fteqw/engine/server/svq3_game.c

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#include "quakedef.h"
#ifdef Q3SERVER
#include "clq3defs.h"
#include "q3g_public.h"
vm_t *q3gamevm;
#define fs_key 0
#define MAX_CONFIGSTRINGS 1024
char *svq3_configstrings[MAX_CONFIGSTRINGS];
q3sharedEntity_t *q3_entarray;
int numq3entities;
int sizeofq3gentity;
q3playerState_t *q3playerstates;
int sizeofGameClient;
int q3_num_snapshot_entities;
int q3_next_snapshot_entities;
q3entityState_t *q3_snapshot_entities;
q3entityState_t *q3_baselines;
#define NUM_FOR_GENTITY(ge) (((char*)ge - (char*)q3_entarray) / sizeofq3gentity)
#define NUM_FOR_SENTITY(se) (se - q3_sentities)
#define GENTITY_FOR_NUM(num) ((q3sharedEntity_t*)((char *)q3_entarray + sizeofq3gentity*(num)))
#define SENTITY_FOR_NUM(num) ((q3serverEntity_t*)((char *)q3_sentities + sizeof(q3serverEntity_t)*(num)))
#define SENTITY_FOR_GENTITY(ge) (SENTITY_FOR_NUM(NUM_FOR_GENTITY(ge)))
#define GENTITY_FOR_SENTITY(se) (GENTITY_FOR_NUM(NUM_FOR_SENTITY(se)))
void SVQ3_CreateBaseline(void);
char *mapentspointer;
#define Q3SOLID_BMODEL 0xffffff
#define Q3CONTENTS_SOLID Q2CONTENTS_SOLID // should never be on a brush, only in game
#define Q3CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
#define PS_FOR_NUM(n) ((q3playerState_t *)((qbyte *)q3playerstates + sizeofGameClient*(n)))
#define clamp(v,min,max) v = (v>max)?max:((v < min)?min:v)
#define Q_rint(x) (int)((x > 0)?(x + 0.5f):(x-0.5f))
// entity->svFlags
// the server does not know how to interpret most of the values
// in entityStates (level eType), so the game must explicitly flag
// special server behaviors
#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
// TTimo
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
#define SVF_CLIENTMASK 0x00000002
#define SVF_BOT 0x00000008 // set if the entity is a bot
#define SVF_BROADCAST 0x00000020 // send to all connected clients
#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin
// for link position (missiles and movers)
#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
// so that it can be updated for ping tools without
// lagging clients
#define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox
#define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client
// (entityShared_t->singleClient)
typedef struct {
link_t area;
int areanum;
int areanum2;
int headnode;
int num_clusters;
int clusternums[MAX_ENT_CLUSTERS];
} q3serverEntity_t;
q3serverEntity_t *q3_sentities;
void Q3G_UnlinkEntity(q3sharedEntity_t *ent)
{
q3serverEntity_t *sent;
if(!ent->r.linked)
return; // not linked in anywhere
sent = SENTITY_FOR_GENTITY(ent);
if (sent->area.next)
RemoveLink(&sent->area);
sent->area.prev = sent->area.next = NULL;
ent->r.linked = false;
}
#define MAX_TOTAL_ENT_LEAFS 256
void Q3G_LinkEntity(q3sharedEntity_t *ent)
{
areanode_t *node;
q3serverEntity_t *sent;
int leafs[MAX_TOTAL_ENT_LEAFS];
int clusters[MAX_TOTAL_ENT_LEAFS];
int num_leafs;
int i, j, k;
int area;
int topnode;
const float *origin;
const float *angles;
if(ent->r.linked)
Q3G_UnlinkEntity(ent); // unlink from old position
// encode the size into the entity_state for client prediction
if(ent->r.bmodel)
{
ent->s.solid = Q3SOLID_BMODEL;
}
else if(ent->r.contents & (Q3CONTENTS_BODY|Q3CONTENTS_SOLID))
{
// assume that x/y are equal and symetric
i = ent->r.maxs[0];
clamp(i, 1, 255);
// z is not symetric
j = -ent->r.mins[2];
clamp(j, 1, 255);
// and z maxs can be negative...
k = ent->r.maxs[2]+32;
clamp(k, 1, 255);
ent->s.solid = (((k << 8) | j) << 8) | i;
}
else
ent->s.solid = 0;
//origin = (ent->r.svFlags & SVF_USE_CURRENT_ORIGIN) ? ent->r.currentOrigin : ent->s.origin;
//angles = (ent->r.svFlags & SVF_USE_CURRENT_ORIGIN) ? ent->r.currentAngles : ent->s.angles;
// FIXME - always use currentOrigin?
origin = ent->r.currentOrigin;
angles = ent->r.currentAngles;
// set the abs box
if(ent->r.bmodel && (angles[0] || angles[1] || angles[2]))
{
// expand for rotation
float max, v;
int i;
max = 0;
for(i=0; i<3; i++)
{
v = fabs(ent->r.mins[i]);
if(v > max)
max = v;
v = fabs(ent->r.maxs[i]);
if(v > max)
max = v;
}
for(i=0; i<3; i++)
{
ent->r.absmin[i] = origin[i] - max;
ent->r.absmax[i] = origin[i] + max;
}
}
else
{
// normal
VectorAdd(origin, ent->r.mins, ent->r.absmin);
VectorAdd(origin, ent->r.maxs, ent->r.absmax);
}
// because movement is clipped an epsilon away from an actual edge,
// we must fully check even when bounding boxes don't quite touch
ent->r.absmin[0] -= 1;
ent->r.absmin[1] -= 1;
ent->r.absmin[2] -= 1;
ent->r.absmax[0] += 1;
ent->r.absmax[1] += 1;
ent->r.absmax[2] += 1;
sent = SENTITY_FOR_GENTITY(ent);
// link to PVS leafs
sent->num_clusters = 0;
sent->areanum = -1;
sent->areanum2 = -1;
//get all leafs, including solids
num_leafs = CM_BoxLeafnums(sv.worldmodel, ent->r.absmin, ent->r.absmax,
leafs, MAX_TOTAL_ENT_LEAFS, &topnode);
if(!num_leafs)
return;
// set areas
for(i=0; i<num_leafs; i++)
{
clusters[i] = CM_LeafCluster(sv.worldmodel, leafs[i]);
area = CM_LeafArea(sv.worldmodel, leafs[i]);
if(area >= 0)
{
// doors may legally straggle two areas,
// but nothing should ever need more than that
if(sent->areanum >= 0 && sent->areanum != area)
{
if(sent->areanum2 >= 0 && sent->areanum2 != area && sv.state == ss_loading)
Con_DPrintf("Object touching 3 areas at %f %f %f\n", ent->r.absmin[0], ent->r.absmin[1], ent->r.absmin[2]);
sent->areanum2 = area;
}
else
sent->areanum = area;
}
}
if(num_leafs >= MAX_TOTAL_ENT_LEAFS)
{
// assume we missed some leafs, and mark by headnode
sent->num_clusters = -1;
sent->headnode = topnode;
}
else
{
sent->num_clusters = 0;
for(i=0; i<num_leafs; i++)
{
if(clusters[i] == -1)
continue; // not a visible leaf
for(j=0 ; j<i ; j++)
{
if(clusters[j] == clusters[i])
break;
}
if(j == i)
{
if(sent->num_clusters == MAX_ENT_CLUSTERS)
{
// assume we missed some leafs, and mark by headnode
sent->num_clusters = -1;
sent->headnode = topnode;
break;
}
sent->clusternums[sent->num_clusters++] = clusters[i];
}
}
}
ent->r.linkcount++;
ent->r.linked = true;
// find the first node that the ent's box crosses
node = sv_areanodes;
while(1)
{
if(node->axis == -1)
break;
if(ent->r.absmin[node->axis] > node->dist)
node = node->children[0];
else if(ent->r.absmax[node->axis] < node->dist)
node = node->children[1];
else
break; // crosses the node
}
// link it in
InsertLinkBefore((link_t *)sent, &node->solid_edicts);
}
int SVQ3_EntitiesInBoxNode(areanode_t *node, vec3_t mins, vec3_t maxs, int *list, int maxcount)
{
link_t *l, *next;
q3serverEntity_t *sent;
q3sharedEntity_t *gent;
int linkcount = 0, ln;
float d1, d2;
//work out who they are first.
