mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-25 14:00:56 +00:00
276 lines
11 KiB
Lua
276 lines
11 KiB
Lua
-- ff_bases.lua
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-----------------------------------------------------------------------------
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-- includes
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-----------------------------------------------------------------------------
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IncludeScript("base")
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IncludeScript("base_ctf")
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IncludeScript("base_location")
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IncludeScript("base_respawnturret")
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-----------------------------------------------------------------------------
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function precache()
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PrecacheSound( "Backpack.Touch" )
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PrecacheSound( "misc.thunder" )
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end
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-----------------------------------------------------------------------------
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-- Doors
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-----------------------------------------------------------------------------
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blue_only = bluerespawndoor
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red_only = redrespawndoor
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-----------------------------------------------------------------------------
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-- Computer Explodeded
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-----------------------------------------------------------------------------
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fr_computer = trigger_ff_script:new({ team = Team.kUnassigned })
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function fr_computer:onexplode( explosion_entity )
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if IsDetpack( explosion_entity ) then
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local detpack = CastToDetpack(explosion_entity)
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if detpack:GetTeamId() ~= self.team then
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local points = 5
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local team = detpack:GetTeam()
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team:AddScore(points)
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local player = detpack:GetOwner()
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player:AddFortPoints(points * 100, "Destroyed Computer" )
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SmartSound(player, "misc.thunder", "misc.thunder", "misc.thunder")
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SmartMessage(player, "You Destroyed the Enemy Command Centre!", "Your Team Destroyed the Enemy Command Centre!", "Your Command Centre has been Destroyed!")
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if team:GetTeamId() == Team.kBlue then
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SpeakAll( "CZ_RCC_DET" )
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elseif team:GetTeamId() == Team.kRed then
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SpeakAll( "CZ_BCC_DET" )
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end
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end
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end
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return EVENT_ALLOWED
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end
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blue_computer = fr_computer:new({ team = Team.kBlue })
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red_computer = fr_computer:new({ team = Team.kRed })
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-----------------------------------------------------------------------------
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-- Backpacks
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-----------------------------------------------------------------------------
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blue_gen_pack = genericbackpack:new({
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health = 50,
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armor = 50,
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grenades = 0,
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nails = 300,
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shells = 300,
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rockets = 300,
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gren1 = 1,
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gren2 = 0,
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cells = 130,
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respawntime = 15,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue}})
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blue_fr_gen_pack = genericbackpack:new({
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health = 30,
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armor = 30,
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grenades = 0,
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nails = 300,
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shells = 300,
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rockets = 300,
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gren1 = 0,
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gren2 = 0,
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cells = 130,
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respawntime = 20,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kBlue}})
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red_gen_pack = genericbackpack:new({
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health = 50,
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armor = 50,
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grenades = 0,
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nails = 300,
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shells = 300,
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rockets = 300,
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gren1 = 1,
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gren2 = 0,
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cells = 130,
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respawntime = 15,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kRed}})
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red_fr_gen_pack = genericbackpack:new({
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health = 30,
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armor = 30,
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grenades = 0,
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nails = 300,
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shells = 300,
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rockets = 300,
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gren1 = 0,
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gren2 = 0,
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cells = 130,
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respawntime = 20,
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model = "models/items/backpack/backpack.mdl",
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materializesound = "Item.Materialize",
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touchsound = "Backpack.Touch",
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touchflags = {AllowFlags.kOnlyPlayers,AllowFlags.kRed}})
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-----------------------------------------------------------------------------
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-- Locations
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-- Switched all "Left"/"Right" so that it's from defenders pov so it makes sense to say "INCOMING RIGHT RAMP"/etc (caesium)
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-----------------------------------------------------------------------------
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location_midmap = location_info:new({ text = "Midmap", team = Team.kUnassigned })
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location_water = location_info:new({ text = "Water", team = Team.kUnassigned })
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location_blue_bments = location_info:new({ text = "Battlements", team = Team.kBlue })
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location_red_bments = location_info:new({ text = "Battlements", team = Team.kRed })
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location_blue_balcony = location_info:new({ text = "Balcony", team = Team.kBlue })
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location_red_balcony = location_info:new({ text = "Balcony", team = Team.kRed })
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location_blue_frontdoor = location_info:new({ text = "Front Door", team = Team.kBlue })
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location_red_frontdoor = location_info:new({ text = "Front Door", team = Team.kRed })
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location_blue_frontdoor_ramp = location_info:new({ text = "Front Door Ramp", team = Team.kBlue })
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location_red_frontdoor_ramp = location_info:new({ text = "Front Door Ramp", team = Team.kRed })
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location_blue_midramps = location_info:new({ text = "Mid Ramps", team = Team.kBlue })
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location_red_midramps = location_info:new({ text = "Mid Ramps", team = Team.kRed })
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location_blue_midramps_left = location_info:new({ text = "Right Ramp", team = Team.kBlue })
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location_red_midramps_left = location_info:new({ text = "Right Ramp", team = Team.kRed })
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location_blue_midramps_right = location_info:new({ text = "Left Ramp", team = Team.kBlue })
