tfc-reference-data/plugins
Ryan Liptak 2a8a9a52ef Some more info/test plugins
Findings:
- RPG radius is random in line with the damage, and does ~0.5 damage at edge of radius. Radius is roughly similar to that in FF
- Frag gren damage falls off to 0 at the edge of its radius, and does more max damage than in FF.
- MIRV and MIRVlets do identical damage to frag grens
2020-11-14 15:38:53 -08:00
..
README.md Add a super basic readme to the plugins directory 2014-12-19 22:06:41 -08:00
test_botcontrol.sma Fix botcontrol not adapting to cvar changes 2015-03-29 15:43:52 -07:00
test_damage.sma Initial commit 2014-12-19 21:36:47 -08:00
test_gren.sma Some more info/test plugins 2020-11-14 15:38:53 -08:00
test_mirv.sma Some more info/test plugins 2020-11-14 15:38:53 -08:00
test_pipe.sma Add pipebomb testing plugin (damage and/or radius) 2015-03-29 15:45:05 -07:00
test_restock.sma Initial commit 2014-12-19 21:36:47 -08:00
test_rpg.sma Initial commit 2014-12-19 21:36:47 -08:00
test_rpg_radius.sma Some more info/test plugins 2020-11-14 15:38:53 -08:00
test_speedometer.sma Initial commit 2014-12-19 21:36:47 -08:00
test_velocity.sma Initial commit 2014-12-19 21:36:47 -08:00

Compiling

Installing

  • Install AMX Mod X (and the Team Fortress Classic Addon)
  • Copy the compiled .amxx plugins into the tfc/addons/amxmodx/plugins directory
  • Edit tfc/addons/amxmodx/configs/plugins.ini and add the names of each of the plugins to the bottom of the file (e.g. test_damage.amxx)