2018-02-10 23:41:27 +00:00
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0 - CFFPlayer::~CFFPlayer
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2018-02-10 23:40:57 +00:00
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1 - CBaseEntity::SetRefEHandle(CBaseHandle const &)
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2 - CBaseEntity::GetRefEHandle(void)
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3 - CBaseEntity::GetCollideable(void)
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4 - CBaseEntity::GetNetworkable(void)
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5 - CBaseEntity::GetBaseEntity(void)
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6 - CBaseEntity::GetModelIndex(void)
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7 - CBaseEntity::GetModelName(void)
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8 - CBaseEntity::SetModelIndex(int)
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9 - CFFPlayer::_GetClassName(void)
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10 - CFFPlayer::GetServerClass(void)
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11 - CFFPlayer::GetClassName(void)
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12 - CFFPlayer::YouForgotToImplementOrDeclareServerClass(void)
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13 - CBasePlayer::GetDataDescMap(void)
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14 - CBaseAnimating::TestCollision(Ray_t const &,uint,CGameTrace &)
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15 - CBaseAnimating::TestHitboxes(Ray_t const &,uint,CGameTrace &)
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16 - CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
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17 - CBaseEntity::ShouldCollide(int,int)
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18 - CBaseEntity::SetOwnerEntity(CBaseEntity *)
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19 - CBaseEntity::CanClipOwnerEntity(void)
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20 - CBaseEntity::CanClipPlayer(void)
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21 - CBasePlayer::ShouldTransmit(CCheckTransmitInfo const *)
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22 - CBasePlayer::UpdateTransmitState(void)
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23 - CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
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24 - CBasePlayer::GetTracerType(void)
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25 - CFFPlayer::Spawn(void)
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26 - CFFPlayer::Precache(void)
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27 - CBaseEntity::SetModel(char const *,int)
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28 - CBaseFlex::SetModel(char const *)
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29 - CBaseAnimating::SetSkin(int)
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30 - CBaseEntity::PostConstructor(char const *)
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31 - CBaseEntity::PostClientActive(void)
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32 - CBaseEntity::ParseMapData(CEntityMapData *)
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33 - CBaseEntity::KeyValue(char const *,Vector)
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34 - CBaseEntity::KeyValue(char const *,float)
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35 - CBaseEntity::KeyValue(char const *,char const *)
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36 - CBasePlayer::Activate(void)
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37 - CBaseEntity::SetParent(CBaseEntity *,int)
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38 - CFFPlayer::ObjectCaps(void)
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39 - CBaseEntity::AcceptInput(char const *,CBaseEntity *,CBaseEntity *,variant_t,int)
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40 - CBaseAnimating::GetInputDispatchEffectPosition(char const *,Vector &,QAngle &)
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41 - CBasePlayer::DrawDebugGeometryOverlays(void)
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42 - CBaseAnimating::DrawDebugTextOverlays(void)
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43 - CBasePlayer::Save(ISave &)
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44 - CBasePlayer::Restore(IRestore &)
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45 - CBasePlayer::ShouldSavePhysics(void)
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46 - CFFPlayer::TakeEmp(void)
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47 - CBaseEntity::OnSave(IEntitySaveUtils *)
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48 - CBasePlayer::OnRestore(void)
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49 - CBasePlayer::RequiredEdictIndex(void)
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50 - CBaseEntity::MoveDone(void)
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51 - CBaseEntity::Think(void)
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52 - CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
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53 - CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
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54 - CBaseAnimating::GetBaseAnimating(void)
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55 - CBaseEntity::GetResponseSystem(void)
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56 - CBaseEntity::DispatchResponse(char const *)
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57 - CBasePlayer::Classify(void)
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58 - CBaseEntity::DeathNotice(CBaseEntity *)
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59 - CBaseEntity::ShouldAttractAutoAim(CBaseEntity *)
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60 - CBaseEntity::GetAutoAimRadius(void)
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61 - CBaseEntity::GetAutoAimCenter(void)
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62 - CBaseEntity::PassesDamageFilter(CTakeDamageInfo const &)
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63 - CBasePlayer::TraceAttack(CTakeDamageInfo const &,Vector const &,CGameTrace *)
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64 - CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity *)
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65 - CFFPlayer::OnTakeDamage(CTakeDamageInfo const &)
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66 - CFFPlayer::TakeHealth(float,int)
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67 - CFFPlayer::Event_Killed(CTakeDamageInfo const &)
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68 - CBaseEntity::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const &)
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69 - CBaseCombatCharacter::BloodColor(void)
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70 - CBaseEntity::IsTriggered(CBaseEntity *)
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71 - CBaseEntity::IsNPC(void)
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72 - CBaseCombatCharacter::MyCombatCharacterPointer(void)
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73 - CBasePlayer::MyCharacterPointer(void)
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74 - CBaseEntity::GetDelay(void)
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75 - CBaseEntity::IsMoving(void)
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76 - CFFPlayer::DamageDecal(int,int)
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77 - CBaseEntity::DecalTrace(CGameTrace *,char const *)
