , Inc .
This program is free software ; you can redistribute it and / or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation ; either version 2
of the License , or ( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE .
See the included ( GNU . txt ) GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program ; if not , write to the Free Software
Foundation , Inc . , 59 Temple Place - Suite 330 , Boston , MA 02111 - 1307 , USA .
*/
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# include "quakedef.h"
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# define NUMVERTEXNORMALS 162
float r_avertexnormals [ NUMVERTEXNORMALS ] [ 3 ] = {
# include "anorms.h"
} ;
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void R_Rockettrail_Callback ( struct cvar_s * var , char * oldvalue )
{
int i ;
model_t * mod ;
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extern model_t * mod_known ;
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extern int mod_numknown ;
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if ( cls . state = = ca_disconnected )
return ; // don't bother parsing while disconnected
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for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
{
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if ( mod - > loadstate = = MLS_LOADED )
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if ( mod - > flags & MF_ROCKET )
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P_LoadedModel ( mod ) ;
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}
}
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void R_Grenadetrail_Callback ( struct cvar_s * var , char * oldvalue )
{
int i ;
model_t * mod ;
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extern model_t * mod_known ;
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extern int mod_numknown ;
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if ( cls . state = = ca_disconnected )
return ; // don't bother parsing while disconnected
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for ( i = 0 , mod = mod_known ; i < mod_numknown ; i + + , mod + + )
{
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if ( mod - > loadstate = = MLS_LOADED )
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if ( mod - > flags & MF_GRENADE )
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P_LoadedModel ( mod ) ;
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}
}
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extern particleengine_t pe_null ;
# ifdef PSET_CLASSIC
extern particleengine_t pe_classic ;
# endif
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particleengine_t pe_darkplaces ;
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particleengine_t pe_qmb ;
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# ifdef PSET_SCRIPT
extern particleengine_t pe_script ;
# endif
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particleengine_t * particlesystem [ ] =
{
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# ifdef PSET_SCRIPT
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& pe_script ,
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# endif
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& pe_darkplaces ,
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& pe_qmb ,
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# ifdef PSET_CLASSIC
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& pe_classic ,
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# endif
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& pe_null ,
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NULL ,
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} ;
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void R_ParticleSystem_Callback ( struct cvar_s * var , char * oldvalue )
{
int i ;
if ( pe )
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{
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CL_ClearTEntParticleState ( ) ;
CL_ClearLerpEntsParticleState ( ) ;
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# ifdef Q2CLIENT
CLQ2_ClearParticleState ( ) ;
# endif
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pe - > ShutdownParticles ( ) ;
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}
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if ( ! qrenderer )
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{
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pe = & pe_null ;
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}
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else
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{
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pe = NULL ;
for ( i = 0 ; particlesystem [ i ] ; i + + )
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{
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if ( ( particlesystem [ i ] - > name1 & & ! stricmp ( var - > string , particlesystem [ i ] - > name1 ) )
| | ( particlesystem [ i ] - > name2 & & ! stricmp ( var - > string , particlesystem [ i ] - > name2 ) ) )
{
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pe = particlesystem [ i ] ;
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break ;
}
if ( ! pe )
if ( particlesystem [ i ] - > name1 )
pe = particlesystem [ i ] ;
}
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}
if ( ! pe )
Sys_Error ( " No particle system available. Please recompile. " ) ;
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if ( ! pe - > InitParticles ( ) )
{
Con_Printf ( " Particlesystem %s failed to init \n " , pe - > name1 ) ;
pe = & pe_null ;
pe - > InitParticles ( ) ;
}
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pe - > ClearParticles ( ) ;
CL_RegisterParticles ( ) ;
}
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cvar_t r_rockettrail = CVARFC ( " r_rockettrail " , " 1 " , CVAR_SEMICHEAT , R_Rockettrail_Callback ) ;
