2016-07-26 11:47:59 +00:00
|
|
|
!!samps lightmap
|
|
|
|
|
2012-11-27 03:23:19 +00:00
|
|
|
struct a2v
|
|
|
|
{
|
|
|
|
float4 pos: POSITION;
|
2015-09-14 15:20:09 +00:00
|
|
|
float2 tc: TEXCOORD0;
|
|
|
|
float2 lmtc: TEXCOORD1;
|
2012-11-27 03:23:19 +00:00
|
|
|
float3 norm: NORMAL;
|
|
|
|
};
|
|
|
|
struct v2f
|
|
|
|
{
|
|
|
|
float4 pos: SV_POSITION;
|
|
|
|
float2 tc: TEXCOORD0;
|
|
|
|
float2 lmtc: TEXCOORD1;
|
|
|
|
float4 col: TEXCOORD2;
|
|
|
|
};
|
|
|
|
|
|
|
|
#include <ftedefs.h>
|
|
|
|
|
|
|
|
#ifdef VERTEX_SHADER
|
|
|
|
v2f main (a2v inp)
|
|
|
|
{
|
|
|
|
v2f outp;
|
|
|
|
outp.pos = mul(m_model, inp.pos);
|
|
|
|
outp.pos = mul(m_view, outp.pos);
|
|
|
|
outp.pos = mul(m_projection, outp.pos);
|
2015-09-14 15:20:09 +00:00
|
|
|
outp.tc = inp.tc;
|
|
|
|
outp.lmtc = inp.lmtc;
|
2012-11-27 03:23:19 +00:00
|
|
|
outp.col = ((inp.norm.z<0.73)?float4(0.5, 0.5, 0.5, 1):float4(0.25, 0.25, 0.5, 1));
|
|
|
|
return outp;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifdef FRAGMENT_SHADER
|
2015-05-03 19:57:46 +00:00
|
|
|
Texture2D t_lightmap : register(t0);
|
|
|
|
SamplerState s_lightmap : register(s0);
|
2012-11-27 03:23:19 +00:00
|
|
|
|
|
|
|
float4 main (v2f inp) : SV_TARGET
|
|
|
|
{
|
2015-05-03 19:57:46 +00:00
|
|
|
return inp.col * t_lightmap.Sample(s_lightmap, inp.lmtc);
|
2012-11-27 03:23:19 +00:00
|
|
|
}
|
|
|
|
#endif
|