mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-28 15:21:54 +00:00
71 lines
2.7 KiB
Lua
71 lines
2.7 KiB
Lua
|
|
-- ff_hunted__classic__.lua
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- includes
|
|
-----------------------------------------------------------------------------
|
|
IncludeScript("ff_hunted")
|
|
|
|
-----------------------------------------------------------------------------
|
|
-- Basic hunted-style gameplay. Respawns all players when the VIP is killed
|
|
-----------------------------------------------------------------------------
|
|
POINTS_PER_HUNTED_DEATH = 25
|
|
POINTS_PER_HUNTED_ESCAPE = 50
|
|
|
|
function startup()
|
|
SetGameDescription("Hunted Classic")
|
|
|
|
-- set up team names
|
|
SetTeamName( Team.kBlue, "The Hunted" )
|
|
SetTeamName( Team.kRed, "Bodyguards" )
|
|
SetTeamName( Team.kYellow, "Assassins" )
|
|
SetTeamName( Team.kGreen, "Green Kid Touchers" )
|
|
|
|
-- set up team limits
|
|
SetPlayerLimit( Team.kBlue, 1 ) -- There can be only one Highlander!
|
|
SetPlayerLimit( Team.kRed, 0 ) -- Unlimited bodyguards.
|
|
SetPlayerLimit( Team.kYellow, 5 ) -- Only 5 assassins, but can we dynamically change this based on maxplayers and/or the current playercount?
|
|
SetPlayerLimit( Team.kGreen, -1 ) -- Fuck green.
|
|
|
|
local team = GetTeam( Team.kBlue )
|
|
team:SetAllies( Team.kRed )
|
|
team:SetClassLimit( Player.kScout, -1 )
|
|
team:SetClassLimit( Player.kSniper, -1 )
|
|
team:SetClassLimit( Player.kSoldier, -1 )
|
|
team:SetClassLimit( Player.kDemoman, -1 )
|
|
team:SetClassLimit( Player.kMedic, -1 )
|
|
team:SetClassLimit( Player.kHwguy, -1 )
|
|
team:SetClassLimit( Player.kPyro, -1 )
|
|
team:SetClassLimit( Player.kSpy, -1 )
|
|
team:SetClassLimit( Player.kEngineer, -1 )
|
|
team:SetClassLimit( Player.kCivilian, 0 )
|
|
|
|
team = GetTeam( Team.kRed )
|
|
team:SetAllies( Team.kBlue )
|
|
team:SetClassLimit( Player.kScout, -1 )
|
|
team:SetClassLimit( Player.kSniper, -1 )
|
|
team:SetClassLimit( Player.kSoldier, 0 )
|
|
team:SetClassLimit( Player.kDemoman, -1 )
|
|
team:SetClassLimit( Player.kMedic, 0 )
|
|
team:SetClassLimit( Player.kHwguy, 0 )
|
|
team:SetClassLimit( Player.kPyro, -1 )
|
|
team:SetClassLimit( Player.kSpy, -1 )
|
|
team:SetClassLimit( Player.kEngineer, -1 )
|
|
team:SetClassLimit( Player.kCivilian, -1 )
|
|
|
|
team = GetTeam( Team.kYellow )
|
|
team:SetClassLimit( Player.kScout, -1 )
|
|
team:SetClassLimit( Player.kSniper, 0 )
|
|
team:SetClassLimit( Player.kSoldier, -1 )
|
|
team:SetClassLimit( Player.kDemoman, -1 )
|
|
team:SetClassLimit( Player.kMedic, -1 )
|
|
team:SetClassLimit( Player.kHwguy, -1 )
|
|
team:SetClassLimit( Player.kPyro, -1 )
|
|
team:SetClassLimit( Player.kSpy, -1 )
|
|
team:SetClassLimit( Player.kEngineer, -1 )
|
|
team:SetClassLimit( Player.kCivilian, -1 )
|
|
|
|
RemoveSchedule( "hunted_location_timer" )
|
|
AddScheduleRepeating( "hunted_location_timer" , 1.0, hunted_location_timer )
|
|
|
|
end
|