cvar_t r_grenadetrail = CVARFC ( " r_grenadetrail " , " 1 " , CVAR_SEMICHEAT , R_Grenadetrail_Callback ) ;
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cvar_t r_particlesystem = CVARFC ( " r_particlesystem " , IFMINIMAL ( " classic " , " script " ) , CVAR_SEMICHEAT | CVAR_ARCHIVE , R_ParticleSystem_Callback ) ;
cvar_t r_particledesc = CVARAF ( " r_particledesc " , " classic " , " r_particlesdesc " , CVAR_SEMICHEAT | CVAR_ARCHIVE ) ;
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extern cvar_t r_bouncysparks ;
extern cvar_t r_part_rain ;
extern cvar_t r_bloodstains ;
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extern cvar_t gl_part_flame ;
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cvar_t r_part_rain_quantity = CVARF ( " r_part_rain_quantity " , " 1 " , CVAR_ARCHIVE ) ;
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cvar_t r_particle_tracelimit = CVARFD ( " r_particle_tracelimit " , " 200 " , CVAR_ARCHIVE , " Number of traces to allow per frame for particle physics. " ) ;
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cvar_t r_part_sparks = CVAR ( " r_part_sparks " , " 1 " ) ;
cvar_t r_part_sparks_trifan = CVAR ( " r_part_sparks_trifan " , " 1 " ) ;
cvar_t r_part_sparks_textured = CVAR ( " r_part_sparks_textured " , " 1 " ) ;
cvar_t r_part_beams = CVAR ( " r_part_beams " , " 1 " ) ;
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cvar_t r_part_contentswitch = CVARFD ( " r_part_contentswitch " , " 1 " , CVAR_ARCHIVE , " Enable particle effects to change based on content (ex. water). " ) ;
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cvar_t r_part_density = CVARF ( " r_part_density " , " 1 " , CVAR_ARCHIVE ) ;
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cvar_t r_part_classic_expgrav = CVARFD ( " r_part_classic_expgrav " , " 10 " , CVAR_ARCHIVE , " Scaler for how fast classic explosion particles should accelerate due to gravity. 1 for like vanilla, 10 for like zquake. " ) ;
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particleengine_t * pe ;
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void P_InitParticleSystem ( void )
{
char * particlecvargroupname = " Particle effects " ;
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Cvar_Register ( & r_particlesystem , " Particles " ) ;
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//particles
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Cvar_Register ( & r_particledesc , particlecvargroupname ) ;
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Cvar_Register ( & r_bouncysparks , particlecvargroupname ) ;
Cvar_Register ( & r_part_rain , particlecvargroupname ) ;
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Cvar_Register ( & r_part_rain_quantity , particlecvargroupname ) ;
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Cvar_Register ( & r_particle_tracelimit , particlecvargroupname ) ;
Cvar_Register ( & r_part_sparks , particlecvargroupname ) ;
Cvar_Register ( & r_part_sparks_trifan , particlecvargroupname ) ;
Cvar_Register ( & r_part_sparks_textured , particlecvargroupname ) ;
Cvar_Register ( & r_part_beams , particlecvargroupname ) ;
Cvar_Register ( & r_part_contentswitch , particlecvargroupname ) ;
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Cvar_Register ( & r_part_density , particlecvargroupname ) ;
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Cvar_Register ( & r_part_classic_expgrav , particlecvargroupname ) ;
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Cvar_Register ( & gl_part_flame , particlecvargroupname ) ;
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Cvar_Register ( & r_rockettrail , particlecvargroupname ) ;
Cvar_Register ( & r_grenadetrail , particlecvargroupname ) ;
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}
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void P_Shutdown ( void )
{
if ( pe )
{
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CL_ClearTEntParticleState ( ) ;
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CL_ClearLerpEntsParticleState ( ) ;
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# ifdef Q2CLIENT
CLQ2_ClearParticleState ( ) ;
# endif
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pe - > ShutdownParticles ( ) ;
}
pe = NULL ;
}
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qboolean TraceLineN ( vec3_t start , vec3_t end , vec3_t impact , vec3_t normal )
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{
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trace_t trace ;
float len , bestlen ;
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int i ;
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vec3_t delta , ts , te ;
physent_t * pe ;
qboolean clipped = false ;
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vec3_t axis [ 3 ] ;
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memset ( & trace , 0 , sizeof ( trace ) ) ;
VectorSubtract ( end , start , delta ) ;
bestlen = Length ( delta ) ;
VectorCopy ( end , impact ) ;
for ( i = 0 ; i < pmove . numphysent ; i + + )
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{
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pe = & pmove . physents [ i ] ;
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if ( pe - > nonsolid )
continue ;
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if ( pe - > model & & pe - > model - > loadstate = = MLS_LOADED )
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{
VectorSubtract ( start , pe - > origin , ts ) ;
VectorSubtract ( end , pe - > origin , te ) ;
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if ( pe - > angles [ 0 ] | | pe - > angles [ 1 ] | | pe - > angles [ 2 ] )
{
AngleVectors ( pe - > angles , axis [ 0 ] , axis [ 1 ] , axis [ 2 ] ) ;
VectorNegate ( axis [ 1 ] , axis [ 1 ] ) ;
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pe - > model - > funcs . NativeTrace ( pe - > model , 0 , 0 , axis , ts , te , vec3_origin , vec3_origin , false , MASK_WORLDSOLID , & trace ) ;