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
{
if (maxcount == linkcount)
return linkcount;
next = l->next;
sent = Q3EDICT_FROM_AREA(l);
gent = GENTITY_FOR_SENTITY(sent);
if (!BoundsIntersect(mins, maxs, gent->r.absmin, gent->r.absmax))
continue;
list[linkcount++] = NUM_FOR_GENTITY(gent);
}
if (node->axis >= 0)
{
if ( maxs[node->axis] > node->dist )
linkcount += SVQ3_EntitiesInBoxNode(node->children[0], mins, maxs, list+linkcount, maxcount-linkcount);
if ( mins[node->axis] < node->dist )
linkcount += SVQ3_EntitiesInBoxNode(node->children[1], mins, maxs, list+linkcount, maxcount-linkcount);
}
return linkcount;
}
int SVQ3_EntitiesInBox(vec3_t mins, vec3_t maxs, int *list, int maxcount)
{
if (maxcount < 0)
return 0;
return SVQ3_EntitiesInBoxNode(sv_areanodes, mins, maxs, list, maxcount);
}
#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
void SVQ3_Trace(q3trace_t *result, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask)
{
int contactlist[128];
trace_t tr;
vec3_t mmins, mmaxs;
int i, contactcount;
q3entityShared_t *es;
model_t *mod;
if (!mins)
mins = vec3_origin;
if (!maxs)
maxs = vec3_origin;
sv.worldmodel->funcs.Trace(sv.worldmodel, 0, 0, start, end, mins, maxs, &tr);
result->allsolid = tr.allsolid;
result->contents = tr.contents;
VectorCopy(tr.endpos, result->endpos);
result->entityNum = ENTITYNUM_WORLD;
result->fraction = tr.fraction;
result->plane = tr.plane;
result->startsolid = tr.startsolid;
// if (tr.surface)
// result->surfaceFlags = tr.surface->flags;
// else
result->surfaceFlags = 0;
for (i = 0; i < 3; i++)
{
if (start[i] < end[i])
{
mmins[i] = start[i]+mins[i];
mmaxs[i] = end[i]+maxs[i];
}
else
{
mmins[i] = end[i]+mins[i];
mmaxs[i] = start[i]+maxs[i];
}
}
for (i = SVQ3_EntitiesInBox(mmins, mmaxs, contactlist, sizeof(contactlist)/sizeof(contactlist[0]))-1; i >= 0; i--)
{
if (contactlist[i] == entnum)
continue; //don't collide with self.
es = GENTITY_FOR_NUM(contactlist[i]);
if (es->bmodel)
mod = Mod_ForName(va("*%i", es->s.modelindex), true);
else
mod = CM_TempBoxModel(es->mins, es->maxs);
tr = CM_TransformedBoxTrace(mod, start, mins, mmins, mmaxs, contentmask, es->currentOrigin, es->currentAngles);
if (tr.fraction < result->fraction)
{
result->allsolid = tr.allsolid;
result->contents = tr.contents;
VectorCopy(tr.endpos, result->endpos);
result->entityNum = contactlist[i];
result->fraction = tr.fraction;
result->plane = tr.plane;
result->startsolid = tr.startsolid;
// if (tr.surface)
// result->surfaceFlags = tr.surface->flags;
// else
result->surfaceFlags = 0;
}
}
}
int SVQ3_Contact(vec3_t mins, vec3_t maxs, q3entityShared_t *ent)
{
/* model_t *mod;
vec3_t org;
trace_t tr;
VectorSubtract(maxs, mins, org);
VectorMA(mins, 0.5, org, org);
mod = Mod_ForName(va("*%i", ent->s.modelindex), false);
mod->funcs.Trace(mod, 0, 0, org, org, mins, maxs, &tr);
if (tr.startsolid)*/
return true;
// return false;
}
void SVQ3_SetBrushModel(q3sharedEntity_t *ent, char *modelname)
{
model_t *mod;
mod = Mod_ForName(modelname, false);
VectorCopy(mod->mins, ent->r.mins);
VectorCopy(mod->maxs, ent->r.maxs);
ent->r.bmodel = true;
ent->r.contents = -1;
ent->s.modelindex = atoi(modelname+1);
Q3G_LinkEntity( ent );
}
static qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2)
{
return (mins1[0] <= maxs2[0] && mins1[1] <= maxs2[1] && mins1[2] <= maxs2[2] &&
maxs1[0] >= mins2[0] && maxs1[1] >= mins2[1] && maxs1[2] >= mins2[2]);
}
typedef struct {
int serverTime;
int angles[3];
int buttons;
qbyte weapon; // weapon
signed char forwardmove, rightmove, upmove;
} q3usercmd_t;
#define CMD_MASK Q3UPDATE_MASK
qboolean SVQ3_GetUserCmd(int clientnumber, q3usercmd_t *ucmd)
{
usercmd_t *cmd;
if (clientnumber < 0 || clientnumber >= MAX_CLIENTS)
SV_Error("SVQ3_GetUserCmd: Client out of range");
cmd = &svs.clients[clientnumber].lastcmd;
ucmd->angles[0] = cmd->angles[0];
ucmd->angles[1] = cmd->angles[1];
ucmd->angles[2] = cmd->angles[2];
ucmd->serverTime = cmd->servertime;
ucmd->forwardmove = cmd->forwardmove;
ucmd->rightmove = cmd->sidemove;
ucmd->upmove = cmd->upmove;
ucmd->buttons = cmd->buttons;
ucmd->weapon = cmd->weapon;
return true;
}
void SVQ3_SendServerCommand(client_t *cl, char *str)
{
if (!cl)
{ //broadcast
int i;
for (i = 0; i < MAX_CLIENTS; i++)
{
if (svs.clients[i].state>cs_zombie)
{
SVQ3_SendServerCommand(&svs.clients[i], str); //go for consistancy.
