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Some more info/test plugins
Findings: - RPG radius is random in line with the damage, and does ~0.5 damage at edge of radius. Radius is roughly similar to that in FF - Frag gren damage falls off to 0 at the edge of its radius, and does more max damage than in FF. - MIRV and MIRVlets do identical damage to frag grens
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7 changed files with 109 additions and 2 deletions
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@ -6,4 +6,10 @@
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* Approximately +1000 velocity in the direction of the player's current velocity
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### While standing still
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* Approximately +950 velocity straight up
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* Approximately +950 velocity straight up
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## Damage and radius
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* At origin: 162
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* Radius: ~368 from origin (note: not from edge of player hitbox)
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* Falloff: 0 damage at edge of radius
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8
grenades/mirv/README.md
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8
grenades/mirv/README.md
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# MIRV Grenade
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## Damage and radius
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* At origin: 162
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* Radius: ~368 from origin (note: not from edge of player hitbox)
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* Falloff: 0 damage at edge of radius
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* Both the MIRV and MIRVlets do the same damage and have the same radius
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@ -6,6 +6,7 @@
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#define AUTHOR "squeek."
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#define TEST_GREN_TARGET_CVAR "test_gren_target"
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#define TEST_GREN_RADIUS_CVAR "test_gren_radius"
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public plugin_init()
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{
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@ -13,11 +14,15 @@ public plugin_init()
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register_think("tf_weapon_normalgrenade", "gren_think")
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register_cvar(TEST_GREN_TARGET_CVAR, "1")
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register_cvar(TEST_GREN_RADIUS_CVAR, "0")
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}
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// teleport grenades to the origin of the target
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public gren_think(gren_id)
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{
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if (get_cvar_num(TEST_GREN_TARGET_CVAR) < 0)
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return
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teleport_ent_to_ent(gren_id, get_cvar_num(TEST_GREN_TARGET_CVAR))
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static Float:zero_velocity[3] = {0.0}
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entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity)
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@ -31,5 +36,6 @@ public teleport_ent_to_ent(ent_id, target_id)
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static Float:target_origin[3]
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entity_get_vector(target_id, EV_VEC_origin, target_origin)
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target_origin[0] = target_origin[0] + get_cvar_num(TEST_GREN_RADIUS_CVAR)
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entity_set_vector(ent_id, EV_VEC_origin, target_origin)
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}
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42
plugins/test_mirv.sma
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42
plugins/test_mirv.sma
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#include <amxmodx>
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#include <engine>
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#define PLUGIN "Test Mirvs"
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#define VERSION "0.1"
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#define AUTHOR "squeek."
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#define TEST_MIRV_TARGET_CVAR "test_mirv_target"
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#define TEST_MIRV_RADIUS_CVAR "test_mirv_radius"
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public plugin_init()
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{
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register_plugin(PLUGIN, VERSION, AUTHOR)
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register_think("tf_weapon_mirvgrenade", "gren_think")
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register_think("tf_weapon_mirvbomblet", "gren_think")
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register_cvar(TEST_MIRV_TARGET_CVAR, "1")
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register_cvar(TEST_MIRV_RADIUS_CVAR, "0")
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}
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// teleport grenades to the origin of the target
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public gren_think(gren_id)
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{
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if (get_cvar_num(TEST_MIRV_TARGET_CVAR) < 0)
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return
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teleport_ent_to_ent(gren_id, get_cvar_num(TEST_MIRV_TARGET_CVAR))
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static Float:zero_velocity[3] = {0.0}
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entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity)
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}
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// move entity to the origin of the target
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public teleport_ent_to_ent(ent_id, target_id)
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{
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if (!is_valid_ent(target_id) || !is_valid_ent(ent_id))
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return
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static Float:target_origin[3]
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entity_get_vector(target_id, EV_VEC_origin, target_origin)
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target_origin[0] = target_origin[0] + get_cvar_num(TEST_MIRV_RADIUS_CVAR)
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entity_set_vector(ent_id, EV_VEC_origin, target_origin)
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}
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41
plugins/test_rpg_radius.sma
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41
plugins/test_rpg_radius.sma
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#include <amxmodx>
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#include <engine>
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#define PLUGIN "Test RPG Radius"
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#define VERSION "0.1"
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#define AUTHOR "squeek."
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#define TEST_RPG_TARGET_CVAR "test_rpg_radius_target"
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#define TEST_RPG_RADIUS_CVAR "test_rpg_radius"
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public plugin_init()
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{
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register_plugin(PLUGIN, VERSION, AUTHOR)
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register_touch("tf_rpg_rocket", "*", "rocket_touch")
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register_cvar(TEST_RPG_TARGET_CVAR, "1")
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register_cvar(TEST_RPG_RADIUS_CVAR, "0")
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}
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// teleport grenades to the origin of the target
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public rocket_touch(gren_id)
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{
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if (get_cvar_num(TEST_RPG_TARGET_CVAR) < 0)
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return
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teleport_ent_to_ent(gren_id, get_cvar_num(TEST_RPG_TARGET_CVAR))
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static Float:zero_velocity[3] = {0.0}
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entity_set_vector(gren_id, EV_VEC_velocity, zero_velocity)
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}
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// move entity to the origin of the target
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public teleport_ent_to_ent(ent_id, target_id)
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{
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if (!is_valid_ent(target_id) || !is_valid_ent(ent_id))
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return
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static Float:target_origin[3]
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entity_get_vector(target_id, EV_VEC_origin, target_origin)
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target_origin[0] = target_origin[0] + get_cvar_num(TEST_RPG_RADIUS_CVAR)
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entity_set_vector(ent_id, EV_VEC_origin, target_origin)
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}
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@ -14,4 +14,4 @@ All damage data was measured with the exploding at a crouched player's origin ex
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* Average: ~80
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### Misc
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* Damage radius: ~120 units
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* Damage radius: ~120 units (~136 from the origin)
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@ -16,5 +16,9 @@ All damage data was measured with the rocket exploding at the player's origin ex
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#### Damage frequency
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![Chart: Frequency of RPG Damage at Player Origin](graphics/damage_frequency.png)
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#### Radius
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* Radius: ~125 from origin max (note: not from edge of player hitbox)
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* Radius also seems to vary based on the randomness of the damage, and seems to do about half damage at the edge of its radius
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### Misc
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* Projectile Speed: 900
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