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78 - CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
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79 - CBaseEntity::OnControls(CBaseEntity *)
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80 - CBaseEntity::HasTarget(string_t)
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81 - CBasePlayer::IsPlayer(void)
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82 - CBasePlayer::IsNetClient(void)
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83 - CBaseEntity::IsTemplate(void)
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84 - CBaseEntity::IsBaseObject(void)
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85 - CBaseEntity::IsInWorld(void)
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86 - CBaseEntity::GetServerVehicle(void)
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87 - CBaseEntity::IsViewable(void)
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88 - CFFPlayer::ChangeTeam(int)
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89 - CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
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90 - CBaseEntity::CanStandOn(edict_t *)
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91 - CBaseEntity::CanStandOn(CBaseEntity *)
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92 - CBaseEntity::GetEnemy(void)
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93 - CBaseEntity::GetEnemy(void)
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94 - CBaseEntity::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float)
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95 - CBaseEntity::StartTouch(CBaseEntity *)
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96 - CFFPlayer::Touch(CBaseEntity *)
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97 - CBaseEntity::EndTouch(CBaseEntity *)
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98 - CBaseEntity::StartBlocked(CBaseEntity *)
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99 - CBaseEntity::Blocked(CBaseEntity *)
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100 - CBaseEntity::EndBlocked(void)
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101 - CBasePlayer::PhysicsSimulate(void)
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102 - CFFPlayer::UpdateOnRemove(void)
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103 - CBaseEntity::StopLoopingSounds(void)
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104 - CBaseEntity::SUB_AllowedToFade(void)
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105 - CBaseAnimating::Teleport(Vector const *,QAngle const *,Vector const *)
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106 - CBaseEntity::NotifySystemEvent(CBaseEntity *,notify_system_event_t,notify_system_event_params_t const &)
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107 - CBasePlayer::MakeTracer(Vector const &,CGameTrace const &,int)
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108 - CFFPlayer::FireBullets(FireBulletsInfo_t const &)
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109 - CBasePlayer::DoImpactEffect(CGameTrace &,int)
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110 - CBaseEntity::Respawn(void)
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111 - CBaseEntity::IsLockedByMaster(void)
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112 - CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &)
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113 - CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
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114 - CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
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115 - CBasePlayer::NetworkStateChanged_m_iHealth(void *)
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116 - CBasePlayer::NetworkStateChanged_m_iHealth(void)
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117 - CBasePlayer::NetworkStateChanged_m_lifeState(void *)
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118 - CBasePlayer::NetworkStateChanged_m_lifeState(void)
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119 - CBaseEntity::NetworkStateChanged_m_iArmor(void *)
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120 - CBaseEntity::NetworkStateChanged_m_iArmor(void)
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121 - CBaseEntity::NetworkStateChanged_m_iMaxArmor(void *)
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122 - CBaseEntity::NetworkStateChanged_m_iMaxArmor(void)
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123 - CBaseEntity::GetDamageType(void)
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124 - CBaseEntity::GetDamage(void)
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125 - CBaseEntity::SetDamage(float)
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126 - CBasePlayer::EyePosition(void)
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127 - CBasePlayer::EyeAngles(void)
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128 - CBasePlayer::LocalEyeAngles(void)
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129 - CBaseEntity::EarPosition(void)
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130 - CFFPlayer::BodyTarget(Vector const &,bool)
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131 - CBaseEntity::HeadTarget(Vector const &)
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132 - CBaseEntity::GetVectors(Vector *,Vector *,Vector *)
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133 - CBaseEntity::GetViewOffset(void)
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134 - CBasePlayer::GetSmoothedVelocity(void)
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135 - CBaseAnimating::GetVelocity(Vector *,Vector *)
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136 - CBaseCombatCharacter::FVisible(Vector const &,int,CBaseEntity * *)
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137 - CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity * *)
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138 - CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
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139 - CBaseEntity::GetAttackDamageScale(CBaseEntity *)
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140 - CBaseEntity::GetReceivedDamageScale(CBaseEntity *)
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141 - CBaseEntity::CanBePoweredUp(void)
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142 - CBaseEntity::AttemptToPowerup(int,float,float,CBaseEntity *,CDamageModifier *)
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143 - CBaseEntity::GetGroundVelocityToApply(Vector &)
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144 - CBaseEntity::PhysicsSplash(Vector const &,Vector const &,float,float)
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145 - CBaseEntity::Splash(void)
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146 - CBaseEntity::WorldSpaceCenter(void)
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147 - CBaseEntity::GetSoundEmissionOrigin(void)
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148 - CBaseEntity::CreateVPhysics(void)
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149 - CBaseEntity::ForceVPhysicsCollide(CBaseEntity *)
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150 - CBasePlayer::VPhysicsDestroyObject(void)
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151 - CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
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152 - CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const &)
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153 - CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
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154 - CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