}
}
return;
}
cl->num_server_commands++;
Q_strncpyz(cl->server_commands[cl->num_server_commands], str, sizeof(cl->server_commands[0]));
}
void SVQ3_SetConfigString(int num, char *string)
{
if (svq3_configstrings[num])
Z_Free(svq3_configstrings[num]);
svq3_configstrings[num] = Z_Malloc(strlen(string)+1);
strcpy(svq3_configstrings[num], string);
SVQ3_SendServerCommand( NULL, va("cs %i \"%s\"\n", num, string));
}
#define VALIDATEPOINTER(o,l) if ((int)o + l >= mask || VM_POINTER(o) < offset) SV_Error("Call to game trap %i passes invalid pointer\n", fn); //out of bounds.
long Q3G_SystemCallsEx(void *offset, unsigned int mask, int fn, const long *arg)
{
int ret = 0;
switch(fn)
{
case G_PRINT: // ( const char *string );
Con_Printf("%s", VM_POINTER(arg[0]));
break;
case G_ERROR: // ( const char *string );
SV_Error("Q3 Game error: %s", VM_POINTER(arg[0]));
break;
case G_MILLISECONDS:
return Sys_DoubleTime()*1000;
case G_CVAR_REGISTER:// ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
if (arg[0])
VALIDATEPOINTER(arg[0], sizeof(vmcvar_t));
{
vmcvar_t *vmc;
cvar_t *var;
vmc = VM_POINTER(arg[0]);
var = Cvar_Get(VM_POINTER(arg[1]), VM_POINTER(arg[2]), 0/*VM_LONG(arg[3])*/, "Q3-Game-Code created");
if (!vmc) //qvm doesn't need to retreive it
break;
vmc->handle = (char *)var - (char *)offset;
vmc->integer = var->value;
vmc->value = var->value;
vmc->modificationCount = var->modified;
Q_strncpyz(vmc->string, var->string, sizeof(vmc->string));
}
break;
case G_CVAR_UPDATE:// ( vmCvar_t *vmCvar );
VALIDATEPOINTER(arg[0], sizeof(vmcvar_t));
{
cvar_t *var;
vmcvar_t *vmc;
vmc = VM_POINTER(arg[0]);
var = (cvar_t *)((int)vmc->handle + (char *)offset);
if (!var || !vmc->handle)
return false;
vmc->integer = var->value;
vmc->value = var->value;
vmc->modificationCount = var->modified;
Q_strncpyz(vmc->string, var->string, sizeof(vmc->string));
}
break;
case G_CVAR_SET:// ( const char *var_name, const char *value );
{
cvar_t *var;
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (var)
Cvar_Set(var, VM_POINTER(arg[1])); //set it
else
Cvar_Get(VM_POINTER(arg[0]), VM_POINTER(arg[1]), 0, "Q3-Game-Code created"); //create one
}
break;
case G_CVAR_VARIABLE_INTEGER_VALUE:// ( const char *var_name );
{
cvar_t *var;
var = Cvar_Get(VM_POINTER(arg[0]), "0", 0, "Q3-Game-Code created");
if (var)
return var->value;
}
break;
case G_CVAR_VARIABLE_STRING_BUFFER:// ( const char *var_name, char *buffer, int bufsize );
{
cvar_t *var;
var = Cvar_FindVar(VM_POINTER(arg[0]));
if (!VM_LONG(arg[2]))
return 0;
else if (!var)
{
VALIDATEPOINTER(arg[1], 1);
*(char *)VM_POINTER(arg[1]) = '\0';
return -1;
}
else
{
VALIDATEPOINTER(arg[1], arg[2]);
Q_strncpyz(VM_POINTER(arg[1]), var->string, VM_LONG(arg[2]));
}
}
break;
case G_ARGC: //8
return Cmd_Argc();
case G_ARGV: //9
VALIDATEPOINTER(arg[1], arg[2]);
Q_strncpyz(VM_POINTER(arg[1]), Cmd_Argv(VM_LONG(arg[0])), VM_LONG(arg[2]));
break;
case G_LOCATE_GAME_DATA: // ( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, 15
// playerState_t *clients, int sizeofGameClient );
if (VM_OOB(arg[0], arg[1]*arg[2]) || VM_OOB(arg[3], arg[4]*MAX_CLIENTS))
SV_Error("Gamedata is out of bounds\n");
q3_entarray = VM_POINTER(arg[0]);
numq3entities = VM_LONG(arg[1]);
sizeofq3gentity = VM_LONG(arg[2]);
q3playerstates = VM_POINTER(arg[3]);
sizeofGameClient = VM_LONG(arg[4]);
if (numq3entities > MAX_GENTITIES)
SV_Error("Gamecode specifies too many entities");
break;
case G_SEND_SERVER_COMMAND: // ( int clientNum, const char *fmt, ... ); 17
if (VM_LONG(arg[0]) == -1)
{ //broadcast
SVQ3_SendServerCommand(NULL, VM_POINTER(arg[1]));
}
else
{
int i = VM_LONG(arg[0]);
if (i < 0 || i >= MAX_CLIENTS)
return false;
SVQ3_SendServerCommand(&svs.clients[i], VM_POINTER(arg[1]));
}
break;
case G_SET_CONFIGSTRING: // ( int num, const char *string ); 18
if (arg[0] < 0 || arg[0] >= MAX_CONFIGSTRINGS)
return 0;
SVQ3_SetConfigString(arg[0], VM_POINTER(arg[1]));
break;
case G_GET_CONFIGSTRING: // ( int num, char *buffer, int bufferSize ); 19
if (arg[0] < 0 || arg[0] >= MAX_CONFIGSTRINGS || !arg[2])
return 0;
VALIDATEPOINTER(arg[1], arg[2]);
if (svq3_configstrings[arg[0]])
Q_strncpyz(VM_POINTER(arg[1]), svq3_configstrings[arg[0]], arg[2]);
else
*(char*)VM_POINTER(arg[1]) = '\0';
break;
case G_GET_USERINFO://int num, char *buffer, int bufferSize 20
if (VM_OOB(arg[1], arg[2]))
return 0;
Q_strncpyz(VM_POINTER(arg[1]), svs.clients[VM_LONG(arg[0])].userinfo, VM_LONG(arg[2]));
break;
case G_LINKENTITY: // ( gentity_t *ent ); 30
Q3G_LinkEntity(VM_POINTER(arg[0]));
break;
case G_UNLINKENTITY: // ( gentity_t *ent ); 31
Q3G_UnlinkEntity(VM_POINTER(arg[0]));
break;
case G_TRACE: // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
VALIDATEPOINTER(arg[0], sizeof(q3trace_t));
SVQ3_Trace(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_POINTER(arg[4]), VM_LONG(arg[5]), VM_LONG(arg[6]));
break;
case G_ENTITY_CONTACT:
// ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); 33
