fortressforever-scripts/maps/ff_bases_soundscapes.txt

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3.3 KiB
Text

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FF_BASES SOUNDSCAPES
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"ff_bases.midmap"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"wave" "ambient/wind/ff_wasteland_wind.wav"
"volume" "0.5"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_windgusts"
"volume" "1.0"
}
}
"ff_bases.water"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"wave" "ambient/atmosphere/ambience5.wav"
"volume" "0.1"
"pitch" "100"
}
"playlooping"
{
"wave" "ambient/water/drip_loop1.wav"
"volume" "0.3"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_drip"
"volume" "1.0"
}
"playsoundscape"
{
"name" "d1_canals.util_fardrips"
"volume" "1.0"
}
}
"ff_bases.ramproom"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"name" "ambient/atmosphere/ambience_base.wav"
"volume" "0.3"
"pitch" "100"
}
"playlooping"
{
"name" "ambient/push/inside_amb1.wav"
"volume" "0.5"
"pitch" "100"
}
}
"ff_bases.corridor1"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"name" "ambient/atmosphere/ambience_base.wav"
"volume" "0.5"
"pitch" "100"
}
"playlooping"
{
"name" "ambient/push/inside_amb1.wav"
"volume" "0.5"
"pitch" "100"
}
}
"ff_bases.bments"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"name" "ambient/levels/canals/tunnel_wind_loop1.wav"
"volume" "0.7"
"pitch" "100"
}
"playlooping"
{
"name" "ambient/push/inside_amb1.wav"
"volume" "0.4"
"pitch" "100"
}
}
"ff_bases.out"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"name" "ambient/wind/ff_wasteland_wind.wav"
"volume" "0.7"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_windgusts"
"volume" "1.0"
}
}
"ff_bases.secret"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"name" "ambient/atmosphere/ambience_base.wav"
"volume" "0.6"
"pitch" "100"
}
"playlooping"
{
"name" "ambient/push/inside_amb1.wav"
"volume" "0.3"
"pitch" "100"
}
}
"ff_bases.computer"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"wave" "ambient/wind/ff_wasteland_wind.wav"
"volume" "0.3"
"pitch" "100"
}
"playlooping"
{
"wave" "ambient/machines/lab_loop1.wav"
"volume" "0.4"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_windgusts"
"volume" "0.3"
}
}
"ff_bases.flagroom"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"wave" "ambient/wind/ff_wasteland_wind.wav"
"volume" "0.4"
"pitch" "100"
}
"playsoundscape"
{
"name" "d1_canals.util_windgusts"
"volume" "0.3"
}
}
"ff_bases.lower"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"wave" "ambient/atmosphere/ambience_base.wav"
"volume" "0.3"
"pitch" "100"
}
"playlooping"
{
"name" "ambient/push/inside_amb1.wav"
"volume" "0.6"
"pitch" "100"
}
}
"ff_bases.water2"
{
"dsp" "1"
"dsp_volume" "0.5"
"playlooping"
{
"wave" "ambient/atmosphere/ambience_base.wav"
"volume" "0.1"
"pitch" "100"
}
"playlooping"
{
"name" "ambient/push/inside_amb1.wav"
"volume" "0.6"
"pitch" "100"
}
}