mirror of
https://github.com/fortressforever/fortressforever-scripts.git
synced 2024-11-10 15:22:07 +00:00
5d4aa75c4b
* Encryption no longer serves a purpose with FF being open source and the original reason for the encryption should be addressed by fortressforever/fortressforever#7 instead * Them being unencrypted allows for understandable/reviewable commits
116 lines
2.6 KiB
Text
116 lines
2.6 KiB
Text
WeaponData
|
|
{
|
|
// Weapon characteristics:
|
|
"CycleTime" "0.2" // Rate of fire
|
|
"CycleDecrement" "1" // Number of bullets fired per cycle
|
|
|
|
"Damage" "25" // Damage per burst
|
|
"DamageRadius" "100" // Radius of damage
|
|
|
|
// Projectile weapons
|
|
"Speed" "1500" // Speed for projectile to travel at
|
|
|
|
"RecoilAmount" "2" // Amount of recoil
|
|
|
|
// Hitscan weapons
|
|
"Bullets" "-1" // Bullets to shoot
|
|
"BulletSpread" "-1" // Spread of projectiles
|
|
|
|
"PreReloadTime" "-1" // Time taken for the weapon to move to reload state
|
|
"ReloadTime" "-1" // Time taken to reload a shell/rocket/etc
|
|
"PostReloadTime" "-1" // Time taken to move weapon back to firing state
|
|
|
|
"SpinTime" "-1" // For AC
|
|
|
|
"clip_size" "-1"
|
|
"clip2_size" "-1"
|
|
"default_clip" "50"
|
|
"default_clip2" "-1"
|
|
|
|
"primary_ammo" "AMMO_NAILS"
|
|
"secondary_ammo" "None"
|
|
|
|
"ffencrypted" "1" // required for the script to load
|
|
|
|
// Weapon data is loaded by both the Game and Client DLLs.
|
|
"printname" "#FF_WPNHUD_RAILGUN"
|
|
"viewmodel" "models/weapons/railgun/v_railgun.mdl"
|
|
"playermodel" "models/weapons/railgun/w_railgun.mdl"
|
|
|
|
"anim_prefix" "anim"
|
|
"PlayerAnimationExtension" "railgun"
|
|
"bucket" "1"
|
|
"bucket_position" "2"
|
|
|
|
"weight" "50"
|
|
"item_flags" "0"
|
|
|
|
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
|
|
SoundData
|
|
{
|
|
"empty" "generic.empty"
|
|
"single_shot" "railgun.single_shot"
|
|
"double_shot" "railgun.charged_shot"
|
|
"special1" "railgun.chargeloop"
|
|
"special2" "railgun.halfcharge" // half charge notification
|
|
"special3" "railgun.fullcharge" // full charge notification
|
|
"burst" "railgun.overcharge" // overcharge
|
|
// "special2" "ambient.electrical_zap_8" // half charge notification
|
|
// "special3" "ambient.electrical_zap_9" // full charge notification
|
|
// "burst" "ambient.electrical_zap_5" // overcharge
|
|
}
|
|
|
|
// Weapon Sprite data is loaded by the Client DLL.
|
|
TextureData
|
|
{
|
|
"weapon"
|
|
{
|
|
"font" "WeaponIcons"
|
|
"character" "t"
|
|
}
|
|
"weapon_s"
|
|
{
|
|
"font" "WeaponIconsSelected"
|
|
"character" "t"
|
|
}
|
|
"ammo"
|
|
{
|
|
"font" "WeaponIconsSmall"
|
|
"character" "7"
|
|
}
|
|
"crosshair"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "0"
|
|
"y" "48"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
"autoaim"
|
|
{
|
|
"file" "sprites/crosshairs"
|
|
"x" "0"
|
|
"y" "48"
|
|
"width" "24"
|
|
"height" "24"
|
|
}
|
|
"deathnotice"
|
|
{
|
|
"font" "StatusGlyphsSmall"
|
|
"character" "u"
|
|
}
|
|
}
|
|
ModelBounds
|
|
{
|
|
Viewmodel
|
|
{
|
|
Mins "-10 -4 -13"
|
|
Maxs "21 9 -1"
|
|
}
|
|
World
|
|
{
|
|
Mins "-10 -7 -6"
|
|
Maxs "22 8 9"
|
|
}
|
|
}
|
|
}
|