// perform an exact check against inline brush models of non-square shape
return SVQ3_Contact(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
break;
case G_ENTITIES_IN_BOX: // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount ); 32
// EntitiesInBox will return brush models based on their bounding box,
// so exact determination must still be done with EntityContact
VALIDATEPOINTER(arg[2], sizeof(int*)*VM_LONG(arg[3]));
return SVQ3_EntitiesInBox(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
break;
case G_POINT_CONTENTS:
return sv.worldmodel->funcs.PointContents(sv.worldmodel, VM_POINTER(arg[0]));
break;
case G_SET_BRUSH_MODEL: //ent, name
VALIDATEPOINTER(arg[0], sizeof(q3sharedEntity_t));
SVQ3_SetBrushModel(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
break;
case G_GET_USERCMD: // ( int clientNum, usercmd_t *cmd ) 36
VALIDATEPOINTER(arg[1], sizeof(q3usercmd_t));
SVQ3_GetUserCmd(VM_LONG(arg[0]), VM_POINTER(arg[1]));
break;
case G_GET_ENTITY_TOKEN: // qboolean ( char *buffer, int bufferSize ) 37
mapentspointer = COM_ParseOut(mapentspointer, VM_POINTER(arg[0]), arg[1]);
return !!mapentspointer;
case G_REAL_TIME: // 42
Con_Printf("builtin %i is not implemented\n", fn);
return 0;
case G_SNAPVECTOR:
{
float *fp = (float *)VM_POINTER( arg[0] );
VALIDATEPOINTER(arg[0], sizeof(vec3_t));
fp[0] = Q_rint(fp[0]);
fp[1] = Q_rint(fp[1]);
fp[2] = Q_rint(fp[2]);
}
break;
// standard Q3
case G_MEMSET:
VALIDATEPOINTER(arg[0], arg[2]);
memset(VM_POINTER(arg[0]), arg[1], arg[2]);
break;
case G_MEMCPY:
VALIDATEPOINTER(arg[0], arg[2]);
memmove(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
break;
case G_STRNCPY:
VALIDATEPOINTER(arg[0], arg[2]);
Q_strncpyS(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
break;
case G_SIN:
VM_FLOAT(ret)=(float)sin(VM_FLOAT(arg[0]));
break;
case G_COS:
VM_FLOAT(ret)=(float)cos(VM_FLOAT(arg[0]));
break;
case G_ACOS:
VM_FLOAT(ret)=(float)acos(VM_FLOAT(arg[0]));
break;
case G_ATAN2:
VM_FLOAT(ret)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
break;
case G_SQRT:
VM_FLOAT(ret)=(float)sqrt(VM_FLOAT(arg[0]));
break;
case G_FLOOR:
VM_FLOAT(ret)=(float)floor(VM_FLOAT(arg[0]));
break;
case G_CEIL:
VM_FLOAT(ret)=(float)ceil(VM_FLOAT(arg[0]));
break;
default:
Con_Printf("builtin %i is not implemented\n", fn);
}
return ret;
}
int EXPORT_FN Q3G_SystemCalls(int arg, ...)
{
long args[9];
va_list argptr;
va_start(argptr, arg);
args[0]=va_arg(argptr, int);
args[1]=va_arg(argptr, int);
args[2]=va_arg(argptr, int);
args[3]=va_arg(argptr, int);
args[4]=va_arg(argptr, int);
args[5]=va_arg(argptr, int);
args[6]=va_arg(argptr, int);
args[7]=va_arg(argptr, int);
args[8]=va_arg(argptr, int);
va_end(argptr);
return Q3G_SystemCallsEx(NULL, ~0, arg, args);
}
void SVQ3_ShutdownGame(void)
{
int i;
for (i = 0; i < MAX_CONFIGSTRINGS; i++)
{
if (svq3_configstrings[i])
{
Z_Free(svq3_configstrings[i]);
svq3_configstrings[i] = NULL;
}
}
Z_Free(q3_sentities);
q3_sentities = NULL;
BZ_Free(q3_snapshot_entities);
q3_snapshot_entities = NULL;
}
qboolean SVQ3_InitGame(void)
{
int i;
//clear out the configstrings
for (i = 0; i < MAX_CONFIGSTRINGS; i++)
{
if (svq3_configstrings[i])
{
Z_Free(svq3_configstrings[i]);
svq3_configstrings[i] = NULL;
}
}
q3gamevm = VM_Create(NULL, "vm/qagame", Q3G_SystemCalls, Q3G_SystemCallsEx);
if (!q3gamevm)
return false;
SV_ClearWorld();
q3_sentities = Z_Malloc(sizeof(q3serverEntity_t)*MAX_GENTITIES);
svq3_configstrings[0] = Z_Malloc(strlen(svs.info)+1 + 9+strlen(sv.name)+16);
strcpy(svq3_configstrings[0], svs.info);
Info_SetValueForKey(svq3_configstrings[0], "mapname", sv.name, MAX_SERVERINFO_STRING);
svq3_configstrings[1] = Z_Malloc(32);
Info_SetValueForKey(svq3_configstrings[1], "sv_serverid", va("%i", svs.spawncount), MAX_SERVERINFO_STRING);
mapentspointer = sv.worldmodel->entities;
VM_Call(q3gamevm, GAME_INIT, 0, rand(), false);
SVQ3_CreateBaseline();
q3_num_snapshot_entities = 32 * Q3UPDATE_BACKUP * 32;
if (q3_snapshot_entities)
BZ_Free(q3_snapshot_entities);
q3_next_snapshot_entities = 0;
q3_snapshot_entities = BZ_Malloc(sizeof( q3entityState_t ) * q3_num_snapshot_entities);
return true;
}
void SVQ3_RunFrame(void)
{
VM_Call(q3gamevm, GAME_RUN_FRAME, sv.framenum*100);
}
void SVQ3_ClientCommand(client_t *cl)
{
VM_Call(q3gamevm, GAME_CLIENT_COMMAND, cl-svs.clients);
}
void SVQ3_ClientBegin(client_t *cl)
{
VM_Call(q3gamevm, GAME_CLIENT_BEGIN, cl-svs.clients);
}
void SVQ3_ClientThink(client_t *cl)
{
VM_Call(q3gamevm, GAME_CLIENT_THINK, cl-svs.clients);
}
void SVQ3_Netchan_Transmit( client_t *client, int length, qbyte *data );
void SVQ3_CreateBaseline(void)
{
q3sharedEntity_t *ent;
int entnum;
if (q3_baselines)
Z_Free(q3_baselines);
q3_baselines = Z_Malloc(sizeof(q3entityState_t)*MAX_GENTITIES);
for(entnum=0; entnum<numq3entities; entnum++)
{
ent = GENTITY_FOR_NUM(entnum);
if(!ent->r.linked)
continue;
// FIXME - is this check correct?
if(ent->r.svFlags & (SVF_NOCLIENT|/*SVF_CLIENTMASK|*/SVF_SINGLECLIENT))
continue;
if (ent->s.number < 0)
continue; //hey!