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}
else
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pe - > model - > funcs . NativeTrace ( pe - > model , 0 , 0 , NULL , ts , te , vec3_origin , vec3_origin , false , MASK_WORLDSOLID , & trace ) ;
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if ( trace . fraction < 1 )
{
VectorSubtract ( trace . endpos , ts , delta ) ;
len = Length ( delta ) ;
if ( len < bestlen )
{
bestlen = len ;
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if ( normal )
VectorCopy ( trace . plane . normal , normal ) ;
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VectorAdd ( pe - > origin , trace . endpos , impact ) ;
}
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clipped = true ;
}
if ( trace . startsolid )
{
VectorNormalize ( delta ) ;
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if ( normal )
{
normal [ 0 ] = - delta [ 0 ] ;
normal [ 1 ] = - delta [ 1 ] ;
normal [ 2 ] = - delta [ 2 ] ;
}
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VectorCopy ( end , impact ) ;
return false ;
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}
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}
}
if ( clipped )
{
return true ;
}
else
{
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return false ;
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}
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}
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//handy utility...
void P_EmitEffect ( vec3_t pos , int type , trailstate_t * * tsk )
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{
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if ( cl . paused )
return ;
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pe - > RunParticleEffectState ( pos , NULL , ( ( host_frametime > 0.1 ) ? 0.1 : host_frametime ) , type , tsk ) ;
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}
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// P_SelectableTrail: given default/opposite effects, model pointer, and a user selection cvar
// changes model to the appropriate trail effect and default trail index
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static void P_SelectableTrail ( int * trailid , int * trailpalidx , cvar_t * selection , int mdleffect , int mdlcidx , int oppeffect , int oppcidx )
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{
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int select = ( int ) ( selection - > value ) ;
switch ( select )
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{
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case 0 : // check for string, otherwise no trail
if ( selection - > string [ 0 ] = = ' 0 ' )
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{
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* trailid = P_INVALID ;
* trailpalidx = - 1 ;
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break ;
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}
else
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{
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int effect = P_FindParticleType ( selection - > string ) ;
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if ( effect > = 0 )
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{
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* trailid = effect ;
* trailpalidx = mdlcidx ;
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break ;
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}
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}
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// fall through to default (so semicheat will work properly)
case 1 : // default model effect
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default :
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* trailid = mdleffect ;
* trailpalidx = mdlcidx ;
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break ;
case 2 : // opposite effect
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* trailid = oppeffect ;
* trailpalidx = oppcidx ;
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break ;
case 3 : // alt rocket effect
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* trailid = P_FindParticleType ( " TR_ALTROCKET " ) ;
* trailpalidx = 107 ;
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break ;
case 4 : // gib
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* trailid = P_FindParticleType ( " TR_BLOOD " ) ;
* trailpalidx = 70 ;
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break ;
case 5 : // zombie gib
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* trailid = P_FindParticleType ( " TR_SLIGHTBLOOD " ) ;
* trailpalidx = 70 ;
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break ;
case 6 : // Scrag tracer
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* trailid = P_FindParticleType ( " TR_WIZSPIKE " ) ;
* trailpalidx = 60 ;
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break ;
case 7 : // Knight tracer
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* trailid = P_FindParticleType ( " TR_KNIGHTSPIKE " ) ;
* trailpalidx = 238 ;
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break ;
case 8 : // Vore tracer
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* trailid = P_FindParticleType ( " TR_VORESPIKE " ) ;
* trailpalidx = 154 ;
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break ;
case 9 : // rail trail
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* trailid = P_FindParticleType ( " TE_RAILTRAIL " ) ;
* trailpalidx = 15 ;
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break ;
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}
}
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//figure out which particle trail to use for the given model, filling in its values as required.