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155 - CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
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156 - CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
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157 - CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
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158 - CBaseEntity::VPhysicsGetObjectList(IPhysicsObject * *,int)
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159 - CBaseEntity::HasPhysicsAttacker(float)
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160 - CBasePlayer::PhysicsSolidMaskForEntity(void)
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161 - CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
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162 - CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
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163 - CBaseAnimating::GetStepOrigin(void)
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164 - CBaseAnimating::GetStepAngles(void)
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165 - CBaseEntity::ShouldDrawWaterImpacts(void)
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166 - CBaseEntity::NetworkStateChanged_m_fFlags(void *)
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167 - CBaseEntity::NetworkStateChanged_m_fFlags(void)
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168 - CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
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169 - CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
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170 - CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
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171 - CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
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172 - CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
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173 - CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
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174 - CBasePlayer::NetworkStateChanged_m_flFriction(void *)
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175 - CBasePlayer::NetworkStateChanged_m_flFriction(void)
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176 - CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
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177 - CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
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178 - CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
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179 - CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
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180 - CBaseAnimating::GetIdealSpeed(void)
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181 - CBaseAnimating::GetIdealAccel(void)
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182 - CBaseAnimatingOverlay::StudioFrameAdvance(void)
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183 - CBaseAnimating::IsActivityFinished(void)
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184 - CBaseAnimating::ClampRagdollForce(Vector const &,Vector *)
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185 - CFFPlayer::BecomeRagdollOnClient(Vector const &)
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186 - CBaseAnimating::IsRagdoll(void)
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187 - CBaseAnimating::CanBecomeRagdoll(void)
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188 - CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector * const,Quaternion * const,int)
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189 - CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
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190 - CBaseAnimating::SetupBones(matrix3x4_t *,int)
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191 - CBaseAnimating::CalculateIKLocks(float)
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192 - CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
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193 - CBaseAnimating::HandleAnimEvent(animevent_t *)
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194 - CBaseAnimating::GetAttachment(int,matrix3x4_t &)
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195 - CBaseAnimating::InitBoneControllers(void)
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196 - CBaseAnimating::GetGroundSpeedVelocity(void)
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197 - CBaseAnimating::Ignite(float,bool,float,bool)
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198 - CFFPlayer::Extinguish(void)
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199 - CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
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200 - CBaseAnimating::SetLightingOrigin(CBaseEntity *)
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201 - CBaseFlex::SetViewtarget(Vector const &)
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202 - CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
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203 - CBaseFlex::ProcessSceneEvents(void)
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204 - CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
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205 - CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
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206 - CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
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207 - CBaseCombatCharacter::GetPhysicsImpactDamageTable(void)
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208 - CBaseCombatCharacter::FInViewCone(Vector const &)
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209 - CBaseCombatCharacter::FInViewCone(CBaseEntity *)
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210 - CBaseCombatCharacter::FInAimCone(Vector const &)
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211 - CBaseCombatCharacter::FInAimCone(CBaseEntity *)
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212 - CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter *)
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213 - CBaseCombatCharacter::FindMissTarget(void)
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214 - CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter *)
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215 - CBasePlayer::BodyAngles(void)
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216 - CBaseCombatCharacter::BodyDirection2D(void)
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217 - CBaseCombatCharacter::BodyDirection3D(void)
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218 - CBaseCombatCharacter::HeadDirection2D(void)
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219 - CBaseCombatCharacter::HeadDirection3D(void)
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220 - CBaseCombatCharacter::EyeDirection2D(void)
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221 - CBaseCombatCharacter::EyeDirection3D(void)
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222 - CFFPlayer::GiveAmmo(int,int,bool)
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223 - CBaseCombatCharacter::NPC_TranslateActivity(Activity)
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224 - CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
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225 - CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
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226 - CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
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227 - CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