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location_red_midramps_right = location_info:new({ text = "Left Ramp", team = Team.kRed })
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location_blue_flagroom = location_info:new({ text = "Flag Room", team = Team.kBlue })
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location_red_flagroom = location_info:new({ text = "Flag Room", team = Team.kRed })
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location_blue_sniperdeck = location_info:new({ text = "Sniper Deck", team = Team.kBlue })
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location_red_sniperdeck = location_info:new({ text = "Sniper Deck", team = Team.kRed })
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location_blue_ramproom = location_info:new({ text = "Main Room", team = Team.kBlue })
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location_red_ramproom = location_info:new({ text = "Main Room", team = Team.kRed })
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location_blue_lower = location_info:new({ text = "Lower Level", team = Team.kBlue })
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location_red_lower = location_info:new({ text = "Lower Level", team = Team.kRed })
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location_blue_upper = location_info:new({ text = "Upper Level", team = Team.kBlue })
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location_red_upper = location_info:new({ text = "Upper Level", team = Team.kRed })
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location_blue_airlift = location_info:new({ text = "Air Lift", team = Team.kBlue })
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location_red_airlift = location_info:new({ text = "Air Lift", team = Team.kRed })
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location_blue_lowerladder = location_info:new({ text = "Lower Ladder to Ramp Room", team = Team.kBlue })
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location_red_lowerladder = location_info:new({ text = "Lower Ladder to Ramp Room", team = Team.kRed })
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location_blue_rightcorridoor = location_info:new({ text = "Left Corridor", team = Team.kBlue })
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location_red_rightcorridoor = location_info:new({ text = "Left Corridor", team = Team.kRed })
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location_blue_leftcorridoor = location_info:new({ text = "Right Corridor", team = Team.kBlue })
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location_red_leftcorridoor = location_info:new({ text = "Right Corridor", team = Team.kRed })
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location_blue_rightresupply = location_info:new({ text = "Left Respawn", team = Team.kBlue })
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location_red_rightresupply = location_info:new({ text = "Left Respawn", team = Team.kRed })
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location_blue_leftresupply = location_info:new({ text = "Right Respawn", team = Team.kBlue })
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location_red_leftresupply = location_info:new({ text = "Right Respawn", team = Team.kRed })
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location_blue_leftspawn = location_info:new({ text = "Left Respawn", team = Team.kBlue })
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location_red_leftspawn = location_info:new({ text = "Left Respawn", team = Team.kRed })
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location_blue_secret = location_info:new({ text = "Secret Passage", team = Team.kBlue })
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location_red_secret = location_info:new({ text = "Secret Passage", team = Team.kRed })
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location_blue_flagroom_passage = location_info:new({ text = "Flagroom Hole Access Passage", team = Team.kBlue })
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location_red_flagroom_passage = location_info:new({ text = "Flagroom Hole Access Passage", team = Team.kRed })
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location_blue_flagroom_ramp = location_info:new({ text = "Flag Room Ramp", team = Team.kBlue })
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location_red_flagroom_ramp = location_info:new({ text = "Flag Room Ramp", team = Team.kRed })
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location_blue_water_entry = location_info:new({ text = "Water Entrance", team = Team.kBlue })
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location_red_water_entry = location_info:new({ text = "Water Entrance", team = Team.kRed })
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location_blue_water_exit = location_info:new({ text = "Water Exit", team = Team.kBlue })
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location_red_water_exit = location_info:new({ text = "Water Exit", team = Team.kRed })
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location_blue_water_access = location_info:new({ text = "Water Access", team = Team.kBlue })
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location_red_water_access = location_info:new({ text = "Water Access", team = Team.kRed })
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-----------------------------------------------------------------------------
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-- spawn
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-----------------------------------------------------------------------------
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function player_spawn( player_entity )
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local player = CastToPlayer( player_entity )
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player:AddHealth( 400 )
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player:AddArmor( 400 )
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player:AddAmmo( Ammo.kNails, 400 )
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player:AddAmmo( Ammo.kShells, 400 )
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player:AddAmmo( Ammo.kRockets, 400 )
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player:AddAmmo( Ammo.kCells, 400 )
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-- end of default player_spawn
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player:RemoveAmmo( Ammo.kManCannon, 1 )
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end
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-----------------------------------------------------------------------------
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-- Respawns
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-----------------------------------------------------------------------------
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spawn_red_offence = function(self,player)
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return ((player:GetTeamId() == Team.kRed)
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and ((player:GetClass() == Player.kScout)
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or (player:GetClass() == Player.kMedic)
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or (player:GetClass() == Player.kSpy)))
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end
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spawn_red_defence = function(self,player)
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return ((player:GetTeamId() == Team.kRed)
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and (((player:GetClass() == Player.kScout) == false)
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and ((player:GetClass() == Player.kMedic) == false)
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and ((player:GetClass() == Player.kSpy) == false)))
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end
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spawn_blue_offence = function(self,player)
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return ((player:GetTeamId() == Team.kBlue)
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and ((player:GetClass() == Player.kScout)
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or (player:GetClass() == Player.kMedic)
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or (player:GetClass() == Player.kSpy)))
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end
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spawn_blue_defence = function(self,player)
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return ((player:GetTeamId() == Team.kBlue)
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and (((player:GetClass() == Player.kScout) == false)
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and ((player:GetClass() == Player.kMedic) == false)
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and ((player:GetClass() == Player.kSpy) == false)))
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end
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bluespawn_offence = { validspawn = spawn_blue_offence }
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bluespawn_defence = { validspawn = spawn_blue_defence }
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redspawn_offence = { validspawn = spawn_red_offence }
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redspawn_defence = { validspawn = spawn_red_defence }
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-----------------------------------------------------------------------------
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-- Basecap (no mancannon)
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-----------------------------------------------------------------------------
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bases_cap = basecap:new({
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mancannons = 0,
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})
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-- red cap point
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red_cap = bases_cap:new({team = Team.kRed,
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item = {"blue_flag","yellow_flag","green_flag"}})
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-- blue cap point
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blue_cap = bases_cap:new({team = Team.kBlue,
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item = {"red_flag","yellow_flag","green_flag"}})
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