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void P_DefaultTrail ( unsigned int modelflags , int * trailid , int * trailpalidx )
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{
// TODO: EF_BRIGHTFIELD should probably be handled in here somewhere
// TODO: make trail default color into RGB values instead of indexes
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if ( ! pe )
return ;
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if ( modelflags & MF_ROCKET )
P_SelectableTrail ( trailid , trailpalidx , & r_rockettrail , P_FindParticleType ( " TR_ROCKET " ) , 109 , P_FindParticleType ( " TR_GRENADE " ) , 6 ) ;
else if ( modelflags & MF_GRENADE )
P_SelectableTrail ( trailid , trailpalidx , & r_grenadetrail , P_FindParticleType ( " TR_GRENADE " ) , 6 , P_FindParticleType ( " TR_ROCKET " ) , 109 ) ;
else if ( modelflags & MF_GIB )
{
* trailid = P_FindParticleType ( " TR_BLOOD " ) ;
* trailpalidx = 70 ;
}
else if ( modelflags & MF_TRACER )
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{
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* trailid = P_FindParticleType ( " TR_WIZSPIKE " ) ;
* trailpalidx = 60 ;
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}
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else if ( modelflags & MF_ZOMGIB )
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{
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* trailid = P_FindParticleType ( " TR_SLIGHTBLOOD " ) ;
* trailpalidx = 70 ;
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}
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else if ( modelflags & MF_TRACER2 )
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{
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* trailid = P_FindParticleType ( " TR_KNIGHTSPIKE " ) ;
* trailpalidx = 238 ;
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}
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else if ( modelflags & MF_TRACER3 )
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{
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* trailid = P_FindParticleType ( " TR_VORESPIKE " ) ;
* trailpalidx = 154 ;
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}
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# ifdef HEXEN2
else if ( modelflags & MFH2_BLOODSHOT ) //these are the hexen2 ones.
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{
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* trailid = P_FindParticleType ( " tr_bloodshot " ) ;
* trailpalidx = 136 ;
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}
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else if ( modelflags & MFH2_FIREBALL )
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{
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* trailid = P_FindParticleType ( " tr_fireball " ) ;
* trailpalidx = 424 ;
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}
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else if ( modelflags & MFH2_ACIDBALL )
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{
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* trailid = P_FindParticleType ( " tr_acidball " ) ;
* trailpalidx = 440 ;
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}
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else if ( modelflags & MFH2_ICE )
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{
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* trailid = P_FindParticleType ( " tr_ice " ) ;
* trailpalidx = 408 ;
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}
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else if ( modelflags & MFH2_SPIT )
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{
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* trailid = P_FindParticleType ( " tr_spit " ) ;
* trailpalidx = 260 ;
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}
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else if ( modelflags & MFH2_SPELL )
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{
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* trailid = P_FindParticleType ( " tr_spell " ) ;
* trailpalidx = 260 ;
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}
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else if ( modelflags & MFH2_VORP_MISSILE )
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{
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* trailid = P_FindParticleType ( " tr_vorpmissile " ) ;
* trailpalidx = 302 ;
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}
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else if ( modelflags & MFH2_SET_STAFF )
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{
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* trailid = P_FindParticleType ( " tr_setstaff " ) ;
* trailpalidx = 424 ;
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}
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else if ( modelflags & MFH2_MAGICMISSILE )
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{
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* trailid = P_FindParticleType ( " tr_magicmissile " ) ;
* trailpalidx = 149 ;
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}
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else if ( modelflags & MFH2_BONESHARD )
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{
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* trailid = P_FindParticleType ( " tr_boneshard " ) ;
* trailpalidx = 384 ;
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}
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else if ( modelflags & MFH2_SCARAB )
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{
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* trailid = P_FindParticleType ( " tr_scarab " ) ;
* trailpalidx = 254 ;
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}
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else if ( modelflags & MFH2_ROCKET )
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{
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//spiders
* trailid = P_FindParticleType ( " TR_GREENBLOOD " ) ;
* trailpalidx = 70 ; //fixme
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}
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# endif
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else
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{
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* trailid = P_INVALID ;
* trailpalidx = - 1 ;
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}
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}