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Add pipebomb testing plugin (damage and/or radius)
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41
plugins/test_pipe.sma
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41
plugins/test_pipe.sma
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#include <amxmodx>
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#include <engine>
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#define PLUGIN "Test Pipes"
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#define VERSION "0.1"
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#define AUTHOR "squeek."
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#define TEST_PIPE_TARGET_CVAR "test_pipe_target"
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#define TEST_PIPE_RADIUS_CVAR "test_pipe_radius"
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public plugin_init()
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{
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register_plugin(PLUGIN, VERSION, AUTHOR)
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register_think("tf_gl_pipebomb", "gren_think")
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register_cvar(TEST_PIPE_TARGET_CVAR, "1")
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register_cvar(TEST_PIPE_RADIUS_CVAR, "0")
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}
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// teleport grenades to the origin of the target
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public gren_think(gren_id)
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{
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if (get_cvar_num(TEST_PIPE_TARGET_CVAR) < 0)
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return
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teleport_ent_to_ent(gren_id, get_cvar_num(TEST_PIPE_TARGET_CVAR))
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static Float:zero_velocity[3] = {0.0}
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entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity)
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}
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// move entity to the origin of the target
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public teleport_ent_to_ent(ent_id, target_id)
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{
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if (!is_valid_ent(target_id) || !is_valid_ent(ent_id))
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return
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static Float:target_origin[3]
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entity_get_vector(target_id, EV_VEC_origin, target_origin)
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target_origin[0] = target_origin[0] + get_cvar_num(TEST_PIPE_RADIUS_CVAR)
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entity_set_vector(ent_id, EV_VEC_origin, target_origin)
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}
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