//
// take current state as baseline
//
memcpy(&q3_baselines[entnum], &ent->s, sizeof(q3_baselines[0]));
}
}
//Writes the entities to the clients
void SVQ3_EmitPacketEntities(client_t *client, q3client_frame_t *from, q3client_frame_t *to, sizebuf_t *msg)
{
q3entityState_t *oldent, *newent;
int oldindex, newindex;
int oldnum, newnum;
int from_num_entities;
if(!from )
{
from_num_entities = 0;
}
else
{
from_num_entities = from->num_entities;
}
newindex = 0;
oldindex = 0;
while(newindex < to->num_entities || oldindex < from_num_entities)
{
if(newindex >= to->num_entities)
{
newnum = 99999;
}
else
{
newent = &q3_snapshot_entities[(to->first_entity + newindex) % q3_num_snapshot_entities];
newnum = newent->number;
}
if(oldindex >= from_num_entities)
{
oldnum = 99999;
}
else
{
oldent = &q3_snapshot_entities[(from->first_entity + oldindex) % q3_num_snapshot_entities];
oldnum = oldent->number;
}
if(newnum == oldnum)
{
// delta update from old position
// because the force parm is false, this will not result
// in any bytes being emited if the entity has not changed at all
MSGQ3_WriteDeltaEntity(msg, oldent, newent, false);
oldindex++;
newindex++;
continue;
}
if(newnum < oldnum)
{
// this is a new entity, send it from the baseline
MSGQ3_WriteDeltaEntity( msg, &q3_baselines[newnum], newent, true );
newindex++;
continue;
}
if(newnum > oldnum)
{
// the old entity isn't present in the new message
MSGQ3_WriteDeltaEntity( msg, oldent, NULL, true );
oldindex++;
continue;
}
}
MSG_WriteBits(msg, ENTITYNUM_NONE, GENTITYNUM_BITS); // end of packetentities
}
void SVQ3_WriteSnapshotToClient(client_t *client, sizebuf_t *msg)
{
q3client_frame_t *oldsnap;
q3client_frame_t *snap;
int delta;
int i;
// this is a frame we are creating
snap = &client->q3frames[client->netchan.outgoing_sequence & Q3UPDATE_MASK];
if(client->state < cs_spawned)
{
// not fully in game yet
delta = 0;
oldsnap = NULL;
}
else if(client->delta_sequence < 0)
{
// client is asking for a retransmit
delta = 0;
oldsnap = NULL;
}
else if(client->netchan.outgoing_sequence - client->delta_sequence >= Q3UPDATE_BACKUP - 3)
{
// client hasn't gotten a good message through in a long time
Con_DPrintf( "%s: Delta request from out of date packet.\n", client->name );
delta = 0;
oldsnap = NULL;
}
else
{
// we have a valid message to delta from
delta = client->netchan.outgoing_sequence - client->delta_sequence;
oldsnap = &client->q3frames[client->delta_sequence & Q3UPDATE_MASK];
if(oldsnap->first_entity <= q3_next_snapshot_entities - q3_num_snapshot_entities)
{
// oldsnap entities are too old
Con_DPrintf("%s: Delta request from out of date entities.\n", client->name);
delta = 0;
oldsnap = NULL;
}
}
// if( client->surpressCount ) {
// snap->snapFlags |= SNAPFLAG_RATE_DELAYED;
// client->surpressCount = 0;
// }
// write snapshot header
MSG_WriteBits(msg, svcq3_snapshot, 8);
MSG_WriteBits(msg, sv.framenum*100, 32);
MSG_WriteBits(msg, delta, 8); // what we are delta'ing from
// write snapFlags
MSG_WriteBits(msg, snap->flags, 8);
// send over the areabits
MSG_WriteBits(msg, snap->areabytes, 8);
for (i = 0; i < snap->areabytes; i++)
MSG_WriteBits(msg, snap->areabits[i], 8);
// delta encode the playerstate
MSGQ3_WriteDeltaPlayerstate(msg, oldsnap ? &oldsnap->ps : NULL, &snap->ps);
// delta encode the entities
SVQ3_EmitPacketEntities(client, oldsnap, snap, msg);
// MSG_WriteBits( msg, ENTITYNUM_NONE, GENTITYNUM_BITS );
// while( msg.cursize < sv_padPackets->integer ) { // FIXME?
// for( i=0 ; i<sv_padPackets->integer ; i++ )
// {
// MSG_WriteByte( msg, svcq3_nop );
// }
}
int clientNum;
int clientarea;
qbyte *areabits;
qbyte *bitvector;
static int VARGS SVQ3_QsortEntityStates( const void *arg1, const void *arg2 ) {
const q3entityState_t *s1 = *(const q3entityState_t **)arg1;
const q3entityState_t *s2 = *(const q3entityState_t **)arg2;
if( s1->number > s2->number ) {
return 1;
}
if( s1->number < s2->number ) {
return -1;
}
SV_Error("SV_QsortEntityStates: duplicated entity");
return 0;
}
static qboolean SVQ3_EntityIsVisible( q3sharedEntity_t *ent ) {
q3serverEntity_t *sent;
int i;
int l;
if( !ent->r.linked ) {
return false; // not active entity
}
if( ent->r.svFlags & SVF_NOCLIENT ) {
return false; // set to invisible
}
if( ent->r.svFlags & SVF_CLIENTMASK ) {
if( clientNum > 32 ) {
SV_Error("SVF_CLIENTMASK: clientNum > 32" );
}
if( ent->r.singleClient & (1 << (clientNum & 7)) ) {
return true;
}
return false;
}
if( ent->r.svFlags & SVF_SINGLECLIENT ) {
if( ent->r.singleClient == clientNum ) {
return true;
}
return false;
}
if( ent->r.svFlags & SVF_NOTSINGLECLIENT ) {
if( ent->r.singleClient == clientNum ) {
return false;
}
// FIXME: fall through
}
if( ent->r.svFlags & SVF_BROADCAST ) {
return true;
}
//
// ignore if not touching a PV leaf
//
sent = SENTITY_FOR_GENTITY( ent );
// check area
if( sent->areanum < 0 || !(areabits[sent->areanum >> 3] & (1 << (sent->areanum & 7))) ) {
// doors can legally straddle two areas, so