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228 - CBasePlayer::Weapon_Drop(CBaseCombatWeapon *,Vector const *,Vector const *)
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229 - CBasePlayer::Weapon_Switch(CBaseCombatWeapon *,int)
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230 - CBasePlayer::Weapon_ShootPosition(void)
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231 - CBaseCombatCharacter::Weapon_CanSwitchTo(CBaseCombatWeapon *)
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232 - CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
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233 - CBaseCombatCharacter::Weapon_GetSlot(int)
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234 - CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
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235 - CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
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236 - CBaseCombatCharacter::CanBecomeServerRagdoll(void)
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237 - CFFPlayer::OnTakeDamage_Alive(CTakeDamageInfo const &)
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238 - CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const &)
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239 - CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const &)
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240 - CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter *,CBaseEntity *)
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241 - CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
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242 - CBaseCombatCharacter::GetDeathActivity(void)
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243 - CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const &)
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244 - CBaseCombatCharacter::CorpseFade(void)
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245 - CFFPlayer::HasHumanGibs(void)
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246 - CBaseCombatCharacter::HasAlienGibs(void)
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247 - CFFPlayer::ShouldGib(CTakeDamageInfo const &)
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248 - CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter *)
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249 - CFFPlayer::Event_Gibbed(CTakeDamageInfo const &)
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250 - CBasePlayer::Event_Dying(void)
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251 - CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const &,Vector const &)
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252 - CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
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253 - CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const &,float,int)
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254 - CBaseCombatCharacter::CheckTraceHullAttack(Vector const &,Vector const &,Vector const &,Vector const &,int,int,float,bool)
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255 - CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const &,Vector const &,int,int,float,bool)
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256 - CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
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257 - CBaseCombatCharacter::IRelationType(CBaseEntity *)
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258 - CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
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259 - CBaseCombatCharacter::IsInAVehicle(void)
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260 - CBasePlayer::GetVehicle(void)
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261 - CBasePlayer::GetVehicleEntity(void)
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262 - CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
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263 - CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
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264 - CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
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265 - CBasePlayer::DoMuzzleFlash(void)
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266 - CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
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267 - CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
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268 - CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
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269 - CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
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270 - CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
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271 - CBasePlayer::NetworkStateChanged_m_iAmmo(void)
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272 - CFFPlayer::CreateViewModel(int)
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273 - CBasePlayer::SetupVisibility(CBaseEntity *,uchar *,int)
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274 - CBasePlayer::WantsLagCompensationOnEntity(CBasePlayer const *,CUserCmd const *,CBitVec<2048> const *)
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275 - CBasePlayer::SharedSpawn(void)
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276 - CFFPlayer::InitialSpawn(void)
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277 - CBasePlayer::InitHUD(void)
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278 - CBasePlayer::ShowViewPortPanel(char const *,bool,KeyValues *)
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279 - CBasePlayer::PlayerDeathThink(void)
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280 - CBasePlayer::Jump(void)
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281 - CBasePlayer::Duck(void)
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282 - CFFPlayer::PreThink(void)
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283 - CFFPlayer::PostThink(void)
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284 - CFFPlayer::DamageEffect(float,int)
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285 - CFFPlayer::OnDamagedByExplosion(CTakeDamageInfo const &)
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286 - CBasePlayer::ShouldFadeOnDeath(void)
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287 - CBasePlayer::IsFakeClient(void)
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288 - CBasePlayer::GetPlayerMins(void)
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289 - CBasePlayer::GetPlayerMaxs(void)
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290 - CBasePlayer::CalcRoll(QAngle const &,Vector const &,float,float)
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291 - CFFPlayer::PackDeadPlayerItems(void)
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292 - CBasePlayer::RemoveAllItems(bool)
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293 - CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
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294 - CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
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295 - CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
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296 - CBasePlayer::UpdateClientData(void)
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297 - CBasePlayer::ExitLadder(void)
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298 - CFFPlayer::FlashlightIsOn(void)
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299 - CFFPlayer::FlashlightTurnOn(void)
