fortressforever-scripts/scripts/game_sounds_items.txt

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//*********************************************************
// HL2 Item sounds
"ItemBattery.Touch"
{
"channel" "CHAN_ITEM"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "items/battery_pickup.wav"
}
"HealthKit.Touch"
{
"channel" "CHAN_ITEM"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "player/smallmedkit1.wav"
}
"HealthVial.Touch"
{
"channel" "CHAN_ITEM"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "items/smallmedkit1.wav"
}
"WallHealth.Deny"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "items/medshotno1.wav"
}
"WallHealth.Start"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "items/medshot4.wav"
}
"WallHealth.LoopingContinueCharge"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "items/medcharge4.wav"
}
"WallHealth.Recharge"
{
"channel" "CHAN_ITEM"
"volume" "0.7"
"soundlevel" "SNDLVL_75dB"
"wave" "items/medshot4.wav"
}
"SuitRecharge.Deny"
{
"channel" "CHAN_ITEM"
"volume" "0.75"
"soundlevel" "SNDLVL_75dB"
"wave" "items/suitchargeno1.wav"
}
"SuitRecharge.Start"
{
"channel" "CHAN_ITEM"
"volume" "0.75"
"soundlevel" "SNDLVL_75dB"
"wave" "items/suitchargeok1.wav"
}
"SuitRecharge.ChargingLoop"
{
"channel" "CHAN_STATIC"
"volume" "0.75"
"soundlevel" "SNDLVL_75dB"
"wave" "items/suitcharge1.wav"
}
"AmmoCrate.Open"
{
"channel" "CHAN_STATIC"
"volume" "0.45"
"soundlevel" "SNDLVL_75dB"
"wave" "items/ammocrate_open.wav"
}
"AmmoCrate.Close"
{
"channel" "CHAN_STATIC"
"volume" "0.45"
"soundlevel" "SNDLVL_75dB"
"wave" "items/ammocrate_close.wav"
}
"ExtinguisherCharger.Use"
{
"channel" "CHAN_ITEM"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "items/medshot4.wav"
}
"SprayCan.Paint"
{
"channel" "CHAN_VOICE"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"wave" "player/sprayer.wav"
}
"Flare.Touch"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/flaregun/impact.wav"
}
"Item.Materialize"
{
"channel" "CHAN_WEAPON"
"volume" "1"
"soundlevel" "SNDLVL_75dB"
"pitch" "150"
"wave" "player/suitchargeok1.wav"
}
"Doll.Squeak"
{
"channel" "CHAN_STATIC"
"volume" ".5"
"soundlevel" "SNDLVL_75dB"
"pitch" "PITCH_NORM"
"wave" "ambient/creatures/teddy.wav"
}
// **********************************
// OBSOLETE: player viewpoint missile
"Missile.Accelerate"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "weapons/rpg/rocket1.wav"
}
"Missile.Ignite"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "weapons/rpg/rocket1.wav"
}
"Missile.ShotDown"
{
"channel" "CHAN_VOICE"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_90dB"
"wave" "weapons/rpg/shotdown.wav"
}
// **************************
// OBSOLETE: portable thumper
"PortableThumper.ThumpSound"
{
"channel" "CHAN_WEAPON"
"volume" "VOL_NORM"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NORM"
"wave" "ambient/machines/thumper_dust.wav"
}
"Combine_Console.Detach"
{
"channel" "CHAN_STATIC"
"volume" "VOL_NORM"
"pitch" "95, 105"
"soundlevel" "SNDLVL_105dB"
"rndwave"
{
"wave" "physics/metal/metal_box_break1.wav"
"wave" "physics/metal/metal_box_break2.wav"
}
}