// we may need to check another one
if( sent->areanum2 < 0 || !(areabits[sent->areanum2 >> 3] & (1 << (sent->areanum2 & 7))) ) {
return false; // blocked by a door
}
}
/*
// check area
if( !CM_AreasConnected( clientarea, sent->areanum ) ) {
// doors can legally straddle two areas, so
// we may need to check another one
if( !CM_AreasConnected( clientarea, sent->areanum2 ) ) {
return false; // blocked by a door
}
}
*/
if( sent->num_clusters == -1 ) {
// too many leafs for individual check, go by headnode
if( !CM_HeadnodeVisible(sv.worldmodel, sent->headnode, bitvector ) ) {
return false;
}
} else {
// check individual leafs
for( i=0 ; i < sent->num_clusters ; i++ ) {
l = sent->clusternums[i];
if( bitvector[l >> 3] & (1 << (l & 7) ) ) {
break;
}
}
if( i == sent->num_clusters ) {
return false; // not visible
}
}
return true;
}
void SVQ3_BuildClientSnapshot( client_t *client )
{
q3entityState_t *entityStates[MAX_ENTITIES_IN_SNAPSHOT];
vec3_t org;
q3sharedEntity_t *ent;
q3sharedEntity_t *clent;
q3client_frame_t *snap;
q3entityState_t *es;
q3playerState_t *ps;
int portalarea;
int i;
clientNum = client - svs.clients;
clent = GENTITY_FOR_NUM( clientNum );
ps = PS_FOR_NUM( clientNum );
// this is the frame we are creating
snap = &client->q3frames[client->netchan.outgoing_sequence & Q3UPDATE_MASK];
snap->serverTime = Sys_DoubleTime()*1000;//svs.levelTime; // save it for ping calc later
snap->flags = 0;
if( client->state < cs_spawned )
{
// not in game yet
memcpy(&snap->ps, ps, sizeof(snap->ps));
snap->flags |= SNAPFLAG_NOT_ACTIVE;
snap->areabytes = 1;
snap->areabits[0] = 0;
snap->num_entities = 0;
snap->first_entity = q3_next_snapshot_entities;
return;
}
// find the client's PVS
VectorCopy( ps->origin, org );
org[2] += ps->viewheight;
clientarea = CM_PointLeafnum(sv.worldmodel, org);
bitvector = sv.worldmodel->funcs.LeafPVS(sv.worldmodel, sv.worldmodel->funcs.LeafnumForPoint(sv.worldmodel, org), clientarea);
clientarea = CM_LeafArea(sv.worldmodel, clientarea);
/*
if( client->areanum != clientarea ) {
Com_Printf( "%s entered area %i\n", client->name, clientarea);
client->areanum = clientarea;
}
*/
// calculate the visible areas
areabits = snap->areabits;
snap->areabytes = CM_WriteAreaBits(sv.worldmodel, areabits, clientarea);
// grab the current playerState_t
memcpy( &snap->ps, ps, sizeof( snap->ps ) );
// build up the list of visible entities
snap->num_entities = 0;
snap->first_entity = q3_next_snapshot_entities;
// check for SVF_PORTAL entities first
for( i=0 ; i<numq3entities ; i++ )
{
ent = GENTITY_FOR_NUM( i );
if( ent == clent )
{
continue;
}
if( !(ent->r.svFlags & SVF_PORTAL) )
{
continue;
}
if( !SVQ3_EntityIsVisible( ent ) )
{
continue;
}
// merge PVS if portal
portalarea = CM_PointLeafnum(sv.worldmodel, ent->s.origin2);
portalarea = CM_LeafArea(sv.worldmodel, portalarea);
// CM_MergePVS ( ent->s.origin2 );
// CM_MergeAreaBits( snap->areabits, portalarea );
}
// add all visible entities
for( i=0 ; i<numq3entities ; i++ )
{
ent = GENTITY_FOR_NUM( i );
if( ent == clent ) {
continue;
}
if( !SVQ3_EntityIsVisible( ent ) )
{
continue;
}
if( ent->s.number != i ) {
Con_DPrintf( "FIXING ENT->S.NUMBER!!!\n" );
ent->s.number = i;
}
entityStates[snap->num_entities++] = &ent->s;
if( snap->num_entities >= MAX_ENTITIES_IN_SNAPSHOT )
{
Con_DPrintf( "MAX_ENTITIES_IN_SNAPSHOT\n" );
break;
}
}
if( q3_next_snapshot_entities + snap->num_entities >= 0x7FFFFFFE )
{
SV_Error("q3_next_snapshot_entities wrapped");
}
// find duplicated entities
qsort( entityStates, snap->num_entities, sizeof( entityStates[0] ), SVQ3_QsortEntityStates );
// add them to the circular snapshotEntities array
for( i=0 ; i<snap->num_entities ; i++ )
{
es = &q3_snapshot_entities[q3_next_snapshot_entities % q3_num_snapshot_entities];
memcpy( es, entityStates[i], sizeof( *es ) );
q3_next_snapshot_entities++;
}
/*
for (i = 0; i < snap->areabytes;i++)
{ //fix areabits, q2->q3 style..
snap->areabits[i]^=255;
}
*/
}
//writes initial gamestate
void SVQ3_SendGameState(client_t *client)
{
sizebuf_t msg;
char buffer[MAX_OVERALLMSGLEN];
int i;
int j;
char *configString;
Con_DPrintf( "SV_SendClientGameState() for %s\n", client->name );
memset(&msg, 0, sizeof(msg));
msg.maxsize = sizeof(buffer);
msg.data = buffer;
msg.packing = SZ_HUFFMAN;
// write last clientCommand number we have processed
MSG_WriteBits(&msg, client->last_client_command_num, 32);
MSG_WriteBits(&msg, svcq3_gamestate, 8 );
MSG_WriteBits(&msg, client->num_client_commands, 32);
// write configstrings
for( i=0; i<MAX_CONFIGSTRINGS; i++ )
{
configString = svq3_configstrings[i];
if( !configString )
continue;
MSG_WriteBits( &msg, svcq3_configstring, 8);
MSG_WriteBits( &msg, i, 16 );
for (j = 0; configString[j]; j++)
MSG_WriteBits(&msg, configString[j], 8);
MSG_WriteBits(&msg, 0, 8);
}
// write baselines
for( i=0; i<MAX_GENTITIES; i++ )
{
if(i && !q3_baselines[i].number)
continue; // FIXME: is this correct?