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300 - CFFPlayer::FlashlightTurnOff(void)
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301 - CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
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302 - CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const &,Vector const &)
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303 - CFFPlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
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304 - CBasePlayer::DeathSound(CTakeDamageInfo const &)
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305 - CBasePlayer::SetAnimation(PLAYER_ANIM)
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306 - CBasePlayer::ImpulseCommands(void)
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307 - CFFPlayer::CheatImpulseCommands(int)
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308 - CBasePlayer::ClientCommand(char const *)
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309 - CBasePlayer::StartObserverMode(int)
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310 - CBasePlayer::StopObserverMode(void)
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311 - CBasePlayer::SetObserverMode(int)
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312 - CBasePlayer::GetObserverMode(void)
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313 - CBasePlayer::SetObserverTarget(CBaseEntity *)
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314 - CBasePlayer::ObserverUse(bool)
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315 - CBasePlayer::GetObserverTarget(void)
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316 - CBasePlayer::FindNextObserverTarget(bool)
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317 - CBasePlayer::GetNextObserverSearchStartPoint(bool)
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318 - CBasePlayer::IsValidObserverTarget(CBaseEntity *)
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319 - CBasePlayer::CheckObserverSettings(void)
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320 - CBasePlayer::JumptoPosition(Vector const &,QAngle const &)
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321 - CBasePlayer::ForceObserverMode(int)
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322 - CBasePlayer::ResetObserverMode(void)
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323 - CBasePlayer::StartReplayMode(float,float,int)
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324 - CBasePlayer::StopReplayMode(void)
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325 - CBasePlayer::GetDelayTicks(void)
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326 - CBasePlayer::GetReplayEntity(void)
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327 - CBasePlayer::CreateCorpse(void)
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328 - CFFPlayer::EntSelectSpawnPoint(void)
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329 - CBasePlayer::GetInVehicle(IServerVehicle *,int)
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330 - CFFPlayer::LeaveVehicle(Vector const &,QAngle const &)
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331 - CBasePlayer::OnVehicleStart(void)
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332 - CBasePlayer::OnVehicleEnd(Vector &)
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333 - CBasePlayer::BumpWeapon(CBaseCombatWeapon *)
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334 - CBasePlayer::SelectLastItem(void)
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335 - CBasePlayer::SelectItem(char const *,int)
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336 - CBasePlayer::ItemPostFrame(void)
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337 - CBasePlayer::GiveNamedItem(char const *,int)
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338 - CBasePlayer::CheckTrainUpdate(void)
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339 - CBasePlayer::SetPlayerUnderwater(bool)
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340 - CBasePlayer::CanBreatheUnderwater(void)
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341 - CFFPlayer::PlayerUse(void)
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342 - CBasePlayer::PlayUseDenySound(void)
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343 - CBasePlayer::FindUseEntity(void)
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344 - CBasePlayer::IsUseableEntity(CBaseEntity *,uint)
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345 - CBasePlayer::PickupObject(CBaseEntity *,bool)
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346 - CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
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347 - CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
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348 - CBasePlayer::UpdateGeigerCounter(void)
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349 - CBasePlayer::GetAutoaimVector(autoaim_params_t &)
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350 - CBasePlayer::GetAutoaimVector(float,float)
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351 - CBasePlayer::GetAutoaimVector(float)
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352 - CBasePlayer::ShouldAutoaim(void)
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353 - CBasePlayer::ForceClientDllUpdate(void)
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354 - CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
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355 - CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
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356 - CBasePlayer::CanSpeak(void)
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357 - CBasePlayer::CanHearChatFrom(CBasePlayer *)
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358 - CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
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359 - CBasePlayer::CheckChatText(char *,int)
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360 - CBasePlayer::IsFollowingPhysics(void)
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361 - CBasePlayer::InitVCollision(void)
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362 - CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
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363 - CBasePlayer::EquipSuit(bool)
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364 - CBasePlayer::RemoveSuit(void)
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365 - CBasePlayer::CommitSuicide(void)
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366 - CBasePlayer::IsBot(void)
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367 - CFFPlayer::NetworkStateChanged_m_nButtons(void *)
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368 - CFFPlayer::NetworkStateChanged_m_nButtons(void)
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369 - CBasePlayer::SpawnArmorValue(void)
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370 - CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
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371 - CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
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372 - CFFPlayer::GetEncryptionKey(void)
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373 - CFFPlayer::Ignite(bool,float,bool)
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374 - CFFPlayer::Ignite(bool,float,bool,float)
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375 - CFFPlayer::TakeNamedItem(char const *)
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376 - CFFPlayer::HandleShotImpactingWater(FireBulletsInfo_t const &,Vector const &,ITraceFilter *,Vector *)
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