MSG_WriteBits(&msg, svcq3_baseline, 8);
MSGQ3_WriteDeltaEntity( &msg, NULL, &q3_baselines[i], true );
}
// write svc_eom command
MSG_WriteBits(&msg, svcq3_eom, 8);
MSG_WriteBits(&msg, client - svs.clients, 32);
MSG_WriteBits(&msg, fs_key, 32);
// end of message marker
MSG_WriteBits(&msg, svcq3_eom, 8);
// send the datagram
SVQ3_Netchan_Transmit( client, msg.cursize, msg.data );
// calculate client->sendTime
// SV_RateDrop( client, msg.cursize );
client->state = cs_connected;
client->gamestatesequence = client->last_sequence;
}
void SVQ3_WriteServerCommandsToClient( client_t *client, sizebuf_t *msg )
{
int i;
int j, len;
char *str;
for(i=client->last_server_command_num+1; i<=client->num_server_commands; i++)
{
MSG_WriteBits(msg, svcq3_serverCommand, 8);
MSG_WriteBits(msg, i, 32);
str = client->server_commands[i & TEXTCMD_MASK];
len = strlen(str);
for (j = 0; j <= len; j++)
MSG_WriteBits(msg, str[j], 8);
}
}
void SVQ3_SendMessage(client_t *client)
{
qbyte buffer[MAX_OVERALLMSGLEN];
sizebuf_t msg;
memset(&msg, 0, sizeof(msg));
msg.maxsize = sizeof(buffer);
msg.data = buffer;
msg.packing = SZ_HUFFMAN;
SVQ3_BuildClientSnapshot( client );
MSG_WriteBits(&msg, client->last_client_command_num, 32);
// write pending serverCommands
SVQ3_WriteServerCommandsToClient(client, &msg);
// send over all the relevant entityState_t
// and the playerState_t
SVQ3_WriteSnapshotToClient( client, &msg );
// SV_WriteDownloadToClient( client, &msg );
// end of message marker
MSG_WriteBits(&msg, svcq3_eom, 8);
SVQ3_Netchan_Transmit( client, msg.cursize, msg.data );
}
client_t *SVQ3_FindEmptyPlayerSlot(void)
{
int i;
for (i = 0; i < MAX_CLIENTS; i++)
{
if (!svs.clients[i].state)
return &svs.clients[i];
}
return NULL;
}
qboolean Netchan_ProcessQ3 (netchan_t *chan);
static qboolean SVQ3_Netchan_Process(client_t *client)
{
int serverid;
int lastSequence;
int lastServerCommandNum;
qbyte bitmask;
qbyte c;
int i, j;
char *string;
int bit;
int readcount;
if (!Netchan_ProcessQ3(&client->netchan))
{
return false;
}
// archive buffer state
bit = net_message.currentbit;
readcount = msg_readcount;
net_message.packing = SZ_HUFFMAN;
serverid = MSG_ReadBits(32);
lastSequence = MSG_ReadBits(32);
lastServerCommandNum = MSG_ReadBits(32);
// restore buffer state
net_message.currentbit = bit;
msg_readcount = readcount;
net_message.packing = SZ_RAWBYTES;
// calculate bitmask
bitmask = serverid ^ lastSequence ^ client->challenge;
string = client->server_commands[lastServerCommandNum & TEXTCMD_MASK];
// decrypt the packet
for( i=msg_readcount+12,j=0 ; i<net_message.cursize ; i++,j++ )
{
if( !string[j] )
{
j = 0; // another way around
}
c = string[j];
if( c > 127 || c == '%' )
{
c = '.';
}
bitmask ^= c << (i & 1);
net_message.data[i] ^= bitmask;
}
return true;
}
void SVQ3_Netchan_Transmit( client_t *client, int length, qbyte *data )
{
qbyte buffer[MAX_OVERALLMSGLEN];
qbyte bitmask;
qbyte c;
int i, j;
char *string;
// calculate bitmask
bitmask = client->netchan.outgoing_sequence ^ client->challenge;
string = client->last_client_command;
//first four bytes are not encrypted.
for( i=0; i<4 ; i++)
buffer[i] = data[i];
// encrypt the packet
for( j=0 ; i<length ; i++, j++ )
{
if( !string[j] )
{
j = 0; // another way around
}
c = string[j];
if( c > 127 || c == '%' ) {
c = '.';
}
bitmask ^= c << (i & 1);
buffer[i] = data[i]^bitmask;
}
// deliver the message
Netchan_TransmitQ3( &client->netchan, length, buffer);
}
int StringKey( const char *string, int length );
#define MAX_PACKET_USERCMDS 64
void SVQ3_ParseUsercmd(client_t *client, qboolean delta)
{
static usercmd_t nullcmd;
usercmd_t commands[MAX_PACKET_USERCMDS];
usercmd_t *from;
usercmd_t *to;
int i;
int key;
int cmdCount;
char *string;
if( delta )
{
client->delta_sequence = client->last_sequence;
// client->snapLatency[client->last_sequence & (LATENCY_COUNTS-1)] = Sys_Milliseconds()/*svs.levelTime*/ - client->snapshots[client->last_sequence & UPDATE_MASK].serverTime;
}
else
{
client->delta_sequence = -1; // client is asking for retransmit
// client->snapLatency[client->last_sequence & (LATENCY_COUNTS-1)] = -1;
}
// read number of usercmds in a packet
cmdCount = MSG_ReadBits(8);
if(cmdCount < 1)
SV_DropClient(client);
else if(cmdCount > MAX_PACKET_USERCMDS)
SV_DropClient(client);
if(client->state <= cs_zombie)
return; // was dropped
// calculate key for usercmd decryption
string = client->server_commands[client->last_server_command_num & TEXTCMD_MASK];
key = client->last_sequence ^ fs_key ^ StringKey(string, 32);
// read delta sequenced usercmds
from = &nullcmd;
for(i=0, to=commands; i<cmdCount; i++, to++)
{
memcpy(to, from, sizeof(*to));
MSG_Q3_ReadDeltaUsercmd(key, from, to);
from = to;
}
switch(client->state)
{
case cs_connected:
// transition from CS_PRIMED to CS_ACTIVE
memcpy(&client->lastcmd, &commands[cmdCount-1], sizeof(client->lastcmd));
SVQ3_ClientBegin(client);
client->state = cs_spawned;
break;
case cs_spawned:
// run G_ClientThink() on each usercmd
for(i=0,to=commands; i<cmdCount; i++, to++)
{
if(to->servertime <= client->lastcmd.servertime )
continue;
memcpy( &client->lastcmd, to, sizeof(client->lastcmd));
SVQ3_ClientThink(client);
}
break;
default:
break; // outdated usercmd packet
}
}
void SVQ3_UpdateUserinfo_f(void)
{
Q_strncpyz( host_client->userinfo, Cmd_Argv(1), sizeof(host_client->userinfo) );
SV_ExtractFromUserinfo (host_client);
VM_Call(q3gamevm, GAME_CLIENT_USERINFO_CHANGED, host_client-svs.clients);
}
typedef struct ucmd_s {
char *name;
void (*func)( client_t * );
} ucmd_t;
static const ucmd_t ucmds[] = {
{ "userinfo", SVQ3_UpdateUserinfo_f},
{ "disconnect", NULL},//SV_Disconnect_f },
// TODO
{ "cp", NULL },
{ "download", NULL },
{ "nextdl", NULL },
{ "stopdl", NULL },
{ "donedl", NULL },
{ NULL, NULL }
};
void SVQ3_ParseClientCommand(client_t *client)
{
int commandNum;
char *command;
const ucmd_t *u;
char buffer[2048];
int i;
commandNum = MSG_ReadBits(32);
for (i = 0; ; i++)
{
buffer[i] = MSG_ReadBits(8);
if (!buffer[i])
break;
}
command = buffer;
if(commandNum <= client->last_client_command_num)
return; // we have already received this command
Con_Printf("ClientCommand %i: %s\n", commandNum, buffer);
// Con_DPrintf("clientCommand: %s : %i : %s\n", client->name, commandNum, Com_TranslateLinefeeds(command));
client->last_client_command_num++;
if(commandNum > client->last_client_command_num)
{
Con_Printf("Client %s lost %i clientCommands\n", commandNum - client->last_client_command_num);
SV_DropClient(client);
return;
}
// copy current command for netchan encryption
Q_strncpyz(client->last_client_command, command, sizeof(client->last_client_command));
Cmd_TokenizeString(command, false, false);
// check for server private commands first
for(u=ucmds; u->name; u++)
{
if(!stricmp(Cmd_Argv(0), u->name))
{
if(u->func)
u->func(client);
break;
}
}
// TODO - flood protection
if(!u->name && sv.state == ss_active)
SVQ3_ClientCommand(client);
}
void SVQ3_ParseClientMessage(client_t *client)
{
int serverid; //sorta like the level number.
int c, last;
host_client = client;
// remaining data is compressed
net_message.packing = SZ_HUFFMAN;
net_message.currentbit = msg_readcount*8;
// read serverid
serverid = MSG_ReadBits(32);
// read last server message sequence client received
client->last_sequence = MSG_ReadBits(32);
if( client->last_sequence < 0 )
{
return; // this shouldn't happen
}
// read last server command number client received
client->last_server_command_num = MSG_ReadBits(32);
if( client->last_server_command_num <= client->num_server_commands - TEXTCMD_BACKUP )
client->last_server_command_num = client->num_server_commands - TEXTCMD_BACKUP + 1;
else if( client->last_server_command_num > client->num_server_commands )
client->last_server_command_num = client->num_server_commands;
// check if message is from a previous level
if( serverid != svs.spawncount )
{
if(client->gamestatesequence>=0)
{
if( client->last_sequence - client->gamestatesequence < 100 )
return; // don't resend gameState too frequently
Con_DPrintf( "%s : dropped gamestate, resending\n", client->name );
}
SVQ3_SendGameState( client );
return;
}
client->send_message = true;
//
// parse the message
//
while(1)
{
if(client->state <= cs_zombie)
return; // parsed command caused client to disconnect
if(msg_readcount > net_message.cursize)
{
Con_Printf("corrupted packet from %s\n", client->name);
SV_DropClient(client);
return;
}
last = c;
c = MSG_ReadBits(8);
if (c == clcq3_eom)
{
break;
}
switch(c)
{
default:
Con_Printf("corrupted packet from %s\n", client->name);
SV_DropClient(client);
return;
case clcq3_nop:
break;
case clcq3_move:
SVQ3_ParseUsercmd(client, true);
break;
case clcq3_nodeltaMove:
SVQ3_ParseUsercmd(client, false);
break;
case clcq3_clientCommand:
SVQ3_ParseClientCommand(client);
break;
}
}
if (msg_readcount != net_message.cursize)
{
Con_Printf( S_COLOR_YELLOW"WARNING: Junk at end of packet for client %s\n", client->name );
}
};
void SVQ3_HandleClient(void)
{
int i;
int qport;
if (net_message.cursize<6)
return; //urm. :/
MSG_BeginReading();
MSG_ReadBits(32);
qport = (unsigned short)MSG_ReadBits(16);
for (i = 0; i < MAX_CLIENTS; i++)
{
if (svs.clients[i].state <= cs_zombie)
continue;
if (svs.clients[i].netchan.qport != qport)
continue;
if (!NET_CompareBaseAdr(svs.clients[i].netchan.remote_address, net_from))
continue;
//found them.
break;
}
if (i == MAX_CLIENTS)
return; //nope
if (!SVQ3_Netchan_Process(&svs.clients[i]))
{
return; // wasn't accepted for some reason
}
SVQ3_ParseClientMessage(&svs.clients[i]);
}
void SVQ3_DirectConnect(void) //Actually connect the client, use up a slot, and let the gamecode know of it.
{
char *reason;
client_t *cl;
char *userinfo = NULL;
int ret;
int challenge = 0;
if (net_message.cursize < 13)
return;
Huff_DecryptPacket(&net_message, 12);
cl = SVQ3_FindEmptyPlayerSlot();
if (!cl)
{
reason = "Server is full.";
userinfo = NULL;
}
else
{
if (cl->q3frames)
BZ_Free(cl->q3frames);
memset(cl, 0, sizeof(*cl));
Cmd_TokenizeString(net_message.data+4, false, false);
userinfo = Cmd_Argv(1);
challenge = atoi(Info_ValueForKey(userinfo, "challenge"));
if (net_from.type != NA_LOOPBACK && !SV_ChallengePasses(challenge))
reason = "Invalid challenge";
else
{
#ifndef SERVERONLY
if (net_from.type == NA_LOOPBACK)
cls.challenge = challenge = 500;
#endif
Q_strncpyz(cl->userinfo, userinfo, sizeof(cl->userinfo));
reason = NET_AdrToString(net_from);
Info_SetValueForStarKey(cl->userinfo, "ip", reason, sizeof(cl->userinfo));
ret = VM_Call(q3gamevm, GAME_CLIENT_CONNECT, cl-svs.clients, false, false);
if (!ret)
reason = NULL;
else
reason = (char*)VM_MemoryBase(q3gamevm)+ret; //this is going to stop q3 dll gamecode at 64bits.
}
}
if (reason)
{
Con_Printf("%s\n", reason);
reason = va("\377\377\377\377print\n%s", reason);
NET_SendPacket (NS_SERVER, strlen(reason), reason, net_from);
return;
}
cl->protocol = SCP_QUAKE3;
cl->state = cs_connected;
cl->name = cl->namebuf;
cl->team = cl->teambuf;
SV_ExtractFromUserinfo(cl);
Netchan_Setup(NS_SERVER, &cl->netchan, net_from, atoi(Info_ValueForKey(userinfo, "qport")));
cl->netchan.outgoing_sequence = 1;
cl->challenge = challenge;
cl->userid = (cl - svs.clients)+1;
cl->gamestatesequence = -1;
NET_SendPacket (NS_SERVER, 19, "\377\377\377\377connectResponse", net_from);
Huff_PreferedCompressionCRC();
cl->q3frames = BZ_Malloc(Q3UPDATE_BACKUP*sizeof(*cl->q3frames));
}
void SVQ3_DropClient(client_t *cl)
{
if (q3gamevm)
VM_Call(q3gamevm, GAME_CLIENT_DISCONNECT, cl-svs.clients